(3) Aggressive Solutions ( To Boldly Go)
Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event.
"Data, cover me..."
Characteristics: place opponent's dilemmas under your mission, Replicate.
Requires: Next Generation related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Assimilation Techniques ( To Boldly Go)
Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an interrupt. Destroy this event.
"The previous tenant."
Characteristics: download, download - interrupt, discard a specific card from hand, Replicate, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bound by Addiction ( To Boldly Go)
Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.
"... they will die. But not before they kill me for betroying them..."
Characteristics: "relocate" personnel cards - place from hand into play, kill your own personnel, Replicate, ship related card.
Requires: affiliation, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Cellular Peptide Cake ( Genesis)
Replicate - Discard an event from your hand. (You may discard an event card from your hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command a Klingon. Each player returns a non-unknown icon event in an opponent's core to its owner's hand. Destroy this event.
"With mint frosting."
Characteristics: destroy an event - in opponent's core, Replicate.
Requires: Klingon species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Continuing Committee Hearing ( To Boldly Go)
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event.
"These are not nice people we're dealing with here."
Characteristics: manipulate opponent's deck, manipulate your deck, Replicate.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Coordinated Larceny ( Unnatural Selection)
Replicate - Discard a Thief personnel from hand. (You may discard a Thief personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Stop your two Thief personnel present together to take a card from your Display of Wealth and place it on top of its owner's deck. Destroy this event.
"They've been operating in this sector for the last six months."
Characteristics: manipulate your deck, Replicate.
Requires: Thief.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(1) Defend Our People ( To Boldly Go)
Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
"... one disaster after another keeps bringing us back together..."
Characteristics: manipulate opponent's deck, discard a specific card from hand, manipulate opponent's hand, Replicate.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Destined To Be ( To Boldly Go)
Prophet. Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event.
"Help me ... Please!"
Characteristics: recover cards from your discard pile, discard a card from hand, Prophet, Replicate.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Holodeck Arch ( Unity)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) Download a Hologram or a Holoprogram event. Destroy this event.
"What have we here?"
"Computer, standing by."
Characteristics: download, download - Hologram (cards), download - Holoprogram (cards), discard a card from hand, Replicate.
Requires: Holoprogram, Hologram "species".
Card logging info: Last edited by eberlems at Jan 3rd, 2012. One quality log by Telak at Jan 4th, 2012. Please support openCards and validate game text of this card a second time!
(2) Making It Work ( Captain's Log)
Replicate - Discard a card from hand (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Remove a damage card from your ship. Destroy this event.
So far from home, the U.S.S. Voyager had to rely on alien technology and her crew's resourcefulness to keep the ship up and running.
Characteristics: discard a card from hand, Replicate, ship related card.
Requires: Voyager related, Damage.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Seal the Temple's Door ( To Boldly Go)
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarter mission. (Place the top card of your dilemma pile beneath an opponent's incompleted non-headquarter mission. If you do so, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event.
Characteristics: manipulate your dilemma pile, Pah-wraith, Replicate, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Target Practice ( To Boldly Go)
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an Assault or Maneuver event. Destroy this event.
"I need a target that fights back."
Characteristics: manipulate your deck, download, download - Assault (cards), download - Maneuver (cards), Replicate.
Requires: affiliation, Assault, Maneuver.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Temporal Transporters ( Matter of Time)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.)
Temporal. Place a personnel from your discard pile aboard your unique Temporal ship. Destroy this event.
"We'll have to recruit her again."
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, discard a card from hand, Replicate, Temporal, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 30th, 2015. Please support openCards and validate game text of this card!
(2) Transporter Buffer ( To Boldly Go)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event you must command three personnel. Place an event from your discard pile on top of your deck. Destroy this event.
Deep Space Nine's transporters include a large memory core used to temporarily store the patterns of transported matter.
Characteristics: manipulate your deck, recover cards from your discard pile, discard a card from hand, Replicate.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.