A New Game ( Through the Looking Glass)
After the Ferengi attempted to cheat him at dabo, Falow introduced Quark to the game of chula.
Dilemma - Dual dilemma
Special icons:
Opponent may download and seed here up to two Chula dilemmas (except The Chandra or The Game). Place on mission; one personnel (opponent's choice) is excluded from random selections of each Chula dilemma here.
Characteristics: Countdown icon dilemma, place atop mission.
Requires: "Chula" dilemma.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Buried Alive ( Crossover)
With the Starship Enterprise powerless to help, Khan left Admiral Kirk as Kirk had left him: marooned for eternity.
Dilemma - Planet dilemma
If you did not seed this dilemma, place on mission and mission attempt ends. Adds (does not count for Balancing Act). (Unique.)
Characteristics: place atop mission.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Contaminating a Culture ( Broken Bow)
Misplacing advanced technology can endanger both the development of pre-warp societies and those studying them.
Dilemma - Planet dilemma
To get past requires 2 Anthropology; then place on mission until solved. If any equipment is discarded here, its owner loses points (discard dilemma).
Point box: -7 points. The player how encounter this dilemma may score them.
Characteristics: place atop mission, wall dilemma, bonus points.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Cytoplasmic Life-form ( Holodeck Adventures)
Even a knowledge as vast as The Doctor's has limitations. In 2375, he called upon a holographic "consultant" to assist in removing a parasitic alien that had attacked B'Elanna Torres.
Dilemma - Dual dilemma
Unless 3 Exobiology present, place on mission. Each of its skill requirements must be met by a different personnel when solving it.
Characteristics: place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Dal'Rok ( Deep Space Nine)
Terrifying energy creature created and manipulated using an Orb fragment. The controller of the Dal'Rok channels the fears of Bajoran villagers into a powerful destructive force.
Dilemma - Dual dilemma
Place on mission. Now and start of each turn, kills personnel with lowest total attributes at this location. May be nullified by INTEGRITY + CUNNING + STRENGTH > 150 at this location.
Characteristics: killer dilemma, place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Defrosted Menace ( Broken Bow)
Preserved in the Arctic ice for 90 years, two cybernetic bodies posed more of a threat than initially suspected.
Dilemma - Planet dilemma
Special icons:
Unless 2 Biology, 2 Archaeology, and 2 SCIENCE present, place on mission. Now and start of every player's turn, their opponent (if playing Borg) assimilates their lowest CUNNING personnel here.
Characteristics: Countdown icon dilemma, assimilate dilemma, place atop mission, affiliation.
Requires: affiliation.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Diplomatic Intervention ( The Next Generation)
The Federation often sends expert negotiators to defuse volatile situations before they spiral out of control.
Dilemma - Planet dilemma
Special icons:
Opponent may download up to two ambassadors to planet; they cannot be battled this turn. Place on mission. To solve mission, you must have more Diplomacy here than opponent.
Characteristics: Countdown icon dilemma, place atop mission.
Requires: affiliation, Ambassador.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Distracted By Thoughts Of Home ( Life From Lifelessness)
After an encounter with the Timeship Aeon, Captain Janeway and her crew found themselves on Earth in 1996. The appeal of being on Earth - even in the past - was intense.
Dilemma - Dual dilemma
Special icons:
Place on Mission. All personnel here are attributes all -1. Any player must discard a card from hand to attempt this mission. X=4 if this is a mission, otherwise 2.
Characteristics: Countdown icon dilemma, place atop mission.
Requires: Mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
DNA Clues ( Deep Space Nine)
Although a thorough analysis of a DNA sample can be a time-consuming endeavor, it can also provide information crucial to successfully dealing with biomedical hazards.
Dilemma - Dual dilemma
Place on mission. Further dilemmas requiring any MEDICAL here require 2 more if you continue OR 2 less if crew or Away Team has Exobiology and "stops" now to investigate.
Characteristics: place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Entertaining Display ( The Cage)
The Platonians' psychokinetic abilities allowed them to turn Captain Kirk, Mr. Spock, Lt. Uhura and Nurse Chapel into playthings for their amusement.
Dilemma - Planet dilemma
Special icons:
Opponent may download up to two females to planet; place on mission. To solve mission, Away Team must have more Anthropology than opponent has females present.
