(2) Ferengi Computer ( Strange New Worlds)
Equipment
When a personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.
This invaluable tool helps a Ferengi in countless ways. With it, one can access commodities markets, contact business associates, and easily collate financial statements of different levels of accuracy.
Characteristics: prevent your personnel from beeing stopped by a dilemma.
Requires: affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Ferengi Whip ( Strange New Worlds)
Equipment
Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
This high energy weapon was favored by the Ferengi for over 200 years before it finally fell into disuse in the mid-24th century.
Characteristics: enhance your STRENGTH (other cards), manipulate your deck, Hand Weapon.
Requires: combat, affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Are You Offering Me ...a Bribe? ( What You Leave Behind)
Event
To play this event, lose 5 points. Plays in your core. Your personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. You personnel may attempt and complete your missions.
"Thank you for restoring my faith in the 98th Rule of Acquisition: 'Every man has his price.'"
Characteristics: lose points, using Cunning instead, plays in your core, mission attempt without matching affiliation.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Call of the Nagus ( In A Mirror, Darkly)
Event
Download three personnel. Choose an opponent to select two of those personnel to be placed beneath your Ferenginar (discard them if you do not command Ferenginar). Then place the other personnel in your hand. Destroy this event.
"Now, are you going to defy the wishes of the Grand Nagus himself?"
"No, no, of course not. I'm happy to serve the Nagus any way I can."
Characteristics: download, download - personnel.
Requires: affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Dabo! ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matches the number you named, place it beneath your non-headquarters mission.
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, plays in your core.
Requires: affiliation, Dabo Girl.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Delicate Negotiations ( Strange New Worlds)
Event
To play this event, you must command three personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event.
"I will not be distracted by your feminine wiles. I demand forty percent. ... All right, thirty ...Twenty-two and don't stop."
Characteristics: discard a card from hand, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Ferengi Tradition ( Extreme Measures)
Event
To play this event, you must command six personnel. Lose 10 points to score 20 points. Remove this event from the game.
"Whatever happened to the rich getting richer and the poor getting poorer? Whatever happened to pure, unadulterated greed?"
Characteristics: lose points, score points, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(1) Latinum Storage ( To Boldly Go)
Event
To play this event, you must command three personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command.
"It's mine... all mine!"
Characteristics: plays in your core, extend your hand size.
Requires: affiliation, Rule.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Obstacle to Opportunity ( These Are The Voyages)
Event
To play this event, you must command three personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile.
"Is there anything they have that you want? ... Maybe this isn't a problem. Maybe it's an opportunity."
Characteristics: manipulate / examine opponent's dilemma pile, plays in your core, discard a card from hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Oo-mox ( Unity)
Event
To play this event, you must command Ferenginar. Plays in your core. Each of your personnel is attributes +1. At the end of your turn, place this event beneath your Ferenginar.
"There is no translation... but the ear is one of our most erogenous zones."
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: affiliation, Ferenginar.
Card logging info: First edited by Telak at Dec 26th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) Rule of Acquisition #102 ( To Boldly Go)
Rule. Decay: 3. (When there are three cards on this event, destroy it.) To play this event you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event.
Order - Discard a card placed on this event to draw a card.
"Nature decays, but latinum lasts forever."
Characteristics: place a card from hand on your event, plays in your core, manipulate your deck, Decay, Rule, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(9) Rule of Acquisition #141 ( Strange New Worlds)
Event
Rule. Plays in your core. When you do not command three personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core.
"Only fools pay retail."
Characteristics: plays in your core, Rule.
Requires: affiliation, Rule, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Rule of Acquisition #144 ( Strange New Worlds)
Event
Rule. To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma.
"There's nothing wrong with charity ... as long as it winds up in your pocket."
Characteristics: plays in your core, Rule, enhance your skills (other cards).
Requires: affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Rule of Acquisition #16 ( Captain's Log)
Event
Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event.
Order - Stop your personnel to place a card from hand on this event.
"A deal is a deal... until a better one comes along."
