(5) Assist Rescue Operation ( To Boldly Go)
Dual Dilemma
Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength > 26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.
none
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, download - ship.
Requires: affiliation, Earth, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Moral Choice ( What You Leave Behind)
Dual Dilemma
Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped.
"How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?"
Characteristics: "randomly select" dilemma.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Starfleet Type-2 Phaser ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Starfleet hand weapon commonly issued to security officers and away team members. Though revised several times for more ergonomic handling, the weapon's basic technology has gone virtually unchanged throughout the 24th century.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • TR-116 Rifle ( The Nth Degree)
Hand Weapon. While in combat, each of your Treachery personnel present is Strength +1.
Order - If this equipment is present with your Assassin, name a skill. Choose an opponent's personnel at this mission with that skill. Return this equipment to its owner's hand to kill that personnel.
"It's an ingenious weapon."
Characteristics: kill opponent's personnel, enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation, Assassin.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • Allegiance ( Peak Performance)
Event
To play this event, you must command six personnel. Plays in your core. At the end of each of your turns, if an opponent has no cards in hand, you may choose one: Download a Leadership personnel, or score 5 points, or draw six cards and then place three cards from hand on the bottom of your deck.
"We're meeting to discuss strategy."
Characteristics: score points, plays in your core, manipulate your deck, download, download - personnel, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(0) Always Welcome ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. When you play a personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards.
"So. Five card stud, nothing wild, and the sky's the limit."
Characteristics: plays in your core, discard a card from hand, additional card draws.
Requires: affiliation, Next Generation related, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Back-flush Bussard Collectors ( Second Edition)
Event
To play this event, you must command a Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.
"Blowing that hydrogen exhaust through the Bussard collectors sure put on a nice light show."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Biogenic Weapon ( Reflections 2.0)
Event
To play this event, you must command two personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.
"He launched three stratospheric torpedoes at the planet and spread cobalt diselenide throughout the biosphere. - The Cardassians are already evacuating."
Characteristics: plays / place on a mission, prevent mission attempt.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Confessions in the Pale Moonlight ( Energize)
Event
Plays in your core. While your Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn.
"I laid the first stone right there. I'd committed myself. I'd pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Confessions of a Captain ( Captain's Log)
Event
Plays in your core. While your Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a personnel present until the end of this turn.
"At the Academy, we're taught that a captain is expected to maintain a certain distance. Until now, I've always been comfortable with that distance.... Maybe that's just the way it works. Maybe the distance is necessary."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: affiliation, Voyager related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Defend Our People ( To Boldly Go)
Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
"... one disaster after another keeps bringing us back together..."
Characteristics: manipulate opponent's deck, discard a specific card from hand, manipulate opponent's hand, Replicate.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Diplomatic Overture ( Second Edition)
Event
Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.
"Captain Picard, may I welcome you in the time-honored tradition of my people..."
Characteristics: manipulate opponent's hand, plays / place on a mission, manipulate opponent's ability to use skills and abilities.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Field Studies ( Necessary Evil)
Event
To play this event, you must command three personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.
"Your parents...They spent their career studying the Borg. They tracked a cube at close range for what, two years?"
Characteristics: manipulate / examine opponent's dilemma pile, place opponent's dilemmas under your mission, lose points.
Requires: affiliation, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Forever Linked ( Necessary Evil)
Event
Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn.
"We shall always retain the best part of the other...inside us."
Characteristics: "relocate" personnel cards - between your event and "in play", plays in your core, "use" your discard pile, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Habak ( Unity)
Event
To play this event, you must command a Anthropology personnel. Plays on your Region: Demilitarized Zone mission (limit one per mission). This mission is worth 5 more points.
"We hold our rituals and our ceremonies there... it's sacred to us."
Characteristics: score points, your missions are worth more points.
Requires: affiliation, Maquis related, Demilitarized Zone.
Card logging info: First edited by Telak at Dec 8th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(3) • Improvised Modifications ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.
Order - Place your personnel on top of this event to make each of your ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand.
"Be creative!"
Characteristics: "relocate" personnel cards - return to hand, enhance your ship attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Martial Law ( Balance of Terror)
Event
Paranoia. Plays in your core. Your ships may not move to or from Earth.
