Characteristic ""place in core" dilemma":
Arresting Display (46 V 1)
Bleeding to Death (4 U 8)
Brink of War (40 V 2)
Causal Recursion (17 V 2)
Charismatic Mimic (31 V 2)
Commanding Presence (31 V 3)
Covert Ambush (17 V 3)
Dubious Decoy (31 V 4)
Hard Time (6 P 6)
Inferiority (14 U 5)
Ingenious Jury-rig (28 V 2)
Intelligent Design (34 V 5)
Journey to the Past (38 V 6)
Mugato (12 C 12)
On Guard (31 V 8)
Optical Delusion (25 V 3)
Pest Control (31 V 10)
Pivotal Destiny (28 V 4)
Punishment Box (17 V 10)
Silent Attack (12 C 16)
Soul Searching (29 V 8)
Star-crossed (48 V 1)
Stupefy (17 V 13)
The Weak Will Perish (31 V 11)
Truculent Statecraft (49 V 6)
Unorthodox Tactics (17 V 16)
Unsavory Customers (48 V 2)
Unusual Simulacrum (31 V 13)
Watch Your Step (18 V 11)
Where No One Has Gone Before (7 R 15)
• Northwest Passage, Contact Extradimensional Species (31 V 27)
Bleeding to Death (4 U 8)
Brink of War (40 V 2)
Causal Recursion (17 V 2)
Charismatic Mimic (31 V 2)
Commanding Presence (31 V 3)
Covert Ambush (17 V 3)
Dubious Decoy (31 V 4)
Hard Time (6 P 6)
Inferiority (14 U 5)
Ingenious Jury-rig (28 V 2)
Intelligent Design (34 V 5)
Journey to the Past (38 V 6)
Mugato (12 C 12)
On Guard (31 V 8)
Optical Delusion (25 V 3)
Pest Control (31 V 10)
Pivotal Destiny (28 V 4)
Punishment Box (17 V 10)
Silent Attack (12 C 16)
Soul Searching (29 V 8)
Star-crossed (48 V 1)
Stupefy (17 V 13)
The Weak Will Perish (31 V 11)
Truculent Statecraft (49 V 6)
Unorthodox Tactics (17 V 16)
Unsavory Customers (48 V 2)
Unusual Simulacrum (31 V 13)
Watch Your Step (18 V 11)
Where No One Has Gone Before (7 R 15)
• Northwest Passage, Contact Extradimensional Species (31 V 27)