(1) Disaster ( Hard Time)
Dual Dilemma
Place this dilemma on this mission. When your personnel uses a skill while facing a Damage dilemma here, that personnel is stopped. At the end of this turn, this dilemma is overcome.
"There must be some way to put that fire out."
"The energy's being fed by the ship's internal power grid and we can't even get near that."
Characteristics: "place on mission" dilemma.
Requires: Damage.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(3) Rogue Borg Ship ( Legacy)
Space Dilemma
Unless you command three or more ships or ships at this mission with total Weapons > 14 or more personnel that personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile.
"Evasive maneuvers, Ensign. Return fire."
Characteristics: dilemma with a cost of 3 or more, "return to owner's dilemma pile" dilemma, download, download - Damage (cards), download - specific cards, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The Doomsday Machine ( Sacrifice of Angels)
Planet Dilemma
Unless you command two staffed ships at this mission, the opponent on your left may download a Damage card and place it on one of your ships at this mission.
"Well, it's miles long, with a maw that could swallow a dozen starships. It destroys planets, chops them into rubble."
Characteristics: download, download - Damage (cards), ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) Thermokinetic Explosion ( Captain's Log)
Space Dilemma
Unless you have Astrometrics, Navigation, and Cunning > 30 or total ship's attributes > 21, place this dilemma on your ship and all your personnel are stopped.
Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship."Captain, something just struck the ship!"
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, download, download - Damage (cards), Damage.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Exocomp ( Legacy)
Equipment
Each of your Programming personnel present gains Engineer. When a Damage card an opponent owns is about to be placed on this ship, you may destroy this equipment to prevent that. Order - Destroy this equipment to remove a Damage card an opponent owns from this ship.
"The confinement field is at full strength, particle flux steady, all power levels are back to normal."
Characteristics: enhance your skills (other cards).
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changeling Sabotage ( Call to Arms)
Event
Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.
"They've attached themselves to the command and communication relays, the internal sensors, the transporter, the deflector shield grid, almost every critical system."
Characteristics: "relocate" personnel cards - return to hand, plays in your core, Damage, Infiltration, ship related card.
Requires: Damage, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Making It Work ( Captain's Log)
Replicate - Discard a card from hand (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Remove a damage card from your ship. Destroy this event.
So far from home, the U.S.S. Voyager had to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
Characteristics: discard a card from hand, Replicate, ship related card.
Requires: Voyager related, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) No Escape ( Necessary Evil)
Event
To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1.
"There's no way out of here ...The Jem'Hadar have cut us off. We need to consolidate the fleet and make our stand here."
Characteristics: plays in your core, reduce your card play cost, ship related card.
Requires: Damage, Maneuver, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Resilience ( Face of the Enemy)
Event
Plays in your core. While you command exactly one ship, it requires an additional damage card to destroy it.
"It's still got temporal shields, six photon torpedoes. It'll hold together. Besides, you know the adage: 'captain goes down with the ship,' right?"
Characteristics: plays in your core, ship related card.
Requires: engagement, Damage.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
Emergency Repairs ( A Time to Stand)
To play this interrupt, you must command a ship at a mission with span 4 or more.
Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.)
Order - Remove a Damage card on that ship from the game.
Order - Make that ship Range +4 until the end of this turn.
Characteristics: enhance your RANGE (other cards), span related card, ship related card.
Requires: Damage, mission with span 4.
Card logging info: First edited by Telak at Apr 18th, 2016. Please support openCards and validate game text of this card!
• Automated Repair Station ( To Boldly Go)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: Astrometrics, Programming, Transporters, and Cunning > 28
Special Instructions: At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship.
Tellurite cargo lane: "Select a method of compensation to begin the process."
Characteristics: Alpha quadrant mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Demonstrate Aggressive Intent ( Raise the Stakes)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 40.
Requirements: Astrometrics, Honor, Navigation, Officer, Security, and Cunning > 40
Special Instructions: When your personnel complete this mission, you may destroy your staffed ship that costs 5 or more here to download two Damage cards and place them on an opponent's ship.
Any affiliation (except and ) may attempt this mission.
New Near Bajor: "There was no need for a suicide attack."
Characteristics: download, download - Damage (cards), Gamma-Quadrant mission, space mission, mission worth 40 or more points, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Luna, Orpheus Mining Facility & Mars, Orpheus Mining Facility ( A Less Perfect Union)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Terra Prime Headquarters
You may play ships, Dissident personnel, Human personnel, and equipment at this mission.
Region: Sector 001. Front side: Order - If you command a completed mission, flip this mission.
Back side: At the start of your turn, you may download two Damage cards and place them on an opponent's ship at a Region: Sector 001 mission.
"Our future will be secure because humanity will prevail."
