Armed Search Party ( Captain's Log - ST1E compatible)
"Captain, please come back down here."
Dilemma - Dual dilemma
Randomly select three personnel. Unless they have Strength > 17 or you have a non-Hand Weapon equipment, for each headquarters you command, randomly select one of those personnel to be placed in your opponent's brig.
Characteristics: Capture.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Lawgivers ( These are the Voyages - ST1E compatible)
"The body absorbs its enemies. It only kills when it has to. When the first Archons came, they were free, out of control, opposing the will of Landru. Many were killed, many more were absorbed."
Dilemma - Planet dilemma
For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each personnel stopped this way is returned to his or her owner's hand.
Requires: Headquarters, "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
Not Quite Domesticated Pets ( Genesis - ST1E compatible)
Dilemma - Dual dilemma
Unless you have Diplomacy, 2 Leadership and Integrity > 28 or Biology, 2 Exobiology and Cunning > 34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarter mission insted and that opponent now commands that personnel.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Trelane's Trial ( These are the Voyages - ST1E compatible)
"Oh, the absurdity of these inferior beings. 'And now, Captain James Kirk, you stand accused of the high crime of treason against a superior authority, conspiracy, and the attempt to forment insurrection.' How do you plead?"
Dilemma - Dual dilemma
Choose a personnel that does not have an attribute > 6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed.
Characteristics: killer dilemma.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Unbelievable Emergency ( Genesis - ST1E compatible)
"Energy wave at two-hundred forty degrees port."
Dilemma - Space dilemma
Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Holodeck Door ( Holodeck Adventures)
Doorway
Seeds (during facility phase) or plays on your ship (limit one per ship) or outpost, or on any headquarters. Adds Holodeck, and your compatible cards may report aboard. OR Plays once each turn to download a Holoprogram or any or card; place doorway out-of-play. OR Plays at any time to prevent the deactivation of any one personnel; discard doorway.
Characteristics: Holodeck.
Requires: Holoprogram, Headquarters, Outpost, Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Seeing Double ( Strange New Worlds - ST1E compatible)
"Wait ... it's me. Odo."
"You don't say."
Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event.
Characteristics: "Morph"-related cards.
Requires: Headquarters, affiliation, Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
You Have a Disease ( These are the Voyages - ST1E compatible)
"We want to cure you, but we need a better way to identify those with the mutation. Our testing method is too slow."
Plays in your core. When your unique personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn.
Characteristics: additional card draws.
Requires: Headquarters, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Group Therapy ( Metamorphosis)
Seeds or plays on your headquarters, outpost, or site. In place of a card draw, you may download a CIVILIAN to hand OR a genetically enhanced personnel to your Karen Loews. If present with Julian Bashir, your Jack, Lauren, Sarina, and any Patrick may use their classication as if it were ENGINEER-, MEDICAL-, SCIENCE-, or VIP-classification.
Requires: Headquarters, Outpost, affiliation, Genetically enhanced.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Homefront ( The Trouble with Tribbles)
Seeds or plays on any homeworld. In place of a normal card play, a SECURITY personnel matching homeworld's affiliation may download here (owner draws no cards that turn). No player may attempt mission or use headquarters game text here unless they have 4 SECURITY on planet. OR Plays on table. Your personnel who have infiltration icons may report (for free) on homeworlds those icons match.
Requires: Headquarters, Homeworld, Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
HQ: Executive Orders ( Warp Pack: Holiday 2017)
Seeds or plays on any headquarters. Once each turn, if you report a matching personnel here that has a property logo not on any of your other personnel in play, you may draw a card. Your matching V.I.P.-classification personnel here gain SECURITY.
Characteristics: HQ card, additional card draws.
Requires: Headquarters.
Card logging info: First edited by Telak at Sep 8th, 2018. Please support openCards and validate game text of this card!
Construct Starship ( Mirror, Mirror)
Seeds or plays on table. In place of your normal card play, you may download any outpost or headquarters (if you have a matching ENGINEER at an appropriate location) OR download Spacedock (even to a docking site) OR download a unique ship to your facility that has a Spacedock (if you have an ENGINEER aboard who is that ship's matching commander). Discard objective OR draw no cards this turn.
Requires: Headquarters, Outpost, matching commander.
Card logging info: Logged by openCards team at May 1st, 2009.
Study Divergent History ( Crossover)
Seeds or plays on Guest Quarters OR The Intendant's Quarters OR your ship OR a headquarters. Twice each turn, you may stop two personnel present from opposite quadrants to draw a card. Doubles point boxes of your File Mission Report in this quadrant (for opposite quadrant missions).
Characteristics: additional card draws.
Requires: Headquarters, Mission, Intendant.
Card logging info: First edited by Telak at Oct 7th, 2015. Please support openCards and validate game text of this card!
• Four of Twelve, Standardization Drone ( These are the Voyages - ST1E compatible)
Task: Monitor acquired technology. Repurpose.
Borg Personnel
Gender is irrelevant.
Command & Staffing abilitys:
Icons (other):
Classification: No Classification
Keywords: Drone.
Engineer Medical Science
When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Characteristics: affiliation, Drone, Borg species.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Gaeta ( To Boldly Go - ST1E compatible)
Being a navigator on the Enterprise NX-01 is an exciting experience. Visiting new worlds and seeing new stars is definitely worth the time put in at Starfleet Academy.
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Anthropology Astrometrics Navigation
When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Characteristics: affiliation, Human species.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Kira Nerys, Resoucreful Prisoner ( In A Mirror, Darkly - ST1E compatible)
"Why don't you lower this force field and join me in here?"
Bajoran Personnel
Gender: female.
Command & Staffing abilitys:
Classification: No Classification
Anthropology Diplomacy Intelligence
Law Leadership Transporters
Treachery x2
At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an personnel in your discard pile from the game to place this personnel on a headquarters mission that she could be played.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
Kira Nerys, Resoucreful Prisoner counts as "matching commander" for the following ships or facilities:
List of mirror universe related cards for Kira Nerys, Resoucreful Prisoner:
List of "infiltratos" for Kira Nerys, Resoucreful Prisoner:
Characteristics: Capture, affiliation, manipulate your discard pile, Prisoner, Bajoran species, matching commander, romantic partner.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Phlox, Alien Physiologist ( To Boldly Go - ST1E compatible)
"My asmotic eel's under the weather... I should stay aboard until she's feeling better."
Starfleet Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Biology Exobiology Physics
Medical Science
When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
List of "personas" for Phlox, Alien Physiologist:
Characteristics: affiliation, Denobulan species, romantic partner.
Requires: Headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.