Order - Stop your personnel at your Earth to draw a card (limit three per turn).
At Admiral Leyton and Captain Sisko's behest, Federation President Jaresh-Inyo gave Starfleet Security the authority to fortify Earth's defenses in response to the Founder threat.
Characteristics: plays in your core, Paranoia, additional card draws, ship related card.
Requires: affiliation, Deep Space None related, Earth.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(0) Mutual Advantage ( Necessary Evil)
Event
To play this event, you must command three personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.
"They have the energy and drive and the clones possess the emotional maturity, and the technological knowledge."
"They started out together. It seems only...fitting they should end up together."
Characteristics: discard a card from hand, manipulate opponent's hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Not Easily Taken ( Unity)
Event
To play this event, you must command a Anthropology personnel. Plays in your core. While your personnel is attempting a mission with an event on it, he or she is attributes +1. While an opponent's personnel is attempting a mission with an event on it, he or she is attributes -1.
"They were going to make a present of us to the Cardassian government."
Characteristics: enhance your personnel attributes (other cards), manipulate opponent's attributes (personnel), plays in your core.
Requires: affiliation, Maquis related, plays / place on a mission.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(0) Nothing That Happens is Truly Random ( Second Edition)
Event
To play this event, you must command a Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event.
"...the Spanish returned to reconquer the area. ... They killed hundreds of our people. ... The name of one of the soldiers was Javier Maribona-Picard. Your ancestor."
Characteristics: manipulate your deck, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Organized Terrorist Activities ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Remove this event from the game.
"I wish there were a better way to handle this thing. I really do. Nobody wants peace any more than the Maquis."
Characteristics: lose points, manipulate opponent's deck, manipulate opponent's hand, remove cards from the game (other cards), remove cards from the game (this card), ship related card.
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: The Errata Team, acting on feedback from the community, has identified a loop that allows Organized Terrorist Activities to be recurred into a potential lockout situation, often in the very early parts of the game. For this reason, Organized Terrorist Activities has been changed to remove itself from the game (instead of "Destroy this event.").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Outmaneuvered ( Unity)
Event
To play this event, you must command three personnel. Plays on an opponent's mission. Personnel may not gain skills here.
"You got me. I can't outrun or outfight the Defiant, but if you come after me, you'll have to pay a price. You'll have to let all those helpless Cardassians spiral down to their deaths. The choice is yours."
Characteristics: plays / place on a mission, opponent's personnel may not gain skills.
Requires: affiliation, Maquis related.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(1) Promenade School ( Extreme Measures)
Event
Stop four of your personnel of four different species to score 5 points. Remove this event from the game.
"I hope you realize what you're getting yourself into. I can't force the Bajora, the Ferengi, or anyone else to send their children to your school. And even if they do come, everyone has a different culture, a different philosophy."
Characteristics: score points, remove cards from the game (this card), species related cards (unspecific).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(0) Security Drills ( Fractured Time)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.
"Schedule another surprise drill. If the Dominion tries to infiltrate the station, I want to be ready for them."
Characteristics: place a card from hand on your event, plays in your core, Decay, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Stalling for Time ( Reflections 2.0)
Event
To play this event, you must command three personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Remove this event from the game.
"Wouldn't it be better to postpone this operation? Let me stay with them longer, meet other Maquis leaders ... it seems to me I could be more valuable if I had more time."
Characteristics: "relocate" personnel cards - return to hand, remove cards from the game (this card).
Requires: affiliation, Maquis related.
Rule hint for this card
This card has an erratum: This event have to be removed from the game after use now. Game text before errata: "To play this event, you must command three personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event."
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) • Tactical Advantage ( Unnatural Selection)
Event
Plays in your core. When you win an engagement involving your ship, choose one (or choose two if the losing ship was ): return an event in an opponent's core to its owner's hand; examine an opponent's hand and choose a non-ship card to be discarded; or remove a card in an opponent's discard pile from the game.
"You're too slow, old man..."
Characteristics: event related card, destroy an event - in opponent's core, plays in your core, manipulate opponent's discard pile, manipulate opponent's hand, remove cards from the game (other cards).
Requires: engagement, affiliation, affiliation.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(2) Temporal Transporters ( Matter of Time)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.)
