(2) • Allegiance ( Peak Performance)
Event
To play this event, you must command six personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck.
"We're meeting to discuss strategy."
Characteristics: score points, plays in your core, manipulate your deck, download, download - personnel, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(2) • Biogenic Weapon ( Reflections 2.0)
Event
To play this event, you must command two personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.
"He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. - The Cardassians are already evacuating."
Characteristics: plays / place on a mission, prevent mission attempt.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Defend Our People ( To Boldly Go)
Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
"... one disaster after another keeps bringing us back together..."
Characteristics: manipulate opponent's deck, discard a specific card from hand, manipulate opponent's hand, Replicate.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Defiant Reprisal ( A Time to Stand)
Event
Plays in your core. When your personnel is killed by a dilemma, in combat, or in an engagement, you may place that personnel on this event. (You no longer command that personnel.) When your personnel is about to be stopped or killed by a dilemma, you may discard a card on this event to prevent that.
"Some of us chose to stay, take our chances."
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing killed, prevent your personnel from beeing stopped, plays in your core.
Requires: combat, engagement, Maquis related.
Card logging info: First edited by Telak at Apr 22nd, 2016. Please support openCards and validate game text of this card!
(3) For the Cause ( Energize)
Event
Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your personnel (and a ship they are aboard at a space mission), regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
"Those people, they were colonists ... And then one day, the Federation signed a treaty and handed their world over to the Cardassians. ... they made these people refugees overnight."
Characteristics: modify your mission requirements.
Requires: Maquis related, Athos IV, Demilitarized Zone, space mission.
Rule hint for this card
This card has an erratum: Further requirements to complete missions.
Taken form Current Errata 2015-04-06.This card has an clarification: This event does not allow a player to attempt an opponent's mission. (CRD 2010-05-29)
Taken form .Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Habak ( Unity)
Event
To play this event, you must command a Anthropology personnel. Plays on your Region: Demilitarized Zone mission (limit one per mission). This mission is worth 5 more points.
"We hold our rituals and our ceremonies there... it's sacred to us."
Characteristics: score points, your missions are worth more points.
Requires: affiliation, Maquis related, Demilitarized Zone.
Card logging info: First edited by Telak at Dec 8th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Improvised Modifications ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place your personnel on top of this event to make each of your ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand.
"Be creative!"
Characteristics: "relocate" personnel cards - return to hand, enhance your ship attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Learning Curve ( Genesis)
Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the end of each of your turns, if you played two or more personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though they were in your hand.
"There's the 'Starfleet way', and there's the 'Maquis' way."
Characteristics: plays in your core, manipulate your deck, extend your hand size, Decay.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Maquis Raid ( Reflections 2.0)
Event
To play this event, you must command two ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma.
Characteristics: place a card from hand on your event, plays in your core, enhance your skills (other cards), ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Not Easily Taken ( Unity)
Event
To play this event, you must command a Anthropology personnel. Plays in your core. While your personnel is attempting a mission with an event on it, he or she is attributes +1. While an opponent's personnel is attempting a mission with an event on it, he or she is attributes -1.
"They were going to make a present of us to the Cardassian government."
Characteristics: enhance your personnel attributes (other cards), manipulate opponent's attributes (personnel), plays in your core.
Requires: affiliation, Maquis related, plays / place on a mission.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(0) Organized Terrorist Activities ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game.
"I wish there were a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
Characteristics: lose points, manipulate opponent's deck, manipulate opponent's hand, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: The Errata Team, acting on feedback from the community, has identified a loop that allows Organized Terrorist Activities to be recurred into a potential lockout situation, often in the very early parts of the game. For this reason, Organized Terrorist Activities has been changed to remove itself from the game (instead of "Destroy this event.").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Outmaneuvered ( Unity)
Event
To play this event, you must command three personnel. Plays on an opponent's mission. Personnel may not gain skills here.
"You got me. I can't outrun or outfight the Defiant, but if you come after me, you'll have to pay a price. You'll have to let all those helpless Cardassians spiral down to their deaths. The choice is yours."
Characteristics: plays / place on a mission, opponent's personnel may not gain skills.
Requires: affiliation, Maquis related.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) Retaliation ( Energize)
Event
Capture. Plays in your core.
Order - Destroy this event and stop your three personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.
"I'm sorry we won't be working together, Benjamin. It would've been nice... like old times."
