(3) Artificial Wormhole ( Favor the Bold)
Space Dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning > 33, or this ship's corresponding Commander aboard your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used.
"Wormhole! Get us back on impulse power! Full reverse!"
Characteristics: dilemma with a cost of 3 or more.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Assist Rescue Operation ( To Boldly Go)
Dual Dilemma
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength > 26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
none
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rude Awakening ( Tacking Into the Wind)
Space Dilemma
Persistent. (When your personnel complete this mission, this dilemma's owner may discard a non-personnel card from hand to return this dilemma to his or her dilemma pile.) Choose the corresponding Commander of this ship or a personnel who has and Officer to be stopped. If you cannot, all your personnel are stopped.
"Sorry to wake you, sir."
Characteristics: "return to owner's dilemma pile" dilemma, "stop all personnel" dilemma, discard a non-personnel card from hand, Persistent.
Requires: Commander.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(5) Terminal Resignation ( Unnatural Selection)
Planet Dilemma
Choose a Commander that corresponds with your ship that is at this mission to be killed. If no personnel were killed by this dilemma, your opponent chooses two personnel to be stopped.
"I've never liked saying goodbye, so I'll make this brief, but I want you all to know that serving as your captain has been the most extraordinary experience of my life."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Aug 21st, 2013. One quality log by Roga Danar at Sep 8th, 2013. Please support openCards and validate game text of this card a second time!
(1) • Captain on the Bridge ( Necessary Evil)
Event
Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1.
"I'm becoming better acquainted with my new command, this Galaxy Class U.S.S. Enterprise. I am still somewhat in awe of its size and complexity."
Characteristics: plays in your core, plays on your ship, reduce your card play cost, ship related card.
Requires: Commander.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Nov 15th, 2010 (Q1 by Roga Danar at Feb 7th, 2011 & Q2 by Telak at Mar 22nd, 2011)
(4) • Captain's Log ( In A Mirror, Darkly)
Event
Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections.
"Captain's log, supplemental. Our orbit: tightening. Our need for efficiency: critical."
Characteristics: exclude personnel from random selections, plays in your core, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Dedication Plaque ( 20th Anniversary Collection)
Event
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Weapons +2 and Shields +2.
Often installed as a finishing touch before a vessel's maiden voyage, it lists those responsible for the proposal, design, and construction of the ship, and usually boasts an inspirational quote to exhort her crew.
Characteristics: enhance your SHIELDS (other cards), enhance your WEAPONS (other cards), plays on your ship.
Requires: Commander.
Card logging info: First edited by Telak at Nov 11th, 2014. Please support openCards and validate game text of this card!
(1) Deploy the Fleet ( Necessary Evil)
Event
Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.
"I know that we will pay a heavy price for every system we take from them. But in the end, that's the only way to drive the Dominion out of the Alpha Quadrant. And that is a goal we all share - Klingons, humans, and Romulans."
Characteristics: score points, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Executive Commission ( Tacking Into the Wind)
Event
To play this event, you must command a ship at a non-headquarters mission with its corresponding Commander aboard. Take up to four cards that are personnel or ships from your discard pile and place them on the bottom of your deck. Remove this event from the game.
"What the hell's going on? When do I get paid off?"
Characteristics: manipulate your deck, recover cards from your discard pile, remove cards from the game (this card), ship related card.
Requires: Commander.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) • Good Shepherd ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. At the start of each of your turns, you may stop your Commander to download a non-unique personnel or a personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard you ship.
Characteristics: plays in your core, download, download - personnel, Decay, ship related card.
Requires: Voyager related, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hostilities Unleashed ( Zero Hour)
Maneuver. Plays in your core.
Order - Discard an event from hand to begin an engagement involving your ship with its corresponding Commander aboard. If you win, randomly select an opponent's personnel involved to be killed. Otherwise, destroy this event. You may do this only once each turn.
"I don't suppose you would like to surrender..."
