(2) Renegade Ambush ( Necessary Evil)
Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) If your opponent commands a Jem’Hadar, randomly select a personnel to be killed. Otherwise, choose a personnel to be killed.
"The Jem'Hadar that attacked your station are renegades. They've turned their back on their oath of allegiance to the Dominion..."
Characteristics: "killer" dilemma, "randomly select" dilemma, "your choice stopper" dilemma, Consume.
Requires: Jem'Hadar species.
Rule hint for this card
This card has an erratum: New wording.
Game text without errata: "(...) Choose one of your personnel to be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead.".
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Kar'takin ( Strange Bedfellows)
Equipment
Hand Weapon. When you win combat in which all your personnel present involved are Jem'Hadar, if this equipment is present, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.
Favored by Jem'Hadar in close-quarters combat.
Characteristics: kill opponent's personnel, Hand Weapon.
Requires: combat, Jem'Hadar species.
Rule hint for this card
This card has an erratum: The design intent was that this hand weapon should be present during combat to activate the game text. Game text before errata: "When you win combat in which all your personnel involved are Jem'Hadar, you may place this equipment on the bottom of its owner's deck to randomly kill an opponent's personnel involved.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Apr 18th, 2015. Please support openCards and validate game text of this card!
(3) Battle Lust ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.
"The Klingon will to fight pales in comparison to our own."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bound by Addiction ( To Boldly Go)
Replicate - Kill your Jem'Hadar. (You may kill a Jem'Hadar you command when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.
"... they will die. But not before they kill me for betroying them..."
Characteristics: "relocate" personnel cards - place from hand into play, kill your own personnel, Replicate, ship related card.
Requires: affiliation, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Bred for Battle ( Call to Arms)
Event
Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
"By the time the Dominion is done with you, all you'll want is a quick death."
Characteristics: combat, kill opponent's personnel, plays in your core, discard a card from hand, Assault.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Collateral Damage ( Necessary Evil)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.
"There's method to their madness. They're inflicting considerable damage on the Klingons."
Characteristics: combat, engagement, kill opponent's personnel, plays in your core, manipulate opponent's deck, Assault, Maneuver.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Gunboat Diplomacy ( Necessary Evil)
Event
Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points.
"...we have you completely surrounded and outnumbered. Would you like something to eat, Captain? Or maybe something to drink?"
Characteristics: score points, plays in your core, download, download - personnel.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Jem'Hadar Birthing Chamber ( Call to Arms)
Event
Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.
"There are no Jem'Hadar women. ... Jem'Hadar are bred in birthing chambers. We are able to fight within three days of our emergence."
Characteristics: "relocate" personnel cards - place from hand into play, plays in your core, discard a non-personnel card from hand.
Requires: headquarters, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Jem'Hadar Entrenchment ( Raise the Stakes)
Event
To play this event, you must command three Jem'Hadar. Plays on a mission worth 35 points or less (limit one per mission). Add 2 Leadership to each of this mission's requirements.
"And if we cannot restore communications?"
"Then we will hold this world for the Dominion … until we die."
Characteristics: plays / place on a mission, modify opponent's mission requirements.
Requires: worth 35 or less points, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Mobilization Points ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays in your core. The first unique Jem'Hadar played each turn is cost -1.
"...our lines are spread too thin, especially here, at the center. We need to dispatch reinforcements immediately."
Characteristics: plays in your core, reduce your card play cost.
Requires: affiliation, Jem'Hadar species.
Card logging info: First edited by Telak at Apr 1st, 2015. Please support openCards and validate game text of this card!
(0) No Escape ( Necessary Evil)
Event
To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1.
"There's no way out of here ...The Jem'Hadar have cut us off. We need to consolidate the fleet and make our stand here."
Characteristics: plays in your core, reduce your card play cost, ship related card.
Requires: Damage, Maneuver, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Spreading Fear ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
Characteristics: engagement, kill opponent's personnel, place a card from hand on your event, plays in your core, Decay, Maneuver.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dominion Hierarchy ( These Are The Voyages)
Interrupt
When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt.
The Dominion achieves its ruthless efficiency in part through rigid role definition designed by the Founders themselves.
Characteristics: enhance your CUNNING (other cards), enhance your personnel attributes (other cards), enhance your skills (other cards).
Requires: Changeling species, Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Invasive Transporters ( Strange Bedfellows)
Interrupt
Order - Place any number of your Jem'Hadar and equipment at a mission aboard a ship at the same mission. Place this interrupt on the bottom of its owner's deck.
Dominion transporter technology is optimized for combat operations. The ability to breach enemy shields allows rapid deployment of Jem'Hadar warriors in most battle scenarios.
Characteristics: equipment related card, interrupt related card, ship related card.
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Our Death is Glory To the Founders ( Call to Arms)
Interrupt
When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile.
"It is not my life to give up... and it never was."
Characteristics: kill your own personnel, prevent opponent's events, prevent opponent's interrupts, interrupt related card.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shrouded in Light ( 20th Anniversary Collection)
Interrupt
To play this interrupt, you must command Founders' Homeworld. While your Jem'Hadar is facing a dilemma, you may exclude him from random selections until the end of that dilemma.
