A Bad End ( Homefront VI)
Shot in the chest by the Lenarians, Jean-Luc Picard's life was left hanging in the balance due to the damage his artificial heart received.
Dilemma - Planet dilemma
Kills half of your "stopped" personnel at this location (your choice, round up). To get past requires 2 Biology.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
A Good Day to Lie ( The Next Generation)
The Duras family's untrustworthiness is equal to their ambition. Duras tarnished Worf's honor, tried to have Picard killed, poisoned K'mpec, and murdered K'Ehleyr.
Dilemma - Dual dilemma
To get past, requires 3 Diplomacy OR 3 Treachery. If a Treachery personnel in play, opponent may then download Duras to anywhere at this location.
Characteristics: wall dilemma.
Requires: "Duras"-related cards, affiliation.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
All Available Personnel ( The Next Generation)
In 2369, a skeleton crew was left aboard the Enterprise while the rest of the crew searched for their rogue android.
Dilemma - Dual dilemma
Opponent may download Balancing Act to table as OR download Skeleton Crew atop any mission. Cannot get past unless you began mission attempt with at least six personnel.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 6th, 2014. Please support openCards and validate game text of this card!
A Miner Confrontation ( Broken Bow)
Harassed by maurauding Klingons, deuterium miners found they needed both guys and guile to protect their assets.
Dilemma - Planet dilemma
Special icons:
To get past requires three personnel with Leadership OR three personnel with ENGINEER classification.
Characteristics: Botany Bay icon dilemma, wall dilemma, -icon.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Ancient Computer ( Premiere BB)
Vital information can be retrieved from old or damaged computer systems like this one aboard a derelict Promellian battlecruiser.
Dilemma - Space dilemma
Cannot get past unless 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER present.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Ancient Computer & Microvirus ( Enhanced Premiere)
Dilemma - Dual dilemma
Ancient Computer: To get past requires 2 Computer Skill OR 3 SCIENCE OR 3 ENGINEER.
Microvirus: Unless MEDICAL and SECURITY present, kills one crew or Away Team member (opponent's choice). Discard dilemma.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Antedean Assassins ( Engage)
In 2365, two Antedeans planned to bomb the conference on Pacifica. Without Lwaxana Troi's help, Starfleet would not have learned their robes were lined with explosive ultritium.
Dilemma - Dual dilemma
To get past, one Anthropology OR Empathy personnel (opponent's choice) must be "stopped." Nullify with a personnel who has either 2 Anthropology OR 2 Empathy.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
A Pleasant Surprise ( The Maquis)
Brothers Krit and Nahsk were Morn's co-conspirators in the Lissepian Mother's Day Heist. Their run-in with Quark could have been much less pleasant.
Dilemma - Space dilemma
To get past, "stop" a personnel with CUNNING > 6 and either Diplomacy or Treachery (random selection).
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 27th, 2014. Please support openCards and validate game text of this card!
Archaic Ritual ( The Terran Empire)
Many cultures have elaborate ceremonies. Jean-Luc Picard used the ja'chuq, a length recitation of victories, to delay the selection of a new Klingon High Council leader.
Dilemma - Dual dilemma
To get past, two personnel in crew or Away Team with the highest STRENGTH and one additional personnel with highest remaining CUNNING are stopped.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Armus: Energy Field ( Shades of Gray)
When Counselor Troi's and Lt. Prieta's shuttle crashed on Vagra II, a mysterious field prevented the Enterprise from retrieving its stranded crew members.
Dilemma - Space dilemma
One personnel (random selection) aboard each of your ships here is "stopped." To get past, crew must be able to meet mission requirements (even if playing Borg).
Characteristics: "Armus" dilemma, wall dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Telak at Apr 19th, 2011 & Q2 by eberlems at Jun 1st, 2011)
Attractive Antiquities ( Through the Looking Glass)
Quark auctioned off several Gamma Quadrant artifacts in 2369. One valuable item disrupted station operations and was sought by both DS9's crew and wealthy bidders alike.
Dilemma - Dual dilemma
To get past requires Acquisition and 2 Greed OR Honor, OFFICER, SECURITY, and INTEGRITY > 20X, where X=number of opponent's Gold-Pressed Latinum in play (limit 3).
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Authorized Access Only ( Broken Bow)
Many ships have secure areas to store valuable or dangerous materials. Only trusted officers can access such places. In 2151, unknown privateers searched for a vault on Enterprise.
Dilemma - Space dilemma
Special icons:
To get past requires three personnel with Acquisition OR three personnel with OFFICER classification.
Characteristics: Botany Bay icon dilemma, wall dilemma, -icon.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Back Room Dealings ( Emissary)
Conducting illicit negotiations with a pair of volatile Klingons requires an experienced eye and careful haggling, much like the day-to-day life of a tailor.
Dilemma - Dual dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Treachery or INTEGRITY<4. To get past requires STRENGTH>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Between Duty and Respect ( Through the Looking Glass)
While coordinating the evacuation of the Bajoran moon Jeraddo, Kira Nerys found herself sympathizing with the stubborn farmer Mullibok.
Dilemma - Planet dilemma
To get past requires Geology, Leadership, and OFFICER OR Honor, Archaeologoy, and SCIENCE (all requirements doubled if 4 or more Bajor Region missions in play).
Characteristics: wall dilemma.
Requires: Bajor region.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Blended ( First Contact)
Sometimes obtaining information from locals requires consuming beverages of dubious nutritional value. It's best not to criticize such "counseling techniques."
Dilemma - Planet dilemma
To get past requires Empathy, Diplomacy, Morn or any Scotty. All such personnel are "stopped" but if two or more present, one must continue (random selection).
Characteristics: wall dilemma.
Requires: any Scotty.
Card logging info: Logged by openCards team at May 1st, 2009.
Captain's Holiday ( Engage)
Thieves, time travel, mysterious artifacts, and digging in caves made for a refreshing change from the demands of commanding a starship.
Dilemma - Planet dilemma
To get past requires 2 Archaeology OR 2 Geology.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Nov 5th, 2012. Please support openCards and validate game text of this card!
Chula: Echoes ( Holodeck Adventures)
The echoing voice of the "fallen" Julian Bashir attempted to separate Sisko, Dax, and Kira before they reached the final challenge in their game of chula.
Dilemma - Dual dilemma
To get past, three personnel present (random selection) are chosen. If the highest CUNNING among them is odd, all three are "stopped."
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: Pick One to Save Two ( The Dominion)
In the game of Chula, thialo is a decision point which requires the player to select one participant to be lost so that the others can continue.
Dilemma - Dual dilemma
To get past requires three personnel present (random selection) to face thialo. Chose one of those three to return to your hand, or all three are "stopped".
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: The Abyss ( Blaze of Glory)
In shapsix of chula, players can fall into a deep crevasse. Three Deep Space 9 senior officers fell in, but landed in Quark's Bar and learned it was only part of an elaborate game.
Dilemma - Dual dilemma
To get past, three personnel present (random selection) must face the abyss. If their total CUNNING is odd, they are "stopped" and, if possible, relocated to Quark's Bar.
Characteristics: "Chula" dilemma, relocate dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: The Dice ( The Dominion)
The throw of the dice is the foundation of Chula. Each combination of Wadi symbols determine which challenge next awaits the game's participants.
Dilemma - Dual dilemma
To get past requires one personnel with INTEGRITY > 6 another with CUNNING > 7 and a third with STRENGTH > 8.
