(3) Weight of Command ( Zero Hour)
Dual Dilemma
Randomly select three personnel. Each Officer personnel selected is stopped. Then place each unstopped selected at your headquarters mission.
"Obedience. Duty. Death and more death. Soon even enough for the praetor's taste. Centurion, I find myself wishing for destruction before we can return."
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "relocate" dilemma, "specific affiliation related" dilemma.
Requires: affiliation, headquarters.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) Romulan Disruptor Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Standard procedure dictates that members of the Romulan military be armed at all times while on duty.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) At An Impasse ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the end of the opponent on your right’s turn, remove this event from the game.
"Welcome to Galorndorn Core, where no good deed goes unpunished."
Characteristics: plays in your core, manipulate opponent's card draw abilities, remove cards from the game (this card).
Requires: affiliation.
Rule hint for this card
This card has an erratum: Correcting the duration of this event.
Game text without errata: "To play this event, you must command three personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game."
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(2) Brinkmanship ( Strange New Worlds)
Event
Plays in your core. While your Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead.
"Captain Picard, my apologies. If I had known you were in this sector, I certainly would have advised you before crossing the Neutral Zone."
Characteristics: using Cunning instead, plays in your core, discard a card from hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Continuing Committee Hearing ( To Boldly Go)
Replicate - Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event.
"These are not nice people we're dealing with here."
Characteristics: manipulate opponent's deck, manipulate your deck, Replicate.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Covert Collusion ( Symbiosis)
To play this event, you must command two personnel and two personnel. Plays in your core. At the start of your turn, discard the top two cards of your deck. If you discarded a Intelligence personnel or a Intelligence personnel in this way, the first personnel you play this turn is cost -2.
Order - Destroy this event to download D'deridex Advanced or Keldon Advanced.
Characteristics: plays in your core, manipulate your deck, download, reduce your card play cost.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(4) • Dark Pursuit ( Captain's Log)
Event
To play this event, you must command three personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command.
"Can you learn to see in the dark, Captain?"
Characteristics: draw extra dilemmas, plays in your core.
Requires: affiliation, Pursuit.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Deep Hatred ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.
"I would rather die than pollute my body with Klingon filth."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Discovered ( These Are The Voyages)
Event
To play this event, you must command three personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game.
"I've ordered surveillance stepped up. If there are more intruders, we'll stop them."
Characteristics: manipulate opponent's deck, manipulate opponent's discard pile, remove cards from the game (this card), ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Dissolving the Senate ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect lasts until the end of that mission attempt.
"As happens frequently on Romulus, a new government came to power."
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Distant Control ( What You Leave Behind)
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event.
Characteristics: prevent opponent's events, prevent opponent's interrupts, plays in your core, manipulate your deck, Decay, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Effective Deterrent ( Zero Hour)
Plays in your core. When an opponent's mission attempt fails, if your ship is at that mission, you may place that ship at your mission.
"Bring your ship home. I'll tell the Senate that your test has been a success."
Characteristics: "relocate" ship cards, plays in your core, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Escaping Detection ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.
"...we will have to travel through Federation space..."
"That is not a problem. ...We will be cloaked."
Characteristics: plays in your core, ship related card.
Requires: affiliation, Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Far-Seeing Eyes ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.
"A vessel of some kind is decloaking. ...It's a Romulan warbird."
"In Cardassian space?"
Characteristics: lose points, plays in your core, manipulate opponent's deck, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Forcing Their Hand ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.
Characteristics: plays in your core, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Getting Under Your Skin ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.
"I look forward to seeing your station - while it's still here, that is. The way the war's going with the Federation, it may not be around much longer."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Hidden Strings ( Zero Hour)
Punishment. To play this event, you must command three personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
"...his preexisting neural implants make our work impossible to detect."
Characteristics: take command (of opponent cards), plays in your core, Punishment, Assassin, ship related card.
Requires: affiliation, Capture, D'deridex-class.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(0) Holographic Hoax ( Necessary Evil)
Event
To play this event, you must command three personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.
