Diplomatic Intervention ( The Next Generation)
The Federation often sends expert negotiators to defuse volatile situations before they spiral out of control.
Dilemma - Planet dilemma
Special icons:
Opponent may download up to two ambassadors to planet; they cannot be battled this turn. Place on mission. To solve mission, you must have more Diplomacy here than opponent.
Characteristics: Countdown icon dilemma, place atop mission.
Requires: affiliation, Ambassador.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Maman Picard ( Alternate Universe)
At the place where ideas and reality intermix, Jean-Luc Picard saw his mother Yvette Gessard Picard, who asked, "(Is this) the end of the universe, or... the beginning?"
Dilemma - Space dilemma
Special icons:
If this is a Federation ship, immediately transport it to any end of the spaceline (opponent's choice).
Characteristics: Alternate Universe icon dilemma.
Requires: affiliation, Federation ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Moral Choice ( What You Leave Behind - ST1E compatible)
"How many people does it take, Admiral, before it becomes wrong, hmm? A thousand? Fifty thousand? A million? How many people does it take, Admiral?"
Dilemma - Dual dilemma
Randomly select three personnel. If any of those personnel is a personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Punishment Zone ( Alternate Universe)
On Rubicun III, mediators arrested Wesley Crusher when he fell into a garden. He was designated for death, which created a Prime Directive dilemma for Jean-Luc Picard.
Dilemma - Planet dilemma
One Away Team member (random selection) is killed OR beam up that personnel at a penalty. Double penalty if Federation.
Characteristics: killer dilemma.
Requires: Beaming, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Type II Phaser ( The Trouble with Tribbles)
Starfleet personal defense and security weapon. Styling is typical of those used in the late 23 rd and early 24 th centuries. The pistol grip cradles and amplifies a Type I phaser.
Equipment
Special icons:
Federation use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
Characteristics: Hand weapon, phaser, Original Series .
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Federation PADD ( Premiere BB)
Standard Federation Personal Access Display Device for computerized information.
Equipment
Federation use only. Each of your personnel CUNNING + 2 where present.
Characteristics: PADD.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type III Phaser Rifle ( First Contact)
More powerful than other Federation hand-held energy weapons and has longer-lasting charge. Rotatable beam modulation. Stored aboard ship in armory racks.
Equipment
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type II Phaser ( Premiere BB)
Handheld weapon can be set for stun, heat and disruption. PHASER is an acronym for PHASed Energy Rectification.
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type I Phaser ( Blaze of Glory)
Least powerful of the standard hand-held Federation defensive weapons. Low profile favored by Starfleet captains. Smaller in size than the type II phaser, and easily concealed.
Equipment
Federation use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
Characteristics: Hand weapon, phaser, play for free / report for free.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Stolen Cloaking Device ( Mirror, Mirror)
Regent Worf detained Zek in the mirror universe, demanding a cloaking device as ransom. To save their Nagus, Quark and Rom stole one from a Klingon ship. General Martok was not pleased.
May not report aboard a facility. While on your ship with at least one staffing icon, ship has a Cloaking Device. On a non- ship, to cloak requires Treachery aboard.
Characteristics: Cloaking Device.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Cowboy Diplomacy ( The Next Generation)
Spock undertook a personal mission to reconcile ancient enemies Romulus and Vulcan. Starfleet took a dim view of his brash actions.
Once per game, plays (for free) to score points if your Diplomacy personnel is on a planet mission opponent seeded.
Point-Box on card: 5 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: affiliation.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Defend Our People ( To Boldly Go - ST1E compatible)
"... one disaster after another keeps bringing us back together..."
Replicate - Discard a personnel from hand. (You may discard a personnel from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.
Characteristics: manipulate your hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Diplomatic Overture ( Second Edition - ST1E compatible)
"Captain Picard, may I welcome you in the time-honored tradition of my people..."
Plays on a mission, if your Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Espionage: Federation on Klingon ( Premiere BB)
Federation intelligence-gathering has often relied upon sympathetic informants and electronic surveillance.
Plays on any Klingon mission. Your Federation personnel may now attemp this mission. Discard after mission completed.
Characteristics: Espionage, Espionage - Federation.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Federation Flagship: Renewed ( Shades of Gray)
Over 100 years of refits and relaunches, the Federation's flagship kept its historic name and registry number.
Plays on your Enterprise (except ). End of each turn, if ship is undocked, uncloaked, and has its matching commander aboard at a mission, draw an additional card. (Unique.)
Characteristics: Federation Flagship.
Requires: affiliation, matching commander.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Forever Linked ( Nessesary Evil - ST1E compatible)
"We shall always retain the best part of the other...inside us."
Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that personnel gain a skill from that discarded personnel until the end of this turn.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Organian Peace Treaty ( The Trouble with Tribbles)
Pacifistic energy beings known as Organians imposed upon the United Federation of Planets and the Klingon Empire the treaty that those warring factions were unable to forge themselves.
Seeds or plays on table. Your Federation- and Klingon-affiliation cards that have icons may mix and cooperate. (Immune to The Devil.)
Characteristics: Treaty, Treaty - Federation, Treaty - Klingon.
Requires: affiliation, affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Security Drills ( The Terran Empire)
In times of crisis, those who wear the uniform have to be prepared for any contingency.
Event
Special icons:
Plays on table. Name a skill (or two skills if you have no cards in hand). Your and MACO personnel may use 2 SECURITY as the named skill(s).
Requires: "Reshape the Quadrant"-related cards, affiliation, manipulate your hand, MACO.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Security Drills ( Fractured Time - ST1E compatible)
"Schedule another surprise drill. If the Dominion tries to infiltrate the station, I want to be ready for them."
