(3) Unionize ( Favor the Bold)
Dual Dilemma
Unless you have 3 Security or Anthropology, Diplomacy, and Integrity > 24, randomly select a personnel to be stopped, and you must destroy any number of events from your core that have a total cost equal to or greater than the number of Dabo Girl personnel and Waiter personnel your opponent commands.
"... we're all on strike."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, event related card.
Requires: Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Intoxicating Spirits ( Warp Pack: Access Denied)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.) When an interrupt is played, if you command a Waiter personnel, you may give command of this event to an opponent to prevent that interrupt and place it in its owner's discard pile. While you command but do not own this event, each player's Waiter personnel is attributes +1.
Characteristics: prevent opponent's events, prevent opponent's interrupts, enhance your personnel attributes (other cards), Commodity, interrupt related card.
Requires: Waiter.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(1) We're All On Strike ( To Boldly Go)
Event
To play this event, you must command three personnel.
Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn.
"We're going to fight back in the only way we can..."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation, Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.