Characteristics: equipment related card, download, download - Damage (cards), Luna, Mars, Alpha quadrant mission, Sector 001, headquarters, ship related card.
Requires: "affiliation", affiliation, Damage, Sector 001, Dissident, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
• Navigate Minefield ( To Boldly Go)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 30.
Requirements: Diplomacy, Engineer, Navigation, and Cunning > 28
Special Instructions: When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship.
Uncharted system: Annexed by the Romulan Star Empire. Protected by tricobalt mines.
Characteristics: download, download - Damage (cards), Alpha quadrant mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • B'Elanna Torres, Straightforward Engineer ( Captain's Log)
Federation Personnel of Human / Klingon species.
Icons:
2 Engineer Physics
Programming Science Treachery
Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
"I think I know my way around an engine room."
Characteristics: affiliation, Voyager related, discard a card from hand, personnel who has a cost of 3 or more, Human species, Klingon species, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Bregath ( Energize)
Klingon Personnel of Klingon species.
Icons:
Archaeology Engineer
Security Treachery
While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"The misdeeds your troops have committed speak for themselves. Attacking a Cardassian tailor. Detaining and searching ships in neutral space without warning or provocation."
Characteristics: affiliation, enhance your personnel attributes (this card), Klingon species, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Charles Tucker III, Damaged Engineer ( Peak Performance)
Starfleet Personnel of Human species.
Icons:
2 Engineer Physics Transporters
Order - If this personnel is aboard your ship at a Region: Delphic Expanse mission, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"Engineering isn't the safest place to be right now."
Characteristics: affiliation, discard a card from hand, Past related, Human species, ship related card.
Requires: Damage, Delphic Expanse.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 27th, 2010)
(3) • Geordi La Forge, Chief Engineer ( Second Edition)
Federation Personnel of Human species.
Icons:
2 Engineer Leadership
Physics Programming
Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"I'll take care of it, Captain."
Characteristics: affiliation, Next Generation related, discard a card from hand, personnel who has a cost of 3 or more, Human species.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Geordi La Forge, Retired Engineer ( What You Leave Behind)
Federation Personnel of Human species.
Icons:
Anthropology Biology Engineer
Honor Physics
While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"Captain, we've got a problem with the warp core, or the phase inducers, or some other damn thing."
Characteristics: prevent and overcome, lose points, affiliation, Next Generation related, Future related, personnel who has a cost of 3 or more, Human species.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Hikaru Sulu, Cunning Tactician ( Sacrifice of Angels)
Federation Personnel of Human species.
Icons:
Astrometrics Leadership Navigation
Officer Physics
Commander: Starship Excelsior. At the start of your turn, if an opponent's ship is at this mission, you may place the ship this personnel is aboard at a different mission to download a Damage card and place it on that opponent's ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Nice to see you again, Kang."
Characteristics: "relocate" ship cards, affiliation, download, download - Damage (cards), Earth related, The Original Series related, Past related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: Damage.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(2) • Kelby, Arrogant Engineer ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Engineer Programming
Transporters
Order - If this personnel is on your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Engineering is good to go, Sir."
Characteristics: affiliation, manipulate your deck, Past related, Human species, ship related card.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kruge, Instinctive Commander ( Genesis)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Intelligence Officer
Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement involving this personnel and there are two or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship).
INTEGRITY: 3 CUNNING: 6 STRENGTH: 7
"I give to minutes for you and your gallant crew."
Further game play infos
Kruge, Instinctive Commander counts as "matching commander" for the following ship cards:
Characteristics: event related card, take command (of opponent cards), affiliation, Capture, Past related, Commander, Klingon species, ship related card.
Requires: engagement, Damage.
Rule hint for this card
This card has an erratum: Typo in "Commander: I.K.S. Qel'Poh.". Errata'd on 2014-11-24: Kruge's ability has been toned down, now it requires two people or less, rather than four.
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 17th, 2014. Please support openCards and validate game text of this card!
(3) • Leonardo da Vinci, Renaissance Man ( A Less Perfect Union)
Non-aligned Personnel of Hologram species.
Astrometrics Biology Geology
Physics Science
When you play this personnel aboard your ship, you may choose one: remove a Damage card from that ship; or download a non-Hand Weapon equipment.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 4
"When one's imagination cannot provide an answer, one must seek a greater imagination."
Characteristics: equipment related card, "affiliation", download, personnel who has a cost of 3 or more, Hologram "species", ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(2) • Lily Sloane, Voice of Reason ( A Less Perfect Union)
Non-aligned Personnel of Human species.
Icons:
2 Engineer Honor Physics
While this personnel is facing a dilemma, you may place a Damage card from hand on your ship at this mission to make a personnel present attributes +4 (limit +12) until the end of that dilemma.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Wait a minute! This is stupid. If we can get off this ship and blow it up, let's do it."
