Automated Weapons ( Second Edition - ST1E compatible)
"I am not sure that I remembered all of the codes for the security system. You should warn anyone going down there."
Dilemma - Planet dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
Characteristics: killer dilemma.
Requires: Hand weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Berserk Changeling ( The Dominion)
Changelings can be hyper-sensitive to certain environmental hazards, such as the poison gas encountered on planet LS-VI. Progressive degradation causes uncontrollable outbursts.
Dilemma - Dual dilemma
Unless 2 hand weapons OR 3 SECURITY OR Changeling Sweep OR Shape-Shift Inhibitor OR Interphase Generator OR Mora Pol present, kills a non-changeling present (random selection).
Characteristics: killer dilemma.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Center of Attention ( Rules of Acquisition)
After Morn faked his own death, Quark "inherited" the Lurian's stolen latinum fortune. Naturally, this made him quite a hit with Morn's former partners in crime.
Dilemma - Dual dilemma
Unless 4 SECURITY OR hand weapon and CUNNING > 36 OR any Quark present, kills one personnel present (opponent's choice) who has Treachery or Greed. Discard dilemma.
Characteristics: killer dilemma.
Requires: Hand weapon, any Quark.
Card logging info: Logged by openCards team at May 1st, 2009.
Nanite Attack ( Second Edition - ST1E compatible)
"I cannot believe this was an arbitrary attack..."
Dilemma - Space dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Requires: Hand weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Sleeper Trap ( The Dominion)
Stasis chambers holding homicidal Cardassians infected with a biogenic compound. Left aboard the abandoned Empok Nor and rigged to activate should anyone come aboard.
Dilemma - Dual dilemma
Opponent may download to one site or planet here up to three different universal Cardassians and one hand weapon. They may (if possible) initiate personnel battle. Discard dilemma.
Characteristics: Empok Nor-related dilemma, initiate personnel battle dilemma.
Requires: Hand weapon, Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Surprise Assault ( The Dominion)
Jem'Hadar soldiers have the capability to shroud or cloak themselves. This allows them to hide virtually anywhere, and they frequently take their adversary by surprise.
Dilemma - Planet dilemma
Unless Leadership, 2 OFFICER and 2 SECURITY present OR 2 hand weapons present, kills two personnel (lowest CUNNING first, then lowest STRENGTH). Discard dilemma.
Characteristics: killer dilemma.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
The Beast at El-Adrel ( Favor The Bold - ST1E compatible)
"You knew there was a dangerous creature on this planet."
Dilemma - Planet dilemma
Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Diplomacy and 2 Leadership, or Engineer, Transporters, and Cunning > 33 or a Hand Weapon, all your personnel are stopped.
Requires: Hand weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vastly Outnumbered ( Life From Lifelessness)
"The internal security net has been sabotaged... which suggests someone didn't want to be that easily found."
Dilemma - Space dilemma
If STRENGTH>55, lose 5 points. To get past requires Anthropology and 2 Honor OR two hand weapons OR INTEGRITY>28 (INTEGRITY>48 if this is a mission).
Bonus points: Textual description over X points. The player how encounter this dilemma may score them.
Characteristics: wall dilemma, bonus points.
Requires: Hand weapon, Mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Vastly Outnumbered ( Second Edition - ST1E compatible)
"The internal security net has been sabotaged... which suggests someone didn't want to be that easily found."
Dilemma - Space dilemma
If you have Strength > 55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
Requires: Hand weapon.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vole Infestation ( Deep Space Nine)
If gone unchecked, Cardassian voles quickly multiply. Chewing through power conduits, the prolific rodents pose a serious and widespread threat to computer systems.
Dilemma - Space dilemma
Unless hand weapon OR ANIMAL OR Guard Drone present, place on ship. Disables special equipment; all attributes -2. To nullify, evacuate ship at your outpost until end of turn.
Characteristics: place on ship.
Requires: Hand weapon, Outpost, Drone.
Card logging info: Logged by openCards team at May 1st, 2009.
Body Armor ( Life From Lifelessness)
Hirogen body armor can resist injuries from battle and environmental hazards. Such equipment has been developed by many races.
Equipment
While present with your SECURITY-classification personnel, all hand weapons present lose cumulative. (Immune to Disruptor Overload.)
Requires: Hand weapon.
Card logging info: Logged by Feanwulf at Jun 11th, 2010 (Q1 by KlimDokachin at Jun 11th, 2010 & Q2 by eberlems at Jun 15th, 2010)
Weapons Locker ( Deep Space Nine)
Arms storage compartment used aboard space station or starship. Accessible only with the proper authorization codes.
Plays on Ops, Security Office, Cargo Bay or any ship. If your personnel present are unopposed, your hand weapons may report there (for free if at a site).