"In the meantime, Ambassador Spock will be telling his people to welcome the peace envoy. And when they do, our forces will seize control before anyone realizes what has happened."
Characteristics: additional card draws, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Nelvana Trap ( Second Edition)
Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.
"Two Romulan warships uncloaking -"
Characteristics: engagement, kill opponent's personnel, Maneuver, plays / place on a mission, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Out of Options ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand.
"We are not leaving here. And neither are you."
Characteristics: plays in your core, manipulate opponent's hand, Decay.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Peacemaker or Predator? ( Second Edition)
Event
Examine a number of cards from the top of an opponent's deck equal to the number of Leadership personnel you command. Replace those cards in any order. Destroy this event.
"The mighty Federation will fall before us."
Characteristics: manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Planned Provocation ( Return to Grace)
Recall: 1. (While this event is in your discard pile, you may play it from your discard pile at cost +1, then remove it from the game.) To play this event, you must command three personnel. Choose an opponent to discard the top card of his or her deck. If that card was an event or an interrupt, you may draw a card. Destroy this event.
"...the Romulans have rarely attacked first."
Characteristics: manipulate opponent's deck, Recall, additional card draws, interrupt related card.
Requires: affiliation.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(1) • Plasma Energy Weapon ( These Are The Voyages)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order.
"Obviously, their weaponry is superior to ours ..."
Characteristics: plays in your core, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Power Shift ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. While your personnel is attempting a mission, you may lose 5 points to make each of your personnel attributes +1 until the end of this mission attempt.
"I knew they would never give us our freedom. I would have to take it. ...But the point is that finally the Empire is realizing that there is a better way."
Characteristics: lose points, enhance your personnel attributes (other cards), plays in your core.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limited to the end of the mission attempt.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Provocative Ploy ( Tapestry)
Event
To play this event, you must command three personnel. Plays on an opponent's incomplete non-headquarters mission. When that opponent's personnel begin a mission attempt at a different mission, he or she must discard a card from hand. When that opponent completes a mission, destroy this event.
"It's always a game of chess with them, isn't it?"
Characteristics: discard a card from hand, manipulate opponent's hand, plays / place on a mission.
Requires: affiliation.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Reman Subterfuge ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand.
As dwellers in shadow and front-line fighters in the Dominion War, Remans are well accustomed to guerilla tactics.
Characteristics: plays in your core, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Romulan Intelligence Network ( Second Edition)
Event
Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.
"What do you know of this human? ... I have received intelligence indicating he's on his way here."
Characteristics: plays in your core, manipulate opponent's deck.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Sensing a Trap ( Call to Arms)
Event
To play this event, you must command a Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.
"He's giving us exactly what we need and he expects us to take it. ... No... we won't step into Picard's trap. We will disable part of his network... here, where they're weakest."
Characteristics: score points, plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Sent Back ( Peak Performance)
Event
To play this event, you must discard two cards from hand. Choose an opponent and name a personnel or event. That opponent places each card he or she commands with that card title on the bottom of its owner's deck and then draws two cards. Destroy this event.
"He was supposed to be beamed away a split second before the phaser beam hit him. Whether it worked or not, I couldn't tell you."
Characteristics: "relocate" personnel cards - return to his or her owner's deck, destroy an event, discard a specific card from hand.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(1) • Shadow Operation ( Energize)
Event
To play this event, you must command two Intelligence personnel. Plays in your core. When you are about to play a personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2.
"...if for any reason we chose to enter Klingon territory, how would you stop us? With our cloaking devices we can slip by you at will."
Characteristics: plays in your core, reduce your card play cost, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Subtle Influence ( Legacy)
Event
To play this event, you must command six personnel. Plays in your core. While personnel your opponent commands are attempting a mission, that opponent must discard an interrupt from hand to play an interrupt.
"He has been receiving E-band signals through his VISOR . Signals which are carrying direct commands to his brain."
Characteristics: prevent opponent's interrupts, plays in your core, manipulate opponent's hand, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Tactical Advantage ( Unnatural Selection)
Event
Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game.