Like all Jem'Hadar functions, the ability to shroud is regulated by the presence of ketracel-white. Jem'Hadar who endure prolonged periods without the drug eventually lose this ability.
Characteristics: exclude personnel from random selections.
Requires: Founders' homeworld, Jem'Hadar species.
Card logging info: First edited by Telak at Nov 15th, 2014. Please support openCards and validate game text of this card!
The Order of Things ( Necessary Evil)
Interrupt
When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to prevent that.
"He does not have to earn my loyalty, Captain. He has had it from the moment I was conceived. I am a Jem'Hadar, he is a Vorta."
Characteristics: kill your own personnel, prevent your personnel from beeing killed.
Requires: Founder, Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vorta Discipline ( Peak Performance)
Interrupt
When your Founder or Vorta is about to be stopped, stop your Jem'Hadar present with him or her to prevent that.
Order - Kill your Jem'Hadar present with a Treachery Vorta to destroy an event that has a cost equal to or less than that Jem'Hadar's cost.
"Your next allowance of White is in two hours. If you want it on time, you'll be quiet and do as you're told."
Characteristics: destroy an event, kill your own personnel, prevent your personnel from beeing stopped.
Requires: Founder, Jem'Hadar species, Vorta species.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 14th, 2010)
• Kar-telos Asteroid Belt, Salvage Wreckage ( Strange Bedfellows)
Space Mission
Location: Gamma-Quadrant Span: 3. Points: 30.
Requirements: Acquisition, Archaeology, Engineer, and Cunning > 30
Special Instructions: When your personnel complete this mission, you may download a non-unique Jem'Hadar, then place him or your ship at this mission.
"It seems to indicate this was some kind of freighter or transport vessel."
Characteristics: download, download - personnel, Gamma-Quadrant mission, nebula mission, space mission, worth 30 or less points, worth 35 or less points, ship related card.
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
• Penetrate Enemy Lines ( Lineage)
Space Mission
Location: Alpha-Quadrant Span: 3. Points: 35.
Requirements: Astrometrics, Leadership, Navigation, Strength>34 and (2 Engineer or a Jem'Hadar)
Special Instructions: When you complete this mission, if at least three different species are involved, you may draw up to seven cards.
War zone near Bajoran system: "Head for that opening. Anyone who gets through doesn't stop until they reach Deep Space Nine."
Characteristics: additional card draws, Alpha quadrant mission, STRENGTH Missions, space mission, worth 35 or less points, species related cards (unspecific).
Requires: Jem'Hadar species.
Card logging info: First edited by Telak at Nov 11th, 2012. One quality log by eberlems at Nov 15th, 2012. Please support openCards and validate game text of this card a second time!
• Vandros IV, Restore Iconian Gateway ( The Nth Degree)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 30.
Requirements: Officer, Security, Strength > 35, a Hand Weapon, and (Archaeology or Leadership)
Special Instructions: Order - If this mission is complete, place any number of your Jem'Hadar and/or Hand Weapons from this planet on any player's ship or planet mission.
"...they'll become virtual invincible."
Characteristics: "relocate" personnel cards - between two locations "in play", Gamma-Quadrant mission, STRENGTH Missions, nebula mission, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Hand Weapon, planet mission, Jem'Hadar species.
Card logging info: First edited by Telak at Oct 27th, 2017. Please support openCards and validate game text of this card!
(5) • Amat'igan, Founder Bodyguard ( Peak Performance)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Navigation Security
When your personnel present is killed by a dilemma, you may take a Jem'Hadar from hand and place him present with this personnel. That personnel joins the mission attempt.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 8
"A Founder has given you an order. You will obey it."
Characteristics: "relocate" personnel cards - place from hand into play, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Jem'Hadar species.
Requires: "killer" dilemma, affiliation, Jem'Hadar species.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Dec 12th, 2010)
(4) • Borath, Subconscious Projection ( Fractured Time)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Leadership
Medical Programming Treachery
Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I realize you have no reason to trust the Dominion."
Characteristics: affiliation, manipulate opponent's deck, manipulate your deck, additional card draws, Alternate universe related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Vorta species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Gelnon, Aloof Tactician ( Reflections 2.0)
Dominion Personnel of Vorta species.
Icons:
Archaeology Law
Leadership Science Treachery
When you play this personnel, if each of your non-headquarters missions is an mission, you may download a Jem'Hadar and place it aboard your ship.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"I was initially quite skeptical about you and the other new Jem'Hadar bred in this quadrant. But this is a most impressive debut."
Characteristics: affiliation, download, download - personnel, personnel who has a cost of 3 or more, Vorta species.
Requires: affiliation, Alpha quadrant mission, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Goran'Agar, Trusted Commander ( Strange New Worlds)
Dominion Personnel of Jem'Hadar species.
Icons:
Honor Leadership
Officer Physics
While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1.
Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 9
"We came here to be free of the Vorta. It's time to stop living by their rules."