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Stalling for Time ( Reflections II - ST1E compatible)
"Wouldn't it be better to postpone this operation? Let me stay with them longer, meet other Maquis leaders ... it seems to me I could be more valuable if I had more time."
To play this event, you must command three personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Remove this event from the game.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Treaty: Federation/Bajoran ( Deep Space Nine)
In 2369, the Bajoran provisional government applied for Federation membership. That same year, Bajor invited Starfleet to administer the recently acquired space station Terok Nor.
Seeds or plays on table. Your Federation and Bajoran affiliations recognize this treaty. They can now mix and cooperate.
Characteristics: Treaty, Treaty - Bajoran, Treaty - Federation.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Treaty: Federation/Cardassian ( Deep Space Nine)
The Federation and the Cardassian Union concluded three years of negotiation in 2370. The resulting treaty brought an end to hostilities and established the Demilitarized Zone.
Plays on table. Your Federation and Cardassian affiliations recognize this treaty. They can now mix and cooperate. (May be seeded if you have Klaestron Outpost in play.)
Characteristics: Treaty, Treaty - Cardassian, Treaty - Federation.
Requires: Outpost, affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Treaty: Federation/Dominion ( Mirror, Mirror)
Federation and Dominion forces led by Benjamin Sisko and Weyoun worked together in 2372 to attack renegade Jem'Hadar on Vandros IV and destroy their Iconian gateway.
Plays on table (for free if you have Weyoun or Benjamin Sisko in play). Your Federation and Dominion affiliations recognize this treaty. They can now mix and cooperate.
Characteristics: Treaty, Treaty - Federation.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Treaty: Federation/Klingon ( Premiere BB)
Past treaties between these powers included the Treaty of Alliance creating mutual aid and defense without intervention.
Plays on table. Your Federation an Klingon affilations recognize this treaty. They can now mix and cooperate.
Characteristics: Treaty, Treaty - Federation, Treaty - Klingon.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Treaty: Federation/Romulan ( Premiere BB)
Past treaties between these powers include the Treaty of Algeron, which created a neutral zone and outlawed Federation cloaking devices.
Plays on table. Your Federation an Romulan affilations recognize this treaty. They can now mix and cooperate.
Characteristics: Treaty, Treaty - Federation, Treaty - Romulan.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Treaty: Federation/Romulan/Klingon ( Official Tournament Sealed Deck)
Three major Alpha Quadrant powers, in an uncharacteristic show of solidarity in 2373, focused their resources against the Dominion threat in a united stand at station Deep Space 9.
Plays on table. If you have no side decks, your , and affiliations may mix, cooperate and ignore affiliation battle restrictions, but may not attempt opponent's missions.
Characteristics: Treaty, Treaty - Federation, Treaty - Klingon, Treaty - Romulan.
Requires: affiliation, affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Wartime Conditions ( Alternate Universe)
In an alternate timeline caused by the events of Narendra III, the Federation entered into war against the Klingon Empire. 40 billion lives were lost.
Event
Special icons:
Plays on table only if Federation ship is attacked by another ship. While in play, the Federation may battle the attacking ship's affiliation at will.
Requires: affiliation, Federation ship.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Federation Outpost ( Premiere BB)
Earth is a member of the United Federation of Planets. The Federation establishes outposts throughout its territory.
Federation Facility - Outpost
SHIELDS: 30
Seed one OR build where you have a Federation ENGINEER.
Characteristics: Outpost, affiliation.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Mirror Terok Nor ( Mirror, Mirror)
Federation version: Cardassian ore processing facility commandeered by the Terran Rebellion in the mirror universe.
Cardassian version: Cardassian ore processing facility controlled by the Klingon/Cardassian Alliance in the mirror universe.
Federation & Cardassian Facility - Station
Special icons:
WEAPONS: 9 SHIELDS: 36
Federation version: Seeds during dilemma phase at Bajor. If commandeered, new controller may flip card over. (Not duplicatable.) Quark's Bar may seed or play on this Nor; Ops may not.
Cardassian version: Seeds at Bajor. If commandeered, new controller may flip card over. (Not duplicatable.) Quark's Bar may seed or play on this Nor; Ops may not.
The following cards can be used as "facility commander" for Mirror Terok Nor:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, affiliation, Alliance , Terran .
Requires: affiliation, affiliation, Bajor, Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Office of the President ( The Dominion)
From his office in Paris, the President of the United Federation of Planets leads the representative council.
Federation Facility - Headquarters
SHIELDS: 42
Seeds or plays on Earth. Once per turn, one Federation Ambassador, Admiral, Vice-Admiral or President OR one HQ card may play for free there. (Not duplicatable.)
Characteristics: Headquarters, affiliation, play for free / report for free.
Requires: HQ card, affiliation, Earth, Admiral, Ambassador, President, Vice-Admiral.
Card logging info: Logged by openCards team at May 1st, 2009.
Starbase 247 ( 20th Anniversary Collection)
Federation starbase commanded by Fleet Admiral Shanthi in 2370, where she conducted an inquiry into the Pegasus affair.
Federation Facility - Outpost
SHIELDS: 40
Seeds at any mission.
You Know I'd Like to Help OR Spacedock
The following cards can be used as "facility commander" for Starbase 247:
Characteristics: Outpost, affiliation.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 2nd, 2015. Please support openCards and validate game text of this card!
Terran Rebellion HQ ( Mirror, Mirror)
Subterranean base of the Terran Rebellion. Hidden on a small planetoid in the treacherous Badlands.
