(2) • Tommy Gun ( Sacrifice of Angels)
Equipment
Hand Weapon. When you win combat involving your Thief, personnel, or personnel present, randomly select an opponent's personnel involved to be killed. If that personnel is or a Hologram, randomly select a second opponent's personnel involved to be killed.
"Drop the guns. Drop 'em."
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, affiliation, Next Generation related, The Original Series related, Thief, Hologram "species".
Card logging info: First edited by Telak at Oct 17th, 2019. Please support openCards and validate game text of this card!
(2) Abduction ( Call to Arms)
Event
Plays in your core.
Order - Destroy this event and stop your two Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.
"The captain has been altered by the Borg."
Characteristics: take command (of opponent cards), plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Adapted to Service Us ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement involving your personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)
"Recognize it? - It's your nanovirus. With a few modifications. We've reprogrammed it to target your mutated drones."
Characteristics: take command (of opponent cards), plays in your core, manipulate your deck.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Adding to Our Perfection ( Call to Arms)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.
"Assimilation is complete. ... They've left behind their trivial, selfish lives, and they've been reborn with a greater purpose. We've delivered them from chaos into order."
Characteristics: combat, take command (of opponent cards), plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Assimilation Techniques ( To Boldly Go)
Replicate - Discard a card from hand. (You may discard a card from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Download an interrupt. Destroy this event.
"The previous tenant."
Characteristics: download, download - interrupt, discard a specific card from hand, Replicate, interrupt related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Biological Distinctiveness ( Necessary Evil)
Event
To play this event, you must command three personnel. Plays in your core. Each of your personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.
The thousands of species assimilated by the Borg have each by their own small measure brought the Collective a step closer to perfection.
Characteristics: enhance your personnel attributes (other cards), plays in your core.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Borg Cutting Beam ( Call to Arms)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, take command (of opponent cards), manipulate opponent's attributes (ship), plays in your core, Damage, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changed History ( Reflections 2.0)
Event
Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
"They mush have done it in the past. They went back and assimilated Earth."
Characteristics: take command (of opponent cards), plays in your core, manipulate opponent's deck, Temporal, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Expand the Collective ( Fractured Time)
To play this event, you must command three personnel. Plays on your mission worth 35 or fewer points. You may attempt and complete it using your personnel with these requirements:
- Anthropology, Biology, Security, Transporters, and Strength > 32
- Astrometrics, Engineer, Physics, Science, and Cunning > 36.
When you complete it, destroy this event to score 5 points.
Characteristics: score points, modify your mission requirements.
Requires: affiliation, Alpha quadrant mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Foresight ( Reflections 2.0)
Event
Plays in your core. Order - Stop your personnel to examine the top card of your deck, then place it on the top or bottom of your deck.
"The knowledge and experience of the human - Picard - is part of us now. It has prepared us for all possible courses of action."
Characteristics: plays in your core, manipulate your deck.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • One With the Borg ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own.
"Your culture will adapt to service ours."
Characteristics: score points, plays in your core.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Overrun ( Lower Decks)
Event
Plays in your core. While ten or more of your personnel are facing a dilemma, you may make each random selection made by that dilemma your choice. This effect lasts until the end of the mission attempt.
"I'm reading two Borg vessels. Make that three. Four. No, five. Fifteen Borg vessels."
Characteristics: ignore or manipulate the results of a random selection, plays in your core.
Requires: affiliation.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(1) • Particle 010 ( Zero Hour)
To play this event, you must command three personnel. Plays in your core. When you reveal a Persistent dilemma from your dilemma stack, it is cost -1 for each of your mission worth 50 or more points.
"Omega is infinitely complex, yet harmonious. To the Borg, it represents perfection."
Characteristics: reduce your dilemma play cost, plays in your core.
Requires: affiliation, Persistent, mission worth 50 or more points.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(1) • Quintessence ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to download a personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.
"...disembodiment. It's the epitome of perfection."
