(3) Compromised Tactics ( Lower Decks)
Dual Dilemma
Your opponent chooses a personnel they command but do not own. Your copies of that personnel are stopped. Unless you have the skills on that personnel, all your personnel are stopped.
"You realize, Admiral, that with the assistance of Captain Picard, the Borg will be prepared for your defenses."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma.
Requires: take command (of opponent cards).
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(1) Biological Distinctiveness ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. Each of your personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.
The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step closer to perfection.
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Display of Wealth ( Unnatural Selection)
To play this event, you must command six Thief personnel. Plays in your core. At the start of your turn, if there are six cards on this event, score 5 points. When you are about to lose command of this event, you may place a card from this event in its owner's discard pile to prevent that.
Order - Place a card you command but do not own on this event. (You no longer command that card.)
Characteristics: score points, plays in your core, manipulate your hand.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(1) • Ill-gotten Gains ( Unnatural Selection)
Event
Crime. To play this event, you must command a Thief personnel. Plays in your core. When you take command of a card you do not own, you may draw a card.
"You've been keeping it in your second stomach all these years?"
Characteristics: plays in your core, Crime, additional card draws.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(1) Imperfect Replacement ( Raise the Stakes)
Event
Plays in your core. While you command a personnel you do not own, the player who owns that personnel cannot play a personnel with the same card title.
"The replica was convincing?"
"Very convincig, but not perfect."
"Not perfect in what way?"
"Well, sir, I find it hard to believe you're that good a singer."
Characteristics: plays in your core.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • One With the Borg ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own.
"Your culture will adapt to service ours."
Characteristics: score points, plays in your core.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Tempted By Flesh ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event.
"Was that good for you?"
Characteristics: manipulate / examine opponent's dilemma pile.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Perfect Tool ( Necessary Evil)
Event
Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.
"Welcome, Mister La Forge. We've waited a long time to meet you. ... You are going to be of great help to us."
Characteristics: plays in your core, spend additional counters.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
Knowledge and Experience ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma.
"We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?"
Characteristics: prevent and overcome, lose points.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Unrelenting ( Peak Performance)
Interrupt
To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile.
Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command.
Characteristics: prevent opponent's interrupts, ship related card.
Requires: take command (of opponent cards), affiliation, headquarters.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Grid 532, Assimilate Species 10026 ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 30.
Requirements: Leadership, 2 Programming, and Strength > 30
Special Instructions: When you complete this mission, you may place up to three personnel that you command but do not own in their owners' discard piles. Score 5 points for each.
"Three hundred thousand individuals have been transformed into drones."
Characteristics: score points, Delta-Quadrant mission, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points.
Requires: take command (of opponent cards).
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(2) Acclimation Drone ( Call to Arms)
Borg Personnel of Borg species.
Icons:
Anthropology Engineer
Exobiology Medical
Drone. When you play this personnel, for each personnel you command but do not own, this personnel is cost -1.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Oversee assimilation of new drones into the Collective. Expedite.
Characteristics: affiliation, reduce your card play cost, Drone, Borg species.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Borg Queen, Perfectionist ( Decipher's Promotion Cards)
Borg Personnel of Borg species.
Icons:
3 Leadership Treachery
Commander: Queen's Borg Cube. While this personnel is facing a dilemma, each personnel you command but do not own cannot be stopped.
INTEGRITY: 3 CUNNING: 8 STRENGTH: 6
"We, too, are on a quest to better ourselves. Evolving toward a state of perfection. ... By assimilating other beings into our Collective, we are bringing them closer to perfection."
Further game play infos
Borg Queen, Perfectionist counts as "matching commander" for the following ship cards:
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Commander, personnel who has a cost of 3 or more, Borg species.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Harvest Drone ( The Undiscovered Country)
Borg Personnel of Borg species.
Icons:
Engineer Exobiology Security
Drone. When you take command of a personnel that you do not own, you may randomly select an opponent's personnel present with this personnel, take command of him or her, and place this personnel on the bottom of your deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Identify additional targets near newly assimilated drones. Pursue.
Characteristics: take command (of opponent cards), affiliation, manipulate your deck, Past related, Drone, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Borg species.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Russell Toddman, Security Conscious ( Return to Grace)
Federation Personnel of Human species.
Icons:
Law Officer Security
Admiral. When you lose command of one of your events, you may take a personnel you own that was on that event and place him or her at your headquarters mission where he or she could be played. (You now command that personnel.)
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"...there's nothing we can do."
Characteristics: event related card, "relocate" personnel cards - between your event and "in play", affiliation, Earth related, Admiral, personnel who has a cost of 3 or more, Human species.
Requires: take command (of opponent cards), Deep Space None related, headquarters.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(4) • Assimilated Transport ( Raise the Stakes)
Borg Ship (Transport Class)
Staffing reqirements:
Icons:
Order - Kill six personnel you command but do not own aboard this ship to place the top three dilemmas of the opponent on your left's dilemma pile beneath this mission. You may do this only if this ship is at one of your non-headquarter missions.
RANGE: 5 WEAPONS: 4 SHIELDS: 4
"I think It's safe to assume these aliens reconfigured the engines using technology from thier own ship."
Further game play infos
The following personnel cards can be used as "matching commander" for Assimilated Transport:Characteristics: place opponent's dilemmas under your mission, kill opponent's personnel, affiliation, Past related.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Enterprise-E, Royal Refuge ( Face of the Enemy)
Borg Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Order - While you command a personnel you do not own aboard this ship and it is staffed, name another non- ship. Each player ignores that ship's game text. This effect lasts until this order is executed again.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"They knew their ship was doomed, our shields were down, somehow they transported over here without being detected..."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Royal Refuge:Characteristics: affiliation, Sovereign-class, manipulate game text of opponent's ship, ship with four or more staffing icons.
Requires: take command (of opponent cards).
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!