(3) Best Interests at Heart ( Favor the Bold)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, lose 5 points and your opponent scores 5 points. Otherwise, randomly select one of those personnel to be stopped.
"Gallivanting around after hours is beside the point. The fact is, you're becoming increasingly unpredictable, given to swings of mood and emotion."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, lose points, score points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Causal Recursion ( Raise the Stakes)
Space Dilemma
Unless you choose to remove five cards in your discard pile from the game or have three missions that are each worth 40 or more points each, place this dilemma in your core. You need an additional 10 points to win the game. When you score points from an event, you may remove this dilemma from the game.
"Before we can go forward, the cycle must end."
Characteristics: "place in core" dilemma, event related card, score points, "use" your discard pile, remove cards from the game (this card).
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Key to the Alpha Quadrant ( In A Mirror, Darkly)
Dual Dilemma
Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points.
"By putting together a task force comprised of elements from the Second, Fifth and Ninth fleets, I believe that we can take back Deep Space Nine, the most important piece of real estate in the quadrant."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, score points.
Requires: Mouth of the Wormhole.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) One Step Ahead ( Extreme Measures)
Space Dilemma
Unless you have 2 Programming and 2 Transporters or two Hand Weapons, all your personnel are stopped. When you meet the requirements of this dilemma, you may stop a Security personnel to score 5 points.
"He's done something to the internal security sensors. I'll try bypassing his subcommands."
Characteristics: "stop all personnel" dilemma, score points.
Requires: Hand Weapon.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Royale Casino: Craps ( Sacrifice of Angels)
Dual Dilemma
Unless you reveal a personnel from hand with Cunning 7 or Cunning 11, all your personnel are stopped. When this dilemma is overcome, if it was prevented, each opponent may reveal a personnel from hand with Cunning 7 or Cunning 11 to score 10 points.
"... seven or eleven have considerable value when achieved on the primary attempt."
Characteristics: "Royale Casino" dilemma, "stop all personnel" dilemma, score points.
Requires: prevent and overcome.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Soul Searching ( Unnatural Selection)
Space Dilemma
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your turn, you may place the personnel on this dilemma at your headquarters mission and place this dilemma under your non-headquarters mission. If you do, the dilemma's owner scores 5 points.
"You will find a way... if you honor them both, you must."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "place in core" dilemma, "randomly select" dilemma, score points.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(0) The Launching ( Extreme Measures)
Planet Dilemma
Unless you have 2 Astrometrics and 2 Physics or two non-Hand Weapon equipment, all your personnel are stopped. When you meet the requirements of this dilemma, you may stop an Engineer personnel to score 5 points.
"They're sending up a missile, Father. We're going to watch it."
Characteristics: "stop all personnel" dilemma, equipment related card, score points.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) The Seen and the Unseen ( Favor the Bold)
Dual Dilemma
Unless at least half your personnel are not , stop all your personnel, lose 5 points, your opponent scores 5 points, and this dilemma returns to its owner's dilemma pile.
"The Lysians have identified Commander MacDuff as a Satarran, an alien race that's been at war with the Lysisans for decades."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "specific affiliation related" dilemma, lose points, score points.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Trilithium Heist ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Acquisition, Engineer, and Transporters or Medical, Physics, and Science, randomly select a personnel to be stopped and if this dilemma's owner discards a Crime card from hand, then he or she scores 5 points.
"Profit. This is all about profit."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, score points, discard a specific card from hand.
Requires: Crime.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Accepting the Past ( Necessary Evil)
Event
To play this event, you must command three personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.
"Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it."
Characteristics: score points, "use" your discard pile, discard a random card from hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) A Chance for Glory ( Second Edition)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
"It has been too long since you last fought at my side. But now that time has come again. We will do great deeds in the coming days. Deeds worthy of song."
Characteristics: combat, engagement, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Allegiance ( Peak Performance)
Event
To play this event, you must command six personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck.
"We're meeting to discuss strategy."
Characteristics: score points, plays in your core, manipulate your deck, download, download - personnel, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(2) • A Sight for Sore Eyes ( Captain's Log)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points.
"I'm sure I speak on behalf of my entire crew when I say... It's good to be home!"
Characteristics: lose points, score points, plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) BaH! ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score 10 points.
"In war, there is nothing more honorable than victory."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) B'aht Qul Challenge ( Raise the Stakes)
Event
To play this event, you must command a completed mission and an Anthropolgy Klingon. Each player randomly removes a number of cards in his or her discard pile from the game equal to the number of missions worth 40 or more points he or she commands. The player that removes the cards with the highest total cost scores 10 points. (In the case of a tie, each tied player scores.) Destroy this event.
Characteristics: score points, "use" your discard pile, manipulate opponent's discard pile, remove cards from the game (other cards).
Requires: mission worth 40 or more points, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Born for Conquest ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"Take every last man, form a boarding party, armed heavily. ... We are Klingons!"
Characteristics: combat, kill opponent's personnel, score points, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Call to Arms ( In A Mirror, Darkly)
Event
Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points.
"No crew in Starfleet has been tested more in battle. I know I can count on each of you to perform your duty to the best of your ability. Nothing will impede our march toward victory. Long live the Empire."
Characteristics: score points, plays in your core.
Requires: combat, engagement, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Cargo Run ( Energize)
Event
Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.
From supplies to raw materials to contraband, there are as many kinds of cargo as there are places in the galaxy to take it.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Debate Over Dinner ( The Undiscovered Country)
Event
Plays on a mission with no dilemmas beneath it (limit one per mission). When a Consume dilemma is revealed at this mission, place one less dilemma under this mission than that Consume dilemma indicates. When a player completes this mission, he or she may score 5 points.
" ... we know where this is leading. The annihilation of our culture."
Characteristics: score points, plays / place on a mission.
Requires: Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Deploy the Fleet ( Necessary Evil)
Event
Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.
"I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans."
Characteristics: score points, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Display of Wealth ( Unnatural Selection)
To play this event, you must command six Thief personnel. Plays in your core. At the start of your turn, if there are six cards on this event, score 5 points. When you are about to lose command of this event, you may place a card from this event in its owner's discard pile to prevent that.
Order - Place a card you command but do not own on this event. (You no longer command that card.)
Characteristics: score points, plays in your core, manipulate your hand.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(2) Distant Exploration ( Reflections 2.0)
Event
Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points.
"The lifeforms who created the wormhole have agreed to allow safe passage for all ships traveling to the Gamma Quadrant."
