(3) A Bad Case of par'Mach ( Qpid)
Dual Dilemma
Choose two personnel to be stopped. If a Klingon personnel or Jadzia Dax or Quark was stopped by this dilemma, you may draw two cards.
"This is ridiculous! I'm surrounded by corpses, my shoes are dripping with blood, and you want me to feel romantic? Why am I putting myself through this?"
Characteristics: dilemma with a cost of 3 or more, additional card draws.
Requires: Quark, Jadzia Dax, Klingon species.
Card logging info: First edited by Telak at Feb 10th, 2019. One quality log by eberlems at Feb 15th, 2019. Please support openCards and validate game text of this card a second time!
(3) Flim-Flam Artist ( Energize)
Planet Dilemma
Unless you have Diplomacy and 2 Programming or Law and Cunning > 32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.
"Although I consider this woman's claim upon my ship to be an empty threat, it has further inspired my determination to expose her for the fraud she is."
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Historical Curiosity ( 20th Anniversary Collection)
Space Dilemma
Unless you have Anthropology, Law, and Transporters or Shields > 8, randomly select two personnel to be stopped and your opponent draws up to two cards.
"Security, send a detachment to the transporter room immediately. Phaser sidearms, and be prepared to give presidential honors."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, additional card draws.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Klingon Law ( Favor the Bold)
Dual Dilemma
Unless you have Integrity > 40 or Leadership, Programming, and Cunning > 28, randomly select a personnel to be stopped, and your opponent may draw a card for each Chancellor personnel and High Council Member personnel he or she commands.
"D'Ghor, you cannot challenge this man in Council without just cause."
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, additional card draws.
Requires: Chancellor, High Council Member.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Watch Your Step ( This Side of Paradise)
Dual Dilemma
Unless you have Leadership, Security, and Cunning > 34, or Telepathy and 2 Treachery, or 3 Honor, place this dilemma in your core. When you are about to draw a card, this dilemma's owner may remove this dilemma from the game to make you draw three cards instead and he or she examines those cards and chooses two of them to be discarded.
"The Vulcan database didn't mention anything about crime."
Characteristics: "place in core" dilemma, additional card draws, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trellium-D ( Peak Performance)
Equipment
When you play this equipment, it is cost -1 for each Region: Delphic Expanse mission you command. Plays aboard your ship. When you play this equipment, discard a non-personnel card from hand to draw two cards.
"Do you have any idea what a spatial distortion can do to a ship that is not insulated with Trellium-D? What it can do to the people inside the ship?"
Characteristics: discard a non-personnel card from hand, additional card draws, ship related card.
Requires: Delphic Expanse.
Rule hint for this card
This card has an erratum: Changed cost, changed game text.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 6th, 2014. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(2) • Allegiance ( Peak Performance)
Event
To play this event, you must command six personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck.
"We're meeting to discuss strategy."
Characteristics: score points, plays in your core, manipulate your deck, download, download - personnel, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(0) • Alvera Tree Ritual ( Peak Performance)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When you play this event, draw a card. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile. When you are about to lose command of this event, prevent that and remove it from the game.
"Well, this isn't so bad. I was sure there'd be something in here about standing on one foot with my eyes shut..."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, plays in your core, Ritual, additional card draws, remove cards from the game (this card).
Requires: Ritual.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Dec 9th, 2010 (Q1 by Roga Danar at Feb 7th, 2011 & Q2 by Telak at Oct 11th, 2010)
(0) Always Welcome ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. When you play a personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards.
"So. Five card stud, nothing wild, and the sky's the limit."
Characteristics: plays in your core, discard a card from hand, additional card draws.
Requires: affiliation, Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) A Treasure Beyond Comparison ( Second Edition)
Event
Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
"Why don't you accept your fate? You'll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don't, I'll simply kill someone else..."
Characteristics: plays in your core, Punishment, additional card draws.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Awaiting Trial ( Second Edition)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. ... You're only one man, but your conviction will be a salutary experience for millions."
Characteristics: plays in your core, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Back-flush Bussard Collectors ( Second Edition)
Event
To play this event, you must command a Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.
"Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Bajoran Gratitude Festival ( Second Edition)
Event
To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.
"As the scrolls burn, may our troubles turn to ashes with them."
Characteristics: "use" your discard pile, additional card draws, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Building a Bridge ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.
"My apologies, Captain. I'm afraid the Jem'Hadar are sadly deficient in the social graces. ... You and I should talk... in private."
Characteristics: plays in your core, manipulate opponent's hand, additional card draws.
Requires: affiliation, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Cardassian Protectorate ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.
"...the Bajoran people still refuse to appreciate how lucky they were to have me as their liberator."
Characteristics: plays in your core, manipulate your deck, Decay, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Code of the Ushaan ( Sacrifice of Angels)
Event
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. Each player cannot spend more than seven counters during their Play and Draw Cards segments.
"There are twelve thousand amendments to this ridiculous honor code."
Characteristics: plays in your core, Ritual, additional card draws.
Requires: spend additional counters.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) Common Cause ( Strange Bedfellows)
Event
Count the number of different affiliations among your personnel, then draw that many cards. Destroy this event.
Thanks to the crews of the Enterprise-A and Excelsior, the Khitomer Accords began a new era of cooperation between the Klingon Empire and the Federation.
Characteristics: additional card draws.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(1) Cripple Engines ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Range. Otherwise, randomly select an opponent's Engineer or Programming personnel involved to be returned to their owner's hand.
"Our warp field's destabilizing."
Characteristics: "relocate" personnel cards - return to hand, engagement, plays in your core, Maneuver, additional card draws.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(0) Days of Atonement ( Second Edition)
Event
To play this event, you must command a Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.
"Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Disable Shields ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Shields. Otherwise, place this event on that ship.
Damage - This ship is Shields -4. This ship requires an additional Damage card to destroy it.
Characteristics: engagement, manipulate opponent's SHIELDS, plays in your core, Damage, Maneuver, additional card draws.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(0) Dispensing the White ( Call to Arms)
Event
To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.
"...receive this reward from the Founders. May it keep you strong."
Characteristics: discard a card from hand, additional card draws.
Requires: Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Emanations ( Matter of Time)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When any player is about to take an event or interrupt from his or her discard pile into hand, prevent that and place it on the bottom of its owner's deck.
"We're supposed to gain a greater understanding of the universe."
Characteristics: plays in your core, manipulate opponent's discard pile, Ritual, additional card draws, interrupt related card.
Requires: recover cards from your discard pile.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • For All Our Sons ( Second Edition)
Event
Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.
"Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life's blood. For my son..."
Characteristics: manipulate your deck, additional card draws.
Requires: Cardassia Prime, Gul, Legate.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Gatherers' Raid ( What You Leave Behind)
Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.<BR>Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card.
Characteristics: place a card from hand on your event, plays in your core, manipulate opponent's deck, Crime, Decay, additional card draws, interrupt related card.
Requires: Gatherer.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Greed ( Raise the Stakes)
Event
To play this event, you must command a personnel with 2 Treachery. Discard a card from hand to draw a card for each dilemma you own that is in an opponent's core. Destroy this event.
"It took a lot of effort to get you here. But I was sure it would be worth it. I was right."
Characteristics: discard a card from hand, additional card draws.
Requires: "place in core" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Hollow Pleasantries ( Necessary Evil)
Event
Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.
"Captain Sisko, I can't tell you how happy I am to see you again."
"I wish I could say the same."
Characteristics: plays in your core, additional card draws.
Requires: Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Holographic Hoax ( Necessary Evil)
Event
To play this event, you must command three personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.
"In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened."
Characteristics: additional card draws, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Ill-gotten Gains ( Unnatural Selection)
Event
Crime. To play this event, you must command a Thief personnel. Plays in your core. When you take command of a card you do not own, you may draw a card.
"You've been keeping it in your second stomach all these years?"
Characteristics: plays in your core, Crime, additional card draws.
Requires: take command (of opponent cards), Thief.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(0) In a Mirror, Darkly ( What You Leave Behind)
Event
Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in your hand. Remove this event and all the other cards in your discard pile from the game.
Jean-Luc Picard reflected upon introducing an unstable element into a critical situation.
Characteristics: lose points, manipulate your deck, recover cards from your discard pile, additional card draws, remove cards from the game (this card), ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Indebtedness ( Virtual Promo Cards)
Event
Plays in your core.
Order - Draw a card and then discard a card from hand. You may do this only once each turn.
"... a feeling of great joy. And gratitude."
Characteristics: plays in your core, discard a card from hand, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Indelicate Repairs ( Unnatural Selection)
Event
Reveal your hand. If you revealed four or more cards, choose an opponent to choose two of those cards. You may discard the chosen cards to draw cards until you have seven cards in hand. Destroy this event.
"But that's a completely improper procedure! You can't just dump that much raw energy into a bridge terminal without-"
"We are not going to get out of this by playing it safe."
Characteristics: manipulate your hand, additional card draws.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(0) • Klingon Tea Ceremony ( Peak Performance)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When an opponent downloads a card, if he or she has already downloaded a card this turn, that opponent must place it on top of his or her deck instead of in his or her hand.
"It is a test of bravery, of one's ability to look at the face of mortality."
Characteristics: prevent opponent's downloads, plays in your core, Ritual, additional card draws.
Requires: download, Ritual.
Rule hint for this card
This card has an erratum: Change to unique AND Single actions that download multiple cards are now "all or nothing" - either all the cards are safe from Klingon Tea Ceremony, or all of the cards are affected.
Taken form Current Errata 2015-04-06.This card has an clarification: If a single action downloads multiple cards simultaneously, it will trigger KTC. There are two possible scenarios.
- A card has not yet been downloaded by that player this turn prior to the multi-download.
In this scenario, since all of those downloads are simultaneous (as all single-action, multiple target effects are), then KTC will not be able to affect any of them as, at the time they are downloaded, no other card has yet been downloaded. - A card has been downloaded by that player this turn prior to the multi-download. In this scenario, all cards downloaded are affected by KTC and placed on top of the players deck.
Card logging info: Last edited by Telak at Mar 22nd, 2011. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
(2) Launch Orders ( Balance of Terror)
Event
To play this event, you must command two Admirals. Reveal the top five cards of your deck. Separate them into two face-up piles. The opponent on your left chooses one pile for you to take into your hand; discard the other pile. Destroy this event.
From its inception, Starfleet's highest ranking officers have typically conferred before making a decision to send a captain into the unknown.
Characteristics: manipulate your deck, additional card draws.
Requires: Admiral.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(2) Lineage ( Matter of Time)
Event
Place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards. Then, if you command three personnel, you may draw up to two additional cards. Destroy this event.
"I never had a home like this... nor a wife and children. But these are all mine..."
Characteristics: manipulate your deck, additional card draws.
Requires: Alternate universe related.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(1) • Martial Law ( Balance of Terror)
Event
Paranoia. Plays in your core. Your ships may not move to or from Earth.
Order - Stop your personnel at your Earth to draw a card (limit three per turn).
At Admiral Leyton and Captain Sisko's behest, Federation President Jaresh-Inyo gave Starfleet Security the authority to fortify Earth's defenses in response to the Founder threat.
Characteristics: plays in your core, Paranoia, additional card draws, ship related card.
Requires: affiliation, Deep Space None related, Earth.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(1) Miracle Working ( Face of the Enemy)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command a ship with four or more staffing icons. Draw four cards, then place three cards from hand on the bottom of your deck. Destroy this event.
"... the secret is to give them what they need, not what they want."
Characteristics: manipulate your deck, manipulate your hand, Recall, additional card draws, ship related card.
Requires: ship with four or more staffing icons.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(0) Mutual Advantage ( Necessary Evil)
Event
To play this event, you must command three personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.
"They have the energy and drive and the clones possess the emotional maturity, and the technological knowledge."
"They started out together. It seems only...fitting they should end up together."
Characteristics: discard a card from hand, manipulate opponent's hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • New Life ( Face of the Enemy)
Event
To play this event, you must command three personnel. Plays in your core. When a player attempts a mission with six or more personnel, he or she draws a card. Then, you draw a card.
"... if our experiences with the Enterprise have been honorable, can't we trust that the sum of those experiences will be the same?"
Characteristics: plays in your core, additional card draws.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(0) • Noble Intentions ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. When you play a personnel, you may discard the top card of your deck to download a personnel of a different species. If neither of those personnel are Human, you may draw a card. You may do this only once each turn.
"When it comes to my crew, you won't get any argument from me."
Characteristics: plays in your core, manipulate your deck, download, download - personnel, additional card draws, species related cards (unspecific).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Nothing That Happens is Truly Random ( Second Edition)
Event
To play this event, you must command a Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event.
"...the Spanish returned to reconquer the area. ... They killed hundreds of our people. ... The name of one of the soldiers was Javier Maribona-Picard. Your ancestor."
Characteristics: manipulate your deck, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) "Observer" from the Obsidian Order ( Second Edition)
Event
To play this event, you must command a personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.
"You'll send no ships to the Orias system. ... That sector is under direct control of the Obsidian Order and you will not enter it."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • One Man Cannot Summon the Future ( In A Mirror, Darkly)
Event
Plays in your core. When you play an card, if you command two non- personnel, you may draw a card and then place a card from hand on the bottom of your deck.
"But one man can change the present."
Characteristics: plays in your core, manipulate your deck, manipulate your hand, additional card draws.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Optimism ( These Are The Voyages)
Event
Plays in your core.
Order - Place a card from hand on the bottom of your deck.
Order - Shuffle your dilemma pile.
Order - Discard a card from hand that has the same title as a unique card you command to draw a card.
"... but what you lack biologically you make up for with your charming optimism."
Characteristics: manipulate your dilemma pile, plays in your core, manipulate your deck, discard a card from hand, manipulate your hand, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Order of the Bat'leth ( Second Edition)
Event
To play this event, you must command a Honor personnel. Discard a card from hand to draw two cards. Destroy this event.
"Here in this hallowed hall, under the watchful gaze of our greatest heroes, you will receive the highest honor that can be bestowed upon a Klingon. ... Glory to you and your house."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Planned Provocation ( Return to Grace)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. If that card was an event or an interrupt, you may draw a card. Destroy this event.
"...the Romulans have rarely attacked first."
Characteristics: manipulate opponent's deck, Recall, additional card draws, interrupt related card.
Requires: affiliation.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(0) Reconfiguration ( Energize)
Event
To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.
"Computer ... re-route the power flow in the Cargo Bay Four transporter through the auxiliary replicator system."
Characteristics: manipulate opponent's deck, manipulate your deck, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rule of Acquisition #102 ( To Boldly Go)
Rule. Decay: 3. (When there are three cards on this event, destroy it.) To play this event you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event.
Order - Discard a card placed on this event to draw a card.
"Nature decays, but latinum lasts forever."
Characteristics: place a card from hand on your event, plays in your core, manipulate your deck, Decay, Rule, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Rule of Acquisition #6 ( Strange New Worlds)
Event
Rule. To play this event, you must command three personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)
Order - Stop one of your personnel to draw a card.
"Never allow family to stand in the way of opportunity."
Characteristics: plays in your core, Rule, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Seal the Temple's Door ( To Boldly Go)
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarter mission. (Place the top card of your dilemma pile beneath an opponent's incompleted non-headquarter mission. If you do so, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event.
Characteristics: manipulate your dilemma pile, Pah-wraith, Replicate, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Seasoned Leader ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a Leadership personnel; or shuffle up to two cards from hand into their owners' deck.
Command is often decided by force or treachery rather than logic or rules.
Characteristics: plays in your core, download, download - personnel, manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: affiliation, Alternate universe related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Second Edition ( 20th Anniversary Collection)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) Download a copy of a personnel you command. If the downloaded personnel is , draw a card. Destroy this event.
"I'm Captain Kirk! I'm Captain Kirk!"
Characteristics: download, download - personnel, Recall, additional card draws.
Requires: Alternate universe related.
Card logging info: First edited by Telak at Dec 21st, 2015. Please support openCards and validate game text of this card!
(0) Severed Link ( Call to Arms)
Event
To play this event, you must command a Programming personnel. Discard a card from hand to draw two cards. Destroy this event.
"...as you may recall, on several occasions, we have witnessed the Borg removing key circuits from injured comrades - no doubt separating them from the group consciousness."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Starting Over ( Captain's Log)
Event
Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event.
"I'm offering you freedom from the Collective, and I assure you we'll do everything we can to help the transition."
Characteristics: manipulate opponent's hand, manipulate your hand, additional card draws.
Requires: Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Strategic Tug-of-War ( Sacrifice of Angels)
Event
Plays on a non-headquarters mission. When a player wins combat or an engagement at this mission, they may choose one: draw three cards; or place a personnel from hand on a headquarters mission where that personnel could be played.
"It appears you've found the weak spot we've been looking for."
Characteristics: "relocate" personnel cards - place from hand into play, additional card draws, plays / place on a mission.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) Swift Justice ( Return to Grace)
Event
Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn.
"Enough. This is already the longest trial in the history of Cardassia. Let's try to speed things up, shall we?"
Characteristics: plays in your core, discard a card from hand, Punishment, additional card draws.
Requires: Capture, Cardassia Prime.
Card logging info: First edited by Telak at Mar 13th, 2014. Please support openCards and validate game text of this card!
(0) Tactical Planning ( Second Edition)
Event
To play this event, you must command a Security personnel. Discard a card from hand to draw two cards. Destroy this event.
"We know that the Founders' planet lies at approximately these coordinates within the Omarion Nebula. As you can see, there are no Jem'Hadar bases nearby."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Target the Main Generator ( Sacrifice of Angels)
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, choose an opponent's ship involved and draw cards up to its printed Weapons. Otherwise, randomly select an opponent's Officer or Navigation personnel involved to be returned to their owner's hand.
"Start targeting their signal generators."
Characteristics: "relocate" personnel cards - return to hand, engagement, plays in your core, Maneuver, additional card draws, ship related card.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(0) That's the Last Time ( To Boldly Go)
Event
To play this event, you must command three personnel. Discard a card from hand to draw two cards. Destroy this event.
"You know you and cheddar don't get along."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Great Material Continuum ( Lineage)
Event
To play this event, you must command Ferenginar. Draw three cards, then reveal your hand. Choose an opponent to choose one of the revealed non-ship cards to be discarded, then place two cards from hand beneath your Ferenginar. Destroy this event.
"There are millions upon millions of worlds in the universe, each one filled with too much of one thing and not enough of another."
Characteristics: additional card draws.
Requires: Ferenginar.
Card logging info: First edited by eberlems at Jul 6th, 2012. One quality log by Telak at Jul 7th, 2012. Please support openCards and validate game text of this card a second time!
(0) The Key to Victory ( Necessary Evil)
Event
Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event.
"You see, we have an ally we never knew we had."
Characteristics: discard a card from hand, Pah-wraith, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The Pillage of Bajor ( Second Edition)
Event
To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.
"...they've spent the last half century robbing the planet of every valuable resource - before abandoning it."
Characteristics: manipulate your deck, discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) These Are The Voyages ( In A Mirror, Darkly)
Event
Draw a number of cards equal to the cost of one of your personnel, then place three cards from hand on the bottom of your deck in any order. Destroy this event.
"Up until about 100 years ago, there was one question that burned in every human, that made us study the stars and dream of traveling to them. Are we alone? ...We are all explorers driven to know what's over the horizon, what's beyond our own shores."
Characteristics: manipulate your deck, manipulate your hand, additional card draws.
Requires: personnel who has a cost of 5 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Vast Resources ( Energize)
Event
Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
"Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts... even cryogenic chambers containing biological subjects lik
Characteristics: kill opponent's personnel, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • VIP Welcome ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.
"I am Captain Picard. Welcome aboard. We hope your journey will be pleasant and comfortable."
Characteristics: plays in your core, additional card draws.
Requires: Next Generation related, personnel who has a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Visionary ( Energize)
Event
Temporal. To play this event, you must command two Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.
"What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what's going to happen, then return to the present in time for us to prevent it from happening."
Characteristics: plays in your core, Temporal, additional card draws.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) We're All On Strike ( To Boldly Go)
Event
To play this event, you must command three personnel.
Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn.
"We're going to fight back in the only way we can..."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation, Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Worth the Price ( Strange New Worlds)
Event
To play this event, you must command two personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.
"How did you manage to get these out of the Tallonian system?"
Characteristics: destroy an event, destroy an event - you command, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) You Have a Disease ( These Are The Voyages)
Event
Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn.
"We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow."
Characteristics: plays in your core, manipulate opponent's hand, additional card draws.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Zalkonian Storage Capsule ( Face of the Enemy)
Event
Plays in your core. When a card you own causes your opponent to draw a card or reduce a cost, you may examine the top card of your deck. Then you may place the top card of your deck on this event. You may play cards on this event as if they were in your hand.
"...the device contains a chemically-based system for molecular energy encoding."
Characteristics: plays in your core, manipulate your deck, extend your hand size, additional card draws.
Requires: Next Generation related.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
Defend It and Hope ( Sacrifice of Angels)
Assault. When an opponent begins combat, if they have a higher score than you or do not command a completed mission, each of your personnel involved is Strength +6.
Order - Stop your Leadership personnel to draw two cards.
"We hold."
Characteristics: score points, enhance your STRENGTH (other cards), Assault, additional card draws.
Requires: combat.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Emergency Treatment ( Energize)
Interrupt
When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards.
"There was a sudden disruption in his hippocampus. Luckily, he was in Sickbay, or he'd be in a coma right now."
Characteristics: prevent your personnel from beeing killed by a dilemma, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Fajo's Menagerie ( Captain's Log)
Interrupt
Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command.
"Everything that you see in the room - everything - one of a kind. Unique. All original."
Characteristics: equipment related card, download, download - equipment, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Historical Monitor ( Matter of Time)
Interrupt
Temporal.
Order - Draw a card for each different Temporal event you command (limit 4). Then, reveal the top card of an opponent's deck. If it is not a personnel, shuffle this interrupt into your deck. Otherwise, remove this interrupt from the game.
"This is how we keep an eye on what's going on."
Characteristics: event related card, manipulate opponent's deck, manipulate your deck, Temporal, additional card draws, remove cards from the game (this card), interrupt related card.
Requires: Temporal.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card a second time!
Rebuilding the Fleet ( Raise the Stakes)
Interrupt
To play this interrupt, you must command a personnel with 2 Engineer or a personnel with 2 Medical.
Order - Each player counts the number of ships that cost 6 or more in his or her discard pile. Then each player shuffles each personnel and ship from his or her discard pile into his or her deck and draws cards equal to the number of ships counted (limit 6).
"We'll have the fleet back up in less than a year."
Characteristics: recover cards from your discard pile, additional card draws, ship related card.
Rule hint for this card
This card has an erratum: Limiting the cards to draw on 6 cards.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 10th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
Shri-tal ( Reflections 2.0)
Interrupt
When your personnel is killed by a dilemma, you may draw cards equal to that personnel's cost.
"There's a Cardassian tradition, called Shri-tal. The dying give their secrets to their family, to use against their enemies. But I have no one left to carry my secrets. No one but you. - Be my daughter one last time, Nerys. Hear what I know - and use it
Characteristics: additional card draws.
Requires: "killer" dilemma, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Stunning Reversal ( Sacrifice of Angels)
Assault. Maneuver. When you win combat or an engagement you did not begin, you may choose one: the loser loses 10 points; the loser randomly selects three of their personnel involved to be killed; or score 20 points.
Order - Stop your Leadership personnel to draw two cards.
"Get out! Get out of there! Get out!"
Characteristics: kill opponent's personnel, score points, Assault, Maneuver, additional card draws.
Requires: combat, engagement.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Sweet Nothings ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel.
Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed.
"I can't resist a man who knows what he wants and goes after it."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
You Could Be Invaluable ( Call to Arms)
Interrupt
To play this interrupt, you must command two personnel.
Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
"These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you'd fight along with them."
Characteristics: manipulate your deck, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Agricultural Assessment ( Matter of Time)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Archaeology, Biology, Geology, Cunning > 36 and (Honor or Treachery)
Special Instructions: At the start of each player's turn, that player may draw a card for each staffed ship he or she commands at this mission.
Sherman's Planet: Report on long-term progress of quadrotriticale crop introduced here over a century ago.
Characteristics: additional card draws, Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card a second time!
• Cargo Haul ( Energize)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Requirements: Acquisition, Medical, and Cunning > 44
Special Instructions: You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may stop that personnel to draw a card.
Interstellar shipping lane: Transport medical supplies to an outlying colony.
Characteristics: additional card draws, Alpha quadrant mission, mission with span 4, space mission, worth 35 or less points, ship related card.
Rule hint for this card
This card has an erratum: Limited card draws.
Game text without errata: "When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Earth, Lush and Beautiful Home ( These Are The Voyages)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, and equipment at this mission.
Region: Sector 001. When you play a card here, you may spend a counter to draw two cards. You may do this only once each turn.
Earth: "... the green fields and blue skies ..."
Characteristics: equipment related card, additional card draws, Earth, Alpha quadrant mission, Sector 001, headquarters.
Requires: "affiliation", The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Penetrate Enemy Lines ( Lineage)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Requirements: Astrometrics, Leadership, Navigation, Strength>34 and (2 Engineer or a Jem'Hadar)
Special Instructions: When you complete this mission, if at least three different species are involved, you may draw up to seven cards.
War zone near Bajoran system: "Head for that opening. Anyone who gets through doesn't stop until they reach Deep Space Nine."
Characteristics: additional card draws, Alpha quadrant mission, STRENGTH Missions, space mission, worth 35 or less points, species related cards (unspecific).
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Nov 11th, 2012. One quality log by eberlems at Nov 15th, 2012. Please support openCards and validate game text of this card a second time!
• Rigel X, Locate Mysterious Contact ( Unnatural Selection)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Anthropology, Diplomacy, Leadership, Security, and Cunning > 34
Special Instructions: When six or more personnel being a mission attempt here, you may draw two cards. If you do, your opponent may draw one extra dilemma and spend one extra in total cost on dilemmas.
Any affiliation (except ) may attempt this mission.
"...the last place he stopped before crashing on your planet."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, additional card draws, Alpha quadrant mission, planet mission, worth 35 or less points.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
• Settle Holographic Colony ( Unity)
Planet Mission
Location: Delta-Quadrant Span: 2. Points: 35.
Requirements: Engineer, Leadership, Programming, 3 Holograms, and Cunning>33
Special Instructions: At the start of each of your turns, if you do not command a non-Hologram personnel, you may draw a card, then place a card from hand on your Holoprogram.
Ha'Dara: "It's Bajoran for 'home of light.'"
Characteristics: additional card draws, Delta-Quadrant mission, planet mission, worth 35 or less points.
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 3rd, 2015. Please support openCards and validate game text of this card!
• Soltok IV, Transport "Medical Supplies" ( Zero Hour)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Demilitarized Zone.
Requirements: Medical, Navigation, Transporters, Treachery, and Cunning > 34
Special Instructions: At the start of each of your turns, if your staffed ship is at this mission, you may draw a card.
"It was clear the Federation ship was carrying weapons through the Demilitarized Zone."
Characteristics: additional card draws, Alpha quadrant mission, Demilitarized Zone, planet mission, worth 35 or less points, ship related card.
Requires: Maquis related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
• Terikof Belt, Navigate Plasma Storms ( Lower Decks)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Region: Badlands.
Requirements: 5 Navigation, Cunning > 37, and an undamaged ship
Special Instructions: When your or ship moves from a non-headquarters Region: Badlands mission to another mission, you may begin an engagement at that mission. If you win, draw two cards.
"A few ships have been lost there..."
Characteristics: engagement, additional card draws, Alpha quadrant mission, Badlands, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation, Maquis related, Badlands.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(2) • Alexander Rozhenko, Good Luck Charm ( Call to Arms)
Klingon Personnel of Human / Klingon species.
Icons:
Engineer Honor
Officer Transporters
When you win an engagement involving this personnel, you may draw a card.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 5
"The Rotarran's crew actually thinks of me as a good luck charm. You know, the more mistakes I make, the safer they feel."
Characteristics: affiliation, additional card draws, Human species, Klingon species.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Aluura, Nice to Everyone ( To Boldly Go)
Non-aligned Personnel of Alien species.
Acquisition Honor
Dabo Girl. Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Oh... You want me to be 'nice.'"
Characteristics: "affiliation", manipulate opponent's deck, manipulate your deck, additional card draws, Dabo Girl, Alien species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Amar'itak ( Necessary Evil)
Dominion Personnel of Jem'Hadar species.
Icons:
Exobiology Geology
Security
When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"There's something to be said for soldiers who aren't afraid to die."
Characteristics: affiliation, additional card draws, Jem'Hadar species.
Requires: headquarters, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Areel Shaw ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Diplomacy Law
Officer
You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"I'm a lawyer in the Judge Advocate's office, remember?"
Characteristics: affiliation, manipulate your deck, The Original Series related, additional card draws, Past related, Human species.
Requires: The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Ba'el, Reconciling Differences ( Shattered Mirror)
Klingon Personnel of Klingon / Romulan species.
Anthropology Archaeology Exobiology
Geology Science
When you play this personnel, reveal the top four cards of your deck. You may take each personnel without a staffing icon revealed this way into your hand. Discard the remaining cards.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Can't you accept me as I am?"
Characteristics: affiliation, manipulate your deck, additional card draws, personnel who has a cost of 3 or more, Klingon species, Romulan species.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(4) • Bashir Founder, Nefarious Saboteur ( Call to Arms)
Dominion Personnel of Changeling species.
Icons:
Engineer Exobiology
Intelligence Medical Physics
2 Treachery
Shape-shifter. Founder. Infiltrator. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.
INTEGRITY: 1 CUNNING: 7 STRENGTH: 6
"I can only imagine what my replacement is up to on the station."
Characteristics: affiliation, additional card draws, Founder, Infiltrator, Shape-shifter, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Changeling species.
Requires: Infiltration.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • B'Elanna Torres, Chief Engineer ( These Are The Voyages)
Federation Personnel of Human / Klingon species.
Icons:
Engineer Programming
Transporters
Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 7
"Listen, Captain, if you don't think I'm right for the job, just say so."
Characteristics: equipment related card, event related card, affiliation, Voyager related, discard a specific card from hand, additional card draws, Human species, Klingon species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Benjamin Sisko, The Emissary of the Prophets ( Second Edition)
Bajoran Personnel of Human species.
Icons:
Anthropology Archaeology
2 Diplomacy 2 Honor 2 Leadership
When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.
INTEGRITY: 9 CUNNING: 7 STRENGTH: 6
"The Sisko is of Bajor, but he will find no rest there."
Characteristics: affiliation, Deep Space None related, discard a card from hand, additional card draws, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Benjamin Sisko, Human species.
Requires: Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Bennet ( Captain's Log)
Federation Personnel of Human species.
Icons:
Archaeology Geology
Science Security
When you play this personnel, you may draw a card. If you do, discard a card from hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"All, all this time, I thought, I thought I was so lucky. No, no family back home. Nobody to miss."
Characteristics: affiliation, Voyager related, discard a card from hand, additional card draws, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • B'Etor, Ambitious Renegade ( Necessary Evil)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Leadership
Programming Science 2 Treachery
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I hope for your sake you are initiating a mating ritual."
Characteristics: event related card, affiliation, manipulate your deck, additional card draws, personnel who has a cost of 3 or more, B'Etor, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Boheeka, Clandestine Connection ( Energize)
Cardassian Personnel of Cardassian species.
Icons:
Biology Engineer
Officer Physics
Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"...I'm sure you didn't contact me just to reminisce. What can I do for you...?"
Characteristics: affiliation, discard a card from hand, additional card draws, Glinn, Smuggler, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Borath, Psychological Researcher ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Exobiology Intelligence
Medical Programming Treachery
Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"We're just conducting a little experiment. ... We were curious to see how much they'd be willing to sacrifice in order to avoid a war."
Characteristics: affiliation, manipulate opponent's hand, additional card draws, personnel who has a cost of 3 or more, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Borath, Subconscious Projection ( Fractured Time)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Leadership
Medical Programming Treachery
Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I realize you have no reason to trust the Dominion."
Characteristics: affiliation, manipulate opponent's deck, manipulate your deck, additional card draws, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Vorta species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Brian Evethers ( Unnatural Selection)
Non-aligned Personnel of Hologram species.
Anthropology Diplomacy Treachery
When you play this personnel, each player may look through his or her deck for an equipment, event, or interrupt. Reveal all such cards at the same time. Discard any cards whose card type was also revealed by another player. All remaining cards are placed in their owner's hand, then each player shuffles his or her deck.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
Characteristics: equipment related card, event related card, "affiliation", manipulate your hand, additional card draws, interrupt related card, Hologram "species".
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(2) Brian Sofin ( Return to Grace)
Federation Personnel of Human species.
Icons:
Anthropology Archaeology Geology
Physics Treachery
When you play this personnel, you may lose 5 points to draw two cards, then place your hand in your discard pile and draw an equal number of cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"We'll be dead if we don't get the shields back up. Arm yourselves!"
Characteristics: lose points, affiliation, Voyager related, discard a card from hand, additional card draws, Human species.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(2) Callaghan ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Engineer Physics
Programming
When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other Engineer personnel.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
Starfleet made sure that Enterprise did not have a shortage of personnel that could get the job done, especially personnel proficient in engineering.
Characteristics: affiliation, additional card draws, Past related, Human species.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Charles Tucker III, Horse Trader ( Dead Stop)
Starfleet Personnel of Human species.
Icons:
Anthropology Engineer Honor
Security
When you play this personnel, you may download a non-Artifact equipment.
Order - Place your equipment present on the bottom of its owner's deck to draw two cards. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Well, how about I leave my gun for collateral?"
Characteristics: equipment related card, affiliation, download, download - equipment, additional card draws, Past related, personnel who has a cost of 3 or more, Human species.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(2) • Christopher Pike, Bold Commander ( Star Trek 50)
Federation Personnel of Human species.
Icons:
Anthropology Diplomacy Leadership
Officer Security
Commander: U.S.S. Enterprise. You may play this personnel at cost +1 to draw two cards.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"You either live life, bruises, skinned knees and all, or you turn your back on it and start dying."
Further game play infos
Christopher Pike, Bold Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, The Original Series related, additional card draws, Past related, Commander, Human species.
Card logging info: First edited by Telak at Sep 30th, 2016. Please support openCards and validate game text of this card!
(2) • Damar, Ambitious Glinn ( Tacking Into the Wind)
Cardassian Personnel of Cardassian species.
Icons:
Astrometrics Engineer Officer
Physics Security
Glinn. Order - Discard a ship from hand to draw three cards. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Sir, we're approaching the outpost on Korma... or what's left of it."
Characteristics: affiliation, discard a specific card from hand, additional card draws, Glinn, Cardassian species, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 15th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(4) • Damar, Cardassian Liberator ( In A Mirror, Darkly)
Cardassian Personnel of Cardassian species.
Icons:
Engineer Honor 2 Leadership
Officer Security
Dissident. Legate. When you play this personnel, examine cards from the top of your deck equal to the cost of a personnel you command. Take up to two cards examined into your hand. Discard the remaining cards.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"How many more of these sacrifices will my people be asked to make?"
Characteristics: affiliation, manipulate your deck, additional card draws, Dissident, Legate, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Darhe'el, The Butcher of Gallitep ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Exobiology Geology
Leadership Officer 2 Treachery
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 5
"For a labor camp, it was the very model of order and efficiency. And why? For that, you have to look to the top!"
Characteristics: affiliation, discard a card from hand, additional card draws, Past related, Gul, personnel who has a cost of 3 or more, Cardassian species.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Darok, Martok's Aide ( Call to Arms)
Klingon Personnel of Klingon species.
Icons:
Anthropology Exobiology
Programming
When you play this personnel, you may draw a card for each of your Leadership personnel present (limit three).
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Men of our generation never stood on ceremony. We ate when we were hungry, we fought when we were angered... Oh, I miss the simplicity of those days."
Characteristics: affiliation, additional card draws, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Deanna Troi, Guide and Conscience ( Second Edition)
Federation Personnel of Betazoid / Human species.
Icons:
Anthropology Biology Diplomacy
Navigation Officer Telepathy
When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Captain - I think I may have a way to find them."
Characteristics: affiliation, Next Generation related, additional card draws, personnel who has a cost of 3 or more, Betazoid species, Human species.
Requires: manipulate opponent's deck, manipulate opponent's hand.
Rule hint for this card
This card has an erratum: Limits the number of cards to draw.
Skill without errata: "When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card."
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(1) Defragmentation Drone ( Necessary Evil)
Borg Personnel of Borg species.
Icons:
Physics Security
Drone. Order - Destroy an event in your core to draw cards equal to that event's cost.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Scan active directives for outdated instructions from the hive mind. Purge.
Characteristics: event related card, destroy an event - in your core, affiliation, additional card draws, Drone, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Divok ( Energize)
Klingon Personnel of Klingon species.
Biology Honor
Medical Physics
When you play this personnel, if you command Kahless, you may draw a card.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"Kahless! I see Kahless! He is standing before me...with a sword. He wants something. ... Me! He wants me!"
Characteristics: affiliation, additional card draws, Klingon species.
Requires: Kahless.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Enabran Tain, "Retired" Spymaster ( Reflections 2.0)
Cardassian Personnel of Cardassian species.
Icons:
Anthropology 2 Intelligence
Security 2 Treachery
When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 3
"I take this action not in defiance of the Cardassian state, but in defense of it."
Characteristics: affiliation, discard a card from hand, additional card draws, personnel who has a cost of 3 or more, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Enrique Muñiz, Dependable Troubleshooter ( Lineage)
Federation Personnel of Human species.
Icons:
Engineer Programming Transporters
When you play a personnel of a species you do not command, you may draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Don't worry, jefe. I'll get you through this."
Characteristics: affiliation, Deep Space None related, additional card draws, Human species, species related cards (unspecific).
Requires: Deep Space None related.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Etana Jol, Ktarian Operative ( Second Edition)
Non-aligned Personnel of Ktarian species.
Icons:
2 Exobiology Medical
Programming Science Treachery
Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
Plotted to seize control of the Enterprise using psychotropic devices cleverly disguised as a fun and addictive game.
Characteristics: "affiliation", discard a specific card from hand, additional card draws, personnel who has a cost of 3 or more, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Examination Drone ( Necessary Evil)
Borg Personnel of Borg species.
Icons:
Anthropology Archaeology
Astrometrics
Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Process data on recent contact with alien species. Analyze.
Characteristics: affiliation, additional card draws, Drone, Borg species.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Gideon Seyetik, Great Terraformer ( Second Edition)
Federation Personnel of Human species.
Icons:
Astrometrics 2 Physics
Science
When you complete a mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 4
"I never fail. Well, I did once, but I found it didn't agree with me, so I swore never to do it again. And I never break my word."
Characteristics: affiliation, Earth related, discard a card from hand, additional card draws, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Goran'Agar, Trusted Commander ( Strange New Worlds)
Dominion Personnel of Jem'Hadar species.
Icons:
Honor Leadership
Officer Physics
While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1.
Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 9
"We came here to be free of the Vorta. It's time to stop living by their rules."
Characteristics: affiliation, enhance your CUNNING (other cards), additional card draws, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Jem'Hadar species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Harry Kim, Remorseful Survivor ( Lower Decks)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Science
Transporters Treachery
Thief. When you play this personnel, you may examine the top four cards of your deck. You may reveal an interrupt or a Temporal card and take it into hand. Place the remaining cards on the bottom of your deck in any order.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
Characteristics: affiliation, manipulate your deck, Voyager related, additional card draws, Future related, interrupt related card, Thief, personnel who has a cost of 3 or more, Human species.
Requires: Temporal.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(3) Heler ( Zero Hour)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Transporters Treachery
Smuggler. When you play this personnel, you may draw a card for each mission you command that requires Strength.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
After being rescued by Major Kira and Gul Dukat, his skills were put to use coordinating deliveries of weapons to interested parties.
Characteristics: affiliation, enhance your STRENGTH (other cards), additional card draws, Smuggler, personnel who has a cost of 3 or more, Bajoran species.
Requires: STRENGTH Missions.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Henry Archer, Trailblazing Engineer ( 20th Anniversary Collection)
Starfleet Personnel of Human species.
Icons:
2 Engineer Honor Physics
Science
Order - Discard a ship from hand to draw up to two cards. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
Primary developer of the first human-produced engine capable of reaching Warp 5, and one of the principal designers of Enterprise NX-01.
Characteristics: affiliation, additional card draws, Past related, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 8th, 2014. Please support openCards and validate game text of this card!
(2) • Hikaru Sulu, Savage Security Chief ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Biology Physics 2 Security
2 Treachery
While you command an personnel, you may play this personnel at cost +1 to draw a card for each of your Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"Mr. Spock has orders to kill you, Captain. ...You will also appear to have killed him after a fierce battle. ...it will leave me in command."
Characteristics: affiliation, The Original Series related, "reshuffle" your hand, additional card draws, Alternate universe related, Past related, Human species.
Requires: The Original Series related, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Homn, Lurching Valet ( Face of the Enemy)
Federation Personnel of Alien species.
Icons:
Honor
When you play this personnel, choose an opponent to draw three cards, then you may draw cards until you have an equal number of cards in hand as that opponent.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
"Thank you for the drinks."
Characteristics: affiliation, Next Generation related, manipulate opponent's hand, additional card draws, Alien species.
Card logging info: First edited by Telak at Nov 9th, 2015. Please support openCards and validate game text of this card!
(3) • Iden, Lustrous Demagogue ( Unity)
Non-aligned Personnel of Hologram species.
Anthropology Biology Exobiology
Leadership Science Treachery
Commander: Olarra. At the start of each of your turns, you may place a Hologram from hand on each Holoprogram event in your core, then draw an equal number of cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...and He gathered His people unto Him and delivered them to freedom."
Further game play infos
Iden, Lustrous Demagogue counts as "matching commander" for the following ship cards:
Characteristics: event related card, place a card from hand on your event, "affiliation", additional card draws, Commander, personnel who has a cost of 3 or more, Hologram "species".
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) • James T. Kirk, Organizing Crime ( Dead Stop)
Federation Personnel of Human species.
Icons:
Acquisition Anthropology Leadership
Thief. You may play this personnel at cost +1 to have him gain and Commander: U.S.S. Enterprise until the end of this turn. When an opponent scores any number of points, draw a card for every 5 points scored.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"...I don't want any trouble from the rest of you because you'll have to answer to the Federation. We'll be back every year to collect our cut."
Characteristics: affiliation, The Original Series related, additional card draws, Past related, Commander, Thief, James T. Kirk, Human species.
Requires: score points, Commander.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(4) • Jean-Luc Picard, Explorer ( Second Edition)
Federation Personnel of Human species.
Icons:
Archaeology 2 Diplomacy
Honor Leadership Officer
Commander: U.S.S. Enterprise-E. Order - Place three cards from hand on the bottom of your deck in any order to draw a card.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"...if you had lived my life, you would understand my responsibility to the Federation."
Further game play infos
Jean-Luc Picard, Explorer counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate your deck, Next Generation related, additional card draws, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jean-Luc Picard, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kaitaama, Precious Cargo ( Extreme Measures)
Non-aligned Personnel of Kriosian species.
Icons:
Acquisition Diplomacy Law
Leadership
When this personnel is about to be placed in a brig, return her to her owner's hand. When this personnel is killed by a dilemma, score 5 points.
When this personnel is stopped by a dilemma, draw a card.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I don't take advice from people like you."
Characteristics: "relocate" personnel cards - return to hand, score points, prevent your personnel from beeing captured, "affiliation", additional card draws, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Kriosian species.
Requires: "killer" dilemma.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Nov 29th, 2011)
(2) • Keevan, Conniving Liar ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Anthropology Diplomacy
Exobiology Geology 2 Treachery
When you play a Jem'Hadar at this mission, you may choose to have each player draw a card.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 3
"This case of white must last until we're rescued - at least ten days, possibly more. I will ration the supply. Don't worry. I am the Vorta. I will take care of you all."
Characteristics: affiliation, additional card draws, Vorta species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • K'Ehleyr, Uncertain Emissary ( Zero Hour)
Klingon Personnel of Human / Klingon species.
Icons:
Anthropology Diplomacy Honor
Law
When this personnel is randomly selected by a dilemma each player may draw a card.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"If you ask me, talking will be a waste of time."
Characteristics: affiliation, Next Generation related, additional card draws, Human species, Klingon species.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Kilana, Unctuous Negotiator ( Lineage)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Exobiology Geology
Medical Transporters Treachery
When you play a Changeling at this mission, you may reveal the top four cards of your deck. Take each ship revealed into your hand. Replace the remaining cards in any order.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 3
"This is our ship. We want it back."
Characteristics: affiliation, manipulate your deck, additional card draws, personnel who has a cost of 3 or more, Vorta species, ship related card.
Requires: affiliation, Changeling species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Kitrik, "The Tyrant Molor" ( Second Edition)
Klingon Personnel of Klingon species.
Icons:
Exobiology Medical
Programming Science
When you play this personnel, if you command a mission requiring Science, you may draw a card.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
Researcher on the Maranga IV outpost. He has played Molor in the local Kot'boval festival for over a decade, always eager to help true warriors deepen their understanding of Klingon heritage.
Characteristics: affiliation, additional card draws, Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • K'mpec, Klingon Supreme Commander ( Energize)
Klingon Personnel of Klingon species.
Icons:
2 Leadership Officer
Security
Chancellor. Commander: I.K.S. Qam-Chee. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"All for the glory of the Empire. That should be my epitaph."
Further game play infos
K'mpec, Klingon Supreme Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate your deck, manipulate your hand, additional card draws, Chancellor, Commander, personnel who has a cost of 3 or more, Klingon species.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) K'rad ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
Anthropology Programming Science
When you play an interrupt, if this personnel is attempting a mission, draw a card.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 6
The Kot'baval Festival provided an opportunity for the songs of Kahless' defeat of Molor to be sung for younger generations to hear, and to perpetuate celebrations of the ancient Klingon culture.
Characteristics: affiliation, additional card draws, interrupt related card, Klingon species.
Card logging info: First edited by Telak at Dec 6th, 2018. Please support openCards and validate game text of this card!
(2) • Li Nalas, Legend of Bajor ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Geology Honor
Leadership Officer
Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 5
"...I have done what Bajor needed me to do. I've allowed myself to be a slave to my reputation all of these years. And now, it is enough."
Characteristics: affiliation, Deep Space None related, discard a card from hand, additional card draws, Bajoran Resistance, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Lon Suder, Casual Killer ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Biology Engineer Exobiology
Treachery
Assassin. Order - Kill a personnel present aboard your ship to draw cards equal to the cost of that personnel. Place this personnel in his owner's discard pile.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I didn't like the way he looked at me."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, kill your own personnel, affiliation, Voyager related, additional card draws, Assassin, personnel who has a cost of 3 or more, Human species, ship related card.
Requires: Voyager related.
Card logging info: First edited by Telak at Dec 7th, 2014. Please support openCards and validate game text of this card!
(2) • Luaran, Cautious Inspector ( Necessary Evil)
Dominion Personnel of Vorta species.
Icons:
Biology Engineer
Physics Science Treachery
When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 3
Meticulous Vorta with a particularly untrusting disposition. Her ship patrols the Kelvas system and its surrounding territory.
Characteristics: affiliation, additional card draws, Vorta species.
Requires: space mission, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Luaran, Critical Coordinator ( This Side of Paradise)
Dominion Personnel of Vorta species.
Icons:
Engineer Navigation Physics
Treachery
When you play this personnel, you may draw a card for each staffing requirement icon on your staffed ship.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 3
"Coordinate it with central operations."
Characteristics: affiliation, additional card draws, personnel who has a cost of 3 or more, Vorta species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Malik, Devious Augment ( To Boldly Go)
Non-aligned Personnel of Human species.
Icons:
Leadership Officer
Security 2 Treachery
Genetically Enhanced. When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 8
"Please, father, there's no other way."
Characteristics: "affiliation", manipulate opponent's hand, additional card draws, Past related, Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Requires: prevent your personnel from beeing killed by a dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Marla McGivers, Superior Woman ( Unnatural Selection)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology Programming
Treachery
While you command Khan Noonien Singh, you may play this personnel at cost -1 to Ceti Alpha V.
Order - Stop this personnel and your Genetically Enhanced personnel present to draw a card.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"I promise. I'll do anything you ask."
Characteristics: "affiliation", additional card draws, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Human species.
Requires: Past related, Ceti Alpha V, Genetically Enhanced, Khan Noonien Singh.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Martin Benbeck, Strict Interpreter ( Necessary Evil)
Non-aligned Personnel of Human species.
Anthropology Honor
Law Security
Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Your presence here has already begun to affect the entire balance of our society."
Characteristics: "affiliation", additional card draws, Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Mathews ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Archaeology Geology
Security
You may play this personnel at cost +1 to take the bottom card of your deck into hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
Specialized security officer that accompanied James T. Kirk and Christine Chapel into the underground ruins of Exo III.
Characteristics: affiliation, manipulate your deck, The Original Series related, additional card draws, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Miss Sarda, Not a Legal Expert ( To Boldly Go)
Non-aligned Personnel of Alien species.
Anthropology Honor
Dabo Girl. Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 4
"I'm not what a lot of people think, I mean, if you're a dabo girl, you know... you get a reputation."
Characteristics: "affiliation", manipulate opponent's hand, additional card draws, Dabo Girl, Alien species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Morn, Barfly ( Second Edition)
Non-aligned Personnel of Lurian species.
Icons:
Acquisition Biology
Engineer Navigation
Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
"..."
Characteristics: "affiliation", additional card draws, Smuggler, Thief, personnel who has a cost of 3 or more, Lurian species.
Requires: Mouth of the Wormhole, Smuggler, Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nagata ( Raise the Stakes)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Physics
Programming Transporters
You may play this personnel at cost +1 to draw three cards for each headquarter mission the opponent on your left commands, then place three cards from hand on the bottom of your deck.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"Scotty told me to do this."
Characteristics: affiliation, manipulate your deck, The Original Series related, additional card draws, Past related, Human species.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Nel Apgar, Temperamental Researcher ( Second Edition)
Non-aligned Personnel of Tanugan species.
2 Physics Science
Treachery
When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 3
"Fine. Whatever. Starfleet will get its Krieger Wave converter. These things take time. I've had a few setbacks, that's all."
Characteristics: "affiliation", manipulate your deck, additional card draws, Tanugan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Neras, Slave Girl ( What You Leave Behind)
Non-aligned Personnel of Orion species.
Icons:
Anthropology
When you play this personnel, you may draw two cards.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Orion females are known for their ... innate skills."
Characteristics: "affiliation", additional card draws, Past related, Orion species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • N'Vek, Soldier of the Underground ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Biology
Programming Science
Dissident. Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
none
Characteristics: "relocate" personnel cards - return to his or her owner's deck, affiliation, additional card draws, Dissident, Romulan species.
Requires: Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • One One, Efficiency Expert ( Unnatural Selection)
Non-aligned Personnel of Bynar species.
Icons:
Engineer Programming
When you play this personnel, you may discard a random card from hand to download Zero Zero. When you spend 1 counter to draw a card, if this personnel is aboard your ship, you may stop this personnel and remove that card from the game to draw a card.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 2
...to risk rejection."
Characteristics: "affiliation", download, download - personnel, download - specific cards, discard a random card from hand, additional card draws, remove cards from the game (other cards), ship related card.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Orfil Quinteros ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Geology
Honor Physics Programming
When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"We're rushing repairs on the U.S.S. Melbourne. But it's still eighteen hours until she'll be ready. There is nothing else you can do."
Characteristics: manipulate your dilemma pile, affiliation, manipulate your deck, download, download - ship, Next Generation related, additional card draws, personnel who has a cost of 3 or more, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Ortakin ( Symbiosis)
Klingon Personnel of Klingon species.
Icons:
Biology Medical Transporters
Treachery
At the start of your first turn, if you command Qo'noS, you may discard this card from hand to draw a card for each non-headquarters mission you command that requires Treachery.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
"How can you say these things?"
Characteristics: affiliation, discard a specific card from hand, additional card draws, first turn related, Klingon species.
Requires: Qo'nos.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Pavel A. Chekov, Treacherous Underling ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation Officer
Physics 2 Treachery
While you command an personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 6
"So you die, Captain, and we all move up in rank."
Characteristics: affiliation, The Original Series related, manipulate your hand, additional card draws, Alternate universe related, Past related, Human species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Purification Drone ( Symbiosis)
Borg Personnel of Borg species.
Geology Physics Science
Drone. At the start of your first turn, if you command Unicomplex, you may discard this card from hand to draw a card for each of your missions worth 50 or more points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Process acquired resources. Optimize consumption.
Characteristics: affiliation, discard a specific card from hand, additional card draws, first turn related, Drone, Borg species.
Requires: Unicomplex, mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Rata, Profiteer ( Captain's Log)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Officer
Treachery
When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"At no cost?! Ugly, very ugly!"
Characteristics: event related card, affiliation, manipulate your deck, additional card draws, Ferengi species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Requisitions Drone ( Reflections 2.0)
Borg Personnel of Borg species.
Icons:
Archaeology Astrometrics
Physics Science
Drone. When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Assess resources needed for scientific evaluations. Obtain.
Characteristics: affiliation, manipulate your deck, additional card draws, Drone, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Rhys Parker, Fulfilling Destiny ( Matter of Time)
Federation Personnel of Human species.
Icons:
Engineer Physics Programming
When you play Reconfiguration, if this personnel is aboard your ship, you may draw two cards.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"There was a fierce volley of photon torpedoes, we were hit... we were responding to a distress call from the Klingon outpost on Narendra III. The Romulans were attacking it; we engaged them. But there were four warbirds..."
Characteristics: affiliation, Next Generation related, additional card draws, Past related, Human species, ship related card.
Requires: Next Generation related, Past related.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(1) • Riva, Respected Mediator ( Second Edition)
Non-aligned Personnel of Ramatin species.
2 Diplomacy Honor
When you play this personnel, each player may draw a card.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"...get each side to listen -really listen- to each other. And to understand. ...The real secret is turning disadvantage into advantage."
Characteristics: "affiliation", additional card draws, Ramatin species.
Card logging info: Last edited by eberlems at Jun 28th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(2) Rodak'koden ( Necessary Evil)
Dominion Personnel of Jem'Hadar species.
Icons:
Honor Physics
Security Transporters
When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core).
INTEGRITY: 6 CUNNING: 5 STRENGTH: 8
"The Dominion has endured for 2,000 years, and will continue to endure long after the Federation has crumbled into dust."
Characteristics: event related card, affiliation, discard a card from hand, additional card draws, Jem'Hadar species.
Requires: plays in your core, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Scrutiny Drone ( Raise the Stakes)
Borg Personnel of Borg species.
Icons:
Anthropology Programming Science
Drone. When you play this personnel, choose an opponent. You may draw a card for each non-headquarter mission worth 35 points or less he or she commands.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Discover and exemine potential recources. Prioritize.
Characteristics: affiliation, additional card draws, Drone, personnel who has a cost of 3 or more, Borg species.
Requires: worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Seven of Nine, Part of the Greater Whole ( Call to Arms)
Borg Personnel of Borg species.
Icons:
Astrometrics Engineer
Programming Science
Drone. Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 6
"We are Borg. Our primary function is to serve the Collective."
Characteristics: "relocate" personnel cards - return to his or her owner's deck, affiliation, additional card draws, Drone, personnel who has a cost of 3 or more, Seven of Nine, Borg species.