Characteristics: affiliation, enhance your CUNNING (other cards), additional card draws, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Jem'Hadar species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Keevan, Conniving Liar ( Call to Arms)
Dominion Personnel of Vorta species.
Icons:
Anthropology Diplomacy
Exobiology Geology 2 Treachery
When you play a Jem'Hadar at this mission, you may choose to have each player draw a card.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 3
"This case of white must last until we're rescued - at least ten days, possibly more. I will ration the supply. Don't worry. I am the Vorta. I will take care of you all."
Characteristics: affiliation, additional card draws, Vorta species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kudak'Etan, Arrogant First ( Decipher's Promotion Cards)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Leadership
Navigation Officer
Commander: U.S.S. Defiant. Alpha.
Order - Discard a Vorta from hand to place this personnel and any number of your Jem'Hadar present aboard a ship at the same mission.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 8
"I am the First. And I have declared victory."
Further game play infos
Kudak'Etan, Arrogant First counts as "matching commander" for the following ship cards:
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, discard a specific card from hand, Alpha, Commander, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Luaran, Cautious Inspector ( Necessary Evil)
Dominion Personnel of Vorta species.
Icons:
Biology Engineer
Physics Science Treachery
When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 3
Meticulous Vorta with a particularly untrusting disposition. Her ship patrols the Kelvas system and its surrounding territory.
Characteristics: affiliation, additional card draws, Vorta species.
Requires: space mission, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Nasin, Following Orders ( Balance of Terror)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Medical Security
When your Jem'Hadar present is randomly selected by a dilemma, you may remove a card in your discard pile from the game to replace him or her with your Jem'Hadar present.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 6
"Perhaps it would be best if you left. My colleague over here takes his duties very seriously. I promise to tell Odo you were here."
Characteristics: ignore or manipulate the results of a random selection, affiliation, "use" your discard pile, Terok Nor related, remove cards from the game (other cards), Bajoran species.
Requires: Terok Nor related, Jem'Hadar species.
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
(3) • Omet'iklan, Steely Disciplinarian ( Strange New Worlds)
Dominion Personnel of Jem'Hadar species.
Icons:
Biology Geology
Leadership Officer
When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 9
"I did what had to be done, what any First would do. I placed the good of the unit above my personal feelings. A soldier who cannot follow orders is a danger to his unit. And must be eliminated."
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, score points, affiliation, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: lose points, Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Quark, Practical Apologist ( Far Beyond the Stars)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Anthropology Diplomacy
Intelligence
When you play this personnel, you may download a Jem'Hadar personnel and place it beneath your Ferenginar. While attempting a mission, your personnel present may use Strength to meet Cunning requirements.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
"Do you hear the cries of starving children? I don't."
Characteristics: affiliation, using Cunning instead, download, download - personnel, Terok Nor related, personnel who has a cost of 3 or more, Quark, Ferengi species.
Requires: Terok Nor related, Ferenginar, Jem'Hadar species.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(3) • Umat'Adan, Eager Fifth ( Captain's Log)
Dominion Personnel of Jem'Hadar species.
Icons:
Astrometrics Biology
Navigation Science
Alpha. While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 8
"The Gammas have many flaws."
Characteristics: "relocate" personnel cards - return to hand, affiliation, enhance your personnel attributes (this card), Alpha, personnel who has a cost of 3 or more, Jem'Hadar species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Weyoun, Scheming Negotiator ( The Undiscovered Country)
Dominion Personnel of Vorta species.
Icons:
Anthropology Diplomacy Science
Treachery
Commander: Tenak'talar. When you play a Treachery personnel, you may take a Jem'Hadar personnel from your discard pile and place it on the bottom of your deck.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 4
"Perhaps it would be best to let the matter rest for awhile. I'm sure, in time, all these minor problems will be resolved to our mutual satisfaction."
Further game play infos
Weyoun, Scheming Negotiator counts as "matching commander" for the following ship cards:
Characteristics: affiliation, manipulate your deck, recover cards from your discard pile, Terok Nor related, Commander, Vorta species.
Requires: Jem'Hadar species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) Dominion Battleship ( Reflections 2.0)
Dominion Ship (Battleship Class / Standard Equipment )
Staffing reqirements:
This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, and Vorta.
RANGE: 9 WEAPONS: 10 SHIELDS: 10
"... that ship out there is a direct threat to every Federation outpost and colony within fifty light-years."
Characteristics: affiliation, enhance your ship attributes (this card), ship with four or more staffing icons.
Requires: Changeling species, Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Subek'somac, Alpha Attack Ship ( Unity)
Dominion Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, for each Alpha Jem'Hadar you command, this ship is cost -1. While your Alpha Jem'Hadar aboard this ship is facing a dilemma, you may meet that dilemma's Cunning or Integrity requirements using Strength instead.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"The Dominion fleet is regrouping. And I'm detecting another wave of enemy ships entering Bajoran space."
Characteristics: affiliation, using Strength instead, Terok Nor related, reduce your card play cost.
Requires: Alpha, Jem'Hadar species.
Card logging info: First edited by Telak at Dec 11th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!