Federation Facility - Headquarters
Special icons:
SHIELDS: 54
Seeds or plays on Terran Hideout; it is now the homeworld of cards. Once per turn, one personnel (except ) OR one HQ card may play for free here. (Not duplicatable.)
Characteristics: Headquarters, affiliation, Terran , play for free / report for free, Homeworld.
Requires: HQ card, affiliation, Terran , Terran Hideout.
Card logging info: Logged by openCards team at May 1st, 2009.
An Important Victory ( Crossover)
Incident
Special icons:
Plays on table. Once each turn, your personnel reporting to Mirror Terok Nor may do so for free. Contain Boarding Parties may seed or play there. You may ignore the point box of Rebellious Servants when played as your normal card play. Nullified if you play or have seeded Terran Rebellion HQ.
Characteristics: play for free / report for free, -icon.
Requires: HQ card, "Reshape the Quadrant"-related cards, affiliation, Terran , "Terok Nor"-related personnel.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Combined Task Force ( Star Trek 50)
Incident
Special icons:
Plays on table; you may download Treaty: Federation/Klingon. Your cards may initiate battle against any non- and non- target. You may only report ships or personnel that are or . Once each turn, one (except or ) personnel may report for free OR you may nullify Homefront present with your V.I.P. Nullified if you control a Nor.
Characteristics: play for free / report for free, -icon.
Requires: Treaty, Treaty - Federation, Treaty - Klingon, "Reshape the Quadrant"-related cards, affiliation, affiliation, Klingon species.
Card logging info: First edited by Telak at Sep 7th, 2018. Please support openCards and validate game text of this card!
Contain Boarding Parties ( Emissary: Warp Pack)
Incident
Special icons:
Seeds or plays on Deep Space 9; you may download Sisko 197 Subroutine. Twice per game, when opponent voluntarily initiates battle aboard, you may download up to six personnel (each must be or ), and/or one hand weapon to sites aboard where those cards may report. Does not count down during the first turn of the game.
Requires: "Reshape the Quadrant"-related cards, Hand weapon, affiliation, affiliation.
Card logging info: First edited by Telak at Apr 17th, 2014. Please support openCards and validate game text of this card!
Emblem of the Empire ( Mirror, Mirror)
Seeds or plays on table; you may download The Art of Diplomacy. Your cards, Benjamin Sisko, Jake Sisko, Rom, and Quark may mix and have no affiliation attack restrictions. Your facilities and staffed ships are immune to Navigate Plasma Storms. Ore Processing Unit on Mirror Terok Nor is immune to Reactor Overload if 2 ENGINEER present, and may Process Ore while under control.
Characteristics: Emblem.
Requires: Process Ore, affiliation, Terran .
Card logging info: Logged by openCards team at May 1st, 2009.
Federation Flagship: Relaunched ( Shades of Gray)
Seeds on table; download U.S.S. Enterprise-E to your Outpost (opponent may ). Your and personnel may report aboard your U.S.S. Enterprise-E. Once each turn, one such personnel may do so for free. Your three personnel present together may meet an additional staffing requirement. Discard this incident if you have a personnel in play who is not or .
Characteristics: Federation Flagship, play for free / report for free.
Requires: Outpost, affiliation, Enterprise E , "Federation Flagship: Relaunched"-related personnel.
Card logging info: Last lgged by Roga Danar at Apr 28th, 2011 (Q1 by Telak at May 2nd, 2011 & Q2 by eberlems at Jun 1st, 2011)
Finest Crew in the Fleet ( The Next Generation)
Incident
Special icons:
Plays on table. Once each turn, your personnel with "U.S.S. Enterprise" in lore may report (for free) aboard your U.S.S. Enterprise or to your outpost. Once per game, if your matching commander is aboard your U.S.S. Enterprise, you may download one Federation Flagship card to hand.
Characteristics: play for free / report for free, -icon.
Requires: Federation Flagship, "Continuing Mission"-related cards, Outpost, affiliation, "U.S.S. Enterprise"-related personnel, matching commander.
Card logging info: First edited by Telak at May 3rd, 2013. Please support openCards and validate game text of this card!
Full Complement of Shuttles ( Through the Looking Glass)
Seeds or plays on table. At start of your turn, you may discard a non-personnel card to download to hand a shuttlecraft. Your Type 9 Shuttlecraft may report with crew (limit two personnel, each must be ) to your U.S.S. Voyager. At any time (limit twice per game), you may download Narrow Escape (even from your discard pile). Your ships are attributes all +3 in if opponent's non- ship in .
Characteristics: manipulate your discard pile.
Requires: affiliation, Mission, Shuttlecraft.
Card logging info: First edited by Telak at Mar 16th, 2016. Please support openCards and validate game text of this card!
Group Therapy ( Metamorphosis)
Seeds or plays on your headquarters, outpost, or site. In place of a card draw, you may download a CIVILIAN to hand OR a genetically enhanced personnel to your Karen Loews. If present with Julian Bashir, your Jack, Lauren, Sarina, and any Patrick may use their classication as if it were ENGINEER-, MEDICAL-, SCIENCE-, or VIP-classification.
Requires: Headquarters, Outpost, affiliation, Genetically enhanced.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Here by Invitation ( Emissary)
Incident
Special icons:
Plays on table; you may download Treaty: Federation/Bajoran. Once each turn, your or personnel with "DS9" or "Deep Space 9" in lore may report (for free) aboard Deep Space 9 (to an appropriate site) OR to your U.S.S. Defiant. Once per game, if your facility commander at Commander's Office, you may download an objective. Nullified if you have Bajoran Resistance Cell in play.
Characteristics: play for free / report for free, -icon.