Characteristics: score points, plays on your headquarters mission.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Expand the Collective ( Fractured Time)
To play this event, you must command three personnel. Plays on your mission worth 35 or fewer points. You may attempt and complete it using your personnel with these requirements:
- Anthropology, Biology, Security, Transporters, and Strength > 32
- Astrometrics, Engineer, Physics, Science, and Cunning > 36.
When you complete it, destroy this event to score 5 points.
Characteristics: score points, modify your mission requirements.
Requires: affiliation, Alpha quadrant mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Ferengi Tradition ( Extreme Measures)
Event
To play this event, you must command six personnel. Lose 10 points to score 20 points. Remove this event from the game.
"Whatever happened to the rich getting richer and the poor getting poorer? Whatever happened to pure, unadulterated greed?"
Characteristics: lose points, score points, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(2) • Getting Under Your Skin ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.
"I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Gunboat Diplomacy ( Necessary Evil)
Event
Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points.
"...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?"
Characteristics: score points, plays in your core, download, download - personnel.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Habak ( Unity)
Event
To play this event, you must command a Anthropology personnel. Plays on your Region: Demilitarized Zone mission (limit one per mission). This mission is worth 5 more points.
"We hold our rituals and our ceremonies there... it's sacred to us."
Characteristics: score points, your missions are worth more points.
Requires: affiliation, Maquis related, Demilitarized Zone.
Card logging info: First edited by Telak at Dec 8th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) • Hurried Departure ( These Are The Voyages)
Event
Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points.
"Scotty, I need warp speed in three minutes or we're all dead!"
Characteristics: score points, plays in your core, ship related card.
Requires: nebula mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Jem'Hadar Ambush ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
"Maybe this wasn't such a good idea after all."
Characteristics: combat, engagement, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Jem'Hadar Strike Force ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"All I know is that the Vorta say to do something, and you do it. ... Because if you do not, they will send in the Jem'Hadar, and then you die."
Characteristics: combat, engagement, kill opponent's personnel, score points, plays in your core, Assault, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Just Like Old Times ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.
"The next time I start getting nostalgic for the old days, shoot me."
Characteristics: combat, score points, plays in your core, Assault.
Requires: Bajoran Resistance.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kotra ( Energize)
Event
To play this event, you must command three personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.
"I can't help thinking what a perfect metaphor this game is for our present situation. Two players. Two minds. Two strategies. Each trying to outmaneuver the other, testing the enemy's defenses..."
Characteristics: score points, plays in your core.
Requires: affiliation, manipulate opponent's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Labor Camp ( Second Edition)
Event
Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points.
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
Characteristics: score points, Punishment, plays / place on a mission.
Requires: affiliation, Capture, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Legal Proceedings ( Energize)
Event
Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.
Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Mission Accomplished ( Necessary Evil)
Event
Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points.
"Once again, we've saved civilization as we know it."
Characteristics: score points, plays in your core, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • One With the Borg ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own.
"Your culture will adapt to service ours."
Characteristics: score points, plays in your core.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Prejudice and Politics ( Second Edition)
Event
Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.
"The military does not dictate policy on Romulus."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: Romulus, Praetor, Senator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Prison Compound ( Necessary Evil)
Event
Punishment. To play this event, you must command three personnel. Round the total number of • icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
"We had no idea that Bajoran prisoners were still being held on Cardassia IV. ...I assure you the camp prefect will be chastised accordingly."
Characteristics: score points, Punishment.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Promenade School ( Extreme Measures)
Event
Stop four of your personnel of four different species to score 5 points. Remove this event from the game.
"I hope you realize what you're getting yourself into. I can't force the Bajora, the Ferengi, or anyone else to send their children to your school. And even if they do come, everyone has a different culture, a different philosophy."
Characteristics: score points, remove cards from the game (this card), species related cards (unspecific).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(1) Psychotic Impulse ( Shattered Mirror)
Event
Punishment. To play this event, you must command three personnel. Kill any number of captives in your brig and/or your Human personnel. If the total cost of personnel killed in this way was 7 or more, score 5 points. Remove this event from the game.
"...you'll find that random and unprovoked executions will keep your entire workforce alert and motivated."
Characteristics: kill your own personnel, score points, Punishment, remove cards from the game (this card).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Nov 27th, 2018. Please support openCards and validate game text of this card!
(2) Quite a Coincidence ( Call to Arms)
Event
Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points.
"Garak isn't the only former operative in the Order who had an 'unfortunate incident' yesterday, but he's the luckiest. The other five didn't survive. ... Those are the names of the five dead operatives. I suggest you show that to Garak..."
Characteristics: score points, plays in your core.
Requires: "killer" dilemma, kill opponent's personnel.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Red Match ( Lower Decks)
Event
Tsunkatse. To play this event, you must command three personnel. Plays in your core. At the start of your turn, you may destroy this event to make each player reveal the bottom card of his or her deck. The player that reveals the personnel with the highest total Strength scores 5 points. (In case of a tie, no player scores points.)
"Do whatever it takes to survive."
Characteristics: score points, enhance your STRENGTH (other cards), plays in your core, manipulate opponent's deck, manipulate your deck, Tsunkatse.
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(0) Reliving the Past ( Matter of Time)
Event
Temporal. Return two dilemmas beneath your incomplete non-headquarters mission to their owner's dilemma pile to score 5 points. Destroy this event.
"You deliberately stopped me, Jim. I could have saved her. Do you know what you just did?"
"He knows, Doctor. He knows."
Characteristics: score points, Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(2) Sensing a Trap ( Call to Arms)
Event
To play this event, you must command a Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.
"He's giving us exactly what we need and he expects us to take it. ... No... we won't step into Picard's trap. We will disable part of his network... here, where they're weakest."
Characteristics: score points, plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Smuggling Run ( Energize)
Event
Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points.
"Ben, what are you doing here?"
Characteristics: score points, plays in your core, Crime, ship related card.
Requires: "Smuggling Run"-related cards, Smuggler.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Orion Underworld ( Second Edition)
Event
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points.
For over a century, Orions have been synonymous with criminal activity. Though the planet's rightful government has tried to fight this negative image, the Syndicate wields more power.
Characteristics: engagement, score points, plays in your core, Crime, Maneuver, ship related card.
Requires: "affiliation", Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tongo: Confront ( Strange New Worlds)
Event
Plays in your core.
Order - Stop your personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.
"I just hate to kick someone when they're down."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Trial of Faith ( Call to Arms)
Event
Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.
"The Prophets will not let anything happen to him."
