Incