(3) Arresting Display ( Shattered Mirror)
Dual Dilemma
Unless you have Anthropology, Security, and Telepathy or 2 Exobiology, Medical, and Cunning > 38, all your personnel are stopped. If you played an interrupt while facing this dilemma, place this dilemma in your core. To play an interrupt, you must discard an interrupt from hand.
"Why not simply ... vaporize them?"
"Like this?"
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "stop all personnel" dilemma, interrupt related card.
Card logging info: First edited by Telak at Nov 28th, 2018. Please support openCards and validate game text of this card!
(3) Bleeding to Death ( Necessary Evil)
Planet Dilemma
Unless you have Biology and 2 Medical or 2 Honor and Integrity > 30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place in core" dilemma, "randomly select" dilemma, "removed from the game" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Brink of War ( Zero Hour)
Dual Dilemma
Unless you have 3 Diplomacy or Cunning > 40, randomly select a personnel to be stopped, then this dilemma is placed in your core. When an opponent begins an engagement involving one of your ships, each opponent's ship involved is Weapons +2.
"...you will prepare my son for immediate transport. If he is not aboard the Q'Maire in five minutes, you will suffer the consequences."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, ship related card.
Requires: engagement.
Card logging info: First edited by Telak at Jul 28th, 2017. Please support openCards and validate game text of this card!
(2) Causal Recursion ( Raise the Stakes)
Space Dilemma
Unless you choose to remove five cards in your discard pile from the game or have three missions that are each worth 40 or more points each, place this dilemma in your core. You need an additional 10 points to win the game. When you score points from an event, you may remove this dilemma from the game.
"Before we can go forward, the cycle must end."
Characteristics: "place in core" dilemma, event related card, score points, "use" your discard pile, remove cards from the game (this card).
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Charismatic Mimic ( Balance of Terror)
Dual Dilemma
Species 8472. Choose a personnel with 2 Acquisition or a personnel with 2 Diplomacy to be stopped. If you cannot, place this dilemma in your core.
"Human beings... at first glance they're so primitive. Genetic impurities, no telepathy, violent, and yet they've created so many beautiful ways to communicate their ideas. Literature, art, music. At times, I've actually enjoyed being in this form."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Commanding Presence ( Balance of Terror)
Space Dilemma
Species 8472. Unless you have 3 Security or 2 Navigation and Cunning > 30 or a personnel with 2 Honor, all your personnel are stopped and this dilemma is placed in your core.
"High-minded ideals are one thing, but your actions tell a very different story. You infiltrated our re-creation, captured and killed one of our people."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "stop all personnel" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Covert Ambush ( Raise the Stakes)
Space Dilemma
Unless you have a personnel with 2 Engineer or a personnel with 2 Programming, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig.
"Maximum power to the shields. Kill the music."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "place in core" dilemma, "randomly select" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Dubious Decoy ( Balance of Terror)
Planet Dilemma
Species 8472. Choose a personnel with 2 Transporters or a personnel with 2 Treachery to be stopped. If you cannot, place this dilemma in your core.
"...this is his third time this week. If it happens again, they'll pull him out of training."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 12th, 2015. Please support openCards and validate game text of this card!
(3) Hard Time ( Reflections 2.0)
Dual Dilemma
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand.
"- you haven't been in prison. What you experienced was an artificial reality, an interactive program that created memories of things that never actually happened."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, "relocate" personnel cards - return to hand, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Inferiority ( What You Leave Behind)
Dual Dilemma
Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"Compared to Lela, Torias, or myself, you're nothing."
Characteristics: dilemma with a cost of 3 or more, draw extra dilemmas, spend extra in total cost on dilemmas, "place in core" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Ingenious Jury-rig ( Matter of Time)
Dual Dilemma
Choose a personnel who has Transporters to be stopped, then place this dilemma in your core. Non-Persistent dilemmas may not be returned to your dilemma pile from beneath your opponent's incomplete missions.
"The rematerialization subroutine has been disabled... This doesn't make any sense... locking the unit into a diagnostic mode just sends the matter array through the pattern buffer."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "your choice stopper" dilemma.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Intelligent Design ( Lower Decks)
Dual Dilemma
Choose a personnel with Cunning > 7 to be stopped. If you cannot, place this dilemma in your core. While this dilemmas is in your core, your opponent's Holograms are each attributes +1.
"Actually, they tried to limit our knowledge. They didn't want us to become self-sufficient... I taught myself."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, enhance your CUNNING (other cards), enhance your personnel attributes (other cards).
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(4) Journey to the Past ( Hard Time)
Planet Dilemma
Unless you have Anthropology, Geology, Science, and Cunning > 34 or Diplomacy, Programming, Security, and Strength > 32, randomly select three personnel. Place this dilemma in your core, then place those personnel on this dilemma. At the end of your next turn, remove this dilemma from the game and place all personnel here on a planet or headquarters mission.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "place in core" dilemma, "randomly select" dilemma, "relocate" dilemma, remove cards from the game (this card).
Requires: headquarters.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(2) Mugato ( These Are The Voyages)
Planet Dilemma
Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
Feral beasts with poisonous fangs. Once bitten, a victim's chance for survival is very limited.
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) On Guard ( Balance of Terror)
Space Dilemma
Species 8472. Choose a personnel with 2 Honor or a personnel with 2 Security to be stopped. If you cannot, place this dilemma in your core.
"Excuse me, gentlemen. You've entered a restricted area... I'm going to have to ask you to come with me."
Characteristics: "place in core" dilemma, "your choice stopper" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(4) Optical Delusion ( Unity)
Dual Dilemma
Unless you have Programming, 2 Security, and Transporters or a Hologram and Cunning > 30, all your personnel are stopped and this dilemma is placed in your core. At the start of each of your opponent's Play and Draw Cards segments, he or she may download Under Siege and play it at cost -2.
"One of the Ferengi's holosuites is in use."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "stop all personnel" dilemma, download, reduce your card play cost.
Requires: Hologram "species".
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) Pest Control ( Balance of Terror)
Space Dilemma
Unless you have 2 Engineer and 2 Exobiology or Transporters, 2 Treachery, and Cunning > 34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.
"I want these off the ship. I don't care if it takes every man we've got, I want them off the ship."
Characteristics: "place in core" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, manipulate opponent's deck.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(2) Pivotal Destiny ( Matter of Time)
Planet Dilemma
Place this dilemma in your core. You need an additional 10 points to win the game. When you command three completed missions, remove this dilemma from the game.
"You're down there, right now, with Vulcans, Andorians, and Tellarites, getting ready to sign the charter. The membership is going to grow: dozens, eventually hundreds of species."
Characteristics: "place in core" dilemma, remove cards from the game (this card).
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) Punishment Box ( Raise the Stakes)
Planet Dilemma
Unless you destroy one of your equipment or have Engineer and a personnel with Honor and Leadership, randomly select an Officer to be stopped and place this dilemma in your core. At the start of each of your turns, choose an Officer personnel to be stopped.
"In time, you'll understand that this is a simple and effective way to maintain law and order in our community."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma, equipment related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Silent Attack ( These Are The Voyages)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1.
"Kelso is dead. Strangled."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Soul Searching ( Unnatural Selection)
Space Dilemma
Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your turn, you may place the personnel on this dilemma at your headquarters mission and place this dilemma under your non-headquarters mission. If you do, the dilemma's owner scores 5 points.
"You will find a way... if you honor them both, you must."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "place in core" dilemma, "randomly select" dilemma, score points.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(3) Star-crossed ( A Less Perfect Union)
Dual Dilemma
Choose a personnel who has Engineer or a non-Human personnel to be stopped. If the opponent on your left commands three Dissident personnel, place this dilemma in your core. While you do not command a staffed ship at a Region: Sector 001 mission, subtract one from each Consume on each dilemma the opponent on your left owns.
"It's not worth it, Romeo. Juliet's in good hands."
Characteristics: dilemma with a cost of 3 or more, "place in core" dilemma, "your choice stopper" dilemma, species related cards (unspecific), ship related card.
Requires: affiliation, Consume, Sector 001, Dissident.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(0) Stupefy ( Raise the Stakes)
Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Place this dilemma in your core. When your opponent's dilemma is revealed, he or she may remove this dilemma from the game to add one level of one skill that is in that dilemma's requirements to that requirement until the end of dilemma.
"Now, you do know what a bilateral kelilactiral is?"
Characteristics: enhance the requirements of your dilemmas, "place in core" dilemma, Consume, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Weak Will Perish ( Balance of Terror)
Dual Dilemma
Species 8472. Randomly select a personnel. Unless that personnel has Telepathy or Strength > 6, place this dilemma in your core. That personnel is killed.
"It's an invasion. They intend on destroying everything."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "place in core" dilemma, "randomly select" dilemma, Species 8472.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(1) Truculent Statecraft ( Sacrifice of Angels)
Space Dilemma
Choose a Law personnel to be stopped. If you cannot, place this dilemma in your core. While your opponent commands an Assault or Maneuver event, dilemmas cannot be prevented.
"Now, surrender the council members or we will have no choice but to take them by force."
Characteristics: "place in core" dilemma.
Requires: prevent and overcome, Assault, Maneuver.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Unorthodox Tactics ( Raise the Stakes)
Space Dilemma
Unless you command more ships than your opponent or command an event that has a cost of 4 or more, place this dilemma in your core. When an engagement begins, this dilemma's owner may remove this dilemma from the game to make a ship Weapons +4 and Shields +6 until the end of the turn.
"The nutation modulation has them confused."
Characteristics: "place in core" dilemma, event related card, remove cards from the game (this card), ship related card.
Requires: engagement.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Unsavory Customers ( A Less Perfect Union)
Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Choose a Biology personnel to be stopped. If the opponent on your left commands Earth, place this dilemma in your core. While you do not command a non-Human personnel on Earth, you have 1 fewer counter to spend during each of your Play and Draw Cards segments.
Characteristics: "place in core" dilemma, Consume, manipulate opponent's counters, species related cards (unspecific).
Requires: Earth.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) Unusual Simulacrum ( Balance of Terror)
Dual Dilemma
Species 8472. Place this dilemma on this mission. Each personnel facing a Species 8472 dilemma here cannot gain skills. At the end of this turn, if this mission is not complete, place this dilemma in your core. Otherwise, it is overcome.
"We wanted this simulation to be accurate to the last detail. We obviously went a little too far."
Characteristics: "place in core" dilemma, "place on mission" dilemma, Species 8472.
Requires: Species 8472.
Card logging info: First edited by Telak at Sep 11th, 2014. Please support openCards and validate game text of this card!
(0) Watch Your Step ( This Side of Paradise)
Dual Dilemma
Unless you have Leadership, Security, and Cunning > 34, or Telepathy and 2 Treachery, or 3 Honor, place this dilemma in your core. When you are about to draw a card, this dilemma's owner may remove this dilemma from the game to make you draw three cards instead and he or she examines those cards and chooses two of them to be discarded.
"The Vulcan database didn't mention anything about crime."
Characteristics: "place in core" dilemma, additional card draws, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Where No One Has Gone Before ( Strange New Worlds)
Space Dilemma
Unless you have Astrometrics, Navigation, Physics, and Cunning > 34 or Exobiology, Leadership, Medical , and Integrity > 32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission.
"...over a billion light years from our galaxy."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "place in core" dilemma, "relocate" dilemma, "relocate" ship cards, remove cards from the game (this card).
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Northwest Passage, Contact Extradimensional Species ( Balance of Terror)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 35.
Requirements: 2 Astrometrics, 2 Security, and Cunning>36
Special Instructions: At the end of your turn, if this mission is complete, you may search your dilemma pile for a Species 8472 dilemma and place it in the opponent on your right's core, then shuffle and replace your dilemma pile.
Any affiliation (except ) may attempt this mission.
"...nine more bioships coming out of the singularity."
Characteristics: search your dilemma pile, "place in core" dilemma, Delta-Quadrant mission, space mission, worth 35 or less points.
Requires: Species 8472.
Card logging info: First edited by Telak at Sep 10th, 2014. Please support openCards and validate game text of this card!