Characteristics: plays in your core, Capture.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Stalling for Time ( Reflections 2.0)
Event
To play this event, you must command three personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Remove this event from the game.
"Wouldn't it be better to postpone this operation? Let me stay with them longer, meet other Maquis leaders ... it seems to me I could be more valuable if I had more time."
Characteristics: "relocate" personnel cards - return to hand, remove cards from the game (this card).
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: This event have to be removed from the game after use now. Game text before errata: "To play this event, you must command three personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event."
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(5) Strafing Fire ( To Boldly Go)
Event
To play this event, you must command two ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in it's owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event.
"The Cardassian ship relayed a distress signal, but it was cut off before they could tell us what was wrong."
Characteristics: destroy an event - in opponent's core, manipulate opponent's deck, manipulate opponent's hand, ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Advanced Tactical Training ( What You Leave Behind)
Interrupt
When your personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt.
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Alarming Rumors ( Raise the Stakes)
Interrupt
To play this interrupt, you must command Athos IV and six personnel. When an opponent plays a non-ship card, discard a card of the same card type from hand to prevent that and place that card on top of its owner's deck.
"You're not one to sneak aboard and attach implosion devices to impulse engines; but, believe it or not, some of your brethren are willing to do such things."
Characteristics: prevent opponent's card play.
Requires: Maquis related, Athos IV.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Cascade Virus ( These Are The Voyages)
Interrupt
To play this interrupt you must command Athos IV and three personnel. When an opponent is about to play a non-unique personnel or a personnel who costs 2 or less, prevent that and place the personnel in its owner's discard pile.
"Before you waste a lot of time running around trying to restore computer control, let me save you some trouble. You can't."
Characteristics: prevent opponent's card play.
Requires: Maquis related, Athos IV.
Rule hint for this card
This card has an erratum: Prevent usage in decks without Athos IV.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
Operational Necessity ( Necessary Evil)
Interrupt
To play this interrupt, you must command two personnel. When an interrupt is played, discard a card from hand to prevent that interrupt and place it in its owner's discard pile.
"You were a resistance fighter. You know that certain times you do things that you're not proud of to accomplish the mission."
Characteristics: prevent opponent's interrupts, discard a specific card from hand.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Strength for Our Struggle ( Reflections 2.0)
Interrupt
When your personnel is facing a dilemma, he or she gains one of every skill he or she already has until the end of that dilemma.
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
Characteristics: enhance your skills (other cards).
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
You Could Be Invaluable ( Call to Arms)
Interrupt
To play this interrupt, you must command two personnel.
Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
"These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you'd fight along with them."
Characteristics: manipulate your deck, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Athos IV, Maquis Base ( Energize)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Maquis Headquarters: You may play cards, cards, and equipment at this mission.
Region: Badlands. Discard a card from hand to download For the Cause.
Athos IV: "A grim little fog-bound piece of rock in the middle of nowhere."
Characteristics: equipment related card, download, download - specific cards, Athos IV, Alpha quadrant mission, Badlands, headquarters.
Requires: "affiliation", Maquis related.
Rule hint for this card
This card has an erratum: Athos IV has been changed to remove the ability for Treachery to report to the headquarters, and has had the timing changed on the download of For the Cause.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
• Elude Federation Forces ( What You Leave Behind)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Region: Demilitarized Zone.
Requirements: 2 Astrometrics, 2 Navigation, and Strength > 32 or Engineer, 2 Programming, Treachery and Cunning > 32
Special Instructions: When you comlete this mission, if you command for personnel at this mission, score 10 points.
Any affiliation may attempt this mission.
Near Mavara IV: "There's a war out here, and you're on the wrong side."
Characteristics: score points, Alpha quadrant mission, Demilitarized Zone, STRENGTH Missions, space mission, worth 30 or less points, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Evacuate Colony ( Second Edition)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Demilitarized Zone.
Requirements: Anthropology, 2 Diplomacy, Honor, and Integrity > 31 or Officer, Security, 2 Treachery, and Strength > 34
Special Instructions: You cannot complete this mission if your personnel is on this planet.
Dorvan V: "...remove them, by whatever means are necessary."
Characteristics: Alpha quadrant mission, Demilitarized Zone, STRENGTH Missions, planet mission, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Intercept Maquis ( Second Edition)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Region: Demilitarized Zone.
Requirements: 2 Leadership, Officer, Security, and Cunning > 36
Special Instructions: You cannot complete this mission using a ship that has a personnel aboard.