Requires: Treaty - Bajoran, Treaty - Federation, "Here by Invitation"-related cards, "Reshape the Quadrant"-related cards, affiliation, affiliation, "Deep Space 9"-related personnel.
Card logging info: First edited by Telak at Jul 11th, 2014. Please support openCards and validate game text of this card!
Kolinahr ( Pre-Warp Pack)
Seeds or plays on Vulcan. Your Vulcan cards may mix and cooperate (regardless of affiliation) and may use Vulcan ships and facilities. Once each turn, if you do not have Protect the Timeline in play, one personnel may report for free. Twice each turn, your personnel and ships may move between here and 2154 Vulcan. Discard incident if you play (or have played) any non-Vulcan personnel.
Characteristics: play for free / report for free.
Requires: affiliation, Vulcan.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
Plenty of Captains ( Crossover)
Incident
Special icons:
Plays on table; you may download A Safe Place to Hide. Your personnel lose (even if not in play). Your personnel and ships may report to any Badlands Region mission; once each turn, one such or personnel may do so for free. Nullified if you seeded Mirror Terok Nor.
Characteristics: play for free / report for free, -icon.
Requires: affiliation, "affiliation", Alliance , Terran , Badlands region, "Terok Nor"-related personnel.
Card logging info: First edited by Telak at Sep 12th, 2015. Please support openCards and validate game text of this card!
Risk is Our Business ( The Cage)
Seeds or plays on table. End of each turn, if your ship is exposed with two unstopped personnel aboard at a mission with "23rd century" in lore, draw a card. At the start of your first mission attempt of each mission, you may download Prepare Landing Party OR Where No Man Has Gone Before OR Where No One Has Gone Before OR Preserver Obelisk OR Recreation Room OR Corbomite Device.
Characteristics: additional card draws.
Requires: Orb artifact, affiliation, Original Series , "23rd century"-related mission.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Supplant Opposite ( Through the Looking Glass)
Seeds or plays on table. Your non- personnel with "mirror universe" in lore gain infiltration icons ( if or , otherwise , even if not in play; may be exposed by their opposite), and may report as if (once each turn). When reported as your normal card play (or downloaded by Transporter Mixup), such a personnel may gain any skill until end of turn (once per game per card title), and you may draw a card.
Characteristics: additional card draws.
Requires: affiliation, affilition, Alliance , Terran , Infiltrator, "Mirror universe"-related personnel.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
These Are the Voyages ( Cold Front)
Plays on Devlin System Asteroid Belt. Even if not in play, your non- personnel lose and but add and , and they (and Chef) add while Continuing Mission in play. In place of your normal card play, you may download Chef. Once each turn, a unique with INTEGRITY > 6 may report for free to Chef. If Chef helps solve this mission, you may download U.S.S. Pegasus here.
Characteristics: play for free / report for free.
Requires: "Continuing Mission"-related cards, affiliation, affilition, 22nd Century , Hologram "species".
Card logging info: First edited by Telak at Aug 1st, 2018. Please support openCards and validate game text of this card!
Trust the Prophets ( Emissary: Warp Pack)
Seeds on table; you may download The Celestial Temple. The Celestial Temple ignores WEAPONS of Deep Space 9 (and any ships docked there). Compatible (except ) cards are considered to match Deep Space 9's affiliation for purposes related to its sites.
Requires: "Reshape the Quadrant"-related cards, affiliation.
Card logging info: First edited by Telak at Apr 17th, 2014. Please support openCards and validate game text of this card!
UFP: One Small Step ( The Terran Empire)
Plays on table. Your personnel may attempt non-homeworld missions. While all your personnel are and the same affiliation, each of your personnel (and ships) are CUNNING (or RANGE) +1. OR Seeds or plays on a time location. Any ship may move between this time location and another time location in the same quadrant with a matching year by using 4 RANGE.
Characteristics: time location related cards.
Requires: affiliation, affilition.
Card logging info: First edited by Telak at Nov 21st, 2016. Please support openCards and validate game text of this card!
Used to Being Outnumbered ( The Maquis)
Seeds or pays on table. Condor-class ships may be used by or . In the Badlands or Demilitarized Zone Regions, opponent's ATTACK total must be more than double your Condor-class ship's DEFENSE total to score a hit, and more than triple to score a direct hit. While your Condor-class ship is moving within a region, it is RANGE +2.
Requires: affiliation, affiliation, Badlands region, Demilitarized Zone region, Condor-class.
Card logging info: First edited by Telak at Jun 28th, 2014. Please support openCards and validate game text of this card!
You Can't Kill the Captain ( Crossover)
Plays on table. At the start of each of your turns, your personnel with the highest INTEGRITY (your choice if tie) gains V.I.P. until end of turn. When your personnel dies, you may place them here. (Personnel here are not in play.) Once each turn, you may discard a card from here to give one of your personnel any skill until end of turn.
Requires: "Reshape the Quadrant"-related cards, affiliation, Terran .
Card logging info: First edited by Telak at Sep 22nd, 2015. Please support openCards and validate game text of this card!
Incoming Message: Attack Authorization ( Alternate Universe)
On several occasions, for purposes of Federation security, Starfleet Command has reluctantly or mistakenly ordered captains to attack certain enemy or rogue ships.
Plays on any Federation ship. If Treachery aboard, "This ship must immediately attack one ship (your choice) at this location," May ignore if V.I.P. aboard.
Characteristics: Incoming Message.
Requires: affiliation, Federation ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Incoming Message - Federation ( Premiere BB)
Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations.
Your ship must immediately return to nearest Federation outpost, full speed." Place on one Federation ship until outpost reached, then discard.