Characteristics: engagement, kill opponent's personnel, plays in your core, discard an event from hand, Maneuver, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) How Would You Like a Trip to Romulus? ( Second Edition)
Event
Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event.
"Seems there's been some kind of internal political shakeup. ... We're sending you all the intelligence we have, but it's not much. I don't need to tell you to watch your back, Jean-Luc."
Characteristics: download, download - personnel, download - ship, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Inspiring Leader ( Second Edition)
Event
Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2.
"Geordi, divert all power to the engines. Take it from life support if you have to - give me everything you've got."
Characteristics: enhance your RANGE (other cards), plays on your ship.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Make a Run for it ( Captain's Log)
Event
Pursuit. Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.
"The Defiant has recloaked. Its last known heading was one-four-eight, mark two-onefive."
Characteristics: draw extra dilemmas, spend extra in total cost on dilemmas, plays in your core, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Mission Accomplished ( Necessary Evil)
Event
Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points.
"Once again, we've saved civilization as we know it."
Characteristics: score points, plays in your core, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Running a Tight Ship ( Necessary Evil)
Event
Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.
"...I won't allow fear to undermine this crew's sense of purpose...even if that fear is justified."
Characteristics: reduce opponent's abilities to play dilemmas, plays in your core, ship related card.
Requires: space mission, Commander.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(1) Standing Your Ground ( Necessary Evil)
Event
Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.
"Let's make sure history never forgets the name...Enterprise."
Characteristics: event related card, prevent your cards from beeing destroyed, plays in your core, ship related card.
Requires: engagement, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Full Throttle ( Sacrifice of Angels)
Maneuver. Pursuit.
Order - Choose your ship with its corresponding Commander aboard. That ship is Range +5 until the end of this turn.
"She'll fly apart!"
"Fly her apart, then!"
Characteristics: enhance your RANGE (other cards), Maneuver, Pursuit, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
Targeting the Nacelles ( Captain's Log)
Interrupt
Pursuit. When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn.
"They're targeting our nacelles!"
Characteristics: event related card, manipulate opponent's RANGE, discard an event from hand, Pursuit, ship related card.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Loren III, Combined Discovery ( Strange Bedfellows)
Planet Mission
Location: Alpha-Quadrant Span: -1. Points: 35.
Requirements: Archaeology, Astrometrics, Diplomacy, Officer, and Cunning > 34
Special Instructions: While you command an Archaeology Command aboard his or her corresponding ship, you may play an Archaeology Commander of an affiliation you do not command aboard.
"Do you have an organic sample from the planet below?"
Characteristics: Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Requires: Commander.
Card logging info: First edited by Telak at Mar 30th, 2015. Please support openCards and validate game text of this card!
(2) • James T. Kirk, Organizing Crime ( Dead Stop)
Federation Personnel of Human species.
Icons:
Acquisition Anthropology Leadership
Thief. You may play this personnel at cost +1 to have him gain and Commander: U.S.S. Enterprise until the end of this turn. When an opponent scores any number of points, draw a card for every 5 points scored.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"...I don't want any trouble from the rest of you because you'll have to answer to the Federation. We'll be back every year to collect our cut."
Characteristics: affiliation, The Original Series related, additional card draws, Past related, Commander, Thief, James T. Kirk, Human species.
Requires: score points, Commander.
Card logging info: First edited by Telak at Oct 31st, 2017. Please support openCards and validate game text of this card!
(1) • Mortimer Harren, Reclusive Genius ( Lower Decks)
Federation Personnel of Human species.
Icons:
2 Astrometrics Physics Science
Transporters
When you play this personnel, he is cost +2 for each planet mission you command. While this personnel is facing a dilemma, you may exclude each corresponding Commander present aboard his or her ship from random selections.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Pure theory is all that concerns me."
Characteristics: exclude personnel from random selections, affiliation, Voyager related, Human species, ship related card.
