(1) Cardassian Phaser Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Cardassian energy weapons are powered by an isotolinium ampule, capable of an output significantly higher than most similar weapons.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Virtual Reality Headset ( Allegiance)
Equipment
Order - If you do not command a Dissident personnel, choose one: stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole; or stop two personnel present to place a non- personnel from hand at your Mouth of the Wormhole. You may do this only once each turn.
"It's like having a viewscreen inside your brain."
Characteristics: "relocate" personnel cards - place from hand into play.
Requires: affiliation, affiliation, Terok Nor related, Mouth of the Wormhole, Dissident.
Rule hint for this card
This card has an erratum: Changed placeable personnel (non-).
Taken form Current Errata 2015-04-06.Card logging info: Logged by eberlems at Feb 6th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(0) Apprehended ( Necessary Evil)
Event
Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your personnel. If you win, choose an opponent's personnel involved to place in your brig.
"It is my duty to inform you that you will be turned over to a Cardassian Tribunal, where you will be tried as war criminals."
Characteristics: combat, engagement, lose points, plays in your core, Assault, Capture, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Awaiting Trial ( Second Edition)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
"Here on Cardassia, all crimes are solved. All criminals are punished. All endings are happy. ... You're only one man, but your conviction will be a salutary experience for millions."
Characteristics: plays in your core, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Brief Reunion ( Energize)
Event
To play this event, you must command Cardassia Prime. Download a unique personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.
"I can't forgive what you did, but I can try to forget. To put it aside as if it never happened. ... shall we pick up where we left off?"
Characteristics: kill your own personnel, download, download - personnel.
Requires: affiliation, Cardassia Prime.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Cardassian Protectorate ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.
"...the Bajoran people still refuse to appreciate how lucky they were to have me as their liberator."
Characteristics: plays in your core, manipulate your deck, Decay, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Casualties of the Occupation ( Symbiosis)
Plays in your core.
Order - Remove a card in your discard pile from the game to make each of your personnel attributes +1 until the end of your turn (limit +3).
"If only they had cooperated with us, we could have turned their world into a paradise. From the moment we arrived on Bajor, it was clear that we were the superior race."
Characteristics: enhance your personnel attributes (other cards), plays in your core, "use" your discard pile, remove cards from the game (other cards).
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) Caught in the Act ( Necessary Evil)
Event
Capture. Plays in your core.
Order - Stop two of your personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.
Characteristics: plays in your core, manipulate opponent's deck, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Covert Collusion ( Symbiosis)
To play this event, you must command two personnel and two personnel. Plays in your core. At the start of your turn, discard the top two cards of your deck. If you discarded a Intelligence personnel or a Intelligence personnel in this way, the first personnel you play this turn is cost -2.
Order - Destroy this event to download D'deridex Advanced or Keldon Advanced.
Characteristics: plays in your core, manipulate your deck, download, reduce your card play cost.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Death's Shadow ( Symbiosis)
Plays in your core. When your personnel is killed by a dilemma or in combat, you may place him or her on this event. (You no longer command him or her.) When an opponent plays an event, you may place a personnel from this event in his or her owner's discard pile to prevent that event and place it in its owner's discard pile.
Some secrets reach beyond the grave.
Characteristics: prevent opponent's events, plays in your core.
Requires: combat, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) Ensnared ( Raise the Stakes)
Event
Capture. To play this event, you must command six personnel. Name a personnel and choose an opponent to reveal each copy of that personnel he or she commands. You may discard the top five cards of your deck to choose one of those personnel at a non-headquarters mission and place him or her in your brig. Remove this event from the game.
"There's no one here. There's no lab."
Characteristics: manipulate your deck, Capture, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) High Command "Motivation" ( Reflections 2.0)
Event
Plays in your core. At the start of each of your turns, you may kill one of your personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.
"It would seem that the unfortunate soul had been given a massive dose of a psychotropic drug."
Characteristics: plays in your core, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Inexorable Torture ( The Undiscovered Country)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead.
"Are you ... choosing to stay with me? Excellent! I can't tell you how pleased that makes me."
Characteristics: prevent your cards from beeing discarded, plays in your core, manipulate your deck, Punishment.
Requires: affiliation, Capture, Punishment.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Kotra ( Energize)
Event
To play this event, you must command three personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.
"I can't help thinking what a perfect metaphor this game is for our present situation. Two players. Two minds. Two strategies. Each trying to outmaneuver the other, testing the enemy's defenses..."