Characteristics: Incoming Message.
Requires: Outpost, affiliation, Federation ship.
Card logging info: Logged by openCards team at May 1st, 2009.
You Could Be Invaluable ( Call To Arms - ST1E compatible)
"These settlers, Ben. If you saw all they have accomplished without any help from the Federation, then you'd fight along with them."
To play this interrupt, you must command two personnel.
Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Investigate Anomaly II ( Enhanced Premiere)
Gamma Arigulon II: Trace radiation anomalies.
Mission - Space
Mission located in Alpha-Quadrant with span: 4 and points: 25.
Requirements: Exobiology + STRENGTH > 35
Special Instructions: Outpost. If destroyed, flip mission over. SHIELDS: 30.
Backside: If your Federation ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards this turn.
Affiliations:
List of "personas" for Investigate Anomaly II:
Characteristics: Mission II, Mission.
Requires: Outpost, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Test Mission II ( Enhanced Premiere)
Praxillus System: Aid helium ignition project.
Mission - Space
Mission located in Alpha-Quadrant with span: 3 and points: 20.
Requirements: Physics + INTEGRITY > 28
Special Instructions: Outpost. If destroyed, flip mission over. SHIELDS: 30.
Backside: If your Federation ENGINEER is here, in place of your normal card play you may flip mission over; draw no cards this turn.
Affiliations:
List of "personas" for Test Mission II:
Characteristics: "Test" mission, Mission II, Mission.
Requires: Outpost, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Facilitate Peace Talks ( Star Trek 50)
Seeds or plays on Khitomer; download Treaty: Federation/Klingon. Your personnel may attempt mission with the following requirements:
Dipomacy x2 + Leadership x2 + INTEGRITY > 40
When you solve, you may download up to two personnel of different affiliations here.
Requires: Treaty, affiliation, affiliation, Classic films , Khitomer, Klingon species.
Card logging info: First edited by Telak at Dec 10th, 2016. Please support openCards and validate game text of this card!
General Order 7 ( The Cage)
Objective
Special icons:
Seeds or plays on Talos IV. Your personnel may attempt this mission. Once each turn, in place of a card draw, you may download to hand Christopher Pike or any personnel who names him in lore. Your Starship Enterprise may use its full range to move here from any spaceline location in the Alpha Quadrant.
Requires: affiliation, Original Series , Talos IV, Mission, "Christopher Pike"-related personnel.
Card logging info: First edited by Telak at Jul 1st, 2019. Please support openCards and validate game text of this card!
Imperial Intimidation ( Through the Looking Glass)
Objective
Special icons:
Seeds or plays on your ship. Doubles attribute bonuses to this ship from special skills. End of each turn, if this staffed ship orbiting an unsolved, non-homeworld planet mission, you may prob:
, : Intimidation. Draw a card.
, : Exploitation. Play a non- personnel.
, : Rebellion. Discard a card from hand.
Characteristics: additional card draws, play for free / report for free.
Requires: affiliation, "affiliation", Terran .
Card logging info: First edited by Telak at Mar 15th, 2016. Please support openCards and validate game text of this card!
Launch the Phoenix ( Resistance is Futile!)
Seeds or plays on table. You may seed Montana Missile Complex. Phoenix may not be played (but may be acquired). Once each turn, your card native to 2063 Earth may report there for free. If your Phoenix takes off with (or any Lily Sloane) aboard, Launch Successful: Place objective on Phoenix, draw 3 cards. Your Alpha Quadrant missions are worth +5 points while Phoenix in orbit.
Characteristics: additional card draws, play for free / report for free.
Requires: "2063 Earth"-related cards, affiliation, Enterprise E , Earth, Mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Seek Out New Life ( The Next Generation)
Objective
Special icons:
Seeds or plays on table. Once per game, at the start of your turn, for each mission opponent seeded where you have personnel, you may download to hand one personnel whose species you do not have in play. Discard objective after use.
Requires: "Continuing Mission"-related cards, affiliation.
Card logging info: First edited by Telak at Jul 10th, 2012. Please support openCards and validate game text of this card!
Set a Course for Home ( Star Trek 50)
Seeds or plays on Earth. If you have solved two missions, your U.S.S. Voyager may move between any spaceline end and this mission using its full RANGE. Your Away Team of only personnel may attempt this mission with the following requirements:
Navigation x2 + OFFICER x2 + CUNNING > 40
Requires: affiliation, Earth, Mission.
Card logging info: First edited by Telak at Sep 24th, 2016. Please support openCards and validate game text of this card!
Visit Cochrane Memorial ( First Contact)
Seed or plays on Earth. (Unique.) When your unopposed personnel or human ENGINEER personnel present, you may probe (once per game per persona):
,: "Oooh." Draw one card.
,: "Aaaaah" Play one personnel to planet.
,: "Wow!" Download probe card (or a copy).
,: "I thought it'd be bigger." Discard one card.
Characteristics: additional card draws.
Requires: Outpost, affiliation, "affiliation", Enterprise E , Earth, Human species.
Card logging info: Logged by openCards team at May 1st, 2009.
Admiral Cartwright ( The Motion Pictures)
Militant admiral opposed to the Gorkon peace initiative. Employed his covert contacts in mounting a conspiracy to assassinate the Klingon leader.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
Leadership SECURITY Treachery
Section 31 Once per game, may nullify any one Federation treaty.
INTEGRITY: 5 CUNNING: 7 STRENGTH: 5
List of "personas" for Admiral Cartwright:
Characteristics: affiliation, Classic films , Admiral, Intelligence - Section 31, Section 31, Human species.