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Captured ( Blaze of Glory)
Incident
Special icons:
Seeds or plays on table. During your turn, your non-Borg crew or Away Team may capture one opposing personnel present (random selection) if you have more SECURITY present than opponent, or more hand weapons present than opponent. OR During any player's turn, you may capture one personnel just stunned in battle by your non-Borg SECURITY. Discard incident after either use.
Characteristics: Capture.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Contain Boarding Parties ( Emissary: Warp Pack)
Incident
Special icons:
Seeds or plays on Deep Space 9; you may download Sisko 197 Subroutine. Twice per game, when opponent voluntarily initiates battle aboard, you may download up to six personnel (each must be or ), and/or one hand weapon to sites aboard where those cards may report. Does not count down during the first turn of the game.
Requires: "Reshape the Quadrant"-related cards, Hand weapon, affiliation, affiliation.
Card logging info: First edited by Telak at Apr 17th, 2014. Please support openCards and validate game text of this card!
The Art of Diplomacy ( Mirror, Mirror)
Incident
Special icons:
Seeds or plays on table. Your , , Resistance, and Orion Syndicate personnel who are using a hand weapon may use 2 Treachery as if it were 1 Diplomacy (ignoring reductions from rifles) and, once each turn, may place incident out-of-play to kill one other personnel present. Once per game, you may discard incident to download one hand weapon to one of your personnel who has 2 Treachery.
Requires: Hand weapon, Maquis , Orion Syndicate, Resistance.
Card logging info: Logged by openCards team at May 1st, 2009.
Tinkerer ( Crossover)
Plays on table. Once each turn, may "stop" your non- ENGINEER personnel to choose one: fully repair your ship or facility they are aboard (limit once per game) OR shuffle any number of non-hand weapon equipment from your discard pile into your deck OR discard an equipment present to download an ENGINEER-related equipment there.
Characteristics: manipulate your discard pile.
Requires: ENGINEER-related equipment, Hand weapon.
Card logging info: First edited by Telak at Sep 24th, 2015. Please support openCards and validate game text of this card!
Betazed Invasion ( The Dominion)
Betazed: Strike deep into Federation territory and take control of this strategically important planet.
Mission - Planet
Mission located in Alpha-Quadrant with span: 5 and points: 45.
Requirements: OFFICER x3 + SECURITY x5 + 2 hand weapons + STRENGTH > 100
Affiliations:
Characteristics: Mission.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Find Hidden Base ( Life From Lifelessness)
Badlands Region • Athos IV: Eliminate primary Maquis base of operations.
Mission - Planet
Mission located in Alpha-Quadrant with span: 4 and points: 30*.
Region: Badlands.
Requirements: SECURITY x3 + Leadership x2 + 2 hand weapons
Special Instructions: *+10 if no in Badlands Region.
Affiliations:
Characteristics: Badlands region, Mission.
Requires: Hand weapon, Badlands region.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Gunrunning ( Rules of Acquisition)
Military checkpoint: Get lethal cargo past patrol ship to conclude lucrative arms deal with local interests.
Mission - Space
Mission located in Alpha-Quadrant with span: 3 and points: 40.
Requirements: Greed x2 + Smuggling x2 + Anthropology + CUNNING > 28 + (hand weapon OR Echo Papa 607)
Affiliations:
Characteristics: Mission.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Kressari Rendezvous ( Deep Space Nine)
Cardassia Region • Near Cardassia: Complete covert weapons transfer to agents supplying the Circle.
Mission - Space
Mission located in Alpha-Quadrant with span: 2 and points: 25*.
Region: Cardassia.
Requirements: OFFICER + (Treachery x2 OR Smuggling)
Special Instructions: X = Discard up to four hand weapons for +5 each.
Affiliations:
Characteristics: Cardassia Region, Mission.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Search for Weapons ( Premiere Starter Deck II)
Demilitarized Zone Region • Border planet: Search planet for illegal Maquis arms cache.
Mission - Planet
Mission located in Alpha-Quadrant with span: 3 and points: 30.
Region: Demilitarized Zone.
Requirements: OFFICER + Navigation + Treachery
Special Instructions: May seed hand weapons under here.
Affiliations:
Characteristics: Demilitarized Zone region, Mission.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Verify Evidence ( Deep Space Nine)
Badlands Region • Rendezvous point: Substantiate report of information broker working here.
Mission - Space
Mission located in Alpha-Quadrant with span: 5 and points: 35.
Region: Badlands.
Requirements: Navigation x2 + (CUNNING > 24 OR any tricorder) + (Leadership x2 OR hand weapon OR Smuggling)
Affiliations:
Characteristics: Badlands region, Mission.