Requires: deck type "space only", Commander.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(3) • Richard Castillo, Assuming Command ( Matter of Time)
Federation Personnel of Human species.
Icons:
Anthropology Honor Leadership
Navigation Officer
Commander: U.S.S. Enterprise-C. When your corresponding Commander present aboard his or her ship is killed by a dilemma, you may make this personnel attributes +5 and gain two skills of your choice until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Further game play infos
Richard Castillo, Assuming Command counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (this card), Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: Commander.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) • Tal Celes, Imprecise Analyst ( Lower Decks)
Federation Personnel of Bajoran species.
Icons:
Anthropology Astrometrics Engineer
Exobiology Honor
When you play this personnel, she is cost +2 for each planet mission you command. While this personnel is facing a dilemma, if your corresponding Commander is present and aboard his or her ship, this personnel is attributes +2.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"In my nightmares, I am chased by algorithms."
Characteristics: affiliation, enhance your personnel attributes (this card), Voyager related, Bajoran species, ship related card.
Requires: deck type "space only", Commander.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(4) • Uhura, Experienced Technician ( Unity)
Federation Personnel of Human species.
Icons:
Anthropology Engineer Honor
Officer Programming
You may play this personnel at cost -2 to ignore her next ability. When you play this personnel, you may download an interrupt and/or a Commander.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Starfleet just signaled your transfer-of-command orders, sir."
Characteristics: affiliation, download, download - personnel, download - interrupt, The Original Series related, Past related, interrupt related card, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: The Original Series related, Commander.
Card logging info: First edited by Telak at Dec 2nd, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(4) • Gal Gath'thong, Pride of the Praetor ( These Are The Voyages)
Romulan Ship (Bird-of-Prey Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command two personnel. When you move this ship from an opponent’s mission, if this ship’s Commander is aboard, that opponent must discard two cards from hand (limit two cards per turn).
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"His heading is now 111 ... mark 14. The heading a Romulan would take toward the Neutral Zone ... and home."
Further game play infos
The following personnel cards can be used as "matching commander" for Gal Gath'thong, Pride of the Praetor:Characteristics: affiliation, discard a card from hand, Past related, Cloaking Device.
Requires: affiliation, Past related, Commander.
Rule hint for this card
This card has an erratum: Limitation to two cards per turn (or never cards in hand).
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
(5) • I.K.S. T'Ong, Sleeper Ship ( Captain's Log)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
When you win an engagement with this ship and its Commander is aboard it, you may place a personnel from hand aboard this ship.
RANGE: 7 WEAPONS: 7 SHIELDS: 7
"There's nothing to understand. These are Klingons, they'll attack!"
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. T'Ong, Sleeper Ship:Characteristics: affiliation, Cloaking Device.
Requires: engagement, affiliation, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Javert, Maquis Flagship ( Raise the Stakes)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission, regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"I've never seen a ship configuration like that before... it almost seems like someone modified an old support courier."
Further game play infos
The following personnel cards can be used as "matching commander" for Javert, Maquis Flagship:Characteristics: affiliation, Maquis related, modify your mission requirements.
Requires: affiliation, Maquis related, mission worth 40 or more points, Commander.
Rule hint for this card
This card has an erratum: Clarification about attempt restrictions.
Game text without errata: "While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission with these requirements: Leadership, Security, Treachery, and Strength>36. ".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Krayton, Trade Envoy ( Captain's Log)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn.
RANGE: 8 WEAPONS: 9 SHIELDS: 7
The Krayton was the first Ferengi vessel allowed to attend the bi-annual Trade Agreements conference on Betazed. While they made a significant profit, DaiMon Tog's abduction of Federation citizens ensured that the Ferengi would not be invited back.
Further game play infos
The following personnel cards can be used as "matching commander" for Krayton, Trade Envoy:Characteristics: affiliation, enhance your RANGE (this card), D'Kora-class, ship with four or more staffing icons.