Characteristics: place a card from hand on your event, plays in your core, Rule, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rule of Acquisition #18 ( These Are The Voyages)
Event
Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn.
"A Ferengi without profit is no Ferengi at all."
Characteristics: plays in your core, Rule, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Rule of Acquisition #194 ( Lineage)
Rule. To play this event, you must command three personnel. Plays in your core.
Order - Give command of your Commodity event to an opponent to take a card from beneath your Ferenginar into hand. You may do this only once each turn.
"It's always good to know about new customers before they walk in your door."
Characteristics: plays in your core, Rule.
Requires: affiliation, Commodity, Ferenginar.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(2) Rule of Acquisition #22 ( Strange New Worlds)
Event
Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn.
"A wise man can hear profit in the wind."
Characteristics: plays in your core, discard a card from hand, Rule, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Rule of Acquisition #34 ( Tacking Into the Wind)
Event
Rule. To play this event, you must command three personnel. Plays in your core. When an engagement begins, you may place a card from hand beneath your Ferenginar. When you win an engagement, you may place this card beneath your Ferenginar.
"War is good for business."
Characteristics: plays in your core, manipulate your hand, Rule.
Requires: engagement, affiliation, Ferenginar.
Card logging info: First edited by eberlems at Jul 25th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(0) Rule of Acquisition #6 ( Strange New Worlds)
Event
Rule. To play this event, you must command three personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)
Order - Stop one of your personnel to draw a card.
"Never allow family to stand in the way of opportunity."
Characteristics: plays in your core, Rule, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Rule of Acquisition # 75 ( Strange Bedfellows)
Event
Rule. Plays in your core. When your personnel begins a mission attempt at a mission, you may give command of your Commodity event to an opponent.
"Home is where the heart is, but the stars are made of latinum."
Characteristics: event related card, plays in your core, Rule.
Requires: affiliation, Commodity, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
(0) Rule of Acquisition #76 ( Strange New Worlds)
Event
Rule. To play this event, you must command three personnel. Plays in your core.
Order - Return a Rule to its owner's hand.
"Every once in a while, declare peace. It confuses the hell out of your enemies."
Characteristics: plays in your core, manipulate your hand, Rule.
Requires: affiliation, Rule.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Tongo: Confront ( Strange New Worlds)
Event
Plays in your core.
Order - Stop your personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.
"I just hate to kick someone when they're down."
Characteristics: score points, plays in your core, manipulate opponent's deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Treasured Collectibles ( The Undiscovered Country)
Event
To play this event, you must command three personnel. Place a number of your equipment with a total cost of 3 or more on the bottom of their owner's deck to spend an additional 7 counters this turn. Destroy this event.
"I don't know, Krax. Twenty bars of gold pressed latinum?"
Characteristics: equipment related card, manipulate your deck, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) We're All On Strike ( To Boldly Go)
Event
To play this event, you must command three personnel.
Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn.
"We're going to fight back in the only way we can..."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation, Dabo Girl, Waiter.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Worth the Price ( Strange New Worlds)
Event
To play this event, you must command two personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.
"How did you manage to get these out of the Tallonian system?"
Characteristics: destroy an event, destroy an event - you command, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Down to Business ( Raise the Stakes)
Interrupt
To play this interrupt, you must command six personnel.
Order - Each player discards a random card from hand. The owner of the discarded card that has the highest cost takes a dilemma they own from beneath an opponent's mission and returns it to their dilemma pile. (In the case of a tie, place this interrupt on the bottom of its owner's deck.)
"I'll match anyone's best offer, and add the gold on top of it."
Characteristics: return a dilemma to your dilemma pile, discard a random card from hand, manipulate opponent's hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Opportunity Seized ( Peak Performance)
Interrupt
To play this interrupt, discard a card from beneath your Ferenginar. When an opponent plays an interrupt, you may destroy your Rule to prevent that interrupt and place it in its owner's discard pile. Place this interrupt beneath your Ferenginar.
Order - Your ship is Range +4 until the end of the turn.
"There, precisely as scheduled. Right where I expected it to be."