Requires: Drone.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Shinzon, Romulan Praetor ( Second Edition)
Romulan Personnel of Human species.
Icons:
Biology Diplomacy
Engineer Leadership 2 Treachery
Praetor. Order - Discard a card from hand to draw a card. You may do this only once each turn.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 6
"If you had lived my life and experienced the suffering of my people, you would be standing where I am."
Characteristics: affiliation, discard a card from hand, additional card draws, Praetor, personnel who has a cost of 3 or more, Shinzon, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Simmons ( Matter of Time)
Federation Personnel of Human species.
Icons:
Archaeology Astrometrics Engineer
Science
When you play this personnel, you may draw three cards and discard two cards from hand.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"We have a saying in our line of work: 'There's no time like the past.'"
Characteristics: affiliation, discard a card from hand, additional card draws, Future related, Human species.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) • Sobi, Felicium Dealer ( Unnatural Selection)
Non-aligned Personnel of Brekkian species.
Acquisition Engineer Medical
Science
When you play this personnel, you may examine the top four cards of your deck. You may take one card into hand for each different Commodity in your core, then place the remaining cards on the bottom of your deck in any order.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 7
"...with our improved processes, this one barrel contains over four billion doses."
Characteristics: "affiliation", manipulate your deck, additional card draws, personnel who has a cost of 3 or more.
Requires: Commodity.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(3) • Solok, Calculating Rival ( Lineage)
Federation Personnel of Vulcan species.
Icons:
Exobiology Leadership Officer
Security
Commander: U.S.S. T'Kumbra. When you play this personnel, if you command two Vulcans, you may draw three cards.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 7
"...humans are often irked by such precision. Especially the more emotional humans."
Further game play infos
Solok, Calculating Rival counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Deep Space None related, additional card draws, Commander, personnel who has a cost of 3 or more, Vulcan species.
Requires: Vulcan species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(5) • Syrran, Desert Wind ( Raise the Stakes)
Non-aligned Personnel of Vulcan species.
Icons:
Anthropology Archaeology Diplomacy
2 Honor Leadership
Dissident. When this personnel begins a mission attempt at a mission worth 40 or more points, you may draw two cards.
INTEGRITY: 8 CUNNING: 7 STRENGTH: 7
"Infinite Diversity in Infinite Combination. Words that are a mere shadow of its true meaning. Surak tells us that they story of the IDIC has no end. But it begins here, at Mount Seleya."
Characteristics: "affiliation", additional card draws, Past related, Dissident, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Vulcan species.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Telok, Bodyguard ( In A Mirror, Darkly)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Leadership Programming
Security
When you play this personnel, if you command three cards, draw up to two cards.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 7
"What's wrong, Terran? Lost your nerve? Afraid to die today, eh?"
Characteristics: affiliation, additional card draws, Alternate universe related, personnel who has a cost of 3 or more, Klingon species.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Thrax, Chief of Security ( To Boldly Go)
Cardassian Personnel of Changeling species.
Icons:
Officer Security
Transporters Treachery
Shape-shifter. When you play a Punishment card, you may draw a card.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"This investigation is over. Your case is going before a special tribunal this afternoon. You will be informed of the sentence just before it meets."
Characteristics: affiliation, additional card draws, Alternate universe related, Shape-shifter, personnel who has a cost of 3 or more, Changeling species.
Requires: Punishment.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tom Paris, "Starfleet Observer" ( Genesis)
Federation Personnel of Human species.
Icons:
Biology Geology Navigation
Science
When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a personnel from your discard pile into your hand.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"All I need to know from you is, what's in it for me?"
Characteristics: affiliation, recover cards from your discard pile, Maquis related, discard a card from hand, additional card draws, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Toq ( Lineage)
Romulan Personnel of Klingon species.
Icons:
Engineer Geology Programming
Security
When you play this personnel, if you command a unique Klingon, you may discard a card from hand to draw two cards.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 7
"I do not know how or why, but we have forgotten ourselves. Our stories are not told... our songs are not sung."
Characteristics: affiliation, discard a card from hand, additional card draws, Klingon species.
Requires: affiliation, Klingon species.
Card logging info: First edited by Telak at Mar 30th, 2013. Please support openCards and validate game text of this card!
(0) • Tora Ziyal, Beloved Daughter ( Call to Arms)
Cardassian Personnel of Bajoran / Cardassian species.
Icons:
Anthropology Geology
Honor
Dissident. When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 4
"The Institute is having an exhibition of new artists next month. He might want to include my work. ... It's a chance to show that both Bajorans and Cardassians look at the universe the same way."
Characteristics: affiliation, Terok Nor related, discard a card from hand, additional card draws, Dissident, Bajoran species, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Two of Nine, Transtator Drone ( These Are The Voyages)
Borg Personnel of Borg species.
Icons:
Anthropology Science
Security
Drone. Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 7
Task: Primary adjunct of Unimatrix Zero-One.
Characteristics: event related card, "relocate" personnel cards - return to his or her owner's deck, destroy an event, affiliation, download, additional card draws, Drone, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Valkris, Loyalty Unshaken ( Shattered Mirror)
Klingon Personnel of Klingon species.
Icons:
Intelligence Programming Science
Treachery
Smuggler. When an opponent downloads a card, that opponent must choose one: place it on the top of his or her deck instead of in their hand; or you may draw two cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
"Success, my lord... and my love."
Characteristics: prevent opponent's downloads, affiliation, additional card draws, Past related, Smuggler, personnel who has a cost of 3 or more, Klingon species.
Requires: download.
Card logging info: First edited by Telak at Dec 5th, 2018. Please support openCards and validate game text of this card!
(2) • Vash, Treasure Hunter ( Second Edition)
Non-aligned Personnel of Human species.
Anthropology 2 Archaeology
Science Treachery
Thief. When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead).
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"We're going to make a wonderful team."
Characteristics: "affiliation", manipulate your deck, recover cards from your discard pile, additional card draws, Thief, Vash, Human species.
Requires: Jean-Luc Picard.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Weyoun, Loyal Subject of the Dominion ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Anthropology Diplomacy
Law Leadership Security
Treachery
When this personnel uses a skill to complete a mission, you may draw a card.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"Now that I've done something for you, perhaps there's something you'd consent to do for me."
Characteristics: affiliation, Terok Nor related, additional card draws, personnel who has a cost of 3 or more, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • William Patrick Samuels, Well-Placed Agent ( Lineage)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Physics
When you play this personnel, you may draw a card for each Leadership personnel present (limit 3).
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
”...he cultivated his land for twenty years. Raised two kids on that land. He made something out of that land... and the Federation told him he had to give it all to the Cardassians.”
Characteristics: affiliation, Maquis related, additional card draws, Human species.
Requires: Maquis related.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(2) Yranac ( Lineage)
Non-aligned Personnel of Yridian species.
Acquisition Engineer Navigation
Transporters
When you play this personnel, if you have not revealed your hand this turn, you may reveal your hand to draw two cards.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"Who are you people?"
Characteristics: "affiliation", additional card draws, Yridian species.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(5) Modern Galor ( Call to Arms)
Cardassian Ship (Galor Class)
Staffing reqirements:
Icons:
When you play this ship, discard a card from hand. If you command a personnel, you may then draw a card.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
With the influx of resources from their treaty with the Dominion, the Cardassians were able to significantly increase the size of their fleet. However, most Cardassian shipyards were converted to the construction and maintenance of Jem'Hadar ships.
Characteristics: affiliation, Terok Nor related, discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) U.S.S. Oberth ( Symbiosis)
Federation Ship (Oberth Class / Standard Equipment )
Staffing reqirements:
You may play this ship at your Earth. At the start of your first turn, if you command Earth, you may reveal this card from hand to make each players draw a card.
RANGE: 7 WEAPONS: 5 SHIELDS: 5
In service as early as the 2280s, the Oberth-class was designed and used almost exclusively for the study of astronomical phenomena. By the latter half of the 2360s, these vessels would serve in a number of limited capacities, such as transports and supply ships.
Characteristics: affiliation, discard a specific card from hand, additional card draws, first turn related.
Requires: Earth.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!