(1) A Treasure Beyond Comparison ( Second Edition)
Event
Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
"Why don't you accept your fate? You'll return to your chair and you will sit there. You will entertain me and you will entertain my guests. And if you don't, I'll simply kill someone else..."
Characteristics: plays in your core, Punishment, additional card draws.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Awaiting Trial ( Second Edition)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. ... You're only one man, but your conviction will be a salutary experience for millions."
Characteristics: plays in your core, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Hidden Strings ( Zero Hour)
Punishment. To play this event, you must command three personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
"...his preexisting neural implants make our work impossible to detect."
Characteristics: take command (of opponent cards), plays in your core, Punishment, Assassin, ship related card.
Requires: affiliation, Capture, D'deridex-class.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(0) • Inexorable Torture ( The Undiscovered Country)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead.
"Are you ... choosing to stay with me? Excellent! I can't tell you how pleased that makes me."
Characteristics: prevent your cards from beeing discarded, plays in your core, manipulate your deck, Punishment.
Requires: affiliation, Capture, Punishment.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Labor Camp ( Second Edition)
Event
Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points.
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
Characteristics: score points, Punishment, plays / place on a mission.
Requires: affiliation, Capture, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Prison Compound ( Necessary Evil)
Event
Punishment. To play this event, you must command three personnel. Round the total number of • icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
"We had no idea that Bajoran prisoners were still being held on Cardassia IV. ...I assure you the camp prefect will be chastised accordingly."
Characteristics: score points, Punishment.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Psychological Pressure ( Call to Arms)
Event
Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.
"I can't believe you're willing to sacrifice Captain Picard's life as a negotiation tactic."
Characteristics: plays in your core, manipulate opponent's hand, Punishment, manipulate opponent's ability to use skills and abilities.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Psychotic Impulse ( Shattered Mirror)
Event
Punishment. To play this event, you must command three personnel. Kill any number of captives in your brig and/or your Human personnel. If the total cost of personnel killed in this way was 7 or more, score 5 points. Remove this event from the game.
"...you'll find that random and unprovoked executions will keep your entire workforce alert and motivated."
Characteristics: kill your own personnel, score points, Punishment, remove cards from the game (this card).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Nov 27th, 2018. Please support openCards and validate game text of this card!
(3) Racial Disdain ( Shattered Mirror)
Punishment. To play this event, you must command three personnel. Plays in your core. When your personnel is about to be stopped by a dilemma, you may remove an Human personnel in your discard pile (or a captive in your brig) from the game to prevent that.
"Clumsy fool! Stupid Terran pig!"
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, "use" your discard pile, Punishment, remove cards from the game (other cards).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Dec 7th, 2018. Please support openCards and validate game text of this card!
(2) Swift Justice ( Return to Grace)
Event
Punishment. To play this event, you must command Cardassia Prime and no other headquarters missions. Plays in your core. When you play a Capture card, you may draw two cards, then discard a card from hand. You may do this only once each turn.
"Enough. This is already the longest trial in the history of Cardassia. Let's try to speed things up, shall we?"
Characteristics: plays in your core, discard a card from hand, Punishment, additional card draws.
Requires: Capture, Cardassia Prime.
Card logging info: First edited by Telak at Mar 13th, 2014. Please support openCards and validate game text of this card!
(3) Tribunal Sentencing ( Reflections 2.0)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.
"The investigation is over. Your case is going to a special tribunal this afternoon. You will be informed of the sentence just before it meets."
Characteristics: plays in your core, Punishment, manipulate opponent's counters.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Vast Resources ( Energize)
Event
Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
"Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts... even cryogenic chambers containing biological subjects lik
Characteristics: kill opponent's personnel, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Condition Captive ( Second Edition)
Interrupt
Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
"He still hesitated. Prepare the equipment for another session."
Characteristics: take command (of opponent cards), Punishment.
Requires: Capture, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Means of Control ( Strange New Worlds)
Interrupt
Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
"How many lights do you see there? ... Strange ... I see five. Are you quite sure?"
Characteristics: enhance your personnel attributes (other cards), Punishment, enhance your skills (other cards).
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shared Delicacy ( Energize)
Interrupt
Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
"Wonderful! Wonderful! I like you, human. Most people become ill at the sight of live taspar."
Characteristics: manipulate opponent's deck, manipulate opponent's hand, Punishment.
Requires: Capture, Gul.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Torture ( Second Edition)
Interrupt
Punishment. You may play only one copy of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
"Odo, just tell me what I need to know, and this will end."
Characteristics: Punishment, interrupt related card.
Requires: Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.