Characteristics: prevent opponent's interrupts, enhance your RANGE (other cards), ship related card.
Requires: affiliation, Rule, Ferenginar.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Rule of Acquisition #33 ( What You Leave Behind)
Interrupt
Rule. When your personnel is facing a dilemma, say "It never hurts to suck up the boss" to coose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition.
"It never hurts to suck up to the boss."
Characteristics: change the requirements of opponent's dilemmas, enhance your personnel attributes (other cards), Rule.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Surprise Audit ( Extreme Measures)
Interrupt
When your personnel aboard a ship is facing a dilemma, lose 5 points to take a personnel from beneath your Ferenginar and place him or her aboard that ship. That personnel joins the mission attempt.
"You're being charged with violating Ferengi Trade Bylaws subsection one thousand twenty-seven, paragraph three."
Characteristics: "relocate" personnel cards - between two locations "in play", lose points, ship related card.
Requires: affiliation, Ferenginar.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
Sweet Nothings ( Captain's Log)
Interrupt
To play this interrupt, you must command three personnel.
Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed.
"I can't resist a man who knows what he wants and goes after it."
Characteristics: manipulate opponent's hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Veiled Threat ( Strange New Worlds)
Interrupt
To play this interrupt, you must command three personnel. When your personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions.
"I'm not going to allow anybody to hurt such a...grateful friend..."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Bajor, Terok Nor ( Shattered Mirror)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, cards, cards, cards, and equipment at this mission. Mirror. You cannot command another headquarters mission. Each non-unique personnel and non-unique personnel you own gains .
"...the center of authority for the Bajoran sector."
Characteristics: equipment related card, Bajor, Alpha quadrant mission, headquarters.
Requires: affiliation, affiliation, affiliation, affiliation, "affiliation", Alternate universe related.
Card logging info: First edited by Telak at Nov 24th, 2018. One quality log by eberlems at Nov 25th, 2018. Please support openCards and validate game text of this card a second time!
• Ferenginar, Financial Hub ( Strange New Worlds)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Ferengi Headquarters: You may play cards, cards, and equipment at this mission. When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play.
Ferenginar: "Oh, to stand once more in those rivers of muck."
Characteristics: equipment related card, manipulate your hand, Ferenginar, Alpha quadrant mission, headquarters.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Automated Server ( Infinite Diversity)
Non-aligned Personnel of Hologram species.
Anthropology Diplomacy Exobiology
Transporters
Waiter. While you command three personnel, this personnel is attributes +1, gains Acquisition, and becomes .
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"May I take your order, sir?"
Characteristics: affiliation, "affiliation", enhance your personnel attributes (this card), enhance your skills (this card), Waiter, Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Apr 26th, 2010. One quality log by eberlems at Apr 26th, 2010. Please support openCards and validate game text of this card a second time!
(3) • Bractor, Suspicious Leader ( Tacking Into the Wind)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Astrometrics Leadership
Officer Science
Commander: Kreechta. While this personnel is aboard a ship, if you command three Rule events, that ship is attributes +2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"You are a fool."
Further game play infos
Bractor, Suspicious Leader counts as "matching commander" for the following ship cards:
Characteristics: event related card, affiliation, enhance your ship attributes (other cards), Commander, personnel who has a cost of 3 or more, Ferengi species.
Requires: affiliation, Rule.
Card logging info: First edited by eberlems at Aug 5th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(4) • Brunt, Acting Grand Nagus ( Raise the Stakes)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Law Leadership
Programming Treachery
When you play this personnel, if you have completed a mission requiring Acquisition or Treachery, he is cost -4. When you play this personnel, if you command a mission worth 40 or more points and three personnel, score 5 points.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"Who knows? You might find me in a charitable mood."
Characteristics: score points, affiliation, reduce your card play cost, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Brunt, Nice Guy ( In A Mirror, Darkly)
Ferengi Personnel of Ferengi species.
Icons:
Archaeology Engineer Honor
Medical Navigation Programming
Security
Smuggler. When you play this personnel, choose one: download an personnel; or download a ship.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"You two must be hungry. I've got food and drink waiting for you on the ship."