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: The Door ( Rules of Acquisition)
In the Wadi game of chula, participants are confronted with a virtual labyrinth of doorways. A few seem to permit passage arbitrarily, but most remain closed.
Dilemma - Dual dilemma
To get past, two personnel must each contribute any one of their attributes to equal a total of 5 or 21. Nullify by placing any doorway out-of-play from hand.
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: The Drink ( The Trouble with Tribbles)
One chula puzzle places the players in a cocktail party filled with poison gas. The antidote awaits the one who is clever (or foolish) enough to take a chance on a mysterious beverage.
Dilemma - Dual dilemma
To get past, four personnel present (random selection) must be "tested". All four are "stopped" unless one has CUNNING < 6 OR CUNNING > 9.
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: The Lights ( Blaze of Glory)
Players face several perils throughout the game of chula. In shapfour of the game played in Quark's Bar, Julian Bashir was singled out and "eliminated" by a burst of energy.
Dilemma - Dual dilemma
Crew or Away Team member with total attributes closest to 22 (your choice if tie) returns to hand. To get past requires CUNNING > 24 remaining.
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: The Way Home ( The Trouble with Tribbles)
Near the end of their chula experience, three Deep Space 9 senior staff members were enticed to follow an image of Julian Bashir. He claimed to have found the way home.
Dilemma - Dual dilemma
To get past, three personnel present (random selection) are chosen. Opponent may relocate one to Quark's Bar or your facility if the other two have combined INTEGRITY < 15.
Characteristics: "Chula" dilemma, relocate dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Chula: Unfortunate Roll ( Emissary)
In the game of chula, even choosing the less profitable but safer path does not guarantee that all of your players will continue to the next shap.
Dilemma - Dual dilemma
To get past, three personnel present (random selection) are chosen. If their total INTEGRITY is odd, all three are "stopped." Otherwise, discard dilemma.
Characteristics: "Chula" dilemma, wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Clan People ( Deep Space Nine)
In 2369, the U.S.S. Yangtzee Kiang crashed on a moon in the Gamma Quadrant. The crew members found themselves caught between enemy clans locked in a never-ending war.
Dilemma - Planet dilemma
To get past, must have Kai Opaka present OR CUNNING>38 from up to five Away Team members.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Climbing the Ranks ( Crossover)
Chief Navigator Chekov attempted to advance his standing on the I.S.S. Enterprise by assassinating James Tiberius Kirk, who had himself eliminated Captain Pike.
Dilemma - Space dilemma
Kills the highest STRENGTH OFFICER personnel present who does not have Leadership. To get past requires STRENGTH > 24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Close Call ( The Gamma Quadrant)
To outrun the reflexes and agility of his Jem'Hadar captors, Miles O'Brien used the even swifter response time of a transporter's energizing coil.
Dilemma - Planet dilemma
One personnel present (random selection) is killed if that personnel does not have Computer Skill or Transporter Skill. To get past requires 2 Diplomacy OR 3 SECURITY remaining.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jan 11th, 2015. Please support openCards and validate game text of this card!
Command Decisions ( Metamorphosis)
Although there are many command styles, the best leaders share the ability to make difficult decisions and take swift action in a crisis.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you stop a personnel with Leadership or OFFICER. To get past requires STRENGTH > 24.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Aug 8th, 2018. Please support openCards and validate game text of this card!
Contaminating a Culture ( Broken Bow)
Misplacing advanced technology can endanger both the development of pre-warp societies and those studying them.
Dilemma - Planet dilemma
To get past requires 2 Anthropology; then place on mission until solved. If any equipment is discarded here, its owner loses points (discard dilemma).
Point box: -7 points. The player how encounter this dilemma may score them.
Characteristics: place atop mission, wall dilemma, bonus points.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Crippling Injury ( The Cage)
Fleet captain and former Starship Enterprise commander Christopher Pike was exposed to disfiguring delta particle radiation in the line of duty while saving trainees and cadets.
Dilemma - Dual dilemma
To get past requires 2 OFFICER OR 2 Leadership. Then, place on a unique leader present (opponent's choice); loses all regular skills and has NO STRENGTH.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 29th, 2019. Please support openCards and validate game text of this card!
Crisis ( The Dominion)
The crew of the U.S.S. Enterprise-E faced concurrent problems in 2063. The Borg required Picard's attention while Riker and the away team worked with Cochrane on Earth.
Dilemma - Planet dilemma
To get past requires Leadership (or and icons) in Away Team and an OFFICER-classification personnel (or 2 Borg) aboard your ship at this location.
Characteristics: wall dilemma.
Requires: affiliation, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cultural Differences ( Emissary)
Klingon honor and Ferengi greed are not a natural match. To win the heart of Grilka, Quark had to dispel many Klingon prejudices against the Ferengi.
Dilemma - Planet dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Acquisition or Anthropology. To get past requires CUNNING>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 13th, 2014. Please support openCards and validate game text of this card!
Cybernetic Homing Device ( The Sky's the Limit)
Data and his brother Lore each contained a homing device. When Dr. Soong activated them in 2367, Data took control of the U.S.S. Enterprise to reach his creator.
Dilemma - Space dilemma
If android or non- Borg aboard, opponent may move ship up to printed RANGE (ship is "stopped"), then discard dilemma. Otherwise, to get past requires CUNNING>36.
Characteristics: wall dilemma.
Requires: Android "species".
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
Damaged Reputation ( Life From Lifelessness)
"I'm Captain Kathryn Janeway. This is Commander Tuvok. We're from the Federation starship Voyager."
Dilemma - Planet dilemma
If INTEGRITY>50, lose 5 points. To get past requires 2 Diplomacy OR any Intelligence and 2 Treachery OR STRENGTH>30 (STRENGTH>50 if this is a mission).
Bonus points: Textual description over 5 points. The player how encounter this dilemma may score them.
Characteristics: wall dilemma, bonus points.
Requires: Mission, Intelligance - Tal Shiar, Intelligence - Klingon Intelligence, Intelligence - Obsidian Order, Intelligence - Section 31.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Dangerous Liaisons ( Rules of Acquisition)
Quark agreed to provide mercenaries for Rao Vantika's attempted theft of a deuridium shipment. Failure to complete his contract would have been a fatal mistake.
Dilemma - Dual dilemma
To get past requires 3 Treachery and Acquisition OR 2 SCIENCE and 2 SECURITY OR Ty Kajada. Nullify by discarding Recruit Mercenaries from hand.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Dead End ( First Contact)
A Borg force field prevented Data from accomplishing his first goal, and caused him to seek another option.
Dilemma - Dual dilemma
Unless you have at least 50 points, cannot get past; place dilemma atop mission; it may not be attempted buy a player with less then 50 points. (Unique.)
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Dejaren ( Holodeck Adventures)
Alien hologram with a deranged hatred of organic life. Murdered all the filthy animals aboard his ship, then attacked The Doctor and B'Elanna Torres when they responded to his distress call.
Dilemma - Dual dilemma
Two personnel (one and one non-) are killed (random selection) if their individual CUNNING < 9. To get past requires 2 Computer Skill remaining.
Characteristics: wall dilemma.
Requires: Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Deliberate Tactical Error ( The Maquis)
Keevan ensured his own survival by betraying Remata'Klan and his fellow Jem'Hadar, sending them into a deadly trap.