Temporal. Place a personnel from your discard pile aboard your unique Temporal ship. Destroy this event.
"We'll have to recruit her again."
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, discard a card from hand, Replicate, Temporal, ship related card.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 30th, 2015. Please support openCards and validate game text of this card!
(3) To Boldly Go ( Second Edition)
Event
To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.
"Thousands of inhabited planets at our fingertips. And we'll be able to explore those strange new worlds, and seek out new life and new civilizations..."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core.
Requires: affiliation, planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Walk the Line ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped, you may place your personnel on this event to prevent that. When your personnel is about to be stopped, you may place your personnel on this event to prevent that.
"Bajor will join the Federation."
Characteristics: prevent your personnel from beeing stopped, prevent your personnel from beeing stopped by a dilemma, plays in your core, Decay.
Requires: affiliation, affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) We're Mutants ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn.
"We can't just take this lying down. The stakes are too high. We've got to take matters into our own hands."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: affiliation, Genetically Enhanced.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Advanced Tactical Training ( What You Leave Behind)
Interrupt
When your personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt.
"Ro parked us between their warp nacelles. I thought she was crazy, but it worked. She knew exactly what she was doing."
Characteristics: event related card, enhance your personnel attributes (other cards).
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Discreet Inquiry ( Energize)
Interrupt
When your personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck.
"To do what you're asking would use up every resource I have left on Cardassia. And it may be a very messy, very bloody business. Are you prepared for that?"
Characteristics: manipulate your deck, enhance your skills (other cards).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Diversionary Tactics ( Peak Performance)
Interrupt
To play this interrupt, discard two cards from hand. When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, prevent that interrupt and place it in its owner's discard pile.
Order - Take a card from your discard pile and place it on top of its owner's deck.
"We'll split up here, try to make it back to the bridge."
Characteristics: prevent opponent's interrupts, "use" your discard pile.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Mission Briefing ( Second Edition)
Interrupt
When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped personnel at the same mission. This effect lasts until the end of that dilemma.
"Almost nothing is known of the Reman homeworld, although intelligence scans have proven the existence of dilithium mining and heavy weapons construction."
Characteristics: discard a card from hand, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Operational Necessity ( Necessary Evil)
Interrupt
To play this interrupt, you must command two personnel. When an interrupt is played, discard a card from hand to prevent that interrupt and place it in its owner's discard pile.
"You were a resistance fighter. You know that certain times you do things that you're not proud of to accomplish the mission."
Characteristics: prevent opponent's interrupts, discard a specific card from hand.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Perilous Proposal ( A Time to Stand)
Interrupt
While your personnel is facing a dilemma at a mission with span 4 or more, replace all levels of any one skill in that dilemma's requirements with 2 Astrometrics.
"...I'll use a remote-piloted shuttlepod to deliver protomatter into the dead star. This will cause a cascade effect which will transform the star's carbon and oxygen into elemental hydrogen. Then we just stand back and watch the fireworks.
Characteristics: change the requirements of opponent's dilemmas, span related card.
Requires: affiliation, mission with span 4.
Card logging info: First edited by Telak at Apr 18th, 2016. Please support openCards and validate game text of this card!
You Could Be Invaluable ( Call to Arms)
Interrupt
To play this interrupt, you must command two personnel.
Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
"These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you'd fight along with them."
Characteristics: manipulate your deck, additional card draws.
Requires: affiliation, Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Earth, Home of Starfleet Command ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Federation Headquarters: You may play cards, cards, cards, and equipment at this mission.
Region: Sector 001.
Earth: "Now there's something I never get tired of looking at."
Characteristics: equipment related card, Earth, Alpha quadrant mission, Sector 001, headquarters.
Requires: affiliation, "affiliation", Deep Space None related, Earth related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Runabout Search ( Second Edition)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Medical, Science, Transporters, Cunning > 32, and (Acquisition or Honor)
Special Instructions: When you complete this mission, if your ship is at this mission, you may take a personnel or a personnel from your discard pile and place it aboard that ship.
Class-L planet: Respond to a distress signal from a sabotaged runabout.
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Alynna Nechayev, Adamant Admiral ( This Side of Paradise)
Federation Personnel of Human species.