Requires: Tricorder, Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Defend Homeworld ( The Trouble with Tribbles)
Objective
Special icons:
Seeds or plays on table. When opponent initiates battle against your card at a homeworld matching that card's affiliation, just after it is targeted you may download there any number of HQ cards and compatible ships, leaders, SECURITY personnel, and hand weapons. Once per game, you may discard objective to download a SECURITY personnel OR any HQ card (except Return Orb to Bajor).
Requires: HQ card, Hand weapon, Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
Prepare Assault Teams ( First Contact)
Objective
Special icons:
Plays on table. You may download to one of your crews or Away Teams one hand weapon. While in play, your SECURITY may function as leaders. Also, at start of personnel battle, you may split your cards into two assault teams (face down). Attacker chooses on team to participate in the battle. (The other team does not participate and is not "stopped.")
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Hagath ( Rules of Acquisition)
Humanoid arms dealer. Associate of Quark's cousin Gaila. Ruthless. Treats his business associates like family - until they cross him.
Non-aligned Personnel
Gender: female. Species: Alien.
Command & Staffing abilitys:
Classification: CIVILIAN
Acquisition Treachery x2 Anthropology
ENGINEER Your hand weapons may report here.
INTEGRITY: 2 CUNNING: 7 STRENGTH: 5
Characteristics: "Reshape the Quadrant"-related cards, "affiliation", Arms dealer, "Quark"-related personnel.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Julian Bashir ( Through the Looking Glass)
Genetically enhanced doctor from DS9. Put to work as a slave by Overseer Odo in the mirror universe.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: MEDICAL
Biology Geology Phaser Burns (if in ).
Once per game, may steal a hand weapon present. If with Smiley, both are attributes all +2.
INTEGRITY: 7 CUNNING: 9 STRENGTH: 5
List of "personas" for Julian Bashir:
Julian Bashir counts as "romantic partner" for the following personnel cards:
Characteristics: "Here by Invitation"-related cards, "Reshape the Quadrant"-related cards, affiliation, Alliance , Terran , Doctor, Genetically enhanced, Slave, "Deep Space 9"-related personnel, "Mirror universe"-related personnel, Human species, romantic partner.
Requires: Hand weapon.
Card logging info: First edited by Telak at Mar 20th, 2016. Please support openCards and validate game text of this card!
Reginod ( The Trouble with Tribbles)
"We are Pakleds. We have an engineer. He is Reginod."
Non-aligned Personnel
Gender: male. Species: Pakled.
Command & Staffing abilitys:
Classification: ENGINEER
Greed Geology Physics
Plasmadyne Relay. Once per game, may steal one hand weapon present.
INTEGRITY: 5 CUNNING: 4 STRENGTH: 7
Characteristics: "Continuing Mission"-related cards, "affiliation", Pakled species.
Requires: Relay, Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Revised Neelix ( Metamorphosis)
"Hedgehog" ops officer in a 31st-century recreation. Neelix was one of several subjugated crewmen.
Federation Personnel
Gender: male. Species: Hologram.
Command & Staffing abilitys:
Icons (other):
Classification: SCIENCE
Stellar Cartography Biology Physics
Computer Skill Transporter Skill Treachery x2
Any hand weapon
INTEGRITY: 3 CUNNING: 7 STRENGTH: 5
List of "personas" for Revised Neelix:
Characteristics: affiliation, Hologram "species".
Requires: Hand weapon.
Card logging info: First edited by Telak at Aug 12th, 2018. Please support openCards and validate game text of this card!
Bok'Nor ( The Trouble with Tribbles)
Old freighter suspected of transporting weapons to Cardassian colonies in the Demilitarized Zone. Briefly commanded by Boheeka early in his military career.
Cardassian Ship - Freighter Class
Staffing requirements:
Ship Equipment: Standard Equipment
Special skill(s): Smuggling personnel in crew may use hand weapons to complete "cargo runs".
RANGE: 7 WEAPONS: 4 SHIELDS: 6
The following cards can be used as "matching commander" for Bok'Nor:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, Freighter Class, Cardassian ship.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Calondon ( All Good Things)
Independent freighter commanded by Zef'No. In 2370, ran weapons supplied by the Cardassians to the Bajoran isolationists of the Circle.
Non-aligned Ship - Kressari Freighter
Staffing requirements:
Ship Equipment: Standard Equipment
Special skill(s): Smuggling personnel in crew may use hand weapons to complete "cargo runs."
RANGE: 7 WEAPONS: 6 SHIELDS: 8
The following cards can be used as "matching commander" for Calondon:
Characteristics: "Reshape the Quadrant"-related cards, "affiliation", Freighter Class.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Security Office ( Deep Space Nine)
Site
Playable at: Any Nor - Promenade.
Compatible SECURITY-classification personnel and hand weapons may report here. Whenever a personnel battle was just initiated on this station, any player's personnel here, if one has SECURITY, may move there (if possible) and join the battle. Matching SECURITY personnel may File Mission Reports here.
Requires: Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.