Dilemma - Planet dilemma
Half of all ❖ personnel in Away Team (random selection, round down) are killed (erased if ). To get past requires two leaders OR two OR two .
Characteristics: killer dilemma, wall dilemma.
Requires: Hologram "species".
Card logging info: First edited by Telak at Jun 20th, 2014. Please support openCards and validate game text of this card!
Difficult Disposal ( Emissary)
Julian Bashir found the harvester virus remarkably resistant to most forms of radiation, making the disease difficult to destroy. It only took 375 attempts.
Dilemma - Dual dilemma
To get past requires 2 ENGINEER and MEDICAL OR ENGINEER and 2 MEDICAL.
Characteristics: "Harvester Virus"-related cards, wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Dignitaries and Witnesses ( Homefront II)
The bitterness of defat and the exultation of triump have taught many leaders a great lesson: they must preserve in peace what they have won in war.
Dilemma - Dual dilemma
To get past requires INTEGRITY>20 and an Admiral OR STRENGTH>30 and a General OR CUNNING>30 and 3 Leadership OR STRENGTH>20 and a Maje.
Characteristics: wall dilemma.
Requires: Admiral, General, Maje.
Card logging info: First edited by Roga Danar at Aug 7th, 2011. One quality log by eberlems at Aug 8th, 2011. Please support openCards and validate game text of this card a second time!
Displaced ( Life From Lifelessness)
In 2373, Nyrians beamed aboard U.S.S. Voyager, attempting to hijack the ship by replacing her crew. Eventually, Captain Janeway and her crew reversed the process.
Dilemma - Space dilemma
One personnel present (random selection) relocated to nearest planet. To get past requires CUNNING>30 (CUNNING>50 if this is a mission).
Characteristics: relocate dilemma, wall dilemma.
Requires: Mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Divided Loyalties ( The Next Generation)
Torn between his allegiance to Starfleet and his Klingon heritage, Worf resigned his commission to serve his people in the Klingon Civil War.
Dilemma - Dual dilemma
All multi-affiliation personnel and dual personnel are "stopped" for your next two full turns. To get past requires CUNNING>20 (or CUNNING>40 if this is a mission).
Characteristics: wall dilemma.
Requires: Mission.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
DNA Security Scan ( Crossover)
To deter tampering with its deadly mission, the Dreadnought's security systems included an identity check of anyone boarding the vessel.
Dilemma - Space dilemma
To get past, must have 2 ENGINEER, 2 Computer Skill, and CUNNING > 15X. X=number of cards in opponent's discard pile (limit 6). Nullify with Scan Cycle Check.
Characteristics: wall dilemma.
Requires: manipulate your discard pile.
Card logging info: First edited by Telak at Sep 14th, 2015. Please support openCards and validate game text of this card!
Don't Let It End This Way ( Homefront VI)
Two assassins boarded Kronos One, slaughtering any crew in their path and fatally wounding Chancellor Gorkon. Gorkon's final words begged Kirk to continue the peace initiative.
Dilemma - Space dilemma
Kills half of your "stopped" personnel at this location (your choice, round up). To get past requires 2 SECURITY.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
Drumhead ( Blaze of Glory)
In 2367, suspected sabotage to the warp core of the U.S.S. Enterprise led to an investigation of the crew. Suspicions ran rampant before Jean-Luc Picard put an end to the "witch hunt."
Dilemma - Space dilemma
If present, discard a crew member of INTEGRITY < 5 (Norah Satie's choice if in play, or random selection); otherwise, to get past requires Jean-Luc Picard OR Law. Nullify with Plexing.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Emergency Conversion ( Mirror, Mirror)
With the field density between the mirror universe and their own closing quickly, Mr. Scott and Dr. McCoy rushed to complete modifications to the transporters.
Dilemma - Space dilemma
To get past requires 2 Astrophysics and Transporter Skill.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Encased in Crystal ( Emissary)
With Kira Nerys' life seemingly in danger from an expanding crystal, Odo tried everything from brute force to harmonic vibrations in an attempt to free his friend.
Dilemma - Planet dilemma
To get past requires 2 Geology and SECURITY OR Geology and 2 SECURITY OR 2 Music.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Enemies of the State ( Cold Front)
In 2368, the Romulan government tried to suppress Ambassador Spock's underground movement and its efforts to save the dream of a Romulan-Vulcan unification.
Dilemma - Planet dilemma
Opponent may download three dissidents to planet. To get past, must have INTEGRITY > opponent's INTEGRITY from up to the number of opponent's personnel on planet.
Characteristics: wall dilemma.
Requires: Dissident.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Exact Change ( Star Trek 50)
Admiral Kirk and Captain Spock found their progress on 20th-century Earth slowed by obscure and archaic financial practices.
Dilemma - Planet dilemma
Special icons:
To get past requires exactly 50 CUNNING from all Away Team members. May nullify by stopping two personnel (opponent's choice) until end of next turn.
Characteristics: Alternate Universe icon dilemma, wall dilemma.
Card logging info: First edited by Telak at Sep 21st, 2016. Please support openCards and validate game text of this card!
Executive Authorization ( The Trouble with Tribbles)
Before Benjamin Sisko and Admiral Leyton could implement extreme security measures on Earth in 2372, they had to obtain authorization from Federation President Jaresh-Inyo.
Dilemma - Planet dilemma
To get past requires a President, High Council Leader, General, Legate, Chancellor, Proconsul, Chairman, Intendant, Minister, Kai, Founder, Nagus, Governor, Queen, counterpart, or PADD.
Characteristics: wall dilemma.
Requires: PADD, Chairman, Chancellor, Counterpart, Founder, General, Governor, High Council Leader, Intendant, Kai, Legate, Minister, Nagus, President, Proconsul, Queen.
Card logging info: Logged by openCards team at May 1st, 2009.
Exposed Power Relay ( Crossover)
When advanced technology is damaged, the power flowing through those systems can instead arc through adjacent walls and across passageways.
Dilemma - Dual dilemma
X personnel (random selection) are "stopped," where X = number of opponent's missions showing 25 points or less. Cannot get past if > 9 personnel remain.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Sep 20th, 2015. Please support openCards and validate game text of this card!
Eye to Eye ( Crossover)
When Kira Nerys encountered her doppelganger from the mirror universe, they were both taken aback by not only their similarities but also their differences.
Dilemma - Dual dilemma
Player with the most cards in hand chooses two personnel to be stopped. If tied, cannot get past.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Faux Pas ( Broken Bow)
The Kreetassans were deeply insulted when Porthos urinated on an alvera tree. Considering the plants cultural treasures, they demanded a ritualistic apology from Jonathan Archer.
Dilemma - Dual dilemma
Special icons:
To get past requires three personnel with Diplomacy OR three personnel with V.I.P. classification.
Characteristics: Botany Bay icon dilemma, wall dilemma, -icon.
Card logging info: First edited by Telak at Apr 2nd, 2017. Please support openCards and validate game text of this card!
Ferengi Infestation ( The Trouble with Tribbles)
In anticipation of a prisoner exchange, a Dominion delegation boarded Empok Nor in 2374. They found that Ferengi were already entrenched there.
Dilemma - Dual dilemma
Opponent may download up to two male Ferengi to a facility at this location (or up to six if facility is Empok Nor). To get past requires 2 SECURITY and CUNNING > 50.
Characteristics: Empok Nor-related dilemma, male-related dilemma, wall dilemma.