Requires: Treaty - Federation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Admiral Hayes ( First Contact)
Admiral in charge of coordinating Starfleet's anti-Borg forces. Led a fleet in defense of a Borg cube attack on Earth in 2373.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
Leadership Each of your Federation ships at the same location is WEAPONS +1 and SHIELDS +2.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 4
Characteristics: affiliation, Admiral, "Federation Flagship: Relaunched"-related personnel, Human species.
Requires: affiliation, Federation ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Admiral J. P. Hanson ( Holodeck Adventures)
Head of Borg research and strategic planning at Starfleet Tactical. Friend of Jean-Luc Picard for over 40 years. Amassed an armada to face a Borg cube at Wolf 359.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
Leadership x2 Honor SECURITY
Your ships may report here (unless ).
INTEGRITY: 8 CUNNING: 8 STRENGTH: 4
Characteristics: "Continuing Mission"-related cards, affiliation, Admiral, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Ambassador Sarek ( The Motion Pictures)
Vulcan ambassador. Sent Admiral Kirk on the search to restore his son Spock. Reciprocated Kirk's effort, as logic demanded, by defending him to the Federation Council.
Federation Personnel
Gender: male. Species: Vulcan.
Command & Staffing abilitys:
Classification: V.I.P.
Diplomacy x2 Mindmeld Law
Any Federation treaty.
INTEGRITY: 9 CUNNING: 10 STRENGTH: 7
List of "personas" for Ambassador Sarek:
Characteristics: affiliation, Classic films , Ambassador, any Sarek, Vulcan species, romantic partner.
Requires: Treaty - Federation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Ambassador Tomalak ( Blaze of Glory)
Romulan Ambassador in Barash's illusion. Key figure in securing a treaty with the Federation. Commander of the Decius.
Romulan Personnel
Gender: male. Species: Romulan.
Command & Staffing abilitys:
Icons (other):
Classification: V.I.P.
Diplomacy Leadership Exobiology
Computer Skill Treaty: Federation/Romulan.
INTEGRITY: 8 CUNNING: 7 STRENGTH: 7
Ambassador Tomalak counts as "matching commander" for the following ships or facilities:
Characteristics: "Continuing Mission"-related cards, affiliation, Ambassador, Romulan species, matching commander.
Requires: Treaty - Federation, Treaty - Romulan, affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Arne Darvin ( The Trouble with Tribbles)
Klingon saboteur. Disguised undercover operative. Assistant to Nilz Baris on Deep Space Station K-7.
Klingon Personnel
Gender: male. Species: Klingon.
Command & Staffing abilitys:
Icons (other):
Classification: CIVILIAN
Treachery Klingon Intelligence Biology
If on K-7, allows you to draw one card every turn that any or opponent's card reports here.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 6
Characteristics: affiliation, Original Series , additional card draws, Infiltrator, Intelligence - Klingon Intelligence, Klingon species.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Boothby ( Holodeck Adventures)
Groundskeeper at Starfleet Academy for more than 50 years. Has mentored countless cadets. Half the captains in Starfleet wouldn't be where they are without him.
Federation Personnel
Gender: male. Species: Human.
Classification: CIVILIAN
Biology Your Youth personnel may report where present and are each attributes all +2 while here.
INTEGRITY: 9 CUNNING: 8 STRENGTH: 2
List of "personas" for Boothby:
Characteristics: "Continuing Mission"-related cards, affiliation, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Dexter Remmick ( Life From Lifelessness)
Male human serving in the Inspector General's office. Found no evidence of wrong-doing aboard the U.S.S. Enterprise, in spite of his best efforts.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: SECURITY
OFFICER Section 31 Inspection
May report aboard your ship in the Alpha Quadrant.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 7
Characteristics: "Continuing Mission"-related cards, affiliation, "U.S.S. Enterprise"-related personnel, Intelligence - Section 31, Section 31, Human species.
Requires: affiliation, Mission.
Card logging info: Last lgged by eberlems at Jun 15th, 2010 (Q1 by KlimDokachin at Jun 15th, 2010 & Q2 by Telak at Jun 16th, 2010)
Edward Jellico ( Holodeck Adventures)
Take-charge captain of U.S.S. Enterprise during Picard's Celtris III mission. Negotiated first Cardassian armistice. When he gives an order, expects his crew to get it done.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: OFFICER
Diplomacy ENGINEER Stellar Cartography
Leadership Treaty: Federation/Cardassian.
INTEGRITY: 7 CUNNING: 8 STRENGTH: 6
Edward Jellico counts as "matching commander" for the following ships or facilities:
Characteristics: "Continuing Mission"-related cards, affiliation, Captain, "U.S.S. Enterprise"-related personnel, Human species, matching commander.
Requires: Treaty - Cardassian, Treaty - Federation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Hiram Roth ( Warp Pack: Holiday 2017)
Human president of the United Federation of Planets during the 2286 whale probe incident. He demoted Admiral Kirk for disobeying Starfleet regulations.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
Leadership x2 HQ: Executive Orders personnel are INTEGRITY +2 if The Whale Probe is in play.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 4
Characteristics: affiliation, 22nd Century , President, Human species.
Requires: affiliation.
Card logging info: First edited by Telak at Sep 8th, 2018. Please support openCards and validate game text of this card!
• Jean-Luc Picard, Captain of the Enterprise ( Dangerous Missions - ST1E compatible)
"Wo have to work together."
Federation Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Keywords: Commander: U.S.S. Enterprise-D.