Near Bryma: Prevent attackers from reaching a Cardassian weapons depot.
Characteristics: Alpha quadrant mission, Demilitarized Zone, space mission, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Investigate Maquis Activity ( Energize)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 30.
Region: Demilitarized Zone.
Requirements: Diplomacy, 2 Leadership, and Integrity > 27
Special Instructions: You cannot complete this mission if your personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points.
Volan III: "...they've managed to start their own little war out here."
Characteristics: score points, Alpha quadrant mission, Demilitarized Zone, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Quatal Prime, Quiet Mining Colony ( A Time to Stand)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards and equipment at this mission.
Region: Demilitarized Zone. When you play an event on a mission, if each of your missions is Region: Demilitarized Zone, it is cost -1.
"You can't imagine how my life has changed since the Federation abandoned these colonies."
Characteristics: equipment related card, event related card, reduce your card play cost, Alpha quadrant mission, Demilitarized Zone, headquarters.
Requires: Maquis related, Demilitarized Zone.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Search and Rescue ( Second Edition)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Leadership, 2 Navigation, Security, and Strength > 34
Special Instructions: You cannot complete this mission if your personnel is on this planet.
Class-M planetoid: Retrieve an officer kidnapped from Deep Space 9 by the Maquis.
Characteristics: Alpha quadrant mission, STRENGTH Missions, planet mission, worth 35 or less points.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Soltok IV, Transport "Medical Supplies" ( Zero Hour)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Region: Demilitarized Zone.
Requirements: Medical, Navigation, Transporters, Treachery, and Cunning > 34
Special Instructions: At the start of each of your turns, if your staffed ship is at this mission, you may draw a card.
"It was clear the Federation ship was carrying weapons through the Demilitarized Zone."
Characteristics: additional card draws, Alpha quadrant mission, Demilitarized Zone, planet mission, worth 35 or less points, ship related card.
Requires: Maquis related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
• Terikof Belt, Navigate Plasma Storms ( Lower Decks)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Region: Badlands.
Requirements: 5 Navigation, Cunning > 37, and an undamaged ship
Special Instructions: When your or ship moves from a non-headquarters Region: Badlands mission to another mission, you may begin an engagement at that mission. If you win, draw two cards.
"A few ships have been lost there..."
Characteristics: engagement, additional card draws, Alpha quadrant mission, Badlands, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation, Maquis related, Badlands.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(3) • Amaros, Earnest Vanguard ( Energize)
Non-aligned Personnel of Human species.
Icons:
Engineer Leadership
Navigation Physics Treachery
When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"I share very few sentiments with the Federation."
Characteristics: "affiliation", Maquis related, personnel who has a cost of 3 or more, Human species.
Requires: engagement, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Amaros, Freedom Fighter ( Peak Performance)
Non-aligned Personnel of Human species.
Icons:
Astrometrics Engineer Navigation
Treachery
When you play this personnel, you may discard any number of cards from hand to download an equal number of cards. Those cards must have different titles and be events, interrupts or ships.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"He's not going to listen."
Characteristics: event related card, "affiliation", download, download - event, download - interrupt, download - ship, Maquis related, interrupt related card, Human species, ship related card.
Requires: Maquis related.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 12th, 2010)
(3) • Anthwara, Steadfast Elder ( A Time to Stand)
Federation Personnel of Human species.
Icons:
Anthropology 2 Diplomacy Honor
Law Leadership
When your personnel present is about to be killed or placed in an opponent's brig, you may return your event on this mission to its owner's hand to prevent that.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 3
"We do not want to spend another two hundred years searching for what we already have."
Characteristics: prevent your personnel from beeing captured, prevent your personnel from beeing killed, affiliation, Maquis related, personnel who has a cost of 3 or more, Human species.
Requires: Maquis related, plays / place on a mission.
Card logging info: First edited by Telak at Apr 14th, 2016. Please support openCards and validate game text of this card!
(3) • Cal Hudson, Attaché to the Demilitarized Zone ( Energize)
Federation Personnel of Human species.
Icons:
Diplomacy Leadership
Navigation Officer Treachery
When you play this personnel, you may download a ship.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"We're in a war here. And I intend to win it."
Characteristics: affiliation, download, download - ship, Maquis related, personnel who has a cost of 3 or more, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Chakotay, Freedom Fighter ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Archaeology
Leadership Navigation Treachery
Commander: Valjean. While this personnel is facing a dilemma, each of your other personnel present is attributes +1.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Fine. Be a fool. If I have to die, at least I'll have the pleasure of watching you go with me."
