(4) Assassin Team ( Raise the Stakes)
Planet Dilemma
Your opponent chooses a personnel to be stopped. If he or she commands three Assassin personnel, that personnel is killed instead and all of your personnel are stopped.
"I thought it was on stun."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma.
Requires: Assassin.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Unsound Logic ( Face of the Enemy)
Dual Dilemma
If your opponent commands an Assassin at this mission, he or she chooses a personnel to be killed. If he or she returns that Assassin to his or her hand, he or she chooses an additional personnel to be killed.
"It's not the lack of clues that's keeping you from finding the killer, it's you."
Characteristics: dilemma with a cost of 3 or more, "killer" dilemma, "opponent's choice killer" dilemma.
Requires: Assassin.
Card logging info: First edited by Telak at Nov 11th, 2015. Please support openCards and validate game text of this card!
(3) • TR-116 Rifle ( The Nth Degree)
Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1.
Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel at this mission with that skill. Return this equipment to its owner's hand to kill that personnel.
"It's an ingenious weapon."
Characteristics: kill opponent's personnel, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation, Assassin.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(1) Assassination Plot ( Energize)
Event
Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.
"Where is the peace conference? They're going to attempt another assassination."
Characteristics: "relocate" personnel cards - return to hand, kill opponent's personnel, plays in your core.
Requires: Assassin.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Orchestrated Attack ( Zero Hour)
Maneuver. Plays in your core.
Order - Begin an engagement involving your Cloaking Device ship. If you win, place this event and any number of Assassins you command on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -1.
"Assuming you're right... why would they fire on their own president?"
Characteristics: engagement, manipulate opponent's attributes (ship), plays in your core, Damage, Maneuver.
Requires: Assassin, Cloaking Device.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • Vakis, Misinformed Operative ( Lineage)
Romulan Personnel of Romulan species.
Icons:
Biology Intelligence Medical
When you play an Assassin, you may discard a card from hand to place that personnel on any headquarters mission or on any planet.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
"I'll correct our records."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, discard a card from hand, Romulan species.
Requires: headquarters, planet mission, Assassin.
Card logging info: First edited by Telak at Jul 8th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!