Characteristics: score points, plays in your core, manipulate opponent's discard pile, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Vorta Experiment Tables ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. Each personnel you own who costs 4 or more gains . When you complete a mission that requires Cunning, you may score 5 points.
"...a little experiement. To see how they'd respond to an attempt by the Dominion to gain a foothold in the Alpha Quadrant."
Characteristics: score points, plays in your core, Alternate universe related.
Requires: affiliation, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) War Without End ( Face of the Enemy)
Maneuver. Temporal. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. If each personnel aboard that ship is , it is Weapons +4. If you win, score 10 points.
"As you know, we could outrun the Klingon vessels, but we must protect the Enterprise-C until she enters the temporal rift... and we must succeed."
Characteristics: engagement, score points, enhance your WEAPONS (other cards), plays in your core, Maneuver, Temporal, ship related card.
Requires: Alternate universe related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) We Will Not Surrender ( Energize)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
"If a war starts here, the blame will be yours."
Characteristics: engagement, kill opponent's personnel, score points, plays in your core, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Your Fear Will Destroy You ( Necessary Evil)
Event
Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game.
"How many changelings do you think are here on Earth right at this moment? ...What if I were to tell you that there are only four on this entire planet? Huh? Not counting Constable Odo, of course. Think of it. Just four of us, and look at the havoc...
Characteristics: score points, Infiltration, remove cards from the game (this card).
Requires: headquarters, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Curious Companion ( Matter of Time)
Interrupt
When a card an opponent owns returns any number of dilemmas to that opponent's dilemma pile from beneath your incomplete mission, score 5 points.
Order - Place a Temporal card from your discard pile on the bottom of its owner's deck.
Would you mind telling me who that is?
That, Miss Lincoln, is simply my cat.
Characteristics: score points, recover cards from your discard pile.
Requires: manipulate / examine opponent's dilemma pile, return a dilemma to your dilemma pile, Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
Defend It and Hope ( Sacrifice of Angels)
Assault. When an opponent begins combat, if they have a higher score than you or do not command a completed mission, each of your personnel involved is Strength +6.
Order - Stop your Leadership personnel to draw two cards.
"We hold."
Characteristics: score points, enhance your STRENGTH (other cards), Assault, additional card draws.
Requires: combat.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
For Cardassia! ( Lower Decks)
Interrupt
To play this interrupt, you must command three personnel. You may play only one copy of this interrupt each turn. When you complete a mission worth 30 or less points, if you have three or more personnel who cost 1 or less involved, score 10 points. remove this interrupt from the game.
"I need you to be my army! If we stand together, nothing can oppose us."
Characteristics: score points, remove cards from the game (this card).
Requires: affiliation, worth 30 or less points.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
Homeward Bound ( Lower Decks)
Interrupt
To play this interrupt, you must command a completed space mission. When you play this interrupt, if you command a planet mission, lose 5 points.
Order - Unstop each of your stopped personnel at a space mission. Remove this interrupt from the game.
"Somewhere, along this journey, we'll find a way back."
Characteristics: lose points, score points, unstop your personnel, remove cards from the game (this card).
Requires: Delta-Quadrant mission, planet mission, space mission.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
Preposterous Plan ( Matter of Time)
Interrupt
Temporal. When an opponent scores 5 or more points, if he or she has not completed a mission, score 5 points.
Order - Destroy an opponent's Temporal event.
"You're proposing that we go backwards in time, find humpback whales, then bring them forward in time, drop them off, and hope the hell they tell this probe what to go do with itself?"
Characteristics: event related card, destroy an event, score points, Temporal.
Requires: score points, Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
Security Sweep ( Call to Arms)
Interrupt
To play this interrupt, you must command two Security personnel.
Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck.
"Do you know what the Romulans will do to you if they discover who you are?"
Characteristics: score points, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Sense of Obligation ( Lineage)
Interrupt
Q.
Order - Choose an opponent. That opponent score 5 points and you may destroy one of his or her events.
"You are simply the most impossible person to buy a gift for."
Characteristics: event related card, destroy an event, score points, Q, Q.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
Stunning Reversal ( Sacrifice of Angels)
Assault. Maneuver. When you win combat or an engagement you did not begin, you may choose one: the loser loses 10 points; the loser randomly selects three of their personnel involved to be killed; or score 20 points.
Order - Stop your Leadership personnel to draw two cards.
"Get out! Get out of there! Get out!"
Characteristics: kill opponent's personnel, score points, Assault, Maneuver, additional card draws.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Target of Opportunity ( Lower Decks)
Interrupt
Capture. Tsunkatse. To play this interrupt, you must command three personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.)
"You are going to be a very popular attraction."
Characteristics: lose points, score points, take command (of opponent cards), Capture, Tsunkatse, ship related card.
Requires: "affiliation", manipulate opponent's deck.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
The Tides of Fortune ( Second Edition)
Interrupt
When your non-Consume space dilemma is revealed from your dilemma stack, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
Characteristics: manipulate your dilemma stack, score points, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Prevents you from consuming opponents Dilemma pile.
Game text without errata: "When an opponent is facing a space dilemma, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by at (Q1 by eberlems at Mar 14th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
The Warrior's Anthem ( Return to Grace)
Interrupt
When you win combat, if you have two or more Assault cards in your discard pile, score 5 points.
"Qoy qeylIs puqloD.
Qoy puqbe'pu'.
yoHbogh matlhbogh je SuvwI'
Say'moHchu' may' 'Iw."
Characteristics: score points, "use" your discard pile.
Requires: combat, Assault.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
• Avert Danger ( Energize)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Requirements: Astrometrics, Physics, Science, and Cunning > 32
Special Instructions: When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points.
Moab IV: "Our core fragment is going to pass by Moab IV in six days. ... We didn't anticipate there would be someone living there."
Characteristics: score points, Alpha quadrant mission, planet mission, worth 30 or less points, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Ba'ku Planet, Safeguard Civilization ( Star Trek 50)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Briar Patch.
Requirements: Diplomacy, 2 Honor, 2 Leadership, and Integrity > 34
Special Instructions: When you complete this mission, if none of your personnel completing it have Treachery, each player scores 5 points.
"Let's move these people out!"
Characteristics: score points, Alpha quadrant mission, Briar Patch, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Oct 1st, 2016. Please support openCards and validate game text of this card!
• Breach Barrier ( The Undiscovered Country)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 40.
Region: Great Barrier.
