(1) Bajoran Phaser Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Bat'leth ( Energize)
Equipment
Hand Weapon. To play this equipment, you must command a Klingon. When you win combat involving your Klingon present, the loser discards a random card from hand.
"I went into the mountains - all the way to the Volcano at Kri'stak. There I cut off a lock of my hair and thrust it into the river of molten rock that poured from the summit. ... then I plunged it into the lake of Lusor and twisted it into this sword. And after I used it to kill Molor I gave it a name: bat'leth, the sword of honor."
Characteristics: manipulate opponent's hand, Hand Weapon.
Requires: combat, Klingon species.
Rule hint for this card
This card has an erratum: Needs a Klingon now. Game text before errata: "Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Breen CRM 114 ( The Nth Degree)
Equipment
Hand Weapon. While in combat, each of your Breen personnel present is Strength +3. When any number of your personnel present are about to be stopped by a dilemma, you may stop your Smuggler present and remove this equipment from the game to prevent that.
"It's guaranteed to cut through reactive armor in the six to fifteen centimeter range, and shields to four point six gigajoules."
Characteristics: prevent your personnel from beeing stopped by a dilemma, enhance your STRENGTH (other cards), Hand Weapon, remove cards from the game (this card).
Requires: combat, Smuggler, Breen species.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(1) Cardassian Phaser Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Federation Compression Rifle ( Captain's Log)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1. While facing a dilemma at a mission, each Security personnel present is Strength +1.
"Break out the compression phaser rifles."
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, Voyager related, Delta-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Ferengi Whip ( Strange New Worlds)
Equipment
Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.
Characteristics: enhance your STRENGTH (other cards), manipulate your deck, Hand Weapon.
Requires: combat, affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Guinan's Rifle ( Sacrifice of Angels)
Hand Weapon. While in combat, each of your El-Aurian personnel present is Strength +3. When combat begins involving your personnel with Integrity > 7 present, you may remove this equipment from the game to prevent that and stop each personnel involved.
"That was setting number one. Anyone want to see setting number two?"
Characteristics: prevent a combat or enggement, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, El-Aurian species.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Jem'Hadar Disruptor Pistol ( Call to Arms)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
One notable difference between this directed energy weapon and similar side arms of other cultures is the lack of a configurable power setting - it can be fired only to kill.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Kar'takin ( Strange Bedfellows)
Equipment
Hand Weapon. When you win combat in which all your personnel present involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.
Favored by Jem'Hadar in close-quarters combat.
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, Jem'Hadar species.
Rule hint for this card
This card has an erratum: The design intent was that this hand weapon should be present during combat to activate the game text. Game text before errata: "When you win combat in which all your personnel involved are Jem'Hadar, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Apr 18th, 2015. Please support openCards and validate game text of this card!
(1) Klingon Disruptor Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Despite a preference for bladed weapons, few Klingon warriors go into battle without this standard-issue side arm.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Omnipotent Armament ( Sacrifice of Angels)
Hand Weapon.
Order - Destroy your Q event that costs 3 or more and remove this equipment from the game to begin combat involving your personnel. If you win, choose a non-headquarters mission you command. The opponent on your left places the top three dilemmas of their dilemma pile beneath that mission. Otherwise, you lose the game.
Characteristics: place opponent's dilemmas under your mission, event related card, combat, Hand Weapon.
Requires: Q.
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(1) Phase Pistol ( To Boldly Go)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
"They have two settings: stun and kill. It would be best not to confuse them."
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Resistance Rifle ( Extreme Measures)
Equipment
Hand Weapon. While in combat, each of your Bajoran Resistance personnel present is Strength +1. While your Bajoran Resistance personnel present is facing a dilemma, you may add that personnel's Strength to his or her Cunning or Integrity until the end of that dilemma. You may do this only once each turn.
"We have to get him with the first volley."
Characteristics: enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, Bajoran Resistance.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(1) Romulan Disruptor Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Standard procedure dictates that members of the Romulan military be armed at all times while on duty.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Starfleet Type-2 Phaser ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon's basic technology has gone virtually unchanged throughout the 24th century.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Sword of Kahless ( Necessary Evil)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity - 2, Cunning + 1, and Strength + 2.
"An icon that predates the Klingon Empire. An icon more sacred than the Torch of G'boj ...More revered than Sabak's armor, and more coveted than the Emperor's crown! ...the bat'leth of the first Warrior King."
Characteristics: enhance your CUNNING (other cards), enhance your STRENGTH (other cards), Artifact, Hand Weapon.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tommy Gun ( Sacrifice of Angels)
Equipment
Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed.
"Drop the guns. Drop 'em."
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, affiliation, Next Generation related, The Original Series related, Thief, Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(3) • TR-116 Rifle ( The Nth Degree)
Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1.
Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel at this mission with that skill. Return this equipment to its owner's hand to kill that personnel.
"It's an ingenious weapon."
Characteristics: kill opponent's personnel, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation, Assassin.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Varon-T Disruptor ( 20th Anniversary Collection)
Equipment
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, the opponent's personnel involved who has the highest Integrity is killed.
Banned in the Federation due to its vicious nature. Literally tears the body apart from the inside out, resulting in an excruciating death by disintegration.
Characteristics: kill opponent's personnel, Artifact, Hand Weapon.
Requires: combat.
Card logging info: First edited by Telak at Nov 23rd, 2014. Please support openCards and validate game text of this card!
(2) • Zefram Cochrane's Shotgun ( A Less Perfect Union)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. When combat begins involving your personnel present, if each of your personnel involved is Human, randomly select two opponent's personnel involved to be killed.
"He used it to kill the first Vulcan who stepped onto Terran soil."
Characteristics: kill opponent's personnel, Artifact, Hand Weapon.
Requires: combat, Hand Weapon, Alternate universe related, Human species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!