Characteristics: plays in your core, manipulate your deck, download, download - personnel, download - ship, ship related card.
Requires: affiliation.
Rule hint for this card
This card has an erratum: This event have to be destroyed after use and it's unique now. Game text before errata: "Plays in your core. At the start of each of your turns, you may download a personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card."
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(1) Recover Components ( Strange New Worlds)
Event
To play this event, you must command three personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck.
"The Borg usually collect their dead."
Characteristics: manipulate your deck, recover cards from your discard pile.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Regeneration Alcoves ( Call to Arms)
Event
Plays in your core. When you are about to play a personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your ship instead.
While Borg drones are not actively performing necessary tasks, they remain on standby, receiving downloads of newly assimilated information from the cortical processing subunit in their unimatrix.
Characteristics: plays in your core, manipulate your deck, plays on your ship, ship related card.
Requires: affiliation, Unicomplex.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Severed Link ( Call to Arms)
Event
To play this event, you must command a Programming personnel. Discard a card from hand to draw two cards. Destroy this event.
"...as you may recall, on several occasions, we have witnessed the Borg removing key circuits from injured comrades - no doubt separating them from the group consciousness."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Strength in Numbers ( Balance of Terror)
Event
To play this event, you must command three personnel. Plays in your core. When you return a Persistent dilemma to your dilemma pile from beneath an opponent's completed mission, stop each of that opponent's personnel at that mission.
"...I would theorize that the Borg are somehow interconnected...and are working collectively."
Characteristics: stop opponent's personnel, plays in your core.
Requires: affiliation, Persistent.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(0) Targeted for Assimilation ( Necessary Evil)
Event
Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her.
The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally into an enemy.
Characteristics: combat, lose points, take command (of opponent cards), Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Tempted By Flesh ( Necessary Evil)
Event
To play this event, you must command three personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event.
"Was that good for you?"
Characteristics: manipulate / examine opponent's dilemma pile.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Will of the Collective ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission.
"In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer."
Characteristics: combat, engagement, take command (of opponent cards), plays in your core, Assault, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Unimatrix Zero ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. When you play this event, for each unique Borg personnel you command, this event is cost -1. Plays in your core. You may spend an additional counter each turn. Each unique personnel you command gains .
"Assimilate you. Yes, but that's nothing to be afraid of. You like having friends, don't you? Assimilation turns us all into friends."
Characteristics: plays in your core, reduce your card play cost, spend additional counters, Alternate universe related.
Requires: affiliation, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unyielding ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped by a dilemma, you may place a personnel from hand on this event to prevent that.
"When they decide to come, they will come in force. They do nothing piecemeal."
Characteristics: place a card from hand on your event, prevent your personnel from beeing stopped by a dilemma, plays in your core, Decay.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) You Have a Disease ( These Are The Voyages)
Event
Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn.
"We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow."
Characteristics: plays in your core, manipulate opponent's hand, additional card draws.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) You've Always Been My Favorite ( Necessary Evil)
Event
To play this event, you must command three personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it.
"We're not friends."
Characteristics: lose points, download, download - any card, extend your hand size.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Adapt ( Call to Arms)
Interrupt
When your personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma.
"Alright, a reminder: we only get to use each of these once, maybe twice before the Borg learn to adapt. Don't fire until you have to."
Characteristics: prevent and overcome.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Analyze ( Call to Arms)
Interrupt
When an opponent’s dilemma that your personnel is facing is about to be returned to its owner’s dilemma pile, overcome that dilemma instead.
"A vessel has been detected. Unimatrix 424, grid 116. ... Vessel identified. Federation Starfleet. Intrepid class. 143 life-forms. Prepare for assimilation."
Requires: return a dilemma to your dilemma pile, "return to owner's dilemma pile" dilemma, affiliation.
Rule hint for this card
This card has an erratum: Correcting timing.