Characteristics: affiliation, download, download - personnel, download - ship, Alternate universe related, Smuggler, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • DaiMon Solok, Cargo Runner ( Extreme Measures)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Anthropology Engineer
Navigation Officer Transporters
Smuggler. To play this personnel, place the top card of your dilemma pile underneath a non-headquarters mission of the opponent to your right's choice. When you play this personnel, if you command three personnel, score 5 points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"When do you want to leave?"
Characteristics: manipulate your dilemma pile, score points, affiliation, Smuggler, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) Grish ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Exobiology Medical Transporters
Treachery
Thief. When your personnel present is killed by a dilemma, this personnel and each personnel present cannot be killed by dilemmas until the end of this turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"Please, gentlemen. We're partners."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Past related, Thief, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Ishka, Opportunistic Hostage ( Symbiosis)
Dominion Personnel of Ferengi species.
2 Acquisition Anthropology Diplomacy
Medical
While this personnel is on a planet or aboard a ship, if you command Ferenginar, you may play personnel on that planet or ship.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 2
"Cream of hipicate, I apply it twice a day. You see, a diversified financial portfolio can mean greater profits and healthier looking skin."
Characteristics: affiliation, personnel who has a cost of 3 or more, Ferengi species, ship related card.
Requires: affiliation, Ferenginar, planet mission.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Jadzia Dax, Tongo Player ( Unity)
Ferengi Personnel of Trill species.
Icons:
Anthropology Astrometrics Science
Host. While you command a personnel, you may play this personnel at Mouth of the Wormhole. When you play this personnel, you may download Tongo: Confront.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"You see, the key to tongo is to confront when you're sure you're in a better position than the other players. And if your cards match the roll of the dice, then you win."
Characteristics: affiliation, download, download - specific cards, Host, Jadzia Dax, Trill species.
Requires: affiliation, Deep Space None related, Mouth of the Wormhole.
Card logging info: Last edited by eberlems at Jan 3rd, 2012. One quality log by Telak at Jan 4th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Krax, Arrogant Heir ( These Are The Voyages)
Ferengi Personnel of Klingon species.
Icons:
Medical Physics
Programming Treachery
When your Leadership is killed by a dilemma, you may make this personnel attributes +3 and have him gain a skill of your choice until the end of the turn.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
"You see, when a Ferengi of my father's stature dies, the body is immediately vacuum-desiccated and sold as a prized collectible."
Characteristics: affiliation, enhance your personnel attributes (this card), enhance your skills (this card), Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Krem, Unidentified Pirate ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Archaeology Astrometrics Geology
Honor Navigation Science
Commander: Quetsivoo. Thief. When this personnel uses a skill to complete a mission, if he is present with two personnel, you may unstop all your stopped personnel at this mission.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"It's time that I showed a little initiative."
Further game play infos
Krem, Unidentified Pirate counts as "matching commander" for the following ship cards:
Characteristics: unstop your personnel, affiliation, Past related, Commander, Thief, personnel who has a cost of 3 or more, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 9th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Lwaxana Troi, Telepathic Asset ( Strange New Worlds)
Ferengi Personnel of Betazoid species.
Diplomacy Telepathy
Order - One of your Leadership personnel present gains any skill. This effect lasts until this order is executed again.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 3
"Little One, if Tog were a kitten, he'd be purring."
Characteristics: affiliation, enhance your skills (other cards), Betazoid species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Maihar'du, Silent Servant ( Strange New Worlds)
Ferengi Personnel of Hupyrian species.
Icons:
Exobiology Honor
Navigation Security
Order - Stop your Leadership personnel present to take a card from beneath your Ferenginar into hand.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 7
"..."
Characteristics: affiliation, personnel who has a cost of 3 or more.
Requires: affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Muk, Unidentified Pirate ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Archaeology 2 Physics
Security Treachery
Thief. When you play this personnel, if you command three personnel, you may download up to three equipment.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"Everybody knows you'd steal the wax out of your own mother's ears."