Requirements: Engineer, Navigation, 2 Science, and Cunning > 40
Special Instructions: When you are about to complete this mission, if an opponent has more points than you, choose one - score 5 points; unstop all your personnel; or restore Range of each ship you command.
Any affiliation may attempt this mission.
Barrie's Edge: "They say no ship can survive it."
Characteristics: score points, enhance your RANGE (other cards), Alpha quadrant mission, Great Barrier, mission with span 4, space mission, mission worth 40 or more points, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Brute Force ( Energize)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 40.
Requirements: 2 Leadership, 3 Security, and Strength > 38
Special Instructions: When you complete this mission, if each of your personnel at this mission is a personnel, score 5 points.
Valt Minor: "We talk, we socialize, we waste time ... and the insurrection continues to grow. These rebels need to be crushed, not coddled."
Characteristics: score points, Alpha quadrant mission, STRENGTH Missions, planet mission, mission worth 40 or more points.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Contact Mysterious Benefactor ( Matter of Time)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Nebula.
Requirements: Engineer, 2 Physics, Treachery, and Cunning > 36
Special Instructions: When your personnel complete this mission, if you command three or more different Temporal cards, score 5 points.
Any affiliation (except ) may attempt this mission.
Helix near Paragon II: Apprise patrol of progress in timeline disruption.
Characteristics: score points, Alpha quadrant mission, mission with span 4, nebula mission, space mission, worth 35 or less points.
Requires: Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card a second time!
• Earth, Humanity's Home ( To Boldly Go)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, and equipment at this mission.
Region: Sector 001. When you complete a space mission, if no other space mission has been completed, score 10 points.
Earth: "For nearly a century, we've waded ankle-deep in the ocean of space. Now it's finally time to swim."
Characteristics: equipment related card, score points, Earth, Alpha quadrant mission, Sector 001, headquarters.
Requires: "affiliation", affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Elude Federation Forces ( What You Leave Behind)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Region: Demilitarized Zone.
Requirements: 2 Astrometrics, 2 Navigation, and Strength > 32 or Engineer, 2 Programming, Treachery and Cunning > 32
Special Instructions: When you comlete this mission, if you command for personnel at this mission, score 10 points.
Any affiliation may attempt this mission.
Near Mavara IV: "There's a war out here, and you're on the wrong side."
Characteristics: score points, Alpha quadrant mission, Demilitarized Zone, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Expand Business Opportunities ( What You Leave Behind)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 35.
Requirements: Acquisition, Anthropology, and (Diplomacy and Cunning > 30 or Treachery and Strngth > 30)
Special Instructions: When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points.
none
Characteristics: score points, Gamma-Quadrant mission, planet mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Geological Survey ( Second Edition)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Requirements: Geology, Physics, Science, and Cunning > 30
Special Instructions: When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points.
Uncharted planet: Assess the value of mineral deposits detected on this planet near the edge of explored space.
Characteristics: score points, Alpha quadrant mission, planet mission, worth 30 or less points, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Grid 532, Assimilate Species 10026 ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 30.
Requirements: Leadership, 2 Programming, and Strength > 30
Special Instructions: When you complete this mission, you may place up to three personnel that you command but do not own in their owners' discard piles. Score 5 points for each.
"Three hundred thousand individuals have been transformed into drones."
Characteristics: score points, Delta-Quadrant mission, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points.
Requires: take command (of opponent cards).
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
• Investigate Maquis Activity ( Energize)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Demilitarized Zone.
Requirements: Diplomacy, 2 Leadership, and Integrity > 27
Special Instructions: You cannot complete this mission if your personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points.
Volan III: "...they've managed to start their own little war out here."
Characteristics: score points, Alpha quadrant mission, Demilitarized Zone, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Kressari Rendezvous ( Second Edition)
Space Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Cardassia System.
Requirements: Officer, 2 Treachery, and Strength > 30
Special Instructions: When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.
Outskirts of the Cardassia system: Complete a covert weapons transfer to agents supplying a Bajoran isolationist faction.
Characteristics: score points, Alpha quadrant mission, Cardassia System, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Hand Weapon.
Rule hint for this card
This card has an erratum: This card’s title is Kressari Rendezvous (not Kressari Rendevous).
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Kuiper Belt, Expand Power ( A Less Perfect Union)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Region: Sector 001.
Requirements: Engineer, Geology, Navigation, Physics, and Cunning > 36
Special Instructions: When you complete this mission, if you command three Dissident personnel, score 5 points.
Characteristics: score points, Alpha quadrant mission, Sector 001, mission with span 4, space mission, worth 35 or less points.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
• Mine Nebula ( Energize)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 30.
Nebula.
Requirements: Engineer, 2 Navigation, Officer, and Cunning > 31
Special Instructions: When you complete this mission, if you command three personnel, score 5 points.
McCallister C-5 Nebula: "Every one of your ships has a mine on its belly, my finger's on the button, and you're in a very bad position."
Characteristics: score points, Alpha quadrant mission, mission with span 4, nebula mission, space mission, worth 30 or less points, worth 35 or less points.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Mine Vendarite ( Extreme Measures)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Ligos System.
Requirements: 2 Security, Treachery, and Strength>34
Special Instructions: When you complete this mission, if you command another completed Region: Ligos System mission or have a personnel in your brig, score 5 points and restore the Range of each ship you command.
Ligos VII: "...we've netted a Federation starship and her crew..."
Characteristics: score points, enhance your RANGE (other cards), Alpha quadrant mission, Ligos System, STRENGTH Missions, planet mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Ligos System.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
• Parada II, Expose Security Threat ( Return to Grace)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 30.
Requirements: Anthropology, Diplomacy, Leadership, Security, and Integrity > 30
Special Instructions: When your personnel complete this mission, if you have copies of two or more different personnel that each used a skill to complete this mission in your discard pile, score 10 points.
He's perfect... he looks just like me."
Characteristics: score points, "use" your discard pile, Gamma-Quadrant mission, planet mission, worth 30 or less points, worth 35 or less points.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
• Patrol Neutral Zone ( What You Leave Behind)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 20.
Region: Neutral Zone.
Requirements: Astrometrics, 2 Leadership, 2 Security and Cunning > 34
Special Instructions: When you comlplete this mission, score 5 points for each Region: Neutral Zone mission you command that does not have an opponent's ship at it.
Edge of Neutral Zone: "Twenty particles of space dust per abic meter..."
Characteristics: score points, Alpha quadrant mission, Neutral Zone, space mission, worth 30 or less points, worth 35 or less points.
