Ankari "Spirits" ( The Borg)
Nucleogenic life-forms that relentlessly assaulted U.S.S. Equinox in retaliation for the crew's actions. Their attack causes a thermolytic reaction, desiccating every cell in a victim's body
Dilemma - Space dilemma
Unless 3 Honor and INTEGRITY > 35 present, place on ship. Now and start of each turn, kills two crew members (random selection). Cure with 3 ENGINEER and Exobiology.
Characteristics: killer dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Aphasia Device ( Deep Space Nine)
Terrorist device developed by Dekon Elig and Surmak Ren to fight the Cardassian occupation. When activated, releases a deadly virus which interferes with language processing abilities.
Dilemma - Space dilemma
Place on ship. Quarantined. Now and end of each turn, disables one personnel aboard (random selection). If all crew disabled, all die. Cure with 2 MEDICAL and 2 Biology.
Characteristics: place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Birth of "Junior" ( Premiere BB)
Large infant spaceborn life-form. Attached itself to the U.S.S. Enterprise in 2368, sucking energy from the ship.
Dilemma - Space dilemma
Place on ship. End of each turn, RANGE reduced by 1; if reduced to 0, ship destroyed. Nullify with 3 ENGINEER.
Characteristics: place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Contingency Plan ( Resistance is Futile!)
As their cube and then their sphere were destroyed, the Borg adapted to the changing situation, single-minded, implacably persistent.
Dilemma - Space dilemma
Special icons:
Place on ship; cannot be attacked by or returned to hand. Opponent may download A Change of Plans. Assimilate Starship targeting this ship is worth 35 points.
Characteristics: assimilate dilemma, place on ship, affiliation.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Nov 27th, 2011 (Q1 by Telak at Nov 27th, 2011 & Q2 by propaghandi at Nov 29th, 2011)
Cytherians ( Premiere BB)
Race which explores the galaxy by giving other species the temporary ability and strong compulsion to come to them.
Dilemma - Space dilemma
Place on ship. Ship must do nothing but travel to far end of spaceline at normal speed. When reached, discard dilemma. Score points.
Point box: 15 points. The player how encounter this dilemma may score them.
Characteristics: place on ship, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Emergent Life-form ( Holodeck Adventures)
An emerging intelligence seized control of the Enterprise in 2370 to seek out particles it needed to evolve. The crew interacted with it on the holodeck, helping to find this nourishment more quickly.
Dilemma - Space dilemma
Special icons:
Place on ship. Now and start of each turn, opponent may move ship to another location (using its RANGE). If ship has Holodeck, cure with 2 ENGINEER and Astrophysics aboard.
Characteristics: Countdown icon dilemma, place on ship.
Requires: Holodeck.
Card logging info: Logged by openCards team at May 1st, 2009.
Engine Imbalance ( The Motion Pictures)
An improperly balanced warp drive system poses a serious hazard. Even a minor misalignment can propel a ship into an artificial wormhole.
Dilemma - Space dilemma
Place on ship. It may not "fly by" a location without stopping, and its RANGE is exhausted each time it moves. Cure with 2 ENGINEER, Computer Skill, and Physics.
Characteristics: place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Invasive Procedures ( The Borg)
Srivani researchers covertly boarded U.S.S. Voyager in 2374. Using a phase variance to avoid detection, they performed invasive, and sometimes fatal, medical tests on the crew.
Dilemma - Space dilemma
Special icons:
Unless a Borg OR MEDICAL, CUNNING > 35, and a phaser or disruptor present, place on ship; quarantined. Each crew member loses first-listed skill and is attributes all -2.
Characteristics: Countdown icon dilemma, place on ship.
Requires: disruptor, phaser, affiliation, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Isolinear Puzzle ( Deep Space Nine)
Jake Sisko and Nog felt compelled to override the autopilot system of the U.S.S. Rio Grande. Unfortunately, they found it easier to take apart than to put back together.
Dilemma - Space dilemma
Place on ship. Reduces RANGE by 4 and WEAPONS by 4. Nullify with 2 ENGINEER.
Characteristics: place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Ktarian Game ( Premiere BB)
Psychotropically, mesmerizingly addictive game device. One by one, its players are made susceptible to complete mental control.
Dilemma - Space dilemma
Place on ship. Now and start of each of your turns, one person aboard (random selection) is disabled. Cured when non-disabled CUNNING > 30 OR android aboard.
Characteristics: place on ship.
Requires: Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Macrovirus ( Voyager)
Initially microscopic virus that absorbs growth hormones from host organisms to augment its own mass. After emerging, specimens continue to grow to billions of times their original size.
Dilemma - Space dilemma
Place on ship. Now and start of each turn, kills lowest STRENGTH OR lowest CUNNING crew member (opponent's choice). Cure with 2 Exobiology and 2 SCIENCE.
Characteristics: killer dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Menthar Booby Trap ( Premiere BB)
Relic from ancient Menthar-Promellian war. Aceton assimilators trap passing ships, drain power, then emit deadly radiation.
Dilemma - Space dilemma
Place on ship; it cannot move. Unless MEDICAL present, one crew member killed (random selection). Discard with 2 ENGINEER aboard.