Characteristics: Countdown icon dilemma, female-related dilemma, place atop mission.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Female's Love Interest & Garbage Scow ( Enhanced Premiere)
leer
Dilemma - Dual dilemma
Female's Love Interest: Female crew or Away Team member (random selection) runs off with lover to furthest planet.
Radioactive Garbage Scow: Place on mission; mission attempt ends. Mission can't be attempted here. Ship with Tractor Beam and 2 ENGINEER can tow Scow.
Characteristics: female-related dilemma, place atop mission, place on spaceline.
Requires: Tractor Beam.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Bug ( Rules of Acquisition)
Quark attempted to use a Ferengi eavesdropping device to gather information on Shakaar Edon in 2372. He wanted to sell high-level Bajoran political information.
Dilemma - Dual dilemma
Special icons:
Unless 3 SECURITY (or Odo) and any tricorder OR 2 FCA present, place atop mission. While in play, your hand is exposed, face up on table.
Characteristics: Countdown icon dilemma, place atop mission, manipulate opponent's hand, manipulate your hand.
Requires: Tricorder.
Card logging info: Logged by openCards team at May 1st, 2009.
"God" ( The Motion Pictures)
"This starship. Could it carry my wisdom beyond the Barrier? ...Then I shall make use of this starship... bring it closer, so that I might... join with it."
Dilemma - Planet dilemma
Unless two Away Team members each have INTEGRITY > 7, place on mission; destroys one ship here (opponent's choice). You must have a ship here to attempt mission.
Characteristics: place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Hazardous Duty ( Blaze of Glory)
Jake Sisko was exposed to the horrors of war when caught in the Klingon attack on Ajilon Prime. Not a soldier, he was unprepared for the hazards he faced with the colonists.
Dilemma - Dual dilemma
To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma).
Point box: -5 points. The player how encounter this dilemma may score them.
Characteristics: place atop mission, wall dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
High Rollers ( Shades of Gray)
A simple game of probabilities can make a fortune or provide a way home.
Dilemma - Planet dilemma
Special icons:
Opponent may download and seed here any two Royale Casino dilemmas, then place on mission. Each Royale Casino dilemma you face here first "stops" one Away Team member (your choice).
Characteristics: Alternate Universe icon dilemma, Countdown icon dilemma, place atop mission.
Requires: "Royal"-related cards, "Royale Casino" dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Telak at Apr 26th, 2011 & Q2 by eberlems at Jun 1st, 2011)
I'm Not Going to Fight You ( The Next Generation)
Misinterpreting the Tamarian's intent, Picard was unable to comprehend the true source of danger on the planet.
Dilemma - Planet dilemma
Special icons:
Opponent may download and seed here up to two of the following: Chalnoth, El-Adrel Creature, Nausicaans, or Rebel Encounter, then place on mission. Each of those dilemmas here first "stops" one Diplomacy (your choice).
Characteristics: Countdown icon dilemma, Tamarian-related dilemma, place atop mission.
Requires: "Nausicaan" dilemma.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Irrational Commander ( The Sky's the Limit)
After Worf's suggestion to activate the U.S.S. Enterprise-E's self-destruct sequence, Jean-Luc Picard's outburst surprised his crew. They carried out his orders nonetheless.
Dilemma - Space dilemma
Special icons:
Unless you have two leaders with Honor OR two leaders with Treachery, place on mission. Crew must have any attribute>double mission points to solve. (Unique.)
Characteristics: Countdown icon dilemma, place atop mission.
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
Linguistic Legerdemain ( The Motion Pictures)
"We must respond personally. The universal translator would be recognized."
Dilemma - Dual dilemma
Special icons:
Unless Anthropology and Exobiology present, X = 1+ number of affiliation icons on this mission with no matching personnel present; place on mission; it cannot be attempted.
Characteristics: Countdown icon dilemma, place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Mission Fatigue ( The Dominion)
When under extreme stress, even highly trained veterans can experience lapses in judgment. Miles O'Brien and Worf fought each other while they were besieged by Jem'Hadar in 2373.
Dilemma - Dual dilemma
Special icons:
Unless Empathy and Leadership present, place atop mission. Each subsequent dilemma or Q-Flash seeded here first "stops" one non-Borg personnel present (random selection).
Characteristics: Countdown icon dilemma, place atop mission.