"You're too slow, old man..."
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards).
Requires: engagement, affiliation, affiliation.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(0) Tactical Planning ( Second Edition)
Event
To play this event, you must command a Security personnel. Discard a card from hand to draw two cards. Destroy this event.
"We know that the Founders' planet lies at approximately these coordinates within the Omarion Nebula. As you can see, there are no Jem'Hadar bases nearby."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The Die Is Cast ( Strange Bedfellows)
Event
Plays in your core. When your personnel or personnel is about to be stopped by a dilemma at a mission, you may discard the top two cards of your deck (or an event from hand) to prevent that. You may do this only once each dilemma.
"You're going to attack the Dominion, aren't you? You're going to stage a first strike against them before they can come into the Alpha Quadrant."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, manipulate your deck, discard a specific card from hand.
Requires: affiliation, affiliation, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
(4) The Enterprise Incident ( Call to Arms)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. Each of your ships at the same mission that has your Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.
"You will surrender immediately or we will destroy you."
Characteristics: engagement, plays in your core, Capture, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Reman Mines ( Second Edition)
Event
Plays on Supervise Dilithium Mine. Each of your ships is Range +1 for each Reman you command (limit +3).
"The Senate has considered Shinzon's proposal and rejected it. He and his followers will be met with all deliberate force and sent back to that black rock they come from. Do I make myself clear?"
Characteristics: enhance your RANGE (other cards), ship related card.
Requires: affiliation, Supervise Dilithium Mine, Reman species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Unseen Manipulations ( Energize)
Event
To play this event, you must command three Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.
"Excellent. Everything is proceeding as scheduled."
Characteristics: plays in your core, manipulate opponent's deck, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Wariness ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. While an opponent owns six cards that have been removed from the game, your personnel that cost 4 or more can not be randomly selected by dilemmas.
"Forgive me, my old friend, but I must use all my experience now to get home."
Characteristics: exclude personnel from random selections, plays in your core.
Requires: affiliation, remove cards from the game (other cards), personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • We Are Back ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. Each of your Officer personnel is Cunning +2.When an opponent plays an event to his or her core, destroy this event.
"Matters more urgent caused our absence. Now, witness the result. Outposts destroyed, expansion of the Federation, everywhere. Yes, we have indeed been negligent, Captain, but no more."
Characteristics: enhance your CUNNING (other cards), plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Alternate Identity ( Second Edition)
Interrupt
Order - Replace a personnel you command with a personnel from your hand. Place the personnel you replaced in your discard pile.
"...Admiral, you are not a man of peace. Your military record, what we know of it, is clear -"
"Which is precisely why I chose an alternate identity here."
Characteristics: "relocate" personnel cards - place from hand into play, "use" your discard pile.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Brainwashing ( Necessary Evil)
Interrupt
Capture. To play this interrupt, you must command three personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
Characteristics: lose points, take command (of opponent cards), manipulate opponent's hand, Capture.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Chance Observation ( Necessary Evil)
Interrupt
When your personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma.
"Serve me faithfully and you will be rewarded. Keep those lovely eyes on Commander Suran."
Characteristics: enhance your personnel attributes (other cards), manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Change of Heart ( Reflections 2.0)
Interrupt
To play this interrupt, you must command three personnel. When a random selection is made by a dilemma, you may ignore its results and select again.
Commander Donatra appealed to Suran for support when she came to realize not only that do the ends not justify the means, but that Shinzon's goals had little to do with hers.
Characteristics: ignore or manipulate the results of a random selection.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Clear Ultimatum ( Strange New Worlds)
Interrupt
To play this interrupt, you must command three personnel.
Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.
"You will withdraw or I will be forced to destroy your ship and your away team."
Characteristics: event related card, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Covert Relationship ( These Are The Voyages)
Interrupt
To play this interrupt, you must command three personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment, and each personnel present with that personnel.
"My position here has been compromised."