Diplomacy Honor Leadership
Programming Officer Security
When your personnel is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of this turn. You may do this only once each turn.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
Jean-Luc Picard, Captain of the Enterprise counts as "matching commander" for the following ships or facilities:
List of "infiltratos" for Jean-Luc Picard, Captain of the Enterprise:
Characteristics: affiliation, Captain, any Jean-Luc Picard, Human species, matching commander, romantic partner.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Joseph Sisko, Creole Chef ( Energize - ST1E compatible)
"I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?"
Federation Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Anthropology Biology Honor
Each of your personnel present is attributes +1.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
Characteristics: affiliation, any Sisko, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Kathryn Janeway ( The Sky's the Limit)
Promoted to vice-admiral after seven years in the Delta Quadrant. Dispatched the U.S.S. Enterprise-E to Romulus on an "easy" diplomatic assignment.
Federation Personnel
Gender: female. Species: Human.
Command & Staffing abilitys:
Classification: V.I.P.
SCIENCE Diplomacy Computer Skill
Physics While on Earth, your ships are RANGE +1.
INTEGRITY: 8 CUNNING: 8 STRENGTH: 5
Kathryn Janeway counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, Admiral, Vice-Admiral, Human species, matching commander.
Requires: affiliation, Earth.
Card logging info: First edited by Telak at Jun 8th, 2014. Please support openCards and validate game text of this card!
Kavok ( Blaze of Glory)
Commanded U.S.S. Enterprise after hijacking it from Starbase 74. Intended to start a war with the Federation and die in glorious battle. Once captained I.K.C. Buruk.
Klingon Personnel
Gender: male. Species: Klingon.
Command & Staffing abilitys:
Classification: OFFICER
Computer Skill Treachery Physics
Commandeer Ship. May report directly to any empty ship.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 8
Kavok counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, "U.S.S. Enterprise"-related personnel, Klingon species, matching commander.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Khan ( The Motion Pictures)
Genetically engineered criminal exiled to Ceti Alpha V by Kirk. Bent solely on avenging the death of his wife.
Non-aligned Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Icons (other):
Classification: V.I.P.
Restriction-Box: Works with only if the are controlled by Ceti Eel.
Leadership Treachery x2 Computer Skill
opponents need any Kirk present to solve mission here.
INTEGRITY: 3 CUNNING: 10 STRENGTH: 12
Khan counts as "matching commander" for the following ships or facilities:
Characteristics: "affiliation", Classic films , "Khan"-related personnel, Human species, matching commander.
Requires: affiliation, any Kirk.
Card logging info: Logged by openCards team at May 1st, 2009.
• Kira Nerys, Colonel Kira ( Second Edition - ST1E compatible)
"Sitting in the captain's chair, having that kind of responsibility... it focuses you."
Bajoran Personnel
Gender: female.
Command & Staffing abilitys:
Classification: No Classification
Diplomacy Honor Leadership
Programming Officer Security
While this personnel is present with your personnel, each of your other personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Kira Nerys, Colonel Kira counts as "matching commander" for the following ships or facilities:
List of mirror universe related cards for Kira Nerys, Colonel Kira:
List of "infiltratos" for Kira Nerys, Colonel Kira:
Characteristics: affiliation, Colonel, Bajoran species, matching commander, romantic partner.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Locutus of Borg ( The Fajo Collection)
Assimilated counterpart who spoke to the Federation. "The knowledge and experience of the human - Jean-Luc Picard - is part of us now."
Borg Personnel
Gender is irrelevant. Species: Borg.
Command & Staffing abilitys:
Classification: none
OFFICER Diplomacy x2 Leadership
Honor Navigation Archaeology
Music While on your ship, WEAPONS and SHIELDS +4 against .
INTEGRITY: 9 CUNNING: 8 STRENGTH: 9
Locutus of Borg counts as "matching commander" for the following ships or facilities:
List of "infiltratos" for Locutus of Borg:
Characteristics: "Continuing Mission"-related cards, affiliation, Counterpart, any Jean-Luc Picard, Borg species, matching commander.
Requires: affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
Nanclus ( The Motion Pictures)
Romulan Ambassador to the Federation in 2293. Conspired with Admiral Cartwright and General Chang in the assassination of Chancellor Gorkon.
Romulan Personnel
Gender: male. Species: Romulan.
Command & Staffing abilitys:
Classification: V.I.P.
Diplomacy Treachery Tal Shiar
Geology May work with and cards if no Honor present.
INTEGRITY: 4 CUNNING: 9 STRENGTH: 6
List of "personas" for Nanclus:
Characteristics: affiliation, Classic films , Ambassador, Intelligance - Tal Shiar, Romulan species.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
• Nanclus, Co-Conspirator ( What You Leave Behind - ST1E compatible)
"Mr. President, I don't know what to believe."
Romulan Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Diplomacy Law Treachery
Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a personnel is revealed he may gain a skill of your choice as well) until the end of this turn.
You may do this only once each turn.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 5
List of "personas" for Nanclus, Co-Conspirator:
Characteristics: affiliation, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Revised Janeway ( Metamorphosis)
Cold-blooded killer, Kathryn Janeway. She captained the U.S.S. Voyager in a 31st-century recreation.
Federation Personnel
Gender: female. Species: Hologram.
Command & Staffing abilitys:
Icons (other):
Classification: OFFICER
SCIENCE Leadership Any card with "31st-century" in lore
The Art of Diplomacy (effects extended to )
INTEGRITY: 2 CUNNING: 7 STRENGTH: 6
Revised Janeway counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, Captain, Hologram "species", matching commander.
Requires: affiliation, Mission, Hologram "species".
Card logging info: First edited by Telak at Aug 12th, 2018. Please support openCards and validate game text of this card!
