(4) Dignitaries and Witnesses ( Reflections 2.0)
Dual Dilemma
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
"'Today the guns are silent. A great tragedy has ended. We have known the bitterness of defeat and the exultation of triumph, and from both we have learned there can be no turning back. We must go forward to preserve in peace what we've won in war.'"
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma.
Requires: Admiral, General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Strategic Superiority ( Favor the Bold)
Space Dilemma
Unless you have 3 Diplomacy or Weapons > 8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed.
"Captain, your shields have been weakened, your station boarded... Surrender while you can!"
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "randomly select" dilemma, "randomly stopper" dilemma.
Requires: General.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Pulling Rank ( Face of the Enemy)
Event
Plays on your ship with four or more staffing icons. Your Admiral and General personnel aboard are the corresponding Commanders of this ship.
"...that's enough. I'm taking command of this vessel."
Characteristics: plays on your ship, Commander.
Requires: Admiral, General, ship with four or more staffing icons.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(3) • Search and Destroy ( Sacrifice of Angels)
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Admiral, General, or Legate personnel. If you win, name an event. All copies of that event are destroyed.
"They don't need to know he's on board. You simply order them to destroy the runabout."
Characteristics: combat, destroy an event, engagement, plays in your core, Assault, Maneuver.
Requires: Admiral, General, Legate.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(7) • I.K.S. Negh'Var, Imperial Flagship ( Face of the Enemy)
Klingon Ship (Na'Far Class / Cloaking Device )
Staffing reqirements:
To staff this ship, you must have a Chancellor or a General aboard. You may use your card which begins combat at this mission even if it is at a headquarters mission.
RANGE: 9 WEAPONS: 11 SHIELDS: 10
"...once battle has begun, there can be no turning back."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Negh'Var, Imperial Flagship:Characteristics: affiliation, Cloaking Device, ship with four or more staffing icons.
Requires: combat, headquarters, Chancellor, General.
Card logging info: First edited by Telak at Nov 11th, 2015. Please support openCards and validate game text of this card!
(7) • I.K.S. Negh'Var, Infiltrated Flagship ( Far Beyond the Stars)
Dominion Ship (Negh'Var Class / Cloaking Device )
Staffing reqirements:
You may play this ship at Qo'noS (it becomes ). To staff this ship, you must have a Chancellor, Founder, or General aboard. While attempting a mission, your Chancellors, Founders, and Generals at this mission are each attributes +1.
RANGE: 9 WEAPONS: 11 SHIELDS: 10
"Whatever we have done is in the best interests of the Alpha Quadrant."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Negh'Var, Infiltrated Flagship:Characteristics: affiliation, enhance your personnel attributes (other cards), Cloaking Device, ship with four or more staffing icons.
Requires: affiliation, Qo'nos, Chancellor, Founder, General.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(5) • Taluno, Guardian ( Matter of Time)
Bajoran Ship (Perikian Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command Line of Defense, this ship and each of your Generals are attributes +2. When your Line of Defense is destroyed, you may take Line of Defense or a card from your discard pile into hand.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
The Bajoran Militia commissioned a small fleet of defensive vessels to secure and protect their settlemenets throughout the Bajoran system.
Characteristics: affiliation, enhance your ship attributes (this card), recover cards from your discard pile, Deep Space None related.
Requires: affiliation, General.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!