Characteristics: equipment related card, examine opponent's cards.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Diplomatic Masquerade ( Energize)
Interrupt
When your Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that personnel gains the revealed personnel's skills until the end of this dilemma.
"... now, how is it again, Pardek's tried to show me ..."
Characteristics: manipulate opponent's deck, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Imperial Entanglements ( Face of the Enemy)
Interrupt
To play this interrupt, you must command Romulus and no other headquarters missions. When your opponent begins a mission attempt, discard a card from hand to download a D'deridex-class ship and up to four personnel. Place the downloaded ship at that mission and the personnel aboard it. At the end of the mission attempt, shuffle each card you downloaded this way into your deck.
Characteristics: manipulate your deck, download, download - personnel, download - ship, discard a specific card from hand, ship related card.
Requires: affiliation, Romulus, D'deridex-class.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
Insult ( Call to Arms)
Interrupt
To play this interrupt, you must command three personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it.
"I've smelled better viinerine on prison ships."
Characteristics: manipulate opponent's deck, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Lying in Wait ( Necessary Evil)
Interrupt
When a personnel is about to be randomly selected by a dilemma, if you command a personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel.
Many fail to detect any Romulan influence in events until it is too late.
Characteristics: exclude personnel from random selections.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
My Patience Has Limits ( Extreme Measures)
Interrupt
To play this interrupt, you must command three personnel.
Order - Lose 5 points to name a dilemma. Choose an opponent to reveal all copies of that dilemma from his or her dilemma pile. You may remove a copy of that dilemma from the game (or lose 5 points to remove each copy of that dilemma from the game). That opponent shuffles and replaces his or her dilemma pile.
none
Characteristics: manipulate / examine opponent's dilemma pile, lose points, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
Outlining the Stakes ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements.
"Vice Proconsul M'ret of the Imperial Senate. ...His defection will be a profound blow to Romulus. ...Now you realize why we are willing to go to such extraordinary lengths - even kidnapping you - to make sure we succeed."
Characteristics: lose points, modify your mission requirements.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Posturing ( Raise the Stakes)
Interrupt
To play this interrupt, you must command three personnel. When your personnel is attempting a mission, choose an opponent and remove the top card of his or her deck from the game to add the cost of that card to that personnel's attributes until the end of this mission attempt.
"You will withdraw or I will be forced to destroy your ship and your away team."
Characteristics: enhance your personnel attributes (other cards), remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Preventative Ritual ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel.
Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck.
"How long?"
"A matter of hours now."
Characteristics: manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Protection of the Tal Shiar ( Second Edition)
Interrupt
When your non-Intelligence personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your Intelligence personnel at this mission. This effect lasts until the end of that dilemma.
"The purpose of the Tal Shiar is to ensure loyalty. To defy them is to invite imprisonment - or death."
Characteristics: enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Secret Agenda ( Peak Performance)
Interrupt
When your Leadership personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Leadership personnel gains that skill until the end of that dilemma.
Order - Examine an opponent's hand. For each Leadership personnel you command, choose an interrupt revealed. That opponent discards each one.
Characteristics: manipulate opponent's hand, enhance your skills (other cards), interrupt related card.
Requires: affiliation.
Card logging info: Last edited by Telak at Apr 27th, 2015. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Secret Conspiracy ( Second Edition)
Interrupt
When an opponent’s personnel is about to complete a mission, add the skills (except Intelligence) of your Intelligence personnel at that mission to the mission’s requirements. This effect lasts until the end of that opponent’s turn.
"...if the Duras are being aided by the Romulans, it becomes very much our concern."
Characteristics: modify opponent's mission requirements.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Adjusted timing.
Game text without errata: "When an opponent is about to complete a mission, if your Intelligence personnel is at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Jun 21st, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
Security Sweep ( Call to Arms)
Interrupt
To play this interrupt, you must command two Security personnel.
Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck.
"Do you know what the Romulans will do to you if they discover who you are?"
Characteristics: score points, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Tides of Fortune ( Second Edition)
Interrupt
When your non-Consume space dilemma is revealed from your dilemma stack, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.