Further game play infos
Chakotay, Freedom Fighter counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Maquis related, Commander, personnel who has a cost of 3 or more, Chakotay, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kasidy Yates, Conflicted Captain ( What You Leave Behind)
Non-aligned Personnel of Human species.
Icons:
Engineer Leadership Navigation
Transporters
Commander: Xhosa. Smuggler. While present with four personnel, each personnel present is Strength +2.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"Why not let me worry about that?"
Further game play infos
Kasidy Yates, Conflicted Captain counts as "matching commander" for the following ship cards:
Characteristics: "affiliation", enhance your STRENGTH (other cards), Maquis related, Commander, Smuggler, personnel who has a cost of 3 or more, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kituhwa, Tribal Historian ( Unity)
Federation Personnel of Human species.
Icons:
Anthropology Archaeology Physics
When you are about to lose command of an event on your mission, you may stop this personnel and discard a card from hand to return that event to its owner's hand.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"...they're being asked to leave their homes because of a political decision that has been taken by a distant government."
Characteristics: event related card, prevent your cards from beeing destroyed, affiliation, Maquis related, discard a specific card from hand, Human species.
Requires: Maquis related.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Kolopak, Bound to Tradition ( A Time to Stand)
Federation Personnel of Human species.
Icons:
Anthropology Biology Geology
Honor Leadership
While this personnel is facing a dilemma at a mission with an event on it, he may gain a skill from a personnel in your discard pile until the end of the mission attempt. You may do this only once each turn.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 6
"I honor the sacred land of the Sky Spirits."
Characteristics: event related card, affiliation, "use" your discard pile, Maquis related, enhance your skills (this card), personnel who has a cost of 3 or more, Human species.
Requires: Maquis related, plays / place on a mission.
Card logging info: First edited by Telak at Apr 23rd, 2016. Please support openCards and validate game text of this card!
(1) Macius ( Energize)
Non-aligned Personnel of Human species.
Icons:
Exobiology Leadership
Medical
Order - Place this personnel in your discard pile to take a personnel or For the Cause from your discard pile into hand.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 3
"When an old fighter like me dies, someone always steps forward to take his place..."
Characteristics: kill your own personnel, "affiliation", recover cards from your discard pile, Maquis related, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Michael Jonas, Crafty Mechanic ( Zero Hour)
Federation Personnel of Human species.
Icons:
Engineer Physics Transporters
Treachery
When combat or an engagement begins involving this personnel, you may return him to his owner's hand to make each of your cards attributes +1 until the end of this turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Do you know what they're asking me to do?"
Characteristics: "relocate" personnel cards - return to hand, affiliation, enhance your personnel attributes (other cards), Maquis related, Human species.
Requires: combat, engagement, Maquis related.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Ralami ( Zero Hour)
Federation Personnel of Alien species.
Icons:
Intelligence Medical 2 Security
Treachery
Infiltrator. While you command a ship, you may play this personnel on a planet mission with an event on it.
INTEGRITY: -1 CUNNING: -1 STRENGTH: -1
After her home on Valan III was threatened, she employed her considerable experience in espionage to disrupt Cardassian shipments in the Demilitarized Zone.
Characteristics: event related card, affiliation, Maquis related, Infiltrator, Alien species, ship related card.
Requires: affiliation, Maquis related, plays / place on a mission, planet mission.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(3) • Rebecca Sullivan, Resistance Fighter ( Energize)
Federation Personnel of Human species.
Icons:
Biology Honor
Medical Science
Order - Take a personnel from your discard pile and place him or her on the bottom of your deck. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
Maquis fighter and wife of Michael Eddington. Already a prominent member of the resistance, she became one of its most pivotal figures after her husband was captured by the Federation.
Characteristics: "relocate" personnel cards - return to his or her owner's deck, affiliation, manipulate your deck, recover cards from your discard pile, Maquis related, personnel who has a cost of 3 or more, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Reide ( Necessary Evil)
Non-aligned Personnel of Human species.
Icons:
Diplomacy Exobiology
Physics
Order - Discard two cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"...the Maquis are moving beyond self-defense. Their ranks are growing. They're acquiring ships, weapons - they seem to be preparing for a more aggressive military posture."
Characteristics: "affiliation", Maquis related, manipulate opponent's hand, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Sakonna, Puzzled Interrogator ( This Side of Paradise)
Non-aligned Personnel of Vulcan species.
Icons:
Geology Physics Transporters
When this personnel is randomly selected by a dilemma, if there are two personnel present, that dilemma's owner must place two cards from hand on top of his or her deck in any order.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"We do not possess the Cardassians' gift for inflicting pain."
Characteristics: "affiliation", Maquis related, manipulate opponent's hand, Vulcan species.
Requires: "randomly stopper" dilemma, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tamal, Technician ( Necessary Evil)
Federation Personnel of Human species.
Icons:
Anthropology Engineer
Science
While this personnel is attempting a mission, you may discard a Leadership personnel from hand to make a personnel present attributes +1 until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Former petty officer aboard the U.S.S. Gandhi, recruited into the Maquis by Thomas Riker.
Characteristics: affiliation, enhance your personnel attributes (other cards), Maquis related, discard a specific card from hand, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tom Paris, "Starfleet Observer" ( Genesis)
Federation Personnel of Human species.
Icons:
Biology Geology Navigation
Science
When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a personnel from your discard pile into your hand.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"All I need to know from you is, what's in it for me?"
Characteristics: affiliation, recover cards from your discard pile, Maquis related, discard a card from hand, additional card draws, Human species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tuvok, Undercover ( Genesis)
Federation Personnel of Vulcan species.
Icons:
Navigation Officer Science
Security
Infiltrator. While this personnel is facing a dilemma and you have a personnel present, this personnel is attributes +1 and gains Intelligence.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
"I must inform you that I was assigned to infiltrate your crew, Sir."
Characteristics: affiliation, enhance your personnel attributes (this card), Maquis related, enhance your skills (this card), Infiltrator, personnel who has a cost of 3 or more, Tuvok, Vulcan species.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Wakasa, Tribal Councilor ( Unity)
Federation Personnel of Human species.
Icons:
Anthropology Diplomacy Engineer
Geology Honor Programming
When this personnel is an eligible target for a random selection at a mission with an event on it, you may discard a random card from hand to exclude him and another personnel present from that selection.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Do you know how long we have searched for a home?"
Characteristics: exclude personnel from random selections, event related card, affiliation, Maquis related, discard a random card from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: Maquis related, plays / place on a mission.
Card logging info: First edited by Telak at Dec 7th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) • William Patrick Samuels, Well-Placed Agent ( Lineage)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer Physics
When you play this personnel, you may draw a card for each Leadership personnel present (limit 3).
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
”...he cultivated his land for twenty years. Raised two kids on that land. He made something out of that land... and the Federation told him he had to give it all to the Cardassians.”
Characteristics: affiliation, Maquis related, additional card draws, Human species.
Requires: Maquis related.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(6) • Fantine, Raid Vanguard ( A Time to Stand)
Federation Ship (Condor Class / Standard Equipment )
Staffing reqirements: none
Icons:
At the end of your opponent's Play and Draw Cards segment, if he or she spent eight or more counters, you may place a personnel from hand aboard this ship.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"That's a Maquis raider."
"And the Xhosa's beaming over her cargo."
Further game play infos
The following personnel cards can be used as "matching commander" for Fantine, Raid Vanguard:Characteristics: affiliation, Maquis related, plays on your ship.
Requires: Maquis related.
Card logging info: First edited by Telak at Apr 20th, 2016. Please support openCards and validate game text of this card!
(5) • Guingouin ( Energize)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
When you win an engagement you began involving this ship, if each ship you command is a ship, score 10 points.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"You know what your problem is, captain? You've made this personal. It didn't have to be. It wasn't with me. I have no animosity, no harsh feelings toward you."
Further game play infos
The following personnel cards can be used as "matching commander" for Guingouin:Characteristics: score points, affiliation, Maquis related.
Requires: engagement, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Javert, Maquis Flagship ( Raise the Stakes)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission, regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"I've never seen a ship configuration like that before... it almost seems like someone modified an old support courier."
Further game play infos
The following personnel cards can be used as "matching commander" for Javert, Maquis Flagship:Characteristics: affiliation, Maquis related, modify your mission requirements.
Requires: affiliation, Maquis related, mission worth 40 or more points, Commander.
Rule hint for this card
This card has an erratum: Clarification about attempt restrictions.
Game text without errata: "While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission with these requirements: Leadership, Security, Treachery, and Strength>36. ".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.