(5) Any Methods Necessary ( Hard Time)
Space Dilemma
Unless you have a Medical personnel who has Integrity < 5 or Intelligence, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.
"A minor adjustment to life support should make it more cooperative. Decreasing temperature fifty degrees."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(4) Armed Search Party ( Captain's Log)
Dual Dilemma
Randomly select three personnel. Unless they have Strength > 17 or you have a non-Hand Weapon equipment, for each headquarters you command, randomly select one of those personnel to be placed in your opponent's brig.
"Captain, please come back down here."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "headquarter related" dilemma, "randomly select" dilemma, equipment related card.
Requires: headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Broken Link ( Extreme Measures)
Dual Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have Anthropology, Biology, and Law or Diplomacy, Leadership, and Security, randomly select a personnel to be stopped and if this dilemma's owner discards a Capture card or a Punishment card from hand, then that personnel is placed in your opponent's brig instead.
"Oh, poor Odo. Perhaps we should have killed you."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, discard a specific card from hand.
Requires: Capture, Punishment.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) Captured by the Breen ( In A Mirror, Darkly)
Dual Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped.
"We must not give up. The first duty of any captured officer is to attempt escape."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Cardassian Processing ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength > 30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
"It is standard procedure for the Cardassians to use torture in their interrogations."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Covert Ambush ( Raise the Stakes)
Space Dilemma
Unless you have a personnel with 2 Engineer or a personnel with 2 Programming, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig.
"Maximum power to the shields. Kill the music."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "place in core" dilemma, "randomly select" dilemma, remove cards from the game (this card).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Impressive Trophies ( Second Edition)
Dual Dilemma
Unless you have Cunning > 32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped.
"Your insults are as pitiful as your efforts to escape."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Inequitable Exchange ( Extreme Measures)
Dual Dilemma
If your opponent has a captive in his or her brig, this dilemma is cost -3. Take a personnel you own from an opponent's brig (he or she joins this mission attempt). Then your opponent chooses a different personnel to be placed in his or her brig.
"Two members of your unit are being held at our base camp. We'll exchange them for you and your doctor."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "opponent's choice stopper" dilemma.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(3) Legal Inflexibility ( Return to Grace)
Planet Dilemma
Unless you have 2 Transporters and Strength > 32 or Law and Cunning > 32, all your personnel are stopped. When this dilemma is overcome, if it was prevented, your opponent may choose one of your personnel involved in the mission attempt to be placed in your opponent's brig.
"There can be no justice so long as laws are absolute."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "stop all personnel" dilemma.
Requires: prevent and overcome.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(4) Prisoner of the Exile ( What You Leave Behind)
Planet Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose a personnel to be placed in your oppenent's brig.
"If you need anything else, let me know at supper tomorrow. I'll be working most of the day. Feel free to wander."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "return to owner's dilemma pile" dilemma, "your choice stopper" dilemma, discard a non-personnel card from hand, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Restricted Area ( Call to Arms)
Dual Dilemma
Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig.
"Kira to Rom - don't open that hatch!"
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Stand-Off ( Captain's Log)
Planet Dilemma
Unless you have Anthropology, Diplomacy, and Honor or Law, Secuirty, and Strength > 28 , randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped.
"You see? Even with a warning, you're not fast enough! We have five times your strength, double your intelligence."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(8) Sylvia ( What You Leave Behind)
Planet Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning > 38 or Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig.
"You wanted to know what we did to your men."
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "capture" dilemma, "randomly select" dilemma, event related card.
Requires: plays in your core, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) The Moon's a Window to Heaven ( Second Edition)
Planet Dilemma
Unless you have a Leadership personnel who has Cunning > 6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.
"Hello, boys. I've always wanted to play to a captive audience."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "randomly select" dilemma, "stop all personnel" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Ungracious Hosts ( Necessary Evil)
Planet Dilemma
Choose a personnel. Your opponent may discard cards from hand equal to the number of • icons on that personnel to place him or her in your opponent's brig.
"Did you say something, pinkskin?"
Characteristics: "capture" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Vian Test ( These Are The Voyages)
Planet Dilemma
Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards.
"We must wait to see whether her instinct for self-sacrifice has become stronger than her instinct for self-preservation."
Characteristics: dilemma with a cost of 3 or more, "capture" dilemma, "your choice stopper" dilemma.
Card logging info: Logged by openCards team at Jan 1st, 2008.