Requires: Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Murasaki Effect ( The Sky's the Limit)
Electromagnetic phenomenon that surrounded Taurus II in 2267. Damaged the shuttlecraft Galileo and left transporters temporarily unreliable.
Dilemma - Planet dilemma
Special icons:
Damages all unstaffed ships in orbit. Place on mission. Each time transporters used here, one just-beamed personnel is killed (random selection).
Characteristics: Countdown icon dilemma, killer dilemma, place atop mission.
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
Pawns of the Military ( Cold Front)
In the wrong hands, a new discovery or scientific advancement can be perverted into a dreadful weapon.
Dilemma - Dual dilemma
Special icons:
If T'Lani III or a biolab in play, opponent may download and seed here up to two of the following: Hyper-Aging, Aphasia Device or any virus-related dilemma; then place on mission: add 2 SCIENCE to requirements of all such dilemmas here.
Characteristics: Countdown icon dilemma, place atop mission.
Requires: T'Lani III.
Card logging info: First edited by Telak at Jul 29th, 2018. Please support openCards and validate game text of this card!
Skeleton Crew ( Life From Lifelessness)
With Deep Space 9 evacuated of non-critical personnel during a local plasma disruption, it was an easy matter for a mercenary team to overwhelm those left behind.
Dilemma - Dual dilemma
Place on mission. You may not begin a mission attempt here with fewer than six personnel.
Characteristics: place atop mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
The Clown: Bitter Medicine ( Virtual Promos)
Linked into the Kohl mental preservation network, Harry Kim endured searing confrontations of his deepest fears.
Dilemma - Dual dilemma
Place on mission. Now and start of each mission or scouting attempt here, opponent names a skill. All your personnel with that skill are attributes -2 until end of turn.
Characteristics: "The Clown" dilemma, place atop mission.
Card logging info: First edited by Telak at Feb 28th, 2015. Please support openCards and validate game text of this card!
The Clown: On His Throne ( Metamorphosis)
Leader of a band of torturous performers, The Clown could easily tap into the fears of his victims and manipulate the artificial environment in which they resided.
Dilemma - Dual dilemma
Special icons:
Place on mission. Opponent chooses INTEGRITY, CUNNING, or STRENGTH. Replace other personnel attributes in dilemma and mission text here with the named attribute.
Characteristics: "The Clown" dilemma, Countdown icon dilemma, place atop mission.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
The Clown: On His Throne ( Favor The Bold - ST1E compatible)
Dilemma - Dual dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) Place this dilemma on this mission. Your opponent names an attribute (Integrity, Cunning, or Strength). Replace attributes in this mission's requirements (and alternate requirements in game text) with the named attribute. At the end of the turn, remove this dilemma from the game.
Characteristics: "The Clown" dilemma, place atop mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Vengeance Factor ( Shades of Gray)
Old feuds and lingering grudges can persist across years or even centuries, destroying many innocent lives.
Dilemma - Planet dilemma
Special icons:
Opponent may download and seed here up to two of the following (except Combo dilemmas): Microvirus, The Gatherers, or Yuta, then place on mission. Skill and attributes requirements of Microvirus and The Gatherers here are doubled.
Characteristics: Countdown icon dilemma, place atop mission.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Roga Danar at Apr 28th, 2011 & Q2 by Telak at May 27th, 2011)
The Whale Probe ( The Motion Pictures)
Alien space probe of unknown origin. Traveled to Earth to contact the extinct humpback whale. Its powerful transmission caused total power loss aboard nearby ships and starbases.
Dilemma - Space dilemma
Special icons:
Place on mission. End of every turn, moves one location toward and off spaceline's long end. All ships, personnel, and facilities are in stasis while here. (Unique.)
Characteristics: Alternate Universe icon dilemma, place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Your Galaxy Is Impure ( Holodeck Adventures)
The genetic density of Species 8472 is superior to all known forms of life. Any wound inflicted by them will spread infection throughout a victim's body, consuming it from the inside out.
Dilemma - Dual dilemma
Randomly select a personnel to be killed. Place on mission. At the start of each mission or scouting attempt here, kills one personnel present (your choice). (Immune to Adapt: Negate Obstruction.)
Characteristics: Species 8472-related dilemma, killer dilemma, place atop mission.
Card logging info: Logged by openCards team at May 1st, 2009.