No less surprising than the alliance of Cardassia and the Dominion was the subsequent arrival of a Romulan fleet to help in the defense of Deep Space 9.
Characteristics: manipulate your dilemma stack, score points, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Prevents you from consuming opponents Dilemma pile.
Game text without errata: "When an opponent is facing a space dilemma, if your staffed ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by at (Q1 by eberlems at Mar 14th, 2010 & Q2 by Roga Danar at Sep 8th, 2010)
Twist of Fate ( Second Edition)
Interrupt
When your personnel is about to be killed, randomly select another of your personnel present to be killed instead.
Exposed as a traitor, N'Vek went from captor to memory in the blink of an eye.
Characteristics: kill your own personnel, prevent your personnel from beeing killed.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Romulus, Patient Stronghold ( Face of the Enemy)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards and equipment at this mission.
Region: Romulus System. You cannot command another headquarters mission. When you play a D'deridex-class ship, it is cost -1. When you are about to move your D'deridex-class ship to an opponent's mission, subtract 3 from the span total required.
Characteristics: equipment related card, Romulus, Alpha quadrant mission, Romulus System, ship related card.
Requires: affiliation, D'deridex-class.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Romulus, Seat of Power ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Romulan Headquarters: You may play cards, cards, and equipment at this mission.
Region: Romulus System.
Romulus: "...I have visited over a hundred different worlds and none possessed the awesome beauty of Romulus."
Characteristics: equipment related card, Romulus, Alpha quadrant mission, Romulus System, headquarters.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Alidar Jarok, Conscientious Admiral ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Leadership Navigation
Officer Security
Admiral. When you play this personnel, for each player who commands a personnel, you may examine the top four cards of his or her deck. Replace them in the same order.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"There comes a time in a man's life that you cannot know... when he looks down at the first smile of his baby girl and realizes he must change the world for her... for all children."
Characteristics: affiliation, manipulate opponent's deck, manipulate your deck, Admiral, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • B'Etor, Romulan Conspirator ( Necessary Evil)
Romulan Personnel of Klingon species.
Icons:
Diplomacy Physics
Programming Science 2 Treachery
When this personnel is about to be stopped by a dilemma, you may unstop a stopped personnel present. That personnel joins this mission attempt.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"We don't want you to judge us by your experience with our brother."
Characteristics: unstop your personnel, affiliation, B'Etor, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Charvanek, Neutral Zone Commander ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Leadership
Officer Science
When you play this personnel, reveal an opponent's hand. For each personnel reveal, this personnel is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a personnel present from that selection.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"... there are certain ships, certain officers, that are known to us."
Characteristics: exclude personnel from random selections, affiliation, manipulate opponent's hand, reduce your card play cost, Past related, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Deanna Troi, Major Rakal ( Reflections 2.0)
Romulan Personnel of Betazoid / Human species.
Icons:
Anthropology Telepathy
While this personnel is present with a Dissident personnel, she is attributes +1 and gains Intelligence, Leadership, and Security.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"How typical of the military to resort to brute force when discretion is required."
Characteristics: affiliation, enhance your personnel attributes (this card), enhance your skills (this card), Betazoid species, Human species.
Requires: affiliation, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • D'Ral, Mutinous Commander ( The Undiscovered Country)
Romulan Personnel of Romulan species.
Icons:
Anthropology Engineer Officer
Treachery
Dissident. When your personnel present is radomly selected by a dilemma, you may replace that personnel with a personnel from hand who has the same cost as that personnel. Place the personnel you replaced in his or her owner's discard pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
To all Romulans, allegiance is a temporal concept.
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Dissident, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Enabran Tain, Head of the Obsidian Order ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Engineer 2 Intelligence
Leadership Programming Security
2 Treachery
When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 3
"I think you'll find when I have something to say, you won't have any trouble understanding it."
Characteristics: affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Garren ( Infinite Diversity)
Non-aligned Personnel of Hologram species.