Requires: Neutral Zone.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Risa Shore Leave ( What You Leave Behind)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 20.
Requirements: Anthropology, and (Archaelogy, Science, Treachery, and Cunning > 36 or Diplomacy, Exobiology, Officer, and Integrity > 32)
Special Instructions: When you complete this mission, score 5 points for each different species of personnel who used his or her skill to complete this mission.
Risa: "All that is ous, is yours."
Characteristics: score points, Alpha quadrant mission, planet mission, worth 30 or less points, worth 35 or less points, species related cards (unspecific).
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Seek Savior ( Raise the Stakes)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 40.
Requirements: Anthropology, Biology, Honor, Law, and Integrity > 40
Special Instructions: At the start of each of your turns, if this is your first turn, name a personnel. When your personnel complete this mission, if an opponent commands that personnel, score 10 points.
Sendrii system: "You will know me before I know the world."
Characteristics: score points, Delta-Quadrant mission, space mission, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Survey Star System ( Call to Arms)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 30.
Requirements: Astrometrics, Navigation, Science, and Cunning > 34
Special Instructions: When you complete this mission, if your personnel completing it have Acquisition, Diplomacy or Treachery, score 5 points.
Any affiliation may attempt this mission.
Small planetary system: Conduct scans and catalog any inhabited planets or strategically significant resources.
Characteristics: score points, Gamma-Quadrant mission, space mission, worth 30 or less points, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Torga IV, Strained Negotiations ( Unnatural Selection)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 35.
Requirements: Anthropology, Diplomacy, Officer, and (Honor and Integrity > 34 or Strength > 34 and a Vorta)
Special Instructions: When your personnel complete this mission, choose one: each player scores 5 points; or each player loses 5 points.
"Don't you trust me?"
Characteristics: score points, Gamma-Quadrant mission, STRENGTH Missions, planet mission, worth 35 or less points.
Requires: Vorta species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Torman V, Conduct "Legitimate" Commerce ( The Nth Degree)
Planet Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Nebula.
Requirements: 2 Acquisition, Archaeology, and Cunning > 30
Special Instructions: When you complete this mission, you may place up to three of your non-Hand Weapon equipment on this planet in their owners' discard piles. Score 5 points for each.
"I have a business proposition to discuss."
Characteristics: equipment related card, score points, Alpha quadrant mission, nebula mission, planet mission, worth 30 or less points, worth 35 or less points.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
• Track Survivors ( This Side of Paradise)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Engineer, Geology, Science, Transporters, and Cunning > 32 or Diplomacy, Honor, Law, Leadership, and Integrity > 30
Special Instructions: When your personnel complete this mission, if none of them have an attribute > 6, score 5 points.
Angel I: "A brief visit will be tolerated."
Characteristics: score points, Alpha quadrant mission, planet mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Traverse Ion Storm ( To Boldly Go)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Requirements: Astrometrics, Cunning > 40, and (Biology and Science or Intelligence and Treachery)
Special Instructions: When you score points for completing this mission, lose 5 points for each other mission that has already been completed.
Any affiliation may attempt this mission.
Gaseous anomaly: "I'm reading an ion storm on that trajectory, sir. Should I go around it?"
Characteristics: lose points, score points, Alpha quadrant mission, space mission, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Annexation Drone ( Reflections 2.0)
Borg Personnel of Borg species.
Icons:
Geology Navigation Physics
Transporters
Drone. When you play this personnel, if each of your non-headquarters missions is an mission, score 5 points. When you lose command of this personnel, remove it from the game.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Review targets for expansion in peripheral unimatrices. Classify.
Characteristics: score points, affiliation, remove cards from the game (this card), Drone, personnel who has a cost of 3 or more, Borg species.
Requires: Alpha quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Azetbur, Visionary Chancellor ( The Undiscovered Country)
Klingon Personnel of Klingon species.
Icons:
Anthropology Diplomacy Exobiology
Honor Law 2 Leadership
Chancellor. While this personnel uses a skill to complete a mission, you may destroy three of your Assault events and/or Maneuver events to score 10 points.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"War is obsolete ... as we are in danger of becoming."
Characteristics: event related card, score points, affiliation, Past related, Chancellor, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: Assault, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Bejal Otner, Wormhole Theorist ( These Are The Voyages)
Federation Personnel of Trill species.
Icons:
Astrometrics Engineer
Navigation Science
You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"We have to be able to send an object through the wormhole to prove that it's stable enough for space travel."
Characteristics: score points, affiliation, Earth related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Trill species.
Requires: Mouth of the Wormhole, Gamma-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Berlinghoff Rasmussen, Temporal "Historian" ( Peak Performance)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology Treachery
Thief.
Order - Stop this personnel to take command of an equipment present that you do not own.
Order - If this personnel is on an opponent's planet mission, stop him to give command of an equipment present you command but do not own to that opponent to score 5 points.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
Characteristics: equipment related card, score points, take command (of opponent cards), "affiliation", Past related, Thief, Human species.
Requires: planet mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Broca, Leader of the Cardassian Union ( Extreme Measures)
Cardassian Personnel of Cardassian species.
Icons:
Archaeology Officer Physics
Treachery
Legate. When you play this personnel, if you command three personnel, you may discard the top six cards of your deck to score 5 points.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"I serve the Founders in all things."
Characteristics: score points, affiliation, manipulate your deck, Legate, Cardassian species.
Requires: affiliation.
Card logging info: Last edited by eberlems at Jun 28th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(4) • Brunt, Acting Grand Nagus ( Raise the Stakes)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Law Leadership
Programming Treachery
When you play this personnel, if you have completed a mission requiring Acquisition or Treachery, he is cost -4. When you play this personnel, if you command a mission worth 40 or more points and three personnel, score 5 points.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"Who knows? You might find me in a charitable mood."
Characteristics: score points, affiliation, reduce your card play cost, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Croden, Dissembler ( Extreme Measures)
Non-aligned Personnel of Rakhari species.
Icons:
Astrometrics Geology Navigation
Science Treachery
Thief. When you play this personnel, choose an opponent to choose one: the next card you play this turn is cost -4 or you score 5 points.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
"You see, on my world, the punishment for being an enemy of the people is the death of your family."
Characteristics: score points, "affiliation", reduce your card play cost, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Rakhari species.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(4) • DaiMon Solok, Cargo Runner ( Extreme Measures)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Anthropology Engineer
Navigation Officer Transporters
Smuggler. To play this personnel, place the top card of your dilemma pile underneath a non-headquarters mission of the opponent to your right's choice. When you play this personnel, if you command three personnel, score 5 points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"When do you want to leave?"