Icons:
Diplomacy Law Leadership
Officer Science Security
Admiral. Order - Discard a personnel that you do not command from hand. This personnel gains an order ability from that personnel until the end of this turn. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
none
Characteristics: affiliation, Earth related, enhance your skills (this card), Admiral, personnel who has a cost of 3 or more, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Anthony Braxton, Forward-thinking Recruiter ( Matter of Time)
Federation Personnel of Human species.
Icons:
Anthropology Leadership Navigation
Officer
Commander: U.S.S. Relativity. When you play this personnel, you may download a personnel.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"Thanks to you, we've learned that the temporal disruptor was, and will be, concealed here... You'll have to find the saboteur before he plants it... I'm authorizing you to use whatever force may be necessary."
Further game play infos
Anthony Braxton, Forward-thinking Recruiter counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - personnel, Future related, Commander, Human species.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Benjamin Maxwell, Misguided Maverick ( Tacking Into the Wind)
Federation Personnel of Human species.
Icons:
Archaeology Diplomacy Leadership
Navigation Treachery
Commander: U.S.S. Phoenix. While your staffed ship is at this mission, you may exclude this personnel from random selections.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"I took the initiative. I did what had to be done."
Further game play infos
Benjamin Maxwell, Misguided Maverick counts as "matching commander" for the following ship cards:
Characteristics: exclude personnel from random selections, affiliation, Next Generation related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Feb 9th, 2012. Please support openCards and validate game text of this card a second time!
(4) • Benjamin Sisko, Acting Head of Starfleet Security ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Diplomacy Engineer Honor
Leadership Officer 2 Security
While you command a Paranoia event, each of your Security personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Sir, the thought of filling the streets with armed troops is as disturbing to me as it is to you. But not as disturbing as the thought of a Jem'Hadar army landing on Earth without opposition."
Characteristics: event related card, affiliation, enhance your personnel attributes (other cards), Earth related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Benjamin Sisko, Human species.
Requires: affiliation, Paranoia.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(2) • Benjamin Sisko, Enlightened Supervisor ( Strange Bedfellows)
Federation Personnel of Human species.
Icons:
Engineer Leadership Officer
Transporters
While this personnel is present with your personnel, each of your personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"We don't always agree. We have some damn good fights... but we always come away from them with a little more understanding and appreciation for each other."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Benjamin Sisko, Human species.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Mar 31st, 2015. Please support openCards and validate game text of this card!
(4) • Cal Hudson, Convincing Recruiter ( Raise the Stakes)
Federation Personnel of Human species.
Icons:
Diplomacy Law Leadership
Navigation Physics Security
Treachery
Commander: Javert. When you play this personnel, if you command a completed mission requiring Leadership or Security, he is cost -4. Each Treachery personnel present gains .
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Every Federation colonist knows you never go out alone at night... can you imagine living in that kind of fear."
Further game play infos
Cal Hudson, Convincing Recruiter counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Maquis related, reduce your card play cost, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Special skill limited to Treachery personnel.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by Telak at Oct 5th, 2014. One quality log by eberlems at Feb 18th, 2019. Please support openCards and validate game text of this card a second time!
(3) • Chakotay, Bridge Between Two Crews ( Captain's Log)
Federation Personnel of Human species.
Icons:
Anthropology Diplomacy
Honor Security
When your personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I have no intention of being your token Maquis officer!"
Characteristics: destroy an event - in your core, prevent your personnel from beeing stopped by a dilemma, affiliation, Voyager related, personnel who has a cost of 3 or more, Chakotay, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Chell, Incessant Chatterbox ( Warp Pack: Access Denied)
Federation Personnel of Bolian species.
Icons:
Diplomacy Engineer Navigation
Transporters Treachery
When your opponent plays an interrupt, you may place this personnel from hand aboard your ship and lose 5 points to prevent that interrupt and place it in its owner's discard pile.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"But Lieutenant, I'm just trying to..."
Characteristics: "relocate" personnel cards - place from hand into play, lose points, prevent opponent's interrupts, affiliation, interrupt related card, personnel who has a cost of 3 or more, Bolian species, ship related card.
Requires: affiliation, Voyager related.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(2) • Erika Benteen, Leyton's Adjunct ( In A Mirror, Darkly)
Federation Personnel of Human species.