Astrometrics Navigation Programming
Science
While you command three personnel, this personnel is attributes +1, gains Engineer, and becomes .
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Romulan Hologram created as prey by the Hirogen. Once liberated by Iden, his technological experience was used to help build a future for the Children of Light.
Characteristics: manipulate affiliation of your cards, "affiliation", enhance your personnel attributes (this card), enhance your skills (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Apr 26th, 2010. One quality log by eberlems at Apr 26th, 2010. Please support openCards and validate game text of this card a second time!
(1) Jera ( In A Mirror, Darkly)
Romulan Personnel of Alien species.
Icons:
Biology Medical Science
Security
You may play this personnel aboard your ship. When this personnel is randomly selected by a dilemma, return her to her owner's hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"You must stop!"
Characteristics: "relocate" personnel cards - return to hand, affiliation, plays on your ship, Alternate universe related, Alien species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Karina, Hindering Analyst ( Peak Performance)
Romulan Personnel of Romulan species.
Icons:
Anthropology Intelligence Physics
Science Treachery
When your personnel present is about to be stopped by a dilemma, if you have more cards in hand than each opponent, discard an event from hand to prevent that.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"We shouldn't have to remind you of the importance both our governments place on continuing to carry out this agreement."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, discard an event from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Dec 14th, 2010)
(4) • L'Kor, Ranking Elder ( Lineage)
Romulan Personnel of Klingon species.
Icons:
Archaeology Honor Law
Leadership Security
When this personnel is an eligible target for a random selection, you may discard a Klingon from hand to exclude a personnel (or two Klingons) present from that selection.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 7
"Twenty-three years ago I gave you my word. In all this time, have I ever broken it?"
Characteristics: exclude personnel from random selections, affiliation, discard a specific card from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: affiliation, Klingon species.
Card logging info: First edited by Telak at Jul 8th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(4) • Lovok, Tal Shiar Colonel ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Intelligence Navigation
Officer Programming Science
Transporters
Commander: Serrola. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion.
Further game play infos
Lovok, Tal Shiar Colonel counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Lursa, Romulan Conspirator ( Necessary Evil)
Romulan Personnel of Klingon species.
Anthropology Engineer
Law 2 Treachery
When your other personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 7
"If you rule against us and we are victorious in a war against Gowron ... it would mean the end of the alliance with the Federation."
Characteristics: affiliation, enhance your skills (this card), Lursa, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Mendak, Duplicitous Admiral ( Reflections 2.0)
Romulan Personnel of Romulan species.
Icons:
Exobiology Intelligence Leadership
Officer Transporters Treachery
Admiral. Commander: Devoras. While each of your non-headquarters missions is not a mission, you may attempt each of them using your personnel.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 6
"-my patience has limits. The game is over. I expect you to leave peacefully. Now."
Further game play infos
Mendak, Duplicitous Admiral counts as "matching commander" for the following ship cards:
Characteristics: affiliation, mission attempt without matching affiliation, Admiral, Commander, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Navok ( Face of the Enemy)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Security
While this personnel is facing a dilemma, you may discard a card from hand to have him gain a skill from your personnel at an opponent's mission until the end of that dilemma. You may do this only once each dilemma.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
Bodyguards often escort senators on assignment.
Characteristics: affiliation, discard a specific card from hand, enhance your skills (this card), Romulan species.
Requires: affiliation.
Card logging info: First edited by Telak at Nov 3rd, 2015. Please support openCards and validate game text of this card!
(4) • Rekar, Tool of the Tal'Shiar ( In A Mirror, Darkly)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Engineer Intelligence
Leadership Officer Security
Commander: U.S.S. Prometheus. When you play this personnel, if you command an Intelligence personnel, he is cost -1. When this personnel attempts a non- mission and your personnel who has a cost of 4 or more is present, subtract one from the number of dilemmas your opponent can draw.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
none
Further game play infos
Rekar, Tool of the Tal'Shiar counts as "matching commander" for the following ship cards:
Characteristics: reduce opponent's abilities to play dilemmas, affiliation, reduce your card play cost, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species.