Requires: Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Ingenuity ( Blaze of Glory)
Quark's refusal to spend latinum resulted in some creative holosuite repairs. Rom once used a copper-ytterbium composite spatula as a spare part - the perfect plasma conductor.
Dilemma - Dual dilemma
Special icons:
If one personnel present has 2 Computer Skill, discard dilemma. Otherwise, to get past, place on most CUNNING Computer Skill present ("stopped" during countdown).
Characteristics: Countdown icon dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Flim-Flam Artist ( Homefront)
The universe is full of hucksters, charlatans, swindlers, confidence men, and Ferengi.
Dilemma - Planet dilemma
Your opponent may immediately draw a card. To get past requires Diplomacy and 2 Computer Skill OR Law and CUNNING>32 (CUNNING>50 if this is a mission).
Characteristics: wall dilemma, additional card draws.
Requires: Mission.
Card logging info: Logged by Telak at Aug 6th, 2010 (Q1 by Decipher-Games at Aug 8th, 2010 & Q2 by eberlems at Aug 9th, 2010)
Fly by the Seat of your Pants ( Emissary)
With limited resources and outdated technology, the Bajoran resistance had to rely on their instincts rather than navigational sensors to pilot their vessels.
Dilemma - Dual dilemma
To get past requires 2 Navigation and OFFICER OR Navigation and 2 OFFICER.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Forsaken ( Homefront II)
The Prophets would not respond to Kai Winn's prayers despite her zeal. Dukat, in his lust for power, twisted her rejection to the service of the Pah-Wraiths.
Dilemma - Dual dilemma
To get past requires 2 Honor OR 2 Treachery. Each Honor or Treachery personnel that helps overcome this dilemma is placed on the bottom of owner's draw deck.
Characteristics: wall dilemma.
Card logging info: First edited by Roga Danar at Aug 7th, 2011. One quality log by eberlems at Aug 8th, 2011. Please support openCards and validate game text of this card a second time!
Founder Secret ( The Dominion)
Searching for the source of a jamming signal, Kira Nerys discovered a secret door on the Founders' homeworld. The lock was designed to be worked by changeling physiology.
Dilemma - Planet dilemma
To get past requires a changeling OR Interphase Generator OR Croden's Key OR CUNNING > 40 and any tricorder OR STRENGTH > 70 OR four drones OR Breen CRM114.
Characteristics: wall dilemma.
Requires: Tricorder, Drone, Changeling species.
Card logging info: Logged by openCards team at May 1st, 2009.
Hard Time ( Emissary)
Argrathi criminal remediation relies on false memories of imprisonment. After being accused of espionage, Miles O'Brien received a memory of a 20-year incarceration.
Dilemma - Dual dilemma
One personnel (random selection) is returned to hand; X = the number of on that personnel. To get past requires at least X personnel remaining.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Hazardous Duty ( Blaze of Glory)
Jake Sisko was exposed to the horrors of war when caught in the Klingon attack on Ajilon Prime. Not a soldier, he was unprepared for the hazards he faced with the colonists.
Dilemma - Dual dilemma
To get past requires 2 OFFICER; then place on mission until solved. If any non-OFFICER dies here, its owner loses points (discard dilemma).
Point box: -5 points. The player how encounter this dilemma may score them.
Characteristics: place atop mission, wall dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Hippocratic Oath ( Official Tournament Sealed Deck)
On stardate 49066.5, rogue Jem'Hadar detained Julian Bashir on Bopak III. He was compelled to seek a cure to their genetically engineered addiction to the drug Ketracel-White.
Dilemma - Dual dilemma
Special icons:
To get past, most CUNNING MEDICAL present must help aliens (relocated with dilemma to nearest planet at another location). MEDICAL is "stopped" until countdown expires.
Characteristics: Countdown icon dilemma, relocate dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
I Hate You ( The Motion Pictures)
"The sins of all our fathers, being dumped on us - the sons. The only choice we're given is HOW MANY MEGATONS? And I eschew you! And I say SCREW YOU! And I hope you're blue too."
Dilemma - Planet dilemma
Special icons:
To get past requires Anthropology, Youth, and no Music present. Nullified by Vulcan Nerve Pinch.
Characteristics: Alternate Universe icon dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Implication ( Voyager)
The manager of a Nekrit Supply Depot arrested Chakotay and Tom Paris on charges of conspiracy and murder, based solely on security footage that showed them conversing with the victim.
Dilemma - Dual dilemma
To get past requires 3 Diplomacy and INTEGRITY > 30 OR Law and CUNNING > 30.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Important Guests ( Life From Lifelessness)
Ambassadors used to luxury accommodations are difficult to please while in the field. Commanding officers routinely assign their staff to placate the visiting dignitaries.
Dilemma - Dual dilemma
To get past requires V.I.P OR CIVILIAN. For each of your V.I.P.s and CIVILIANs present, randomly select an OFFICER OR SECURITY personnel to be "stopped."
Characteristics: wall dilemma.
Card logging info: Last lgged by KlimDokachin at Jun 11th, 2010 (Q1 by Feanwulf at Jun 11th, 2010 & Q2 by eberlems at Jun 15th, 2010)
Incentive-Based Economics ( The Gamma Quadrant)
To obtain a rare gift for his father, Jake Sisko and his friend Nog bartered, swapped favors, stole a teddy bear, and even negotiated with Weyoun.
Dilemma - Dual dilemma
To get past requires Honor and no SECURITY OR CIVILIAN, Anthropology, Diplomacy, Youth, and a personnel with STRENGTH < 8.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jan 31st, 2015. Please support openCards and validate game text of this card!
Inter Arma Enim Silent Leges ( The Gamma Quadrant)
Section 31 went to great lengths to ensure their mole Koval gained a seat on the praetor's Continuing Committee over rival Senator Cretak.
Dilemma - Planet dilemma
To get past requires V.I.P. and no Treachery OR SECURITY, Exobiology, Computer Skill, and a personnel with INTEGRITY < 5.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jan 11th, 2015. Please support openCards and validate game text of this card!
In The Pale Moonlight ( Rules of Acquisition)
In a desperate attempt to spark Romulan participation in the defense of the Alpha Quadrant, Benjamin Sisko enlisted Elim Garak's effective, but questionable, methods.
Dilemma - Dual dilemma
To get past requires a personnel who has INTEGRITY < 4 OR a Federation personnel who has Treachery OR any Garak OR a Founder.
Characteristics: wall dilemma.
Requires: Founder, any Garak.
Card logging info: Logged by openCards team at May 1st, 2009.
Invidium Leak ( Engage)
A broken container of invidium disrupted the U.S.S. Enterprise's systems in 2366 before it was rendered inert by Geordi La Forge and Reginald Barclay.
Dilemma - Space dilemma
Cannot get past unless crew has 3 ENGINEER OR a personnel with CUNNING>7 and MEDICAL OR a personnel with CUNNING>7 and Physics.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
Kelvan Show of Force ( Mirror, Mirror)
Aliens from the Andromeda Galaxy demonstrated their power to Captain Kirk by distilling two crew members to their chemical components. Crushing a container instantly killed the victim.
Dilemma - Dual dilemma
To get past, two non-android, non-holographic personnel present are selected (opponent's choice). One of those two is "crushed" (killed, random selection).
Characteristics: killer dilemma, wall dilemma.