Icons:
Intelligence Leadership Officer
Security
Commander: U.S.S. Lakota. When this personnel uses a skill to complete a mission, you may discard a personnel who has a cost of 4 or more from hand to unstop all your stopped personnel at this mission.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"Admiral, my orders were to disable the Defiant, not destroy her."
Further game play infos
Erika Benteen, Leyton's Adjunct counts as "matching commander" for the following ship cards:
Characteristics: unstop your personnel, affiliation, Earth related, Commander, Human species.
Requires: affiliation, personnel who has a cost of 4 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Jake Sisko, Temporal Anchor ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Astrometrics
Biology Physics Programming
Science
Order - Place this personnel in his owner's discard pile to download a personnel.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 3
" 'To my father, who's coming home...' "
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, kill your own personnel, affiliation, download, download - personnel, Earth related, Future related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: affiliation, Deep Space None related.
Rule hint for this card
This card has an erratum: Replace his icon with a icon.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Jean-Luc Picard, Captain of the Enterprise ( Dangerous Missions)
Federation Personnel of Human species.
Icons:
Diplomacy Honor
Leadership Officer Programming
Security
Commander: U.S.S. Enterprise-D. When your personnel is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of this turn. You may do this only once each turn.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"Wo have to work together."
Further game play infos
Jean-Luc Picard, Captain of the Enterprise counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (this card), Next Generation related, enhance your skills (this card), Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Jean-Luc Picard, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Joseph Sisko, Creole Chef ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Biology
Honor
Each of your personnel present is attributes +1.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
"I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?"
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Juel Ducane, Above Reproach ( Matter of Time)
Federation Personnel of Human species.
Icons:
Anthropology Diplomacy Law
Leadership Navigation Officer
Transporters
Commander: U.S.S. Relativity. When you play this personnel, you may take a personnel from your discard pile and place him or her aboard your Temporal ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I'm taking command of this vessel, and I'm relieving you of duty for crimes you're going to commit."
Further game play infos
Juel Ducane, Above Reproach counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - form discard pile into play, affiliation, recover cards from your discard pile, plays on your ship, Future related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Karen Loews, Patient Chaperone ( Balance of Terror)
Federation Personnel of Human species.
Icons:
Anthropology Biology Medical
Science
When you play this personnel, you may place a Genetically Enhanced personnel from hand at this mission.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"I just don't want you to get upset."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, Genetically Enhanced.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(1) • Keiko O'Brien, Pah-Wraith Hostage ( Strange Bedfellows)
Bajoran Personnel of Human species.
Icons:
Biology Exobiology 2 Treachery
Infiltrator. When this personnel is facing a dilemma, you may discard a card from hand to make a personnel present gain Anthropology, Exobiology, and Treachery until the end of that dilemma. You may do this only once each turn.
INTEGRITY: 1 CUNNING: 5 STRENGTH: 4
"If you don't do precisely what I ask, I'll kill your wife."
Characteristics: affiliation, Deep Space None related, discard a card from hand, enhance your skills (other cards), Infiltrator, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Apr 9th, 2015. Please support openCards and validate game text of this card!
(3) • Kira Nerys, Colonel Kira ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor
Leadership Officer Programming
Security
While this personnel is present with your personnel, each of your other personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Sitting in the captain's chair, having that kind of responsibility... it focuses you."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, personnel who has a cost of 3 or more, Bajoran species.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Lwaxana Troi, Extravagant Ambassador ( In A Mirror, Darkly)
Federation Personnel of Betazoid species.
Icons:
Diplomacy Honor Law
Telepathy
When you play this personnel, if you command three personnel, she is cost -5.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 3
"You're dealing with the Daughter of the Fifth House, Keeper of the Chalice of Rixx, Heir to the Holy Rings of Betazed."
Characteristics: affiliation, Earth related, reduce your card play cost, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Betazoid species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Nanclus, Co-Conspirator ( What You Leave Behind)
Romulan Personnel of Romulan species.
Icons:
Diplomacy Law Treachery
Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a personnel is revealed he may gain a skill of your choice as well) until the end of this turn.
You may do this only once each turn.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
"Mr. President, I don't know what to believe."