Characteristics: manipulate your dilemma pile, score points, affiliation, Smuggler, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Daneeka, Reassuring Physician ( Strange New Worlds)
Federation Personnel of Human species.
Icons:
Anthropology Biology
Medical Science
When this personnel uses Biology to complete a mission, score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
In 2365, this member of the Enterprise medical staff assisted Katherine Pulaski in eradicating an unknown microorganism from Commander Riker's nervous system.
Characteristics: score points, affiliation, Next Generation related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Data, Commanding Officer ( Decipher's Promotion Cards)
Federation Personnel of Android species.
Icons:
Engineer Leadership
Officer Physics Programming
Commander: U.S.S. Sutherland. Order - Discard a card from hand to name a card. When an opponent plays that card, score 5 points. This effect lasts until the start of your next turn. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 10 STRENGTH: 10
"You will carry out my orders or I will relieve you of duty."
Further game play infos
Data, Commanding Officer counts as "matching commander" for the following ship cards:
Characteristics: score points, affiliation, Earth related, discard a card from hand, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Android "species".
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Day Kannu, Field Colonel ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Icons:
Engineer Officer
Security Treachery
When you win combat involving this personnel, score 5 points.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"You can let your engineers play with the machines. I'm sending out search parties."
Characteristics: score points, affiliation, Deep Space None related, Bajoran species.
Requires: combat.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Deela, Weary Caretaker ( Return to Grace)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Engineer Honor
Bajoran Resistance. When you lose 5 points during your Execute Order's segment, you may place this personnel in her owner's discard pile to score 5 points.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I wasn't a volunteer then. I was in the underground."
Characteristics: score points, affiliation, Bajoran Resistance, Bajoran species.
Requires: lose points.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(4) • Dejar, Cunning Saboteur ( Strange New Worlds)
Cardassian Personnel of Cardassian species.
Icons:
Engineer Intelligence
Science Treachery
When this personnel uses her Intelligence to complete a mission, score 5 points.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"Dejar is a member of the Obsidian Order. She was assigned to our team for 'security' reasons. I think she sabotaged the coupling."
Characteristics: score points, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Duran'Adar, Attentive Sixth ( Strange New Worlds)
Dominion Personnel of Jem'Hadar species.
Icons:
Engineer Programming
Security
Alpha. When this personnel uses a skill to complete an mission, score 5 points. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
"He is an Alpha ... His DNA and psychological profile are specifically designed for combat in this quadrant. "
Characteristics: score points, affiliation, Alpha, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jem'Hadar species.
Requires: Alpha quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Eris, Harbinger of the Dominion ( Extreme Measures)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Medical Transporters
Treachery
When you play this personnel, if you command a Founder and a Vorta, you may score 5 points. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"You think the Founders would waste their time with you?"
Characteristics: score points, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Vorta species.
Requires: combat, Founder, Vorta species.
Card logging info: Logged by Roga Danar at Feb 6th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(5) • Gav, Diplomat ( These Are The Voyages)
Non-aligned Personnel of Tellarite species.
Icons:
Anthropology Archaeology
Diplomacy Geology Science
Transporters
While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may only do this once each dilemma.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 5
"Do you vote to admit Coridan to the Federation?"
Characteristics: score points, "affiliation", enhance your skills (this card), Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Tellarite species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Gowron, Celebrated Leader ( What You Leave Behind)
Klingon Personnel of Klingon species.
Icons:
Honor Law 2 Leadership
Chancellor. When you play this personnel, if you command three events, he is cost -1.
Order - Stop eight of your Honor Klingons to score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"Klingon Warriors, I salute you. At least, those of you still on your feet."
Characteristics: event related card, score points, affiliation, reduce your card play cost, Chancellor, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Grimp, Pessimist ( To Boldly Go)
Ferengi Personnel of Ferengi species.
Acquisition Programming
Transporters
Waiter. Discard four Rules from your hand to score 5 points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"The FCA has ears everywhere."
Characteristics: score points, affiliation, Waiter, Ferengi species.
Requires: Rule.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Guinan, Listener ( Necessary Evil)
Federation Personnel of El-Aurian species.
Icons:
Anthropology Exobiology
Honor
When you play this personnel, each player scores 5 points.
INTEGRITY: 8 CUNNING: 7 STRENGTH: 4
"My name is Guinan. I tend bar, and I listen."
Characteristics: score points, affiliation, Next Generation related, personnel who has a cost of 3 or more, El-Aurian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Jean-Luc Picard, Reluctant Swashbuckler ( Qpid)
Federation Personnel of Human species.
Icons:
Honor Law Leadership
2 Security
Q. When you play this personnel, each player may download Vash. When this personnel is about to be stopped by a dilemma, if Vash is present, score 5 points. You may do this only once each turn.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"There's something you should know... I'm not from Nottingham."
Characteristics: score points, affiliation, download, download - personnel, Next Generation related, Q, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jean-Luc Picard, Human species.
Requires: Vash.
Card logging info: First edited by eberlems at Feb 15th, 2019. One quality log by Telak at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
(4) • Jonathan Archer, Covetous Commander ( In A Mirror, Darkly)
Starfleet Personnel of Human species.
Icons:
Astrometrics Leadership Navigation
Officer Security 2 Treachery
Commander: I.S.S. Enterprise. When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"Great men are not 'peacemakers'. Great men are conquerors!"
Further game play infos
Jonathan Archer, Covetous Commander counts as "matching commander" for the following ship cards:
Characteristics: score points, affiliation, Alternate universe related, Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kaitaama, Precious Cargo ( Extreme Measures)
Non-aligned Personnel of Kriosian species.
Icons:
Acquisition Diplomacy Law
Leadership
When this personnel is about to be placed in a brig, return her to her owner's hand. When this personnel is killed by a dilemma, score 5 points.
When this personnel is stopped by a dilemma, draw a card.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I don't take advice from people like you."
Characteristics: "relocate" personnel cards - return to hand, score points, prevent your personnel from beeing captured, "affiliation", additional card draws, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Kriosian species.
Requires: "killer" dilemma.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(4) • Kassem, Stern Operative ( Strange New Worlds)
Romulan Personnel of Romulan species.
Icons:
Intelligence Medical Officer
Treachery
When this personnel uses a skill to complete a non- mission, score 5 points. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"Eat your soup. Courtesy of a loyal establishment. Jolan True."