Requires: Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Koon-ut-kal-if-fee ( The Cage)
Translated as "marriage or challenge", this ritual requires Vulcans, driven by the neurochemical imbalance known as Pon Farr, to take a mate or fight a challenger in combat.
Dilemma - Dual dilemma
Randomly select one Vulcan male OR opponent chooses one personnel. To get past, personnel must relocate to matching homeworld OR battle strongest other male present.
Characteristics: male-related dilemma, relocate dilemma, wall dilemma.
Requires: Homeworld, Vulcan species.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Lineup ( The Trouble with Tribbles)
After a bar fight with Klingons on Station K-7, Captain Kirk ordered a lineup. No crewman claimed responsibility for starting the brawl, but none pointed the finger at Mr. Scott, either.
Dilemma - Dual dilemma
To get past requires four personnel present (random selection) to "form a lineup". All four are "stopped" unless one has INTEGRITY < 5 OR INTEGRITY > 8.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Local Trouble ( The Next Generation)
Even well-intentioned contact with less-advanced civilizations can still lead to disastrous repercussions.
Dilemma - Planet dilemma
To get past requires Anthropology and STRENGTH>24. Opponent may then download and seed here up to two of the following: Archer, Hunter Gangs, or Punishment Zone.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Looking for Par'mach ( Through the Looking Glass)
With help from Jadzia Dax and Worf, Quark rehearsed his Klingon seduction techniques, with successful results.
Dilemma - Space dilemma
To get past requires a male and a female OR OFFICER and CUNNING > 60. Opponent may then download and seed here up to two of the following: Distraction, Strange Bedfellows, Brief Romance, or Unexpected.
Characteristics: female-related dilemma, male-related dilemma, wall dilemma.
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
Maglock ( First Contact)
Maglocks such as those securing the U.S.S. Enterprise-E deflector dish require triple-input authorization. The need for coordinated effort prevents accidental activation.
Dilemma - Space dilemma
To get past, crew must have at least 3 OFFICER with STRENGTH > 5.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Magnetic Field Disruptions ( The Next Generation)
Proximity to severe stellar phenomena can disrupt shipboard systems. In 2364, intense magnetic fields from the Delos star overloaded many consoles on the U.S.S. Enterprise.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Astrophysics or Navigation. To get past requires CUNNING>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at May 6th, 2014. Please support openCards and validate game text of this card!
Make Us Go ( Official Tournament Sealed Deck)
"We are Pakleds. We look for things... things to make us go. You are smart. Can you make our ship go? Do not try to trick us. We can tell."
Dilemma - Dual dilemma
To get past, most CUNNING ENGINEER present must help aliens (held with dilemma atop mission). At end of your next turn, cure with CUNNING > 24 here or place both out-of-play.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Maquis Vendetta ( The Maquis)
As hard to catch as a Norpin falcon, crafty and cunning Maquis leader Michael Eddington was able to stay one step ahead of the dogged pursuit of his former commanding officer.
Dilemma - Planet dilemma
To get past, "stop" a Leadership personnel (random selection). If that personnel has OFFICER or SECURITY, randomly select two additional personnel to be "stopped."
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 27th, 2014. Please support openCards and validate game text of this card!
Matriarchal Society ( Premiere BB)
The planet Angel One was dominated by its women who were intolerant of dealing with men.
Dilemma - Planet dilemma
Cannot get past unless at least two female Away Team members are present.
Characteristics: female-related dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Medical Crisis ( Life From Lifelessness)
In the farthest reaches of the Delta Quadrant, medical supplies and those trained in their use are equally rare. Without them, even a minor injury can become lethal.
Dilemma - Planet dilemma
Randomly select a MEDICAL personnel. Killed if or , "stopped" otherwise. To get past requires 2 Biology and (2 MEDICAL OR a Nurse).
Characteristics: killer dilemma, wall dilemma.
Requires: affiliation, affiliation, Nurse.
Card logging info: Logged by Telak at Jun 9th, 2010 (Q1 by KlimDokachin at Jun 10th, 2010 & Q2 by Feanwulf at Jun 11th, 2010)
Microbrain ( The Next Generation)
Small, solar-powered, inorganic collective life-form native to Velara III. Sabotaged Federation terraforming operations to protest the destruction of their home.
Dilemma - Dual dilemma
To get past, one Exobiology OR Geology personnel (opponent's choice) is "stopped." Nullify with a personnel who has either 3 Exobiology OR 3 Geology.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 6th, 2014. Please support openCards and validate game text of this card!
Mimetic Simbiot ( Straight and Steady)
In 2153, Phlox created Sim from a Lyssarrian desert larva. Archer and his crew chose to end Sim's life to save Trip's.
Dilemma - Dual dilemma
Special icons:
To get past requires 3 MEDICAL OR INTEGRITY > 30. Then, choose two personnel (random selection). One of those personnel dies (your choice).
Characteristics: Alternate Universe icon dilemma, wall dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Misinterpreted History ( The Cage)
With the meaning of the Yangs' "holy words" lost to them, Captain Kirk re-educated them about freedom and liberty.
Dilemma - Dual dilemma
Personnel with highest CUNNING OR most Treachery is killed (opponent's choice). To get past requires Law and Archaeology OR Exobiology and 2 Leadership OR a President.
Characteristics: killer dilemma, wall dilemma.
Requires: President.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Nanobiogenic Fugitives ( The Gamma Quadrant)
On the run after a Kellerun attempt to wipe out all knowledge of the Harvester Virus, Bashir and O'Brien had to repair an old communications system to signal for rescue.
Dilemma - Dual dilemma
Choose two personnel with ENGINEER (or one personnel with Physics) to be stopped. To get past requires 2 Computer Skill and Physics remaining.
Characteristics: "Harvester Virus"-related cards, wall dilemma.
Card logging info: First edited by Telak at Jan 31st, 2015. Please support openCards and validate game text of this card!
Navigational Hazards ( The Dominion)
Successful completion of a mission in deep space requires proper charting and navigational skills. Maps of the known universe can be essential to a crew in unfamiliar territory.
Dilemma - Space dilemma
To get past requires Stellar Cartography and 2 Navigation.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
None Shall Pass ( Deep Space Nine)
Some natives are highly suspicious of outsiders. The Ennis and Nol-Ennis rejected Benjamin Sisko's efforts to end their longstanding feud.
Dilemma - Planet dilemma
To get past requires STRENGTH > 53 OR 3 Diplomacy OR 2 Anthropology OR Guramba.
Characteristics: wall dilemma.
Requires: Guramba.
Card logging info: Logged by openCards team at May 1st, 2009.
Odo's "Cousin" ( Deep Space Nine)
In 2370, a Bajoran science probe revealed a life form on L-S VI with DNA patterns similar to those of Odo. Tests indicated that the entity had some shape-shifting properties.
Dilemma - Planet dilemma
To get past requires 2 Exobiology and Geology. If you overcome, one SCIENCE may stay behind ("stopped") to score points.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Oh No! ( Life From Lifelessness)
Desperate to prevent the inevitable collapse of the universe, Jack and Patrick spent considerable time on a solution. After all, they had seventy trillion years - at most.
Dilemma - Dual dilemma
If CUNNING>60, lose 5 points. To get past requires 3 Astrophysics OR any PADD and any tricorder OR INTEGRITY>30 (INTEGRITY>50 if this is a mission).
Bonus points: Textual description over 5 points. The player how encounter this dilemma may score them.