Requires: affiliation, personnel who has a cost of 4 or more.
Rule hint for this card
This card has an erratum: Limitation to once per mission attempt.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
(4) • Ruwon, Hindering Analyst ( Peak Performance)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Intelligence Leadership
Security Treachery
When your personnel present is about to be killed by a dilemma, if you have more cards in hand than each opponent, discard an event from hand to prevent that.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"We want to see every piece of information Starfleet has on the Dominion, no matter how insignificant."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, discard an event from hand, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Sep 6th, 2010 & Q2 by Telak at Feb 8th, 2011)
(1) • Sfreett, Deadly Flower ( Symbiosis)
Non-aligned Personnel of Kzinti species.
Icons:
Acquisition Anthropology Diplomacy
While this personnel is present with a personnel, a personnel, and a personnel, she gains Diplomacy, Security, and Treachery and cannot be stopped by dilemmas.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
Dancer employed by the Watering Hole saloon. She avoided the pool table whenever possible.
Characteristics: prevent your personnel from beeing stopped by a dilemma, "affiliation", enhance your skills (this card), Past related.
Requires: affiliation, affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(3) • Tal, Alert Subcommander ( These Are The Voyages)
Romulan Personnel of Romulan species.
Icons:
Engineer Exobiology Programming
Security Transporters
When you play a personnel at this mission, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Commander, we have intercepted an alien transmission."
Characteristics: affiliation, download, download - personnel, download - any card, manipulate opponent's hand, Past related, interrupt related card, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: Added an "...at this mission" requirement.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Telek R'Mor, Astrophysical Researcher ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
2 Astrometrics Engineer
Honor Programming Science
You may play this personnel aboard your ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
Scientist on a deep space assignment in the early 2350s. He was first to contact U.S.S. Voyager from the Alpha Quadrant - twenty years before it became stranded - through a temporally-distorted micro-wormhole.
Characteristics: affiliation, plays on your ship, Past related, personnel who has a cost of 3 or more, Romulan species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Tokath, Keeping the Peace ( Lineage)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Intelligence Leadership
Navigation Transporters
When this personnel is facing a dilemma, you may place a Klingon in your discard pile on the bottom of his or her owner's deck to make your personnel present lose all of his or her skills until the end of that dilemma.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"No government, no leader, has ever done what I have done here."
Characteristics: lose skills until the end of the dilemma, "relocate" personnel cards - return to his or her owner's deck, affiliation, recover cards from your discard pile, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation, Klingon species.
Card logging info: First edited by Telak at Jul 8th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(3) • Tomalak, Beguiling Adversary ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Leadership
Navigation Officer Treachery
Commander: Deranas. While you have a higher score than each of your opponents, if this personnel is aboard a ship, that ship is attributes +2.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
"...after we dissect your Enterprise ...I intend to display its broken hull in the center of the Romulan capitol as a symbol of our victory."
Further game play infos
Tomalak, Beguiling Adversary counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your ship attributes (other cards), Commander, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Tomek, Displaced Alien ( In A Mirror, Darkly)
Romulan Personnel of Alien species.
Icons:
Engineer Honor Physics
Security
You may play this personnel aboard your ship. When you play an personnel, you may discard an card from hand to download an interrupt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"Yes ...our young ...are trapped ...We must get them out ...return them..."
Characteristics: affiliation, download, download - interrupt, discard a specific card from hand, plays on your ship, Alternate universe related, interrupt related card, Alien species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Toq ( Lineage)
Romulan Personnel of Klingon species.
Icons:
Engineer Geology Programming
Security
When you play this personnel, if you command a unique Klingon, you may discard a card from hand to draw two cards.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 7
"I do not know how or why, but we have forgotten ourselves. Our stories are not told... our songs are not sung."
Characteristics: affiliation, discard a card from hand, additional card draws, Klingon species.
Requires: affiliation, Klingon species.
Card logging info: First edited by Telak at Mar 30th, 2013. Please support openCards and validate game text of this card!
