(1) • Boon of the Celestial Temple ( Matter of Time)
Event
Prophet. To play this event, you must command Bajor and no other headquarters mission. Plays in your core. Cards an opponent owns cannot remove personnel in your discard pile from the game.
"The Kosst Amojan no longer threatens us. All has been restored... I have cast it out."
Characteristics: plays in your core, "use" your discard pile, Prophet.
Requires: Bajor.
Card logging info: First edited by Telak at Feb 24th, 2013. Please support openCards and validate game text of this card!
(3) Destined To Be ( To Boldly Go)
Prophet. Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event.
"Help me ... Please!"
Characteristics: recover cards from your discard pile, discard a card from hand, Prophet, Replicate.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) For the Sisko ( Energize)
Event
Prophet. Plays in your core.
Order - If you command three personnel, discard a non-personnel card from hand to place two personnel from your discard pile on top of your deck in any order.
"If the D'jarras belong in the past, why did you send me into the future?"
Characteristics: plays in your core, manipulate your deck, recover cards from your discard pile, discard a non-personnel card from hand, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Spiritual Exploration ( Return to Grace)
Event
Prophet. To play this event, you must command three personnel. Plays in your core. When you place a personnel from your discard pile at your Bajor, you may destroy this event to place an additional personnel from your discard pile at your Bajor.
"A Bajoran draws courage from his spiritual life. Our life-force, our pagh, is replenished by the Prophets."
Characteristics: plays in your core, Prophet.
Requires: affiliation, recover cards from your discard pile, Bajor.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) Straying from the Path ( Energize)
Event
Prophet. To play this event, you must command three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.
"It is dangerous to walk a different path."
Characteristics: recover cards from your discard pile, manipulate your hand, Prophet, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Trial of Faith ( Call to Arms)
Event
Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.
"The Prophets will not let anything happen to him."
Characteristics: score points, plays in your core, manipulate opponent's discard pile, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Accession ( Return to Grace)
Interrupt
Prophet. To play this interrupt, you must command six personnel. When your Anthropology personnel begins a mission attempt, take a personnel you do not command from your discard pile and place him or her present with that Anthropology personnel. (You now command him or her.) That personnel joins the mission attempt. Remove this interrupt from the game.
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Prophet, remove cards from the game (this card).
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
The Prophets' Guidance ( Energize)
Interrupt
Prophet. To play this interrupt, you must command two Vedeks.
Order - Take a personnel from your discard pile into hand.
"This isn't working, Bareil. ... I need to feel useful."
"It might be interesting to explore 'useless' for awhile. See how it feels."
Characteristics: recover cards from your discard pile, Prophet.
Requires: affiliation, Vedek.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vision of Violence ( Energize)
Interrupt
Prophet. When your personnel is in combat, add the Strength of a personnel in your discard pile to your total Strength.
"Accept this gift from the Prophets."
Characteristics: enhance your STRENGTH (other cards), Prophet.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.