Characteristics: wall dilemma, bonus points.
Requires: PADD, Tricorder, Mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
One to One ( Crossover)
Thomas Riker, a transporter duplicate of William T. Riker, resented his doppelganger's authority and superior rank, and viewed him as a rival for the affections of Deanna Troi.
Dilemma - Dual dilemma
Each player reveals a personnel from hand (if non, CUNNING=0). Highest CUNNING scores points, others lose points. Cannot get past if tie.
Point box: +5/-5 points. The player how encounter this dilemma or the opponent score points - depends on dilemma outcome.
Characteristics: wall dilemma, bonus points.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Oops! ( The Trouble with Tribbles)
In 2374, an ill-prepared band of Ferengi arranged a prisoner exchange aboard Empok Nor. Their profound lack of competence made the process even more difficult than they had expected.
Dilemma - Dual dilemma
Unless Leadership present, kills one personnel (random selection) and "stops" all others present. To get past requires three personnel OR three drones OR Nog.
Characteristics: Empok Nor-related dilemma, killer dilemma, wall dilemma.
Requires: Drone.
Card logging info: Logged by openCards team at May 1st, 2009.
Personal Duty ( Virtual Promos)
Commodore Decker, driven to the edge of madness by the loss of his entire crew, sacrificed himself in a vain attempt to destroy the "Planet Killer."
Dilemma - Space dilemma
To get past requires Leadership OR Officer. All such personnel are "stopped," but if two or more present, one must continue (random selection).
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Feb 28th, 2015. Please support openCards and validate game text of this card!
Picking Up the Pieces ( Homefront)
Parts of B-4's assembly were found strewn across the Kolaran system. Many planetary scans were required to locate all the positronic signatures.
Dilemma - Planet dilemma
To get past requires Geology or Computer Skill. All such personnel are "stopped," but if two or more present, one must continue (random selection).
Characteristics: wall dilemma.
Card logging info: Logged by Telak at Aug 6th, 2010 (Q1 by Decipher-Games at Aug 8th, 2010 & Q2 by eberlems at Aug 9th, 2010)
Pinned Down ( The Next Generation)
Confronted with Sir Guy of Gisbourne's archers, Jean-Luc Picard, posing as Robin Hood, ordered his crew deeper into Q's recreation of Sherwood Forest.
Dilemma - Dual dilemma
To get past, two personnel (random selection) must be "stopped." Then, if any card in play, another personnel (random selection) is "stopped."
Characteristics: Q-related dilemma, wall dilemma.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Precision Piloting ( Emissary)
Jadzia Dax and Arjin had to maneuver carefully while transporting a protouniverse, avoiding any verteron nodes that could destabilize their delicate cargo.
Dilemma - Space dilemma
To get past requires Navigation with or . All such personnel are "stopped," but if two or more present, one must continue (your choice).
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Primal Urges ( The Cage)
Mutated into a different stage of human evolution, Tom Paris and Kathryn Janeway reverted to their animal instincts and procreated.
Dilemma - Dual dilemma
To get past, one male and one female (your choice) must run off to furthest planet. Nullify with 2 ANIMAL.
Characteristics: female-related dilemma, male-related dilemma, wall dilemma.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Primitive Culture ( First Contact)
First contact requires caution, subterfuge or force. Solkar's historic visit to Earth was peaceful, but Federation/Klingon contact in 2218 would ignite a century of hostilities.
Dilemma - Planet dilemma
To get past, requires 3 Vulcan OR Anthropology and CIVILIAN OR Vorta and 4 Jem'Hadar OR 2 Tal Shiar OR 2 Obsidian Order OR Arquisition and 2 Greed OR 6 Klingons OR 4 Borg.
Characteristics: wall dilemma.
Requires: affiliation, Intelligance - Tal Shiar, Intelligence - Obsidian Order, Borg species, Jem'Hadar species, Klingon species, Vorta species, Vulcan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Protestations of Innocence ( The Maquis)
After years of conflict and military aggression, colonists near the Cardassian-Federation border often doubted the sincerity of Cardassian negotiators.
Dilemma - Dual dilemma
To get past requires INTEGRITY > 28 (INTEGRITY > 42 if you initiated battle this game; INTEGRITY>63 if you voluntarily initiated battle).
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 27th, 2014. Please support openCards and validate game text of this card!
Punishment Box ( Deep Space Nine)
Correctional technique used on Orellius. Colonists who commit crimes are imprisoned in the box to suffer from heat and dehydration.
Dilemma - Planet dilemma
Place on planet. Now and start of each mission attempt here, cannot get past unless one OFFICER is "placed in the box" ("stopped") until end of turn.
Characteristics: place on planet, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Q Gets the Point ( The Trouble with Tribbles)
Q, stripped of his powers, helped the U.S.S. Enterprise crew develop a plan to save Bre'el IV from destruction. Guinan used a simple serving fork to verify his claim of mortality.
Dilemma - Dual dilemma
To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent's choice) is "forked" ("stopped") if opponent has any Guinan in play. Nullified by any Guinan.
Characteristics: Q-related dilemma, wall dilemma.
Requires: any Guinan.
Card logging info: Logged by openCards team at May 1st, 2009.
Quality of Life ( The Terran Empire)
While Dr. Farallon`s exocomps proved useful as tools, their potential sentience led to conflict over whether they should be sacrificed to save humanoid lives.
Dilemma - Dual dilemma
Opponent may draw a card for each present. To get past requires an (your choice, discarded) OR Cybernetics and 2 Law OR 4 ENGINEER OR Exocomp.
Characteristics: wall dilemma, additional card draws.
Card logging info: First edited by Telak at Nov 26th, 2016. Please support openCards and validate game text of this card!
Quantum Fissure ( Mirror, Mirror)
A fragile intersection of countless parallel realities. An attempt to scan one using a subspace differential pulse was interrupted by a Bajoran warship - with disastrous results.
Dilemma - Space dilemma
To get past requires Astrophysics and Physics. Also, cannot get past if opponent has a ship here with two or more staffing icons that is staffed, undocked, and undamaged.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Quantum Leap ( Broken Bow)
After sabotaging the Xindi weapon, Jonathan Archer was caught in the explosion and vanished. He awoke, trapped in the past, striving to put right what had gone wrong.
Dilemma - Dual dilemma
Special icons:
One OFFICER (opponent's choice) is relocated to a time location (your choice); "disappears" (discarded) if none in play. To get past requires SECURITY and 2 Archaeology.
Characteristics: Alternate Universe icon dilemma, relocate dilemma, wall dilemma, time location related cards.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Recurring Injury ( The Maquis)
While playing to maintain his darts winning streak at Quark's, Miles O'Brien aggrevated an old kayaking injury, necessitating shoulder surgery and forfeiting his darts game.
Dilemma - Dual dilemma
To get past, one personnel with Biology OR MEDICAL (opponent's choice) must be "stopped." Nullify with a personnel who has either 2 Biology OR 3 MEDICAL.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 27th, 2014. Please support openCards and validate game text of this card!
Rock People ( Broken Bow)
An Enterprise away team was exposed to a psychotropic compound in 2151. Experiencing intense anxiety and hallucinations, they claimed to see being inside solid rock.
Dilemma - Planet dilemma
Special icons:
To get past requires three personnel with Geology OR three personnel with SCIENCE classification.