Characteristics: score points, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • K'Ehleyr, Diplomatic Advisor ( Strange New Worlds)
Klingon Personnel of Human / Klingon species.
Anthropology Diplomacy
Honor Law
When this personnel uses her Diplomacy to complete a mission, score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"Klingon wars seldom remain confined to the Empire. Sooner or later they'll drag in the neighboring star systems, then the Tholians, the Ferengi... the Federation won't be able to stay out of it for long."
Characteristics: score points, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kira Nerys, Pious Major ( Strange New Worlds)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Diplomacy
Leadership Navigation
When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Commander, I'd like to go with you. Not just because I'm your first officer, but because I believe I'm here to help the Emissary."
Characteristics: score points, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kira Taban, Husband and Father ( Fractured Time)
Bajoran Personnel of Bajoran species.
Icons:
Biology Honor
Medical Physics
Bajoran Resistance. When you play this personnel, if you have a lower score than each of your opponents, score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"I believe that even in the worst of times, we can still find moments of joy and kindness. If you can find that kindness, hold on to it."
Characteristics: score points, affiliation, Past related, Bajoran Resistance, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Klaa, Dauntless Hunter ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Leadership Officer
2 Treachery
Commander: I.K.S. Chontay. When you play this personnel, if you command a Maneuver event, score 5 points.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 8
"Where Kirk goes, we follow."
Characteristics: event related card, score points, affiliation, Past related, Commander, personnel who has a cost of 3 or more, Klingon species.
Requires: Maneuver.
Card logging info: First edited by Telak at Nov 26th, 2018. Please support openCards and validate game text of this card!
(4) • Locutus, Voice of the Borg ( Call to Arms)
Borg Personnel of Borg species.
Icons:
2 Diplomacy 2 Leadership Officer
2 Treachery
Commander: Locutus' Borg Cube. While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery to meet its requirements, score 10 points.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 8
"I am Locutus of Borg. Resistance is futile. Your life as it has been is over. From this time forward, you will service us."
Further game play infos
Locutus, Voice of the Borg counts as "matching commander" for the following ship cards:
Characteristics: score points, affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Borg species.
Rule hint for this card
This card has an erratum: Correcting the bonus point condition.
Skill without errata: "While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery, score 10 points.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
(2) • Odo, Bajoran Representative ( Peak Performance)
Bajoran Personnel of Changeling species.
Icons:
Law Leadership Security
Shape-shifter. To play this personnel, you must command three non-Dissident personnel. You may play this personnel to Mouth of the Wormhole at cost +5 to do any or all of the following: score 5 points, download an equipment, download Ruling Council, download a card.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 8
"I'll have a voice in station policy."
Characteristics: equipment related card, score points, affiliation, download, download - personnel, download - equipment, download - ship, download - specific cards, Terok Nor related, Shape-shifter, Changeling species.
Requires: Terok Nor related, Mouth of the Wormhole.
Card logging info: Last lgged by eberlems at Sep 4th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 2nd, 2010)
(3) • Omet'iklan, Steely Disciplinarian ( Strange New Worlds)
Dominion Personnel of Jem'Hadar species.
Icons:
Biology Geology
Leadership Officer
When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 9
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, score points, affiliation, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: lose points, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Opaka, Collaborator ( Extreme Measures)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Diplomacy Honor
2 Leadership
Kai. When you play this personnel, if you command Bajor and no other headquarters mission, you may score 5 points.
Order - Lose 5 points to take a Bajoran Resistance personnel from your discard pile and place him or her on your Bajor. You may do this only once each turn.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 3
Characteristics: "relocate" personnel cards - form discard pile into play, lose points, score points, affiliation, recover cards from your discard pile, Past related, Kai, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Bajoran species.
Requires: Bajor, Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 6th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(6) • Paul Mayweather, Burdened with Command ( A Less Perfect Union)
Starfleet Personnel of Human species.
Icons:
Acquisition Astrometrics Navigation
Commander: E.C.S. Horizon. Dissident. When you play this personnel, if you command three Dissident personnel, he is cost -3. When this personnel uses a skill to complete a space mission, score 5 points. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"Hostile aliens aren't our problem. It's Starfleet and people like you."
Characteristics: score points, affiliation, reduce your card play cost, Past related, Commander, Dissident, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Human species.
Requires: affiliation, space mission, Dissident.
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
(3) • Solbor, Faithful Attendant ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Anthropology Exobiology
Honor
Prylar. When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
Advisor and liaison for Kai Winn. Has served well in this capacity since her election, despite the differences with her policies he sometimes feels.
Characteristics: score points, affiliation, Prylar, personnel who has a cost of 3 or more, Bajoran species.
Requires: Kai, Prylar, Vedek.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tallera, Covert Isolationist ( What You Leave Behind)
Non-aligned Personnel of Vulcan species.
Icons:
Leadership Programming Science
Security Treachery
Thief. Smuggler. When you complete this mission, if it is worth 40 or more points, you may score 5 points.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"I intend to complete this mission successfully and get what's been promised me."
Characteristics: score points, "affiliation", Smuggler, Thief, personnel who has a cost of 3 or more, Vulcan species.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tamarith, Reformist ( Necessary Evil)
Romulan Personnel of Romulan species.
Anthropology Biology
Honor Medical
Dissident. When you complete a mission, if this personnel used any of her skills, score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
Member of an underground group that pursues the fundamentals of Vulcan philosophy. Small but growing, the movement pushes covertly for a reunification of Romulus and Vulcan.
Characteristics: score points, affiliation, Dissident, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Telek R'Mor, Anachronistic Visitor ( Matter of Time)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Diplomacy Engineer
Science Transporters
You may play this personnel aboard your ship. When this personnel uses a skill to complete a mission, you may place him in his owner's discard pile to score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I knew when I accepted this assignment there would be a price to pay."
Characteristics: score points, affiliation, plays on your ship, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: Voyager related, Delta-Quadrant mission.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Zef'No, Professional Courier ( Hard Time)
Non-aligned Personnel of Kressari species.
Icons:
Astrometrics Leadership Navigation
Programming Security Treachery
Commander: Calondon. Smuggler. When you score points from Smuggling Run, if this personnel used any of his skills, score 5 points.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"I didn't know they were going to be opening every container in my cargo hold."