Game text without errata: "When an opponent's dilemma that your personnel faced is being returned to its owner's dilemma pile, overcome that dilemma instead."
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by Roga Danar at Sep 8th, 2010 (Q1 by eberlems at Nov 4th, 2010 & Q2 by Telak at Nov 7th, 2010)
Indomitable ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that attempt. You cannot attempt that same mission again this turn.
"You can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains - they regenerate and keep coming."
Characteristics: lose points, unstop your personnel.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Knowledge and Experience ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma.
"We're no longer just fighting the Borg, we're fighting the life experience they've stolen from Captain Picard. Now, how the hell do we defeat an enemy that knows us better than we know ourselves?"
Characteristics: prevent and overcome, lose points.
Requires: take command (of opponent cards), affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Neural Transceiver ( These Are The Voyages)
Interrupt
When one of your unique personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn.
Communications devices integrated into all Borg allow the collective to operate seamlessly, even across large distances.
Characteristics: manipulate your deck, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Reborn ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel present together at a non-headquarters mission.
Order - Lose 5 points to randomly select an opponent's personnel present with those personnel and take command of him or her.
"Captain! Help! Please help!"
Characteristics: lose points, take command (of opponent cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Recessive Mutation ( Warp Pack: Access Denied)
When an event or interrupt is played, place two of your non-unique Dissident personnel on the bottom of their owner's deck to prevent that event or interrupt and place it in its owner's discard pile.
Order - Stop your Dissident personnel to destroy an opponent's event with a cost less than that personnel's.
Characteristics: destroy an event, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
Unrelenting ( Peak Performance)
Interrupt
To play this interrupt, stop a personnel you command but do not own aboard your ship. When an opponent plays an interrupt, you may give command and place a personnel he or she owns but that you command at his or her headquarters mission to prevent that interrupt and place it in its owner's discard pile.
Order - Take command of an opponent's personnel present with a personnel that he or she owns but that you command.
Characteristics: prevent opponent's interrupts, ship related card.
Requires: take command (of opponent cards), affiliation, headquarters.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
• Assimilate Starship ( Tacking Into the Wind)
Space Mission
Location: Delta-Quadrant Span: 2. Points: 40.
Requirements: Engineer, Programming, and Cunning>42 or Security, Transporters, and Strength>40
Special Instructions: When you complete this mission, you may choose an opponent, place a ship you do not command from his or her discard pile at this mission, and take command of that ship. (It becomes .)
no statement
Borg Space: Locate advanced technology. Acquire.
Characteristics: take command (of opponent cards), Delta-Quadrant mission, STRENGTH Missions, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
• Unicomplex, Root of the Hive Mind ( Call to Arms)
Headquarter Mission
Location: Delta-Quadrant Span: 2.
Borg Headquarters: You may play cards and equipment at this mission. You cannot command another Headquarters mission.
Unimatrix One: A massive structure in the heart of Borg space, it is from here that the Borg Queen typically controls the vast resources of the Collective.
Characteristics: equipment related card, Unicomplex, Delta-Quadrant mission, headquarters.
Requires: affiliation, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Borg Queen, Obsessed ( What You Leave Behind)
Borg Personnel of Borg species.
Icons:
Biology Diplomacy Exobiology
2 Leadership Science 2 Treachery
When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your ship that she is aboard.
INTEGRITY: 2 CUNNING: 8 STRENGTH: 6
"Many more will die unless you tell me how to counteract the virus."
Further game play infos
Borg Queen, Obsessed counts as "matching commander" for the following ship cards:
Characteristics: affiliation, reduce your card play cost, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Borg species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Eleven of Eighteen, Augmentation Drone ( Lower Decks)
Borg Personnel of Borg species.
Icons:
2 Biology Transporters
Drone. When you play an interrupt, if this personnel is attempting a mission and there are nine or more of your personnel present, you may place that interrupt on the bottom of your deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Enable hive connectivity to anticipate contingencies. Enhance.