Characteristics: Botany Bay icon dilemma, wall dilemma, -icon.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Routine Physical ( Through the Looking Glass)
Starfleet protocol requires medical staff to regularly conduct and record physical examinations of starship personnel. Crew members are often reluctant to undergo such procedures.
Dilemma - Space dilemma
Stops X lowest STRENGTH personnel (your choice if tie), where X=number of different MEDICAL personnel present. To get past requires 2 Computer Skill remaining.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Mar 15th, 2016. Please support openCards and validate game text of this card!
Rules of Obedience ( Crossover)
Overseer Odo's strict enforcement of order in the Ore Processing Unit made life dangerous for any slave that stepped out of line.
Dilemma - Dual dilemma
Personnel with highest INTEGRITY OR fewest icons is killed (opponent's choice). To get past requires Geology and 2 Honor OR 2 SECURITY and 2 Treachery OR Smiley.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Sep 7th, 2015. Please support openCards and validate game text of this card!
Sabotaged Negotiations ( The Borg)
Kathryn Janeway convinced several Kazon majes to hold a peace conference with the Trabe leader Mabus. He in turn betrayed her trust and attempted to massacre the Kazon leadership.
Dilemma - Planet dilemma
To get past, four personnel present (random selection) "attend a conference." If their total INTEGRITY < 24, each one without Treachery x2 is killed.
Characteristics: killer dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Sabotaged Plasma Conduit ( The Maquis)
To resist her Maquis captors, Kira Nerys blew out two plasma conduits, forcing the U.S.S. Defiant to seek refuge in a nebula until the cloaking device could be repaired.
Dilemma - Space dilemma
To get past requires 2 Computer Skill and Physics OR Computer Skill and 2 Physics.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 27th, 2014. Please support openCards and validate game text of this card!
Scapegoat ( The Maquis)
To avoid escalating violence between Cardassian and Federation settlers, Cardassian Central Command blamed Gul Dukat for supplying weapons to the Demilitarized Zone.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you "stop" a personnel with V.I.P. or Anthropology. To get past requires INTEGRITY>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Jun 9th, 2014. Please support openCards and validate game text of this card!
Scientific Method ( Rules of Acquisition)
Beverly Crusher scanned Jo'Bril's body for tetryon traces during her 2369 "murder" investigation. Her scientific approach eventually revealed that Jo'Bril had faked his own death.
Dilemma - Dual dilemma
To get past requires MEDICAL and 3 SCIENCE.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Security Precautions ( Q-Continuum)
Dr. Manheim's laboratory deep inside a remote planetoid used a system of forcefields and targeting lasers to bar entry and protect a revolutionary experiment.
Dilemma - Planet dilemma
To get past, Away Team must have Jenice Manheim OR android OR phaser OR disruptor OR 3 SECURITY.
Characteristics: wall dilemma.
Requires: disruptor, phaser, Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Seismic Quake ( Deep Space Nine)
While on a scientific mission to planet L-S VI, Dr. Mora Pol's away team experienced a volcanic disturbance. The quake released noxious gases which cut short their research.
Dilemma - Planet dilemma
One Away Team member (random selection) is "stopped" if opponent's score is odd, killed otherwise. Cannot get past (shuffle back into seed cards here) unless Geology present.
Characteristics: killer dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Shields Up! ( Homefront VI)
When unknown threats appear, priority is immediately placed on defensive systems and evasive actions.
Dilemma - Space dilemma
To get past, "stop" a SECURITY personnel (random selection). If that personnel has Astrophysics or Stellar Cartography or Navigation, randomly select two additional personnel to be "stopped."
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
Shore Leave ( Shades of Gray)
"Our captain needs a holiday."
Dilemma - Planet dilemma
To get past requires a male and a female OR Honor + INTEGRITY>50. Opponent may then download and seed here up to two of the following (except Combo dilemmas): Female's Love Interest, Male's Love Interest, Parallel Romance, or Wind Dancer.
Characteristics: female-related dilemma, male-related dilemma, wall dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Roga Danar at Apr 28th, 2011 & Q2 by Telak at May 2nd, 2011)
Socializing with the Staff ( Emissary)
Julian Bashir made sure to meet all of the dabo girls working at Quark's Bar. Jadzia Dax took a perverse pleasure in making sure those meetings were awkward.
Dilemma - Dual dilemma
To get past requires a female. All female personnel are "stopped," but if two are more present, one must continue (random selection).
Characteristics: female-related dilemma, wall dilemma.
Card logging info: First edited by Telak at Dec 11th, 2013. Please support openCards and validate game text of this card!
Spatial Rift ( Voyager)
A rupture in space connected U.S.S. Voyager with its duplicate created by a spatial scission. The two crews had to separate their "siamese ships" that shared a single supply of anti-matter.
Dilemma - Dual dilemma
Two personnel present (random selection) "disappear" (discarded) if their combined CUNNING < 15. To get past requires Astrophysics and 2 ENGINEER remaining.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Stand-off ( Broken Bow)
After the Eugenics Wars of the 20th century, human genetic engineering was outlawed. An encounter with hostile augments in 2154 reaffirmed the need for the ban.
Dilemma - Dual dilemma
Special icons:
To get past requires three personnel with Anthropology OR three personnel with SECURITY classification.
Characteristics: Botany Bay icon dilemma, wall dilemma, -icon.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
Temptation ( The Next Generation)
Despite overtures of friendship from the House of Duras, the Arbiter Of Succession was unswayed, noting they had manipulated the circumstances with the skill of a Romulan.
Dilemma - Dual dilemma
To get past, three personnel (random selection) must be "tempted." Each one without Honor OR Treachery is "stopped."
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Temptations of the Flesh ( Crossover)
To further the Collective's attempts to stop first contact and take over the U.S.S. Enterprise-E, the Borg Queen attempted to seduce Data by offering him a sensual tactile experience.
Dilemma - Dual dilemma
One personnel is stopped (random selection) for each objective in play (imit 5). To get past requires OR OR any Queen.
Characteristics: wall dilemma.
Requires: Enterprise E , Queen.
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
Tense Negotiations ( The Next Generation)
Experienced diplomats are willing to meet their opponents on their terms and to confront challenges to their integrity with appropriate invectives when necessary.
Dilemma - Dual dilemma
To get past, one Diplomacy OR Leadership personnel (opponent's choice) must be "stopped." Nullify with a personnel who has either 3 Diplomacy OR 3 Leadership.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Thasian Powers ( The Cage)
Enhanced with inhuman abilities, Charlie Evans took control of the Starship Enterprise. By turning on all shipboard systems, Captain Kirk proved the young man had overreached himself.
Dilemma - Dual dilemma
You may discard any number of cards from hand. To get past requires CUNNING > (40 + 5X), where X = number of cards in your hand.
Characteristics: wall dilemma, manipulate your hand.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
The Arsenal: Divided ( Shades of Gray)
While confronting the Echo Papa 607 weapons system, Geordi La Forge ordered a saucer separation to protect the ship's crew. He took command of the stardrive section.
Dilemma - Space dilemma
Divide your unique crew members into two face-down piles. One pile is "stopped" (opponent's choice). To get past, ship must be staffed and have INTEGRITY>27 remaining.
Characteristics: "The Arsenal" dilemma, wall dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Roga Danar at Apr 28th, 2011 & Q2 by Telak at May 2nd, 2011)
The Arsenal: Separated ( Life From Lifelessness)
While investigating the Arsenal of Freedom on Minos, a sudden attack seperated the crew of the Enterprise.