Requires: Rule, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kronos One ( What You Leave Behind)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
Icons:
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of your turn. Then shuffle and replace your dilemma pile.
RANGE: 7 WEAPONS: 7 SHIELDS: 7
"We would be delighted to accept your gracious invitation."
Further game play infos
The following personnel cards can be used as "matching commander" for Kronos One:Characteristics: manipulate your dilemma pile, search your dilemma pile, affiliation, enhance your ship attributes (this card), remove cards from the game (other cards), Past related, Cloaking Device.
Requires: Persistent, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Mondor, Far From Home ( Captain's Log)
Non-aligned Ship (Brendob Class / Standard Equipment )
Staffing reqirements:
While you have its Commander aboard it, this ship is attributes +1 for each non- personnel aboard. (limit +4).
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"We are Pakleds. Our ship is the Mondor. ...It is broken."
Further game play infos
The following personnel cards can be used as "matching commander" for Mondor, Far From Home:Characteristics: "affiliation", enhance your ship attributes (this card).
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Quark's Treasure, Sabotaged Shuttle ( Captain's Log)
Ferengi Ship (Na'Far Class / Standard Equipment )
Staffing reqirements:
Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game.
RANGE: 7 WEAPONS: 5 SHIELDS: 6
"The ship. Our ship. My ship. The shuttle cousin Gaila owed me.... He always said that if he became a success, he'd buy me my own ship. Now it's here."
Further game play infos
The following personnel cards can be used as "matching commander" for Quark's Treasure, Sabotaged Shuttle:Characteristics: lose points, affiliation.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Rokassa, Tampering Vessel ( Raise the Stakes)
Cardassian Ship (Galor Class)
Staffing reqirements:
Icons:
While your corresponding Commander is aboard this ship, each personnel aboard this ship gains .
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"That ship was responsible for reprogramming the Array. ... It is the same class and energy configuration as the ship we saw in the imaging logs."
Further game play infos
The following personnel cards can be used as "matching commander" for Rokassa, Tampering Vessel:Characteristics: affiliation, Alternate universe related.
Requires: affiliation, Alternate universe related, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Starship Enterprise, Imperial Flagship ( Matter of Time)
Federation Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must command four personnel. You may play this ship at cost +1 to name a unique personnel you own. That personnel gains Commander: Starship Enterprise.
RANGE: 8 WEAPONS: 6 SHIELDS: 6
After the initial discovery of the U.S.S. Defiant, the Terran Empire quickly duplicated its technology and spaceframe, focusing exclusively on fleet production rather than innovation in starship design.
Characteristics: affiliation, The Original Series related, Alternate universe related, Past related.
Requires: The Original Series related, Alternate universe related, Commander.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(7) • U.S.S. Defiant, Patrolling Warship ( Captain's Log)
Federation Ship (Defiant Class / Cloaking Device )
Staffing reqirements:
Icons:
When an opponent's ship move to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"Restricting the Defiant to guard duty would be a serious mistake."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Defiant, Patrolling Warship:Characteristics: affiliation, Deep Space None related, Defiant-class, Cloaking Device, U.S.S. Defiant, ship with four or more staffing icons.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Diplomatic Envoy ( Extreme Measures)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete this mission, if this ship is staffed, score 5 points. When you complete this mission, if this ship's Commander is aboard, each player scores 5 points.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"They're not going to be satisfied with anyone less than the Captain."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Diplomatic Envoy:Characteristics: score points, affiliation, Next Generation related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: Commander.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by Telak at Feb 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(5) • U.S.S. Lakota, Modified Starship ( In A Mirror, Darkly)
Federation Ship (Excelsior Class / Standard Equipment )
Staffing reqirements:
Icons:
This ship is attributes +2 for each corresponding Commander aboard it.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"Someone's been upgrading the Lakota's weapons. That's a lot of firepower for an Excelsior-class ship."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Lakota, Modified Starship:Characteristics: affiliation, enhance your ship attributes (this card), Earth related.
Requires: Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.