Characteristics: killer dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Nagilum: Test Subjects ( Coming of Age)
To learn about death, Nagilum attempted to obtain information on it through experimenting on the crew of the U.S.S. Enterprise.
Dilemma - Space dilemma
Special icons:
Place on ship. Now and start of each turn, kills one crew member (random selection). Cure with 2 SCIENCE, Diplomacy, and Physics OR Auto-Destruct Sequence.
Characteristics: Countdown icon dilemma, killer dilemma, place on ship.
Card logging info: First edited by Telak at Aug 12th, 2018. Please support openCards and validate game text of this card!
Nitrium Metal Parasites ( Premiere BB)
Microscopic life-forms that normally live in asteroids but can infest and damage ships by ingesting nitrium.
Dilemma - Space dilemma
Place on ship. Ship can still move, but is destroyed at end of your second full turn unless 2 SCIENCE OR 2 ENGINEER aboard by that time.
Characteristics: place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Preoccupied ( Broken Bow)
While exploring a trinary system containing a black hole, unusual radiation caused the Enterprise crew to exhibit erratic and obsessive behavior.
Dilemma - Space dilemma
Special icons:
Place on ship. Double first and second listed skill and removes all other skills on each non-Vulcan personnel aboard.
Characteristics: Countdown icon dilemma, place on ship.
Card logging info: First edited by Telak at Mar 28th, 2017. Please support openCards and validate game text of this card!
"Pup" ( Deep Space Nine)
An alien probe housing a playful software life-form exited the Bajoran wormhole in 2369. Miles O'Brien dubbed the software "Pup" after it disrupted computer systems to get attention.
Dilemma - Space dilemma
Place on ship. Disables RANGE until start of your next turn; then WEAPONS until start of your next turn; then SHIELDS; then repeats. Nullify with 4 Computer Skill OR any Miles.
Characteristics: place on ship.
Requires: any Miles.
Card logging info: Logged by openCards team at May 1st, 2009.
"Subspace Seaweed" ( Deep Space Nine)
In 2370, a runabout piloted by Jadzia Dax collided with a protouniverse. The "subspace seaweed" lodged in the ship's warp nacelle until it was transferred to DS9's science lab.
Dilemma - Space dilemma
Unless 3 Navigation aboard, place on ship. Reduces RANGE by 3 (cumulative). Your Transporter Skill may subsequently beam dilemma to your Science Lab at same location.
Characteristics: place on ship.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
The Swarm ( Voyager)
Fiercely territorial species whose small ships disable enemy vessels by emitting interferometric pulses. Dubbed "the Swarm" by those few who have survived their armadas.
Dilemma - Space dilemma
Special icons:
Place on ship; WEAPONS are disabled and SHIELDS -2. After start of your next turn, cure with 3 ENGINEER and Physics in crew. If countdown expires, ship destroyed.
Characteristics: Countdown icon dilemma, place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Two-Dimensional Creatures ( Premiere BB)
Perfectly flat spaceborne creatures from a two-dimensional spatial continuum. Ensnared the U.S.S. Enterprise in 2367 and impeded Counselor Deanna Troi's empathic abilities.
Dilemma - Space dilemma
Place on ship. Empaths aboard are disabled. Ship can’t move until SCIENCE and ENGINEER aboard, discarding dilemma and curing empaths.
Characteristics: place on ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Virus ( Life From Lifelessness)
Ancient Iconian computer programs transmitted to the U.S.S. Yamato, U.S.S. Enterprise, and Haakona attempted to overwrite the ships' computer systems.
Dilemma - Space dilemma
Special icons:
Unless you have 4 Computer Skill present, place on ship. This ship, and all your other ships of the same class, are attributes all -2. Cure with 6 Computer Skill.
Characteristics: Countdown icon dilemma, place on ship.
Card logging info: Logged by Feanwulf at Jun 11th, 2010 (Q1 by Telak at Jun 11th, 2010 & Q2 by KlimDokachin at Jun 13th, 2010)
Vole Infestation ( Deep Space Nine)
If gone unchecked, Cardassian voles quickly multiply. Chewing through power conduits, the prolific rodents pose a serious and widespread threat to computer systems.
Dilemma - Space dilemma
Unless hand weapon OR ANIMAL OR Guard Drone present, place on ship. Disables special equipment; all attributes -2. To nullify, evacuate ship at your outpost until end of turn.
Characteristics: place on ship.
Requires: Hand weapon, Outpost, Drone.
Card logging info: Logged by openCards team at May 1st, 2009.
War Games ( The Next Generation)
The crews of the Enterprise and the Hathaway were forced to abandon their simulated battle to confront a real adversary.
Dilemma - Space dilemma
To get past requires 2 ENGINEER, SECURITY, and Navigation. Then, place on ship; if opponent's ship moves to this location, discard dilemma and opponent scores points.
Point box: 5 points. Opponent may score points.
Characteristics: place on ship, wall dilemma, bonus points.
Card logging info: First edited by Telak at May 6th, 2014. Please support openCards and validate game text of this card!