Dilemma - Dual dilemma
Divide your unique personnel into two face-down piles. One pile is "stopped" (opponent's choice). To get past requires CUNNING>27 remaining.
Characteristics: "The Arsenal" dilemma, wall dilemma.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
The Clown: Beneath the Mask ( The Borg)
The Clown was most interested in the minds of those who had truly known fear and could appreciate what he represented. He was most unreasonable when dealing with anyone less.
Dilemma - Dual dilemma
To get past, one personnel must have total attributes > 23.
Characteristics: "The Clown" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
The Clown: My Festival ( The Borg)
The subconscious world of the Kohl settlers turned nightmarish when a character arrived to embody their anxiety and fears, playing games with them according to his own malicious rules.
Dilemma - Dual dilemma
To get past, crew or Away Team must have no fewer personnel than lowest INTEGRITY present and no more personnel than highest INTEGRITY present.
Characteristics: "The Clown" dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
The Ghost of Cyrus Ramsey ( Broken Bow)
Trapped in the transporter pattern buffer, Hoshi Sato had an elaborate hallucination about a fictional transporter test subject, alien saboteurs, and her own disappearance.
Dilemma - Space dilemma
Special icons:
To get past requires three personnel with Transporter Skill OR three personnel with MEDICAL classification.
Characteristics: Botany Bay icon dilemma, wall dilemma, -icon.
Card logging info: First edited by Telak at Apr 1st, 2017. Please support openCards and validate game text of this card!
The Loss ( Shades of Gray)
Even the strongest minds have weaknesses.
Dilemma - Dual dilemma
To get past requires 2 Empathy OR 2 Mindmeld OR 2 androids OR INTEGRITY > 38. Opponent may then download and seed here up to two of the following: Bendii Syndrome, Helpless, System-Wide Cascade Failure, or Two-Dimensional Creatures.
Characteristics: wall dilemma.
Requires: Android "species".
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Roga Danar at Apr 28th, 2011 & Q2 by Telak at May 2nd, 2011)
The New Resistance ( The Gamma Quadrant)
Undermining the new administration of Terok Nor required careful planning, insider information, playing dumb, and plying Damar with kanar.
Dilemma - Space dilemma
To get past requires Honor and no OFFICER OR Diplomacy, Leadership, Computer Skill, V.I.P., and a personnel with CUNNING < 7.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jan 18th, 2015. Please support openCards and validate game text of this card!
Triage ( The Next Generation)
Prioritizing the most urgent cases first, as Dr. Crusher did on Rutia IV, requires swift evaluation and unbiased medical judgment to save as many lives as possible.
Dilemma - Planet dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Biology or MEDICAL. To get past requires INTEGRITY>22 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Trilithium Raid ( Engage)
In 2371, after Lursa and B'Etor stole trilithium from a Romulan outpost, the Romulans came looking for it at the Amargosa observatory.
Dilemma - Dual dilemma
Opponent may download up to two ❖ Romulans to a facility at this location (or up to six if facility is a station). To get past requires 2 ENGINEER and STRENGTH>40.
Characteristics: wall dilemma.
Requires: Romulan species.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
Twisted ( Voyager)
Intense electromagnetic charges caused Voyager to fall into a state of structural flux. The fluctuations created a warping effect, turning the ship into a constantly shifting maze.
Dilemma - Dual dilemma
Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING > 7.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Undercover Agent ( Engage)
Romulan security operatives such as Selok, who posed as Vulcan ambassador T'Pel for years, spy on governments throughout the quadrant. They could be anywhere.
Dilemma - Dual dilemma
If a ship in play, opponent may download to here Selok or a Romulan with an infiltration icon. To get past requires SECURITY, Biology, and (CUNNING>40 OR Law).
Characteristics: wall dilemma.
Requires: Infiltrator, Romulan species.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
Unorthodox Preservation ( Homefront VI)
Facing the impending loss of the Boraalan people and culture due to atmospheric dissipation, Nikolai Rozhenko circumvented the Prime Directive to try and save them.
Dilemma - Planet dilemma
To get past requires 2 Anthropology OR a personnel with OFFICER and Empathy OR a staffed ship with a Holodeck here.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at May 29th, 2015. Please support openCards and validate game text of this card!
Unscheduled "Assistance" ( The Maquis)
The unexpected arrival of a Klingon fleet to defend DS9 against the changeling threat led to issues with docking schedules, shore leave, and unauthorized "inspections."
Dilemma - Space dilemma
Opponent chooses two locations. To get past requires CUNNING>X, where X=15 times the number of your ships at those locations.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Jun 9th, 2014. Please support openCards and validate game text of this card!
Unscientific Method ( Official Tournament Sealed Deck)
As part of his plan to steal the newly developed metaphasic shield technology, Jo'Bril sabotaged the initial testing, faked his own death and killed the inventor.
Dilemma - Dual dilemma
Assassin kills most CUNNING SCIENCE personnel present who does not have Greed or Treachery. To get past requires CUNNING > 24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Up Yer Shaft! ( Virtual Promos)
After some selective sabotage by Mr. Scott, the crew of the Starship Excelsior discovered that their new transwarp drive was not going to be breaking any speed records.
Dilemma - Space dilemma
One Computer Skill present (random selection) is placed atop draw deck. To get past requires ENGINEER > Leadership present. Nullify with Transwarp Conduit.
Characteristics: wall dilemma.
Card logging info: First edited by Telak at Oct 29th, 2018. Please support openCards and validate game text of this card!
Vastly Outnumbered ( Life From Lifelessness)
"The internal security net has been sabotaged... which suggests someone didn't want to be that easily found."
Dilemma - Space dilemma
If STRENGTH>55, lose 5 points. To get past requires Anthropology and 2 Honor OR two hand weapons OR INTEGRITY>28 (INTEGRITY>48 if this is a mission).
Bonus points: Textual description over X points. The player how encounter this dilemma may score them.
Characteristics: wall dilemma, bonus points.
Requires: Hand weapon, Mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
War Games ( The Next Generation)
The crews of the Enterprise and the Hathaway were forced to abandon their simulated battle to confront a real adversary.
Dilemma - Space dilemma
To get past requires 2 ENGINEER, SECURITY, and Navigation. Then, place on ship; if opponent's ship moves to this location, discard dilemma and opponent scores points.
Point box: 5 points. Opponent may score points.
Characteristics: place on ship, wall dilemma, bonus points.
Card logging info: First edited by Telak at May 6th, 2014. Please support openCards and validate game text of this card!
Warp Bubble Mishap ( The Next Generation)
When one of his warp field experiments trapped his mother in a collapsing warp bubble, Wesley was fortunate an expert was on hand to aid in her rescue.
Dilemma - Space dilemma
One personnel (random selection) is killed unless you "stop" a personnel with Physics or SCIENCE. To get past requires CUNNING>24 remaining.
Characteristics: killer dilemma, wall dilemma.
Card logging info: First edited by Telak at Jul 8th, 2012. Please support openCards and validate game text of this card!
Wind Dancer ( Premiere BB)
Sentry of the Parallax Colony. Only allows those whose hearts are joyous to pass.
Dilemma - Planet dilemma
To get past, Lwaxana Troi must be present OR at least one Away Team member must have: Youth OR Music OR STRENGTH > 9.
Characteristics: wall dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.