Mysterious Orb ( Deep Space Nine)
In 2369, Jadzia Dax was transported from the Bajoran Wormhole to Deep Space 9 by one of the objects Bajorans call "Tears of the Prophets."
May seed at a space location. Place in hand until played at any time to relocate any one personnel to anywhere in play, then discard artifact.
Characteristics: Orb artifact.
Card logging info: Logged by openCards team at May 1st, 2009.
Orb Fragment ( Deep Space Nine)
Shard of a Bajoran orb from the Celstial Temple. The fragment was set in a bracelet and used by the Sirah to create and control the Dal'Rok.
Use as Equipment card. May keep Dal'Rok from killing at same location. Also, any player may play Dal'Rok from hand as an Event card at same mission. (Not duplicatable.)
Characteristics: "Use as Equipment"-artifacts, Orb artifact.
Card logging info: Logged by openCards team at May 1st, 2009.
Orb of Prophecy and Change ( First Anthology)
Third of the nine mysterious energy vortices called Tears of the Prophets by the Bajorans. Grants visions of the future. Only Orb not stolen by Cardassians during the occupation.
Use as Equipment card. Once each turn, you may glance at the top card of your draw deck. Insert it anywhere within your draw deck if you wish. (Not duplicatable.)
Characteristics: "Use as Equipment"-artifacts, Orb artifact.
Card logging info: Logged by openCards team at May 1st, 2009.
Orb of Time ( The Trouble with Tribbles)
Bajoran Orb. Transported U.S.S. Defiant across time and space to encounter Starship Enterprise. Also used by Kira Nerys to travel back to the Cardassian occupation to learn of her mother's fate.
Use as Equipment card. Once each turn, your ship or Away Team (if this Orb and your personnel present) may time travel (except to board opponent's ship or outpost).
Characteristics: "Use as Equipment"-artifacts, Orb artifact.
Card logging info: Logged by openCards team at May 1st, 2009.
Orb of Wisdom ( Rules of Acquisition)
Acquired by Zek from one of his contacts on Cardassia III. The Grand Nagus used the Orb to contact the Prophets, then sold it to the Bajoran government at a substantial profit.
Use as Equipment card. Your personnel present are each INTEGRITY +3. Each turn, one of your cards played here plays for free if your personnel present. (Not duplicatable.)
Characteristics: "Use as Equipment"-artifacts, Orb artifact, play for free / report for free.
Card logging info: Logged by openCards team at May 1st, 2009.