Antique Machine Gun ( First Contact)
21st century automatic weapon. Developed for faction wars against ECON in World War III. No stun setting. Rapid-fires small-caliber bullets. Owned and often used by Lily Sloane.
Artifact
Special icons:
Use a Equipment card. At start of personnel battle, may target two opposing personnel or Rogue Borg (random selection). Mortally wounds targets (only stuns androids).
Characteristics: Hand weapon.
Requires: Rogue Borg, Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Sword of Kahless ( Blaze of Glory)
Legendary first bat'leth. 1500-year-old blade weapon forged by Kahless the Unforgettable. Used to slay the tyrant Molor. Discovered by Worf, Kor and Jadzia Dax in 2372.
Use as Equipment card. Where present, your Klingons with Honor are attributes all +3; Kahless is STRENGTH +7 more and may not be killed in personnel battle. (Not duplicatable.)
Characteristics: "Use as Equipment"-artifacts, Blade weapon, Hand weapon.
Requires: Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Varon-T Disruptor ( Premiere BB)
Only five of these pistols were made before being banned by the Federation. These vicious weapons disrupt the body from the inside out, causing a slow and painful death.
Use a Equipment card. Doubles all of your personnel's STRENGTH where present. (Not commulative.)
Characteristics: disruptor, Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
'45 Dom Perignon ( Holodeck Adventures)
Champagne of a respected 20th-century vintage. Traditionally used to christen new ships. In the holographic world of Secret Agent Julian Bashir, also serves as an effective hand weapon.
May discard to download a unique ship to replace (discard) your ❖ ship of same class here. Once per battle, your personnel present may stun an adversary they just engaged.
Characteristics: Hand weapon.
Requires: ❖ ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Bajoran Phaser ( Deep Space Nine)
Standard-issue phased energy weapon of the Bajoran Militia. Provides firepower equivalent to that of the Starfleet type II phaser.
Equipment
Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation", Bajoran species.
Card logging info: Logged by openCards team at May 1st, 2009.
Bajoran Phaser Rifle ( Deep Space Nine)
Enhanced energy rifle used by the Bajoran Militia. Popular among members of the resistance during the Cardassian occupation of Bajor.
Equipment
Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation", Bajoran species.
Card logging info: Logged by openCards team at May 1st, 2009.
Bat'leth ( Blaze of Glory)
Traditional blade weapon of the Klingon warrior. According to legend, the first bat'leth, or "sword of honor," was forged by Kahless the Unforgettable some fifteen centuries ago.
Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
Characteristics: Blade weapon, Hand weapon.
Requires: affiliation, Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Breen CRM114 ( Rules of Acquisition)
Powerful disruptor often brokered by Hagath. Guaranteed to cut through reactive armor up to 15 centimeters and shields up to 4.6 gigajoules. Quick recharge. Expensive, but well worth it.
Reports to your Breen or arms dealer. At start of battle, kills up to 5 Rogue Borg present. Once each turn, this Away Team may attack a landed ship or facility on same planet (damaged=).
Characteristics: disruptor, Hand weapon.
Requires: Rogue Borg, Arms dealer, Breen species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cardassian Disruptor ( Deep Space Nine)
Phase-disruption weapon used by Cardassian military and civilian personnel.
Equipment
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: "Cardassian"-related equipment, disruptor, Hand weapon.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cardassian Disruptor Rifle ( Deep Space Nine)
Rifle version of the Cardassian phase disruptor. Has a 4.7-megajoule power capacity, 3 millisecond recharge and two beam settings.
Equipment
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: "Cardassian"-related equipment, disruptor, Hand weapon.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Disruptor ( Mirror, Mirror)
Standard phase-disruption weapon used in the mid-23 rd century. Technology shared between the Klingon and Romulan Empires during their brief alliance in the late 2260s.
Equipment
Special icons:
Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
Characteristics: disruptor, Hand weapon, Original Series .
Requires: affiliation, Original Series , Klingon species, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Type II Phaser ( The Trouble with Tribbles)
Starfleet personal defense and security weapon. Styling is typical of those used in the late 23 rd and early 24 th centuries. The pistol grip cradles and amplifies a Type I phaser.