Characteristics: affiliation, enhance your CUNNING (this card), enhance your STRENGTH (this card), manipulate opponent's hand, enhance your skills (this card), Past related, personnel who has a cost of 3 or more, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Ralami ( Zero Hour)
Federation Personnel of Alien species.
Icons:
Intelligence Medical 2 Security
Treachery
Infiltrator. While you command a ship, you may play this personnel on a planet mission with an event on it.
INTEGRITY: -1 CUNNING: -1 STRENGTH: -1
After her home on Valan III was threatened, she employed her considerable experience in espionage to disrupt Cardassian shipments in the Demilitarized Zone.
Characteristics: event related card, affiliation, Maquis related, Infiltrator, Alien species, ship related card.
Requires: affiliation, Maquis related, plays / place on a mission, planet mission.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) Rase Norvan ( Strange Bedfellows)
Bajoran Personnel of Bajoran species.
Icons:
Biology Medical
When you play this personnel, you may take a card from your discard pile into hand.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Everyone knows that if the Federation leaves, the Cardassians will be back."
Characteristics: affiliation, recover cards from your discard pile, Deep Space None related, Bajoran species.
Requires: affiliation.
Card logging info: First edited by Telak at Jan 16th, 2016. Please support openCards and validate game text of this card!
(2) • Sarish Rez, Ministerial Adjutant ( Strange Bedfellows)
Bajoran Personnel of Bajoran species.
Icons:
Biology Medical Science
Transporters
When you play this personnel, the next personnel you play this turn is cost -2.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Bajor's effort to join the Federation hinges on what happens over the next few days."
Characteristics: affiliation, Deep Space None related, reduce your card play cost, Bajoran species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Apr 5th, 2015. Please support openCards and validate game text of this card!
(1) • Sfreett, Deadly Flower ( Symbiosis)
Non-aligned Personnel of Kzinti species.
Icons:
Acquisition Anthropology Diplomacy
While this personnel is present with a personnel, a personnel, and a personnel, she gains Diplomacy, Security, and Treachery and cannot be stopped by dilemmas.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
Dancer employed by the Watering Hole saloon. She avoided the pool table whenever possible.
Characteristics: prevent your personnel from beeing stopped by a dilemma, "affiliation", enhance your skills (this card), Past related.
Requires: affiliation, affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(1) • Stefan DeSeve, Disillusioned Expatriate ( Face of the Enemy)
Romulan Personnel of Human species.
Icons:
Anthropology Diplomacy Security
Dissident. While this personnel is present with a Dissident or a personnel, he is attributes +1.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"At one time, I found their sense of purpose, their passionate commitment, to be very compelling... As I've grown older, I realized that clarity of purpose is a more ambiguous matter than I thought in my youth."
Characteristics: affiliation, enhance your personnel attributes (this card), Next Generation related, Dissident, Human species.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(2) Sumek ( Infinite Diversity)
Non-aligned Personnel of Hologram species.
Geology Honor Medical
While you command three personnel, this personnel gains Biology and Officer, and becomes .
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Vulcan Hologram created as prey by the Hirogen. Once liberated by Iden, he often set aside his logic and morality out of loyalty to his savior.
Characteristics: "affiliation", enhance your skills (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Apr 26th, 2010. One quality log by eberlems at Apr 26th, 2010. Please support openCards and validate game text of this card a second time!
(3) • Thomas Riker, Defiant Leader ( Energize)
Federation Personnel of Human species.
Icons:
Geology Leadership
Officer Security Treachery
Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is Range +2.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"They can chase me all they want ... as long as they don't catch me."
Further game play infos
Thomas Riker, Defiant Leader counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your RANGE (other cards), Maquis related, Commander, personnel who has a cost of 3 or more, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Worf, Security Detail Leader ( Second Edition)
Federation Personnel of Klingon species.
Icons:
2 Honor Leadership Officer
Security
Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other Security personnel you command (limit three). Then replace them in the same order. You may only do this once each turn.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"I recommend extreme caution."
Characteristics: manipulate / examine opponent's dilemma pile, affiliation, Next Generation related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limitation to once per turn.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Mar 14th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Mar 22nd, 2011)
(4) • Worf, Strategic Operations Officer ( Second Edition)
Federation Personnel of Klingon species.