❖ Stadi ( Voyager)
Female Betazoid representative of Starfleet helm officers. Has piloted a wide variety of Federation ships, most notably the prototype U.S.S. Intrepid.
Federation Personnel
Gender: female. Species: Betazoid.
Command & Staffing abilitys:
Icons (other):
Classification: OFFICER
Empathy Navigation Honor
If on a ship, it is RANGE +1 (+2 if Intrepid class).
INTEGRITY: 7 CUNNING: 7 STRENGTH: 5
Characteristics: affiliation, Pilot, Betazoid species.
Requires: affiliation, Intrepid Class.
Card logging info: Logged by openCards team at May 1st, 2009.
• Tamarith, Reformist ( Nessesary Evil - ST1E compatible)
Member of an underground group that pursues the fundamentals of Vulcan philosophy. Small but growing, the movement pushes covertly for a reunification of Romulus and Vulcan.
Romulan Personnel
Gender: female.
Classification: No Classification
Keywords: Dissident.
Anthropology Biology Honor
Medical
When you complete a mission, if this personnel used any of her skills, score 5 points.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
List of "personas" for Tamarith, Reformist:
Characteristics: affiliation, Dissident, Romulan species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Thomas Riker, Defiant Leader ( Energize - ST1E compatible)
"They can chase me all they want ... as long as they don't catch me."
Federation Personnel
Gender: male.
Command & Staffing abilitys:
Icons (other):
Classification: No Classification
Keywords: Commander: U.S.S. Defiant.
Geology Leadership Treachery
Officer Security
While this personnel is aboard your ship, it is Range +2.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
Thomas Riker, Defiant Leader counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, Maquis , Human species, matching commander.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Military Privilege ( Q-Continuum)
Starfleet Admiral Q, at your service!
Q-Card - Event
Plays on table unitil any Q-Flash. All Federation and Non-Aligned personnel in play with OFFICER classification are now CIVILIAN instead, and vice versa.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Starship Constitution ( The Trouble with Tribbles)
Class ship. Heavy cruiser designation. Mainstay of the Federation Starfleet in the 2260s. Registry number NCC-1700.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any ❖ Federation personnel.
RANGE: 6 WEAPONS: 4 SHIELDS: 6
List of "personas" for Starship Constitution:
Characteristics: affiliation, Original Series , Constitution Class, Tractor Beam, Federation ship, ❖ ship.
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Starship Constitution ( The Motion Pictures)
With new modifications, ships of this class were built long after the original's launch. Starfleet continued this practice of refitting older designs into the 24th century.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any ❖ Federation personnel.
RANGE: 6 WEAPONS: 5 SHIELDS: 6
List of "personas" for Starship Constitution:
Characteristics: affiliation, Classic films , Constitution Class, Tractor Beam, Federation ship, ❖ ship.
Requires: affiliation, Classic films .
Card logging info: Logged by openCards team at May 1st, 2009.
Starship Enterprise ( The Trouble with Tribbles)
Original U.S.S. Enterprise. Starfleet registry number NCC-1701. Responded to Deep Space Station K-7 distress call in 2267. Commanded by Captain Kirk.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any Federation personnel.
RANGE: 6 WEAPONS: 5 SHIELDS: 6
The following cards can be used as "matching commander" for Starship Enterprise:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, any "Enterprise", Original Series , Constitution Class, Tractor Beam, Federation ship.
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
U.S.S. Enterprise-A ( The Motion Pictures)
Specially commissioned in 2286 to replace the famous ship lost one year earlier. Proudly continued the mission of its predecessor under the command of James T. Kirk.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any Federation personnel OR James T. Kirk.
RANGE: 6 WEAPONS: 6 SHIELDS: 7
The following cards can be used as "matching commander" for U.S.S. Enterprise-A:
Characteristics: affiliation, any "Enterprise", Classic films , Constitution Class, Tractor Beam, Federation ship.
Requires: affiliation, Classic films .
Card logging info: Logged by openCards team at May 1st, 2009.
• U.S.S. Enterprise-E, Federation Envoy ( Second Edition - ST1E compatible)
"The new Praetor, someone called Shinzon, has requested a Federation envoy. ...You're the closest ship so I want you to go and hear what he has to say."
Federation Ship - Sovereign Class
Staffing requirements:
Further Icons:
Ship Equipment: Standard Equipment
Special skill(s): When you complete a planet mission, if this ship is at that mission, score 5 points.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
The following cards can be used as "matching commander" for U.S.S. Enterprise-E, Federation Envoy:
Characteristics: affiliation, any "Enterprise", Sovereign Class, Federation ship.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Bajoran Shrine ( The Trouble with Tribbles)
Site
Playable at: DS9 - Promenade.
Prylars, Vedeks, and Kais may report here. Once each turn, any player who has a Prylar, Vedek, or Kai unopposed here with any other Bajoran may "conduct services": discard one card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw one card (or two if any Orb artifact is present). Unless station is under or control, Shrine is suspended and may be destroyed by any personnel using a disruptor at an adjacent site.
Characteristics: additional card draws.
Requires: Orb artifact, disruptor, affiliation, affiliation, Kai, Prylar, Vedek, Bajoran species.
Card logging info: Logged by openCards team at May 1st, 2009.
Phaser Banks ( Blaze of Glory)
Tactic
Attack value: 1 Defense value: 2
ATTACK bonus +2 if you have a Federation ship firing.
Hit = Direct hit =
Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice).
RANGE: -1 WEAPONS: -2 SHIELDS: -1 HULL: -30 %
Requires: affiliation, Federation ship.
Card logging info: Logged by openCards team at May 1st, 2009.