Equipment
Special icons:
Federation use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
Characteristics: Hand weapon, phaser, Original Series .
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
D'k Tahg ( Blaze of Glory)
Fearsome, three-bladed weapon. Ubiquitous in Klingon society. Favored knife of the warrior. Has ceremonial, combat and culinary applications. Easily concealed.
Equipment
Klingon use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
Characteristics: Blade weapon, Hand weapon, play for free / report for free.
Requires: affiliation, Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
El-Aurian Phaser ( Homefront III)
Unusual, easily concealed weapon carried by Dr. Tolian Soran. Capable of producing powerful bursts of phased energy. Targeting scope increases accuracy, in the right hands.
Equipment
Each of your personnel present is STRENGTH +1, or +3 if they have both Treachery and SCIENCE.
Characteristics: SCIENCE-related equipment, Hand weapon, phaser.
Card logging info: First edited by Telak at Sep 14th, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
Ferengi Disruptor ( Rules of Acquisition)
Standard-issue hand weapon used by military personnel in the Ferengi Alliance. Provides accuracy and energy output comparable to those of the Starfleet hand phaser.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor Rifle ( Rules of Acquisition)
Powerful energy weapon. Essential protection for particularly dangerous or unusual missions - such as when rescuing one's moogie from the Dominion.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Whip ( Mirror, Mirror)
Unconventional hand weapon. High-energy plasma discharge renders victims unconscious. Difficult to wield, it was phased out of use after a number of embarrassing accidents.
Equipment
Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
Characteristics: Hand weapon.
Requires: affiliation, Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Hirogen Disruptor Rifle ( The Borg)
Extremely high-powered weapon favored by Hirogen hunters. Constructed of solid monotanium. Over one meter in length. Equipped with a short-range tactical scanner for tracking prey.
Equipment
Hirogen use only. Each of your Hirogen present is STRENGTH +4 and CUNNING +2, but loses all Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, Hirogen species.
Card logging info: Logged by openCards team at May 1st, 2009.
Hirogen Talon ( The Borg)
After cornering or capturing their prey, many Hirogen hunters prefer to use a simple blade weapon to prolong the exhilaration of making the kill.
Equipment
Hirogen use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
Characteristics: Blade weapon, Hand weapon, play for free / report for free.
Requires: affiliation, Hirogen species.
Card logging info: Logged by openCards team at May 1st, 2009.
Jem'Hadar Disruptor ( The Dominion)
Standard-issue Jem'Hadar sidearm. Energy from a tritium microfusion reaction is accumulated in a phased polaron source, then pulse-discharged through a parabolic arkenium emitter.
Equipment
Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Jem'Hadar Disruptor Rifle ( The Dominion)
Jem'Hadar weapons have nonvariable energy setting, but their polaron beams can be enhanced with chemicals such as anticoagulants, nerve agents and osteosolvents.
Equipment
Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Kar'takin ( Blaze of Glory)
Blade weapon used by the Jem'Hadar and Dominion allies. Similar to the Klingon bat'leth in function and effectiveness.
Equipment
Each of your Jem'Hadar, Breen and Dosi present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
Characteristics: Blade weapon, Hand weapon.
Requires: Breen species, Dosi species, Jem'Hadar species.
Card logging info: Logged by openCards team at May 1st, 2009.
Kazon Disruptor ( Voyager)
Typical sidearm employed by the various Kazon sects. Simple design is slightly less powerful than comparable Starfleet arms, but is easily mass-produced even without replicator technology.
Equipment
Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon, play for free / report for free.
Requires: affiliation, Kazon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Kazon Disruptor Rifle ( Voyager)
Relatively unsophisticated beam weapon used by the Kazon. No-frills design abandons aesthetic features in favor of inexpensive production. As deadly as it is ugly.
Equipment
Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon, play for free / report for free.
Requires: affiliation, Kazon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Klingon Disruptor ( Premiere BB)
Phase-disruptor used by Klingons and other races. Similar to a phaser.