Characteristics: equipment related card, affiliation, download, download - equipment, Past related, Thief, personnel who has a cost of 3 or more, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Neelix, Grand Proxy ( 20th Anniversary Collection)
Ferengi Personnel of Talaxian species.
Icons:
Acquisition Diplomacy Navigation
When your Leadership personnel present is randomly selected by a dilemma, you may replace him or her with this personnel.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"If I were you, I'd save the grovelling for the Nagus himself."
Characteristics: ignore or manipulate the results of a random selection, affiliation, Voyager related, Neelix, Talaxian species.
Requires: affiliation.
Card logging info: First edited by Telak at Nov 24th, 2014. Please support openCards and validate game text of this card!
(2) • Pel, Profit-Seeker ( Legacy)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Anthropology Biology
Diplomacy
Waiter. While this personnel is facing a dilemma at a mission worth 40 or more points, your personnel may meet Integrity and Strength requirements using Cunning.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"I'm as smart as any man."
Characteristics: affiliation, using Cunning instead, Waiter, Ferengi species.
Requires: affiliation, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Rom, Younger Brother ( Strange New Worlds)
Ferengi Personnel of Ferengi species.
Icons:
Engineer Honor
Physics Programming
Waiter. When a personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of that dilemma.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"I've always been smart, Brother. I've just lacked self-confidence."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Waiter, Ferengi species.
Requires: "randomly select" dilemma, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Ulis, Unidentified Pirate ( Allegiance)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Biology Engineer
Programming Treachery
Commander: Quetsivoo. Thief. When this personnel is facing a dilemma, you may stop him to take a personnel from your discard pile and place him or her present with this personnel. That personnel joins the mission attempt.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"It was a pleasure doing business with you."
Further game play infos
Ulis, Unidentified Pirate counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - form discard pile into play, affiliation, recover cards from your discard pile, Past related, Commander, Thief, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 9th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Uri'lash, Silent Servant ( Raise the Stakes)
Ferengi Personnel of Hupyrian species.
Icons:
Biology Navigation 2 Security
Treachery
Order - Stop your Treachery personnel present to take a card from beneath your Ferenginar into hand. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 7
"..."
Characteristics: affiliation, personnel who has a cost of 3 or more.
Requires: affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Zek, The Grand Nagus ( Strange New Worlds)
Ferengi Personnel of Ferengi species.
2 Acquisition Diplomacy
Law 2 Leadership
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a personnel, draw it; otherwise, place it beneath your Ferenginar.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 2
"Gentlemen, I congratulate you all. Profits are better than ever."
Further game play infos
Zek, The Grand Nagus counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate your deck, Commander, personnel who has a cost of 3 or more, Ferengi species.
Requires: affiliation, Ferenginar.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Kurdon ( Strange New Worlds)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1.
RANGE: 8 WEAPONS: 9 SHIELDS: 7
DaiMon Bok used his vessel to search the galaxy for a means to avenge his son's death at the hands of the Starfleet captain, Jean-Luc Picard.
Further game play infos
The following personnel cards can be used as "matching commander" for Kurdon:Characteristics: affiliation, enhance your CUNNING (other cards), D'Kora-class, ship with four or more staffing icons.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Quetsivoo, Unidentified Pirate Ship ( Allegiance)
Ferengi Ship (Guzah'far Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command three personnel aboard this ship, it is attributes +4 and each of your personnel aboard this ship gains .
RANGE: 4 WEAPONS: 4 SHIELDS: 4
"With my ship and your talents we could build a vast fortune."
Further game play infos
The following personnel cards can be used as "matching commander" for Quetsivoo, Unidentified Pirate Ship:Characteristics: affiliation, enhance your ship attributes (this card), Past related.
Requires: affiliation, Past related.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(6) • U.S.S. Enterprise-D, Salvaged Ship ( The Undiscovered Country)
Ferengi Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points.
RANGE: 0 WEAPONS: 8 SHIELDS: 9
"... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Salvaged Ship:Characteristics: score points, affiliation, enhance your RANGE (this card), Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.