Characteristics: score points, plays in your core.
Requires: affiliation, manipulate opponent's deck.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Labor Camp ( Second Edition)
Event
Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points.
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
Characteristics: score points, Punishment, plays / place on a mission.
Requires: affiliation, Capture, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) "Observer" from the Obsidian Order ( Second Edition)
Event
To play this event, you must command a personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.
"You'll send no ships to the Orias system. ... That sector is under direct control of the Obsidian Order and you will not enter it."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Political Leverage ( Energize)
Event
Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.
"...You've taken aboard a known criminal. You will turn him over to us."
Characteristics: manipulate opponent's deck, Capture, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Prison Compound ( Necessary Evil)
Event
Punishment. To play this event, you must command three personnel. Round the total number of • icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.
"We had no idea that Bajoran prisoners were still being held on Cardassia IV. ...I assure you the camp prefect will be chastised accordingly."
Characteristics: score points, Punishment.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Process Identification ( Second Edition)
Event
To play this event, you must command three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.
"All Cardassians are required to give the Bureau of Identification one of their first molars. It's usually extracted at age ten."
Characteristics: manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Reclaim Terok Nor ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each personnel and personnel gains . At the start of each of your turns, place a card from hand on this event.
"First we reclaim Terok Nor, and then ... on to Bajor."
Characteristics: place a card from hand on your event, plays in your core, Terok Nor related, Decay.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Seal the Temple's Door ( To Boldly Go)
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarter mission. (Place the top card of your dilemma pile beneath an opponent's incompleted non-headquarter mission. If you do so, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event.
Characteristics: manipulate your dilemma pile, Pah-wraith, Replicate, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Standard Cardassian Procedure ( Second Edition)
Event
Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.
Cardassian military policy in any conflict is to take captives when possible, for the many uses they can be put to later.
Characteristics: engagement, enhance your WEAPONS (other cards), plays in your core, Capture, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Staunch Determination ( Energize)
Event
Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.
Long before the final offensive of the Dominion War, Cardassians were well known for fiercely defending their home territory.
Characteristics: plays in your core, manipulate opponent's deck, Maneuver, ship related card.
Requires: engagement, kill opponent's personnel, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Taken Prisoner ( Second Edition)
Event
Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved to place in your brig.
"My dear Captain, you are a criminal. You have been apprehended invading one of our secret facilities. The least that will happen is for you to stand trial and be punished."
Characteristics: combat, plays in your core, Assault, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) The Cost of Freedom ( The Undiscovered Country)
Event
Plays in your core. At the start of your Execute Orders segment, discard the top three cards of your deck. For each event you discarded this way, each of your personnel is attributes +1 until the end of the turn. If you do not discard an event this way, all of your personnel are stopped.
Over nine hundred million Cardassians were slaughtered by Dominion forces in retaliation for the actions of Damar's resistance.
Characteristics: event related card, enhance your personnel attributes (other cards), plays in your core, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The Die Is Cast ( Strange Bedfellows)
Event
Plays in your core. When your personnel or personnel is about to be stopped by a dilemma at a mission, you may discard the top two cards of your deck (or an event from hand) to prevent that. You may do this only once each dilemma.
"You're going to attack the Dominion, aren't you? You're going to stage a first strike against them before they can come into the Alpha Quadrant."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core, manipulate your deck, discard a specific card from hand.
Requires: affiliation, affiliation, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 3rd, 2015. Please support openCards and validate game text of this card!
(0) The Key to Victory ( Necessary Evil)
Event
Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event.
"You see, we have an ally we never knew we had."
Characteristics: discard a card from hand, Pah-wraith, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The New Occupation ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt.
"This is not an occupation. This is a Cardassian station."
Characteristics: place a card from hand on your event, enhance your personnel attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, affiliation, Terok Nor related, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The Pillage of Bajor ( Second Edition)
Event
To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.
"...they've spent the last half century robbing the planet of every valuable resource - before abandoning it."
Characteristics: manipulate your deck, discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Trap Is Sprung ( Return to Grace)
Event
Capture. To play this event, you must command three personnel. Plays on an opponent's mission with no dilemmas beneath it. When an opponent's personnel begin a mission attempt here, you may destroy this event to randomly select one of those personnel to be placed in your brig.
"The enemy knows if they don't act soon, it'll be too late."
Characteristics: Capture, plays / place on a mission.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(3) Tribunal Sentencing ( Reflections 2.0)
Event
Punishment. To play this event, you must command three personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.
"The investigation is over. Your case is going to a special tribunal this afternoon. You will be informed of the sentence just before it meets."
Characteristics: plays in your core, Punishment, manipulate opponent's counters.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Vast Resources ( Energize)
Event
Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
"Did you know that the Obsidian Order saves everything that comes into its possession? You never know what might prove useful. We have libraries of data transcripts, vaults of ancient artifacts... even cryogenic chambers containing biological subjects lik
Characteristics: kill opponent's personnel, Punishment, additional card draws.
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Arrest Order ( Second Edition)
Interrupt
Capture. To play this interrupt, you must command a Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.
"Thank you for your cooperation."
Characteristics: Capture.
Requires: affiliation, Hand Weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
For Cardassia! ( Lower Decks)
Interrupt
To play this interrupt, you must command three personnel. You may play only one copy of this interrupt each turn. When you complete a mission worth 30 or less points, if you have three or more personnel who cost 1 or less involved, score 10 points. remove this interrupt from the game.
"I need you to be my army! If we stand together, nothing can oppose us."
Characteristics: score points, remove cards from the game (this card).
Requires: affiliation, worth 30 or less points.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
Means of Control ( Strange New Worlds)
Interrupt
Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
"How many lights do you see there? ... Strange ... I see five. Are you quite sure?"
Characteristics: enhance your personnel attributes (other cards), Punishment, enhance your skills (other cards).
Requires: affiliation, Capture.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ruling Council ( Peak Performance)
Interrupt
To play this interrupt, you must command Mouth of the Wormhole and three non-Dissident personnel.
Order - Unstop each of your stopped personnel.
"Do you think it's easy for me to sit down with Dukat and Weyoun every day while they plot the destruction of the Federation?"
Characteristics: unstop your personnel.
Requires: affiliation, affiliation, Terok Nor related, Mouth of the Wormhole.
Rule hint for this card
This card has an erratum: Bonus function removed.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Shri-tal ( Reflections 2.0)
Interrupt
When your personnel is killed by a dilemma, you may draw cards equal to that personnel's cost.
"There's a Cardassian tradition, called Shri-tal. The dying give their secrets to their family, to use against their enemies. But I have no one left to carry my secrets. No one but you. - Be my daughter one last time, Nerys. Hear what I know - and use it
Characteristics: additional card draws.
Requires: "killer" dilemma, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Superior Position ( Peak Performance)
Interrupt
To play this interrupt, you must have more points or command more ships than one of your opponents. When your personnel is about to be killed by a dilemma, stop that personnel instead.
Order - Discard the top card of your deck to take a card from your discard pile and place it on top of its owner's deck.
"Your fleet deployments do not concern us."
Characteristics: prevent your personnel from beeing killed by a dilemma, manipulate your deck, recover cards from your discard pile, ship related card.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 14th, 2010)
Swagger ( Strange New Worlds)
Interrupt
To play this interrupt, you must command three personnel.
Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less.
"Remember those field tests I was telling you about? They were successful. We've begun to deactivate the mines."
Characteristics: event related card, destroy an event - in opponent's core, discard a card from hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Central Command ( Allegiance)
Interrupt
When any number of your Officer and/or Treachery personnel are about to be stopped by a dilemma, discard the top three cards of your deck to prevent that.
Although in theory, the Central Command was but one third of the Cardassian government, their long reach and powerful influence gave them significant control of the Union.
Characteristics: prevent your personnel from beeing stopped by a dilemma, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by Telak at Feb 6th, 2010 (Q1 by eberlems at Feb 7th, 2010 & Q2 by Roga Danar at Sep 6th, 2010)
The Enemy of My Enemy ( Far Beyond the Stars)
When your personnel is attempting a mission, discard the top three cards of your deck to make that personnel gain all skills, attributes, and keywords on a personnel in your discard pile until the end of the mission attempt. Remove this interrupt from the game.
"Who would have thought that the two of us would be fighting side by side?"
Characteristics: enhance your CUNNING (other cards), enhance your INTEGRITY (other cards), enhance your personnel attributes (other cards), enhance your STRENGTH (other cards), manipulate your deck, "use" your discard pile, remove cards from the game (this card), interrupt related card.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Well-Crafted Lure ( Energize)
Interrupt
Capture. To play this interrupt, you must command a Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig.
"...so you concocted an elaborate ruse to bring me here."
Characteristics: discard a card from hand, Capture.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Bajor, Terok Nor ( Shattered Mirror)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, cards, cards, cards, and equipment at this mission. Mirror. You cannot command another headquarters mission. Each non-unique personnel and non-unique personnel you own gains .
"...the center of authority for the Bajoran sector."
Characteristics: equipment related card, Bajor, Alpha quadrant mission, headquarters.
Requires: affiliation, affiliation, affiliation, affiliation, "affiliation", Alternate universe related.
Card logging info: First edited by Telak at Nov 24th, 2018. One quality log by eberlems at Nov 25th, 2018. Please support openCards and validate game text of this card a second time!
• Cardassia Prime, Hardscrabble World ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Cardassian Headquarters: You may play cards, cards, and equipment at this mission.
Region: Cardassia System.
Cardassia Prime: "...Cardassia boasts some of the most ancient and splendid ruins in the entire galaxy ... most of those objects are gone. ... A few were preserved in museums, but even those were eventually sold..."
Characteristics: equipment related card, Cardassia Prime, Alpha quadrant mission, Cardassia System, headquarters.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Terikof Belt, Navigate Plasma Storms ( Lower Decks)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 40.
Region: Badlands.
Requirements: 5 Navigation, Cunning > 37, and an undamaged ship
Special Instructions: When your or ship moves from a non-headquarters Region: Badlands mission to another mission, you may begin an engagement at that mission. If you win, draw two cards.
"A few ships have been lost there..."
Characteristics: engagement, additional card draws, Alpha quadrant mission, Badlands, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation, Maquis related, Badlands.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(2) • Broca, Leader of the Cardassian Union ( Extreme Measures)
Cardassian Personnel of Cardassian species.
Icons:
Archaeology Officer Physics
Treachery
Legate. When you play this personnel, if you command three personnel, you may discard the top six cards of your deck to score 5 points.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 5
"I serve the Founders in all things."
Characteristics: score points, affiliation, manipulate your deck, Legate, Cardassian species.
Requires: affiliation.
Card logging info: Last edited by eberlems at Jun 28th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(4) • Crell Moset, Notorious Exobiologist ( What You Leave Behind)
Cardassian Personnel of Cardassian species.
Icons:
2 Exobiology 2 Medical Science
2 Treachery
When you personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non- personnel from hand to prevent that.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 5
"Ethics are arbitrary."
Characteristics: prevent your personnel from beeing killed by a dilemma, prevent your personnel from beeing stopped by a dilemma, affiliation, Past related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: dilemma with a cost of 3 or more, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Damar, Ambitious Glinn ( Tacking Into the Wind)
Cardassian Personnel of Cardassian species.
Icons:
Astrometrics Engineer Officer
Physics Security
Glinn. Order - Discard a ship from hand to draw three cards. You may do this only once each turn.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Sir, we're approaching the outpost on Korma... or what's left of it."
Characteristics: affiliation, discard a specific card from hand, additional card draws, Glinn, Cardassian species, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 15th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(1) • Damar, Martyred Outlaw ( Far Beyond the Stars)
Cardassian Personnel of Cardassian species.
Icons:
2 Leadership
Commander: Niala. Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is killed by a dilemma or in combat, you may place up to three Dissidents from your hand at your headquarters mission where they could be played.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"With men like you on our side, how can we fail?"
Further game play infos
Damar, Martyred Outlaw counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, discard a card from hand, Commander, Dissident, Legate, Cardassian species.
Requires: combat, kill your own personnel, affiliation, headquarters, Dissident.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(2) Doran ( Infinite Diversity)
Non-aligned Personnel of Hologram species.
Anthropology Engineer Physics
Treachery
While you command three personnel, this personnel is attributes +1, gains Archaeology, and becomes .
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
Cardassian Hologram created as prey by the Hirogen. Once liberated by Iden, his memories of being hunted were used to persuade The Doctor to join their cause.
Characteristics: affiliation, "affiliation", enhance your personnel attributes (this card), enhance your skills (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Apr 26th, 2010. One quality log by eberlems at Apr 26th, 2010. Please support openCards and validate game text of this card a second time!
(3) • Dukat, Prefect of Bajor ( Fractured Time)
Cardassian Personnel of Cardassian species.
Icons:
Diplomacy Exobiology
Leadership Officer 2 Treachery
Gul. When this personnel or a personnel present is about to be stopped by a dilemma, you may discard a non- personnel from hand to prevent that. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"I assure you that we are capable of great kindness."
Characteristics: prevent your personnel from beeing stopped by a dilemma, affiliation, Past related, Gul, personnel who has a cost of 3 or more, Cardassian species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Dukat, True Cardassian ( Decipher's Promotion Cards)
Cardassian Personnel of Cardassian species.
Icons:
Leadership Navigation
Officer Programming Security
Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your personnel aboard it are not stopped. You cannot begin any other engagements this turn.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...if no one else will stand against the Klingons, I will."
Further game play infos
Dukat, True Cardassian counts as "matching commander" for the following ship cards:
Characteristics: prevent your personnel from beeing stopped, affiliation, Commander, personnel who has a cost of 3 or more, Cardassian species.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Enabran Tain, Head of the Obsidian Order ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Engineer 2 Intelligence
Leadership Programming Security
2 Treachery
When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 3
"I think you'll find when I have something to say, you won't have any trouble understanding it."
Characteristics: affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Enabran Tain, Retired Mastermind ( Energize)
Cardassian Personnel of Cardassian species.
Icons:
2 Intelligence Programming
Security 2 Treachery
When this personnel is about to be stopped, you may kill one of your other personnel present to prevent that.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 3
"Everyone has reason to fear the Order."
Characteristics: kill your own personnel, prevent your personnel from beeing stopped, affiliation, personnel who has a cost of 3 or more, Cardassian species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Evek, Agent of Cardassian Justice ( Legacy)
Cardassian Personnel of Cardassian species.
Icons:
Law Officer Physics
Security
Gul. When you play this personnel, if you command six personnel, you may reveal the top three cards of an opponent's deck. Each revealed card that is a personnel that opponent does not command is placed in your brig. (That opponent now commands them.)
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"You will be taken to Central Prison on Cardassia Prime..."
Characteristics: affiliation, manipulate opponent's deck, Capture, Gul, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Jasad ( Genesis)
Cardassian Personnel of Cardassian species.
Icons:
Intelligence Navigation Officer
Treachery
Gul. While this personnel is aboard your ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"Your space station could not defend itself against one Cardassian warship."
Characteristics: affiliation, enhance your ship attributes (other cards), Gul, personnel who has a cost of 3 or more, Cardassian species, ship related card.
Requires: affiliation, Capture, Punishment.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Joret Dal, Patriotic Visionary ( Second Edition)
Cardassian Personnel of Cardassian species.
Icons:
Biology Honor
Intelligence Science Security
Dissident. Glinn. While a ship is at this mission, it is Weapons -2 and Shields -2.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"I'm sick of war. My people need peace."
Characteristics: affiliation, manipulate opponent's SHIELDS, manipulate opponent's WEAPONS, Dissident, Glinn, Cardassian species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kira Nerys, Ambitious Ally ( Tacking Into the Wind)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor Law
Programming Security Transporters
You may play this personnel aboard your ship. When you play this personnel, you may download a ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"If you need a hammer and you don't have one, use a pipe."
Characteristics: affiliation, download, download - ship, Deep Space None related, plays on your ship, personnel who has a cost of 3 or more, Bajoran species, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 27th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(4) • Korinas, Observer from the Obsidian Order ( This Side of Paradise)
Cardassian Personnel of Cardassian species.
Icons:
Intelligence Leadership Officer
Security Treachery
While this personnel is facing a dilemma, she and each Intelligence personnel present may add his or her Cunning to his Integrity.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"What I'm saying is that the Obsidian Order will take whatever steps are necessary to protect the Orias system."
Characteristics: affiliation, enhance your INTEGRITY (other cards), personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Cardassian species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Lovok, Tal Shiar Colonel ( Second Edition)
Romulan Personnel of Romulan species.
Icons:
Intelligence Navigation
Officer Programming Science
Transporters
Commander: Serrola. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 7
Strategist who worked with Enabran Tain to plot an attack on the Founders' homeworld and the annihilation of the Dominion.
Further game play infos
Lovok, Tal Shiar Colonel counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Romulan species, ship related card.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Weyoun, Dominion Representative ( Peak Performance)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Law Leadership
Treachery
When you play this personnel, you may choose one: download Ruling Council or download a card.