Equipment
Klingon and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Klingon Disruptor Rifle ( Blaze of Glory)
Standard phase disruptor fitted with attachable shoulder stock. Rifle components include extended-charge capacitance cell, high-energy augmented accelerator and requisite induction coil.
Equipment
Klingon and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
MACO Assault Rifle ( Broken Bow)
Generic phaser rifle developed for use by United Earth military forces. Produces rapid-fire discharges of energy ideal for combating multiple assailants.
Equipment
Special icons:
MACO use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: Hand weapon, phaser, 22nd Century .
Requires: MACO.
Card logging info: First edited by Telak at Mar 30th, 2017. Please support openCards and validate game text of this card!
Mek'leth ( Blaze of Glory)
Blade weapon favored by many Klingons for close-combat situations. Typically made of baakonite. The mek'leth's size and perfect balance make it an excellent offensive weapon.
Equipment
May report wherever you have a Klingon present. Each of your Klingons present is STRENGTH +2. (Cumulative.)
Characteristics: Blade weapon, Hand weapon.
Requires: affiliation, Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Mirror Dagger ( Mirror, Mirror)
Small blade weapon used for personal protection. Ubiquitous in the mirror universe. Quite handy when an unexpected career-advancement opportunity presents itself.
Equipment
Special icons:
Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a facility for free OR to a just-initiated personnel battle involving your card(s).
Characteristics: Blade weapon, Hand weapon, Original Series , play for free / report for free.
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Disruptor ( Premiere BB)
Directed-energy weapon used by Romulans and other races. Disruptor fire can be detected by a high residue of antiprotons that linger for several hours.
Equipment
Romulan and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Disruptor Rifle ( Blaze of Glory)
Enhanced energy rifle used throughout the Romulan Star Empire. Generates an elevated level of residual anti-protons which are detectable for several hours after firing.
Equipment
Romulan and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Phaser Pistol ( The Enterprise Collection)
There are only two settings. Stun, and kill. Make sure to not get them mixed up.
Equipment
Special icons:
Starfleet use only. Each of your personnel present is STRENGTH +2 (or +3 if that personnel has Secirity). (Cumulative.)
Characteristics: Hand weapon, phaser, 22nd Century .
Requires: affilition.
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type III Phaser Rifle ( First Contact)
More powerful than other Federation hand-held energy weapons and has longer-lasting charge. Rotatable beam modulation. Stored aboard ship in armory racks.
Equipment
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type II Phaser ( Premiere BB)
Handheld weapon can be set for stun, heat and disruption. PHASER is an acronym for PHASed Energy Rectification.
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type I Phaser ( Blaze of Glory)
Least powerful of the standard hand-held Federation defensive weapons. Low profile favored by Starfleet captains. Smaller in size than the type II phaser, and easily concealed.
Equipment
Federation use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
Characteristics: Hand weapon, phaser, play for free / report for free.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Tommygun ( First Contact)
Holographic weapon. Replica of Thompson submachinegun, model 1921. Can empty a 100-round drum in 4 seconds. "Pinched" from Nicky the Nose's henchman by Dixon Hill.
Use at start of personnel battles. May stun one Rogue Borg or personnel present (random selection) OR erase up to 100 personnel present (your choice).
Characteristics: Hand weapon.
Requires: Rogue Borg, Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Vidiian Harvester ( Voyager)
Combination disruptor/medical device. A neural resonator stuns potential victims; sophisticated quantum imaging scanners and microtransporters extract live organs from the unwilling donor.
Equipment
Each of your Vidiians present is STRENGTH +2 and gains 1 MEDICAL, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
Characteristics: MEDICAL-related equipment, Hand weapon.
Requires: affiliation, Vidiian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Vulcan Phaser ( Pre-Warp Pack)
Handheld phased energy weapon from the 22nd century. Standard issue amongst Vulcan security, although many prefer to use the traditional lirpa.
Equipment
Special icons:
Vulcan use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: Hand weapon, phaser, 22nd Century .
Requires: Vulcan species.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!