Characteristics: prevent your cards from beeing discarded, affiliation, manipulate your deck, interrupt related card, Drone, Borg species.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
(3) • Four of Nine, Heuristics Drone ( These Are The Voyages)
Borg Personnel of Borg species.
Icons:
Biology Honor
Programming
Drone. Order - Place this personnel on the bottom of his owner's deck to download two unique personnel.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 5
Task: Secondary adjunct of Unimatrix Zero-One.
Characteristics: "relocate" personnel cards - return to his or her owner's deck, affiliation, manipulate your deck, download, download - personnel, Drone, personnel who has a cost of 3 or more, Borg species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Icheb, Genetic Weapon ( Unnatural Selection)
Non-aligned Personnel of Borg species.
2 Astrometrics Biology Engineer
Geology Physics
While you command but do not own this personnel, place all personnel at this mission in their owner's discard pile.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 5
"My parents made microgenetic alterations so I would produce the pathogen. Quite ingenious."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, "affiliation", personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Borg species.
Requires: affiliation.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(2) • Locutus, Almost Human ( Tapestry)
Borg Personnel of Borg species.
Icons:
Exobiology Honor Programming
Dissident. While you command a non-Dissident personnel, this personnel loses all of his skills and his next ability. When an opponent's dilemma is revealed, you may stop your Dissident present.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"Sleep."
Characteristics: affiliation, interrupt mission attempt, Dissident, Borg species.
Requires: affiliation, Dissident.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Locutus, Implacable Scourge ( Sacrifice of Angels)
Bajoran Personnel of Borg species.
Icons:
Law Leadership Officer
2 Treachery
Commander: Locutus' Borg Cube. While each of your non-headquarters missions is a mission, the first Maneuver event you play each turn is cost -2. While you command a Maneuver event, this personnel is Cunning +2.
INTEGRITY: 1 CUNNING: 6 STRENGTH: 8
"Discussion is irrelevant. There are no terms."
Characteristics: event related card, affiliation, enhance your CUNNING (this card), reduce your card play cost, Commander, Borg species.
Requires: affiliation, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(1) Quantum Drone ( Lower Decks)
Borg Personnel of Borg species.
Icons:
Astrometrics Engineer Navigation
Drone. When you begin a mission attempt involving this personnel and nine or more of your personnel present, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Investigate parallel space/time. Analyze.
Characteristics: reduce opponent's abilities to play dilemmas, affiliation, Drone, Borg species.
Requires: affiliation.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(1) Reinforcement Drone ( Strange New Worlds)
Borg Personnel of Borg species.
Icons:
Anthropology Archaeology
Geology
Drone. You may play this personnel at cost +1 where you have three personnel present together.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Intercept requests for additional biological resources. Respond.
Characteristics: affiliation, Drone, Borg species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Third, Neonatal Drone ( To Boldly Go)
Borg Personnel of Borg species.
Icons:
Astrometrics Transporters
Drone. When you play this personnel, you may download a personnel whose cost is less than or equal to the number of cards in your hand.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Task: Irrelevant. Drone abandoned by the Collective after its ship was disabled by an unknown pathogen.
Characteristics: affiliation, download, download - personnel, Drone, personnel who has a cost of 3 or more, Borg species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Queen's Borg Sphere, Contingency Vessel ( Genesis)
Borg Ship (Sphere Class / Standard Equipment )
Staffing reqirements:
While this ship is at a mission, each personnel aboard is attributes +1. While your Borg Queen is aboard this ship, it is staffed.
RANGE: 9 WEAPONS: 10 SHIELDS: 9
"You think in so three-dimensional terms. How small you've become."
Further game play infos
The following personnel cards can be used as "matching commander" for Queen's Borg Sphere, Contingency Vessel:Characteristics: affiliation, enhance your personnel attributes (other cards), ship with four or more staffing icons.
Requires: affiliation, Borg species.
Card logging info: Logged by openCards team at Jan 1st, 2008.