(4) • V'Las, Treacherous Administrator ( A Less Perfect Union)
Non-aligned Personnel of Vulcan species.
Icons:
Diplomacy Intelligence Law
Leadership Security 2 Treachery
While present with two personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or less.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 6
"We're dealing with radical insurgents. They're to be eradicated. Do I make myself clear?"
Characteristics: prevent your personnel from beeing killed by a dilemma, prevent your personnel from beeing stopped by a dilemma, "affiliation", Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Vulcan species.
Requires: affiliation, Vulcan species.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
(4) Bird-of-Prey ( Raise the Stakes)
Romulan Ship (Bird-of-Prey Class / Cloaking Device )
Staffing reqirements:
Icons:
This ship is Range +1 for each personnel aboard who has a cost of 4 or more (Limit +3). This ship is Weapons +1 and Shields +1 for each personnel aboard (Limit +3).
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"They're rumored to be an aggressive, territorial species but the Vulcan High Command has never made direct contact with them."
Characteristics: affiliation, enhance your RANGE (this card), enhance your SHIELDS (this card), enhance your WEAPONS (this card), Past related, Cloaking Device.
Requires: affiliation, Past related.
Rule hint for this card
This card has an erratum: Attribute enhancement limited. Errata'd on 2014-11-24: Limit added to the attribute gain on this ship.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) D'deridex Advanced ( Second Edition)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While your Intelligence personnel is aboard this ship, this ship is attributes +2.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
"No, I'm not on a pleasure cruise. This ship is part of a fleet of Romulan and Cardassian vessels - a fleet that will very soon be traveling through the wormhole into the Gamma Quadrant."
Characteristics: affiliation, enhance your ship attributes (this card), D'deridex-class, Cloaking Device.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Devoras ( Strange New Worlds)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
When an opponent's personnel is killed, if this ship is at the same mission, you may place a personnel from hand who has the same cost aboard this ship.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
"I can assure you... there is no one being held captive aboard this ship."
Further game play infos
The following personnel cards can be used as "matching commander" for Devoras:Characteristics: affiliation, D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Gal Gath'thong, Pride of the Praetor ( These Are The Voyages)
Romulan Ship (Bird-of-Prey Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command two personnel. When you move this ship from an opponent’s mission, if this ship’s Commander is aboard, that opponent must discard two cards from hand (limit two cards per turn).
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"His heading is now 111 ... mark 14. The heading a Romulan would take toward the Neutral Zone ... and home."
Further game play infos
The following personnel cards can be used as "matching commander" for Gal Gath'thong, Pride of the Praetor:Characteristics: affiliation, discard a card from hand, Past related, Cloaking Device.
Requires: affiliation, Past related, Commander.
Rule hint for this card
This card has an erratum: Limitation to two cards per turn (or never cards in hand).
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 15th, 2011)
(6) • Serrola ( Second Edition)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While your Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a mission, it is Weapons +2 and Shields +1.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
Flagship of the joint Tal Shiar/Obsidian Order fleet that bombarded the Founders' homeworld in the Omarion Nebula.
Further game play infos
The following personnel cards can be used as "matching commander" for Serrola:Characteristics: affiliation, enhance your SHIELDS (this card), enhance your ship attributes (this card), enhance your WEAPONS (this card), D'deridex-class, Cloaking Device.
Requires: affiliation, Gamma-Quadrant mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Serrola, Tip of the Spear ( Far Beyond the Stars)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While your Intelligence personnel is aboard this ship, this ship is attributes +2. When your dilemma stops an opponent's personnel here, if no personnel have been stopped by a dilemma during that attempt, that opponent discards two cards from hand.
RANGE: 6 WEAPONS: 7 SHIELDS: 7
"Central Command will have a war on its hands, whether it wants one or not."
Further game play infos
The following personnel cards can be used as "matching commander" for Serrola, Tip of the Spear:Characteristics: affiliation, enhance your ship attributes (this card), manipulate opponent's hand, D'deridex-class, Cloaking Device.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!