Characteristics: "affiliation", enhance your personnel attributes (other cards), discard a specific card from hand, Past related, Human species, ship related card.
Requires: Damage.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(4) • Spock, Trainee Instructor ( Genesis)
Federation Personnel of Human / Vulcan species.
Icons:
Biology Honor Leadership
Officer Physics Science
Commander: U.S.S. Enterprise. When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead.
INTEGRITY: 7 CUNNING: 8 STRENGTH: 7
"In any case, were I to invoke logic, logic clearly dictates that the needs of the many outweigh the needs of the few."
Further game play infos
Spock, Trainee Instructor counts as "matching commander" for the following ship cards:
Characteristics: kill your own personnel, affiliation, Earth related, The Original Series related, remove cards from the game (other cards), Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, Vulcan species.
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • The Doctor, Emergency Command Hologram ( What You Leave Behind)
Federation Personnel of Hologram species.
Icons:
Leadership Navigation 2 Officer
Programming 2 Security
Commander: U.S.S. Voyager. When you play this personnel, choose one - remove a Damage card from one of your ships; or download a Maneuver.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 5
"Computer, target the vessel's tractor emitter and fire. Come about, heading nine zero three mark six. Engage at warp two."
Further game play infos
The Doctor, Emergency Command Hologram counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - Maneuver (cards), Voyager related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, The Doctor, Hologram "species".
Requires: Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Worf, Noble Warrior ( Star Trek 50)
Federation Personnel of Klingon species.
Icons:
2 Honor Officer
Commander: U.S.S. Defiant. When this ship this personnel is aboard is destroyed, you may place any number of Damage cards your opponents own that were on that ship on an opponent's ship at this mission.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"Prepare for ramming speed!"
Further game play infos
Worf, Noble Warrior counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Next Generation related, Commander, Klingon species.
Requires: Damage.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
(6) • I.K.S. Ning'tao ( Necessary Evil)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"If they succeed, you can drink to their courage, and if they fail...you can still drink to their courage."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Ning'tao:Characteristics: lose points, affiliation, download, download - Damage (cards), K'Vort-class, Cloaking Device.
Requires: engagement, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Kaza'kime, Effective Demonstration ( Tacking Into the Wind)
Dominion Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
To staff this ship, you must have a personnel who costs 3 or more aboard. When this ship is destroyed, you may download a card. Order - If this ship is staffed, destroy it to download a Damage card, then place it on an opponent's ship at this mission.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"They're showing us how far they're willing to go."
Characteristics: affiliation, download, download - any card, download - Damage (cards).
Requires: affiliation, Damage, personnel who has a cost of 3 or more.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) NX-Prototype ( Raise the Stakes)
Starfleet Ship (NX Class)
Staffing reqirements:
Icons:
This ship is Range -1 for each Human aboard. When this ship moves to a non-headquarters mission, you may download a Damage card and place it on this ship. When a Damage card is placed on this ship, you may download a card.
RANGE: 5 WEAPONS: 0 SHIELDS: 0
"NX control. I thought we built a warp ship so we could go to warp?"
Further game play infos
The following personnel cards can be used as "matching commander" for NX-Prototype:Characteristics: affiliation, enhance your RANGE (this card), download, download - personnel, download - Damage (cards), download - ship, Past related.
Requires: affiliation, Damage, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Defiant, Enduring Defender ( Face of the Enemy)
Federation Ship (Defiant Class / Cloaking Device )
Staffing reqirements:
Icons:
This ship requires an additional damage card to destroy it. While this ship is damaged, it is attributes +2.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"Tough little ship..."
"'Little'?"
Characteristics: affiliation, enhance your ship attributes (this card), Next Generation related, Defiant-class, Cloaking Device, U.S.S. Defiant, ship with four or more staffing icons.
Requires: Damage.
Card logging info: First edited by Telak at Nov 13th, 2015. Please support openCards and validate game text of this card!
(7) • U.S.S. Prometheus, Experimental Prototype ( What You Leave Behind)
Federation Ship (Prometheus Class / Standard Equipment )
Staffing reqirements:
Icons:
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
" ...designed for deep-space tactical assignments. Primary battle systems include regenerative shielding, ablative hull armor ..."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Prometheus, Experimental Prototype:Characteristics: event related card, affiliation, download, download - Damage (cards), Earth related.
Requires: engagement, Damage, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Prometheus, Stolen Prototype ( What You Leave Behind)
Romulan Ship (Prometheus Class / Standard Equipment )
Staffing reqirements:
To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
"I think we should consider that a successful test."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Prometheus, Stolen Prototype:Characteristics: event related card, affiliation, download, download - Damage (cards), ship with four or more staffing icons.
Requires: engagement, Damage, Decay.
Card logging info: Logged by openCards team at Jan 1st, 2008.