Icons:
Diplomacy 2 Honor
Leadership Officer
When an engagement involving your ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 8
"There are many Klingons who say we have been at peace too long. That the Empire must expand in order to survive. ... If my people return to the old ways, no one will be safe."
Characteristics: affiliation, Deep Space None related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Klingon species.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Javert, Maquis Flagship ( Raise the Stakes)
Federation Ship (Condor Class)
Staffing reqirements:
Icons:
While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission, regardless of effects preventing personnel (or ships those personnel are aboard) from doing so, with these requirements: Leadership, Security, Treachery, and Strength > 36.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"I've never seen a ship configuration like that before... it almost seems like someone modified an old support courier."
Further game play infos
The following personnel cards can be used as "matching commander" for Javert, Maquis Flagship:Characteristics: affiliation, Maquis related, modify your mission requirements.
Requires: affiliation, Maquis related, mission worth 40 or more points, Commander.
Rule hint for this card
This card has an erratum: Clarification about attempt restrictions.
Game text without errata: "While this ship is at your mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission with these requirements: Leadership, Security, Treachery, and Strength>36. ".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Humanitarian Envoy ( Far Beyond the Stars)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.)
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Humanitarian Envoy:Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, affiliation, Deep Space None related, headquarters.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(7) • U.S.S. Enterprise-E, Federation Envoy ( Second Edition)
Federation Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a planet mission, if this ship is at that mission, score 5 points.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"The new Praetor, someone called Shinzon, has requested a Federation envoy. ...You're the closest ship so I want you to go and hear what he has to say."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Federation Envoy:Characteristics: score points, affiliation, Next Generation related, Sovereign-class, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Enterprise-E, Flagship of the Federation ( Captain's Log)
Federation Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, for each Leadership personnel at this mission, this ship is cost -1. Order - Stop your Diplomacy personnel aboard this ship and return your event with no cards on it to its owner’s hand to have each opponent return one of his or her events with no cards on it to its owner’s hand.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"The Diplomatic Corps is busy with Dominion negotiations."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Flagship of the Federation:Characteristics: event related card, affiliation, Next Generation related, Sovereign-class, ship with four or more staffing icons.
Requires: affiliation, Next Generation related.
Rule hint for this card
This card has an erratum: Changing the event returning ability.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by Roga Danar at Sep 9th, 2010 (Q1 by eberlems at Nov 9th, 2010 & Q2 by Telak at Mar 21st, 2011)
(6) • U.S.S. Pasteur, Medical Ship ( What You Leave Behind)
Federation Ship (Hope Class / Standard Equipment )
Staffing reqirements:
Icons:
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
RANGE: 7 WEAPONS: 7 SHIELDS: 8
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Pasteur, Medical Ship:Characteristics: event related card, affiliation, enhance your RANGE (this card), Next Generation related, Future related, ship with four or more staffing icons.
Requires: affiliation, Decay, Future related, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • U.S.S. Relativity, Federation Timeship ( Matter of Time)
Federation Ship (Wells Class / Standard Equipment )
Staffing reqirements:
Icons:
Temporal. At the start of each of your turns, place each non- personnel you command in his or her owner's discard pile. You may play personnel and equipment aboard this ship. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
"Tempus fugit."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Relativity, Federation Timeship:Characteristics: affiliation, Voyager related, Temporal, Future related, ship with four or more staffing icons.
Requires: affiliation, Future related, headquarters, space mission.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 25th, 2013. Please support openCards and validate game text of this card a second time!
(0) U.S.S. Wells ( Matter of Time)
Federation Ship (Wells Class / Standard Equipment )
Staffing reqirements:
Icons:
Temporal. When a card instructs you to place this ship at your headquarters mission, you may place it at your space mission.
RANGE: 8 WEAPONS: 9 SHIELDS: 8
In the 29th century, Starfleet's Wells-class vessels were equipped with temporal transporters, an advancement on transporter technology allowing transport through space and time. They were also artmed with antiproto and chroniton weapons.
Characteristics: affiliation, Voyager related, Temporal, Future related, ship with four or more staffing icons.
Requires: affiliation, headquarters, space mission.
Card logging info: First edited by Telak at Feb 24th, 2013. One quality log by Roga Danar at Feb 25th, 2013. Please support openCards and validate game text of this card a second time!