Further game play infos
Zef'No, Professional Courier counts as "matching commander" for the following ship cards:
Characteristics: "Smuggling Run"-related cards, score points, "affiliation", Commander, Smuggler, personnel who has a cost of 3 or more.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(5) • Guingouin ( Energize)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
When you win an engagement you began involving this ship, if each ship you command is a ship, score 10 points.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"You know what your problem is, captain? You've made this personal. It didn't have to be. It wasn't with me. I have no animosity, no harsh feelings toward you."
Further game play infos
The following personnel cards can be used as "matching commander" for Guingouin:Characteristics: score points, affiliation, Maquis related.
Requires: engagement, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Tenak'talar, Vanguard of the Occupation ( Legacy)
Dominion Ship (Warship Class / Standard Equipment )
Staffing reqirements:
Icons:
This ship is Range +1 for each unique personnel aboard (limit +3). When your unique Cardassian aboard uses a skill to complete a mission, if this ship is staffed, score 10 points. You may do this only once each turn.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"... since they're now members of the Dominion, their concerns have become our concerns."
Further game play infos
The following personnel cards can be used as "matching commander" for Tenak'talar, Vanguard of the Occupation:Characteristics: score points, affiliation, enhance your RANGE (this card), Terok Nor related.
Requires: affiliation, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Tenak'talar, Weyoun's Warship ( Call to Arms)
Dominion Ship (Warship Class)
Staffing reqirements:
When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
Jem'Hadar warship often utilized by Weyoun. It took part in numerous successful battles for the Dominion, including the taking of Terok Nor and the re-taking of the Chin'toka system.
Further game play infos
The following personnel cards can be used as "matching commander" for Tenak'talar, Weyoun's Warship:Characteristics: score points, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-A, Chariot of "God" ( Tacking Into the Wind)
Non-aligned Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
When your personnel complete a mission, if this ship is staffed and at that mission, score 5 points. You may do this only once each turn.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"My brothers, we have been chosen to undertake the greatest adventure of all time..."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-A, Chariot of "God":Characteristics: score points, "affiliation", Past related.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(3) • U.S.S. Enterprise, Beautiful Lady ( These Are The Voyages)
Federation Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command four personnel. You may play this ship at cost +4 to score 5 points.
RANGE: 8 WEAPONS: 6 SHIELDS: 6
These are the voyages of the starship Enterprise. Its five-year mission - to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise, Beautiful Lady:Characteristics: score points, affiliation, The Original Series related, Past related.
Requires: The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Enterprise-B, Ill-Prepared Successor ( Tacking Into the Wind)
Federation Ship (Excelsior Class / Standard Equipment )
Staffing reqirements:
Icons:
When your personnel complete a mission, if this ship and your three personnel aboard are at that mission, you may stop this ship to score 10 points. You may do this only once each turn.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"We don't have a tractor beam. ... It won't be installed until Tuesday."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-B, Ill-Prepared Successor:Characteristics: score points, affiliation, Earth related, The Original Series related, Past related.
Requires: The Original Series related.
Card logging info: First edited by eberlems at Jul 26th, 2011. One quality log by Telak at Jul 26th, 2011. Please support openCards and validate game text of this card a second time!
(5) • U.S.S. Enterprise-C, Yesterday's Enterprise ( Captain's Log)
Federation Ship (Ambassador Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a mission, if this ship is at that mission, score 5 points.
RANGE: 8 WEAPONS: 7 SHIELDS: 8
"One more ship will make no more difference in the here and now. But twentytwo years ago, one ship could have stopped this war before it started."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-C, Yesterday's Enterprise:Characteristics: score points, affiliation, Earth related, Past related.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Battleship ( In A Mirror, Darkly)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you win an engagement involving this ship, you may score 5 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"She was the first Galaxy-Class warship built by the Federation. Forty-two decks. Capable of transporting over six thousand troops."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Battleship:Characteristics: score points, affiliation, Next Generation related, Alternate universe related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Diplomatic Envoy ( Extreme Measures)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete this mission, if this ship is staffed, score 5 points. When you complete this mission, if this ship's Commander is aboard, each player scores 5 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"They're not going to be satisfied with anyone less than the Captain."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Diplomatic Envoy:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: Commander.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by Telak at Feb 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(6) • U.S.S. Enterprise-D, Explorer ( Decipher's Promotion Cards)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Just hoping this isn't the usual way our missions will go, sir."
"Oh no, Number One. I'm sure most will be much more interesting."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Explorer:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Federation Flagship ( Dangerous Missions)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a space mission, if this ship is at that mission and you have three aboard this ship, score 10 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Deanna, take the helm."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Federation Flagship:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Loaded for Bear ( Tapestry)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - If you have a lower score than each of your opponents, stop six of your personnel aboard this ship to score 5 points. You may do this only once each turn.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"I want you to install a bypass between the main phaser array and the secondary generators. I also want to run the main deflector pathway through the warp power grid, and the auxiliary conduits through the lateral relays. Now, you may have to reconfigure the transfer interface… get it done."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Loaded for Bear:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: Next Generation related.
Rule hint for this card
This card has an erratum: This frequently discussed ship has been carefully considered and tested since its debut in Tapestry, and today receives two updates. First, the timing has been altered to allow its use only when the player is behind his or her opponents. Secondly, a limit of once per turn has been added. These changes address the majority of the potential abuse with this card while retaining its original function. Game text before errata: "Stop six of your personnel aboard this ship to score 5 points."
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at May 13th, 2013. Please support openCards and validate game text of this card!
(7) • U.S.S. Enterprise-D, Personal Flagship ( Fractured Time)
Federation Ship (Galaxy Class / Standard Equipment / Cloaking Device )
Staffing reqirements:
Icons:
When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both).
RANGE: 10 WEAPONS: 11 SHIELDS: 10
"They were going to decommission her about five years ago... but one nice thing about being an admiral is getting to choose your own ship."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Personal Flagship:Characteristics: score points, affiliation, Next Generation related, Future related, Galaxy-class, Cloaking Device, U.S.S. Enterprise-D, ship with four or more staffing icons.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Salvaged Ship ( The Undiscovered Country)
Ferengi Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points.
RANGE: 0 WEAPONS: 8 SHIELDS: 9
"... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Salvaged Ship:Characteristics: score points, affiliation, enhance your RANGE (this card), Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Enterprise-E, Federation Envoy ( Second Edition)
Federation Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a planet mission, if this ship is at that mission, score 5 points.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"The new Praetor, someone called Shinzon, has requested a Federation envoy. ...You're the closest ship so I want you to go and hear what he has to say."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Federation Envoy:Characteristics: score points, affiliation, Next Generation related, Sovereign-class, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.