Order - Place this personnel on the bottom of his owner's deck to name a personnel. Each opponent takes a personnel that he or she commands with that card title and place each on the bottom of his or her owner's deck.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
none
Characteristics: "relocate" personnel cards - return to his or her owner's deck, affiliation, download, download - personnel, download - ship, download - specific cards, Terok Nor related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Vorta species.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Weyoun, Warship Commander ( Necessary Evil)
Dominion Personnel of Vorta species.
Icons:
Leadership Navigation
2 Treachery
Commander: Tenak'talar. When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"As I see it, you have two choices. Either you remove the mines...or we will take this station from you and remove them ourselves."
Further game play infos
Weyoun, Warship Commander counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Commander, Vorta species.
Requires: engagement, affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Worf, Regent of the Alliance ( Fractured Time)
Klingon Personnel of Klingon species.
Icons:
Biology Leadership Officer
2 Treachery
Chancellor. While this personnel is facing a dilemma, you may discard a or personnel from hand to make this personnel attributes +3 until the end of that dilemma.
INTEGRITY: 2 CUNNING: 5 STRENGTH: 8
"Terok Nor will soon be ours again. And then you can spend the rest of your life contemplating your failure as you labor alongside the other slaves in the ore processing center."
Characteristics: affiliation, enhance your personnel attributes (this card), discard a specific card from hand, Alternate universe related, Chancellor, personnel who has a cost of 3 or more, Klingon species.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Groumall, Inauspicious Command ( Tacking Into the Wind)
Cardassian Ship (Military Freighter / Standard Equipment )
Staffing reqirements:
While you have a ship in your discard pile, this ship is attributes +2. Order - Discard up to three cards from hand to take an equal number of ships from your discard pile into hand. You may do this only once each turn.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"This may be a lowly freighter, Major, but it's still a military vessel and will be run in a military manner."
Further game play infos
The following personnel cards can be used as "matching commander" for Groumall, Inauspicious Command:Characteristics: affiliation, enhance your ship attributes (this card), recover cards from your discard pile.
Requires: affiliation.
Card logging info: First edited by Telak at Dec 6th, 2011. One quality log by eberlems at Feb 9th, 2012. Please support openCards and validate game text of this card a second time!
(6) Keldon Advanced ( Second Edition)
Cardassian Ship (Keldon Class / Cloaking Device )
Staffing reqirements:
While your Intelligence personnel is aboard this ship, this ship is attributes +2.
RANGE: 6 WEAPONS: 8 SHIELDS: 7
"This is a joint operation between the Obsidian Order and the Tal Shiar. We've been building a fleet of ships in the Orias System for months now."
Characteristics: affiliation, enhance your ship attributes (this card), Keldon-class, Cloaking Device.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Niala, Intelligence Asset ( Far Beyond the Stars)
Cardassian Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
To play this ship, you must command three Dissident personnel. When you play this ship, discard two cards from hand. While you have a Dissident aboard, this ship is attributes +1.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"Our priority should be to free Cardassia from the Dominion, not do Starfleet's dirty work."
We're all in this together. By helping Starfleet, we're helping ourselves."
Further game play infos
The following personnel cards can be used as "matching commander" for Niala, Intelligence Asset:Characteristics: affiliation, enhance your ship attributes (this card), discard a card from hand.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(6) • Rokassa, Tampering Vessel ( Raise the Stakes)
Cardassian Ship (Galor Class)
Staffing reqirements:
Icons:
While your corresponding Commander is aboard this ship, each personnel aboard this ship gains .
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"That ship was responsible for reprogramming the Array. ... It is the same class and energy configuration as the ship we saw in the imaging logs."
Further game play infos
The following personnel cards can be used as "matching commander" for Rokassa, Tampering Vessel:Characteristics: affiliation, Alternate universe related.
Requires: affiliation, Alternate universe related, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Tenak'talar, Vanguard of the Occupation ( Legacy)
Dominion Ship (Warship Class / Standard Equipment )
Staffing reqirements:
Icons:
This ship is Range +1 for each unique personnel aboard (limit +3). When your unique Cardassian aboard uses a skill to complete a mission, if this ship is staffed, score 10 points. You may do this only once each turn.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"... since they're now members of the Dominion, their concerns have become our concerns."
Further game play infos
The following personnel cards can be used as "matching commander" for Tenak'talar, Vanguard of the Occupation:Characteristics: score points, affiliation, enhance your RANGE (this card), Terok Nor related.
Requires: affiliation, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.