(3) Battle Drills ( Second Edition)
Event
Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.
"Someone or something on this station is distorting the laws of probability."
Characteristics: engagement, kill opponent's personnel, enhance your WEAPONS (other cards), plays in your core, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • For All Our Sons ( Second Edition)
Event
Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.
"Cardassia will be made whole. All that we have lost will be ours again. And anyone who stands in our way will be destroyed. This I vow with my life's blood. For my son..."
Characteristics: manipulate your deck, additional card draws.
Requires: Cardassia Prime, Gul, Legate.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Provoked Attack ( Strange New Worlds)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.
"In war, one attacks one's enemies."
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Comfort Women ( Second Edition)
Interrupt
When your Gul or Legate is attempting a mission, he or she gains one skill from your non- personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt.
"Your old lives have ended. Your pasts have been erased. You have one purpose and one purpose only: to provide comfort and care to the Cardassian officers stationed here."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Gul, Legate.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Fresh Tactic ( Energize)
Interrupt
To play this interrupt, you must command three Guls.
Order - Download a Capture or Punishment card.
"Is this what's kept you from breaking? Images of happier times? Memories of home and hearth? ... I must congratulate you, you're remarkably strong willed. I see no point in holding you further. ... We will get what we need from the human female..."
Characteristics: download, download - Capture (cards), download - Punishment (cards).
Requires: Capture, Punishment, Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shared Delicacy ( Energize)
Interrupt
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
Characteristics: manipulate opponent's deck, manipulate opponent's hand, Punishment.
Requires: Capture, Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Ari ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Honor Officer
Programming Transporters
Dissident. When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost is -1.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"The Obsidian Order and the Central Command have been given too much power over our lives. We're going to change that."
Characteristics: affiliation, reduce your card play cost, Dissident, Cardassian species.
Requires: Gul, Legate.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Damar, Loyal Glinn ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Astrometrics Engineer
Physics Programming
Glinn. Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"...I'm willing to spill a little Klingon blood to get the job done..."
Characteristics: affiliation, manipulate your deck, Glinn, Cardassian species.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Jural ( Energize)
Cardassian Personnel of Cardassian species.
Icons:
Geology Science
Transporters
Glinn. While this personnel is present with a Gul, he gains Physics.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
The high expectations of Gul Dukat demanded equally high performance from those under his command.
Characteristics: affiliation, enhance your skills (this card), Glinn, Cardassian species.
Requires: Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.