(2) Cardassian Processing ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength > 30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.
"It is standard procedure for the Cardassians to use torture in their interrogations."
Characteristics: "capture" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Brief Reunion ( Energize)
Event
To play this event, you must command Cardassia Prime. Download a unique personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.
"I can't forgive what you did, but I can try to forget. To put it aside as if it never happened. ... shall we pick up where we left off?"
Characteristics: kill your own personnel, download, download - personnel.
Requires: affiliation, Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • For All Our Sons ( Second Edition)
Event
Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.
"Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life's blood. For my son..."
Characteristics: manipulate your deck, additional card draws.
Requires: Cardassia Prime, Gul, Legate.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Swift Justice ( Return to Grace)
Event
Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn.
"Enough. This is already the longest trial in the history of Cardassia. Let's try to speed things up, shall we?"
Characteristics: plays in your core, discard a card from hand, Punishment, additional card draws.
Requires: Capture, Cardassia Prime.
Card logging info: First edited by Telak at Mar 13th, 2014. Please support openCards and validate game text of this card!
(2) • Kira Nerys, Starfleet Emissary ( Reflections 2.0)
Federation Personnel of Bajoran species.
Icons:
Leadership Officer
Security
You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes +2 until the end of that dilemma.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"You want me to go behind enemy lines and teach a bunch of Cardassians how to be resistance fighters?"
Characteristics: event related card, affiliation, Deep Space None related, discard an event from hand, Bajoran species.
Requires: Bajor, Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Tajor ( Return to Grace)
Cardassian Personnel of Cardassian species.
Icons:
Intelligence Medical Treachery
Glinn. When you discard this personnel from the top of your deck, you may place him on your Cardassia Prime.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Military aide that helped plan the aborted sneak attack at Minos Korva. His superiors were less than pleased when his commander, Gul Lemec, failed to prevent the Enterprise from successfully defending the Federation border.
Characteristics: "relocate" personnel cards - form your deck into play, affiliation, manipulate your deck, Glinn, Cardassian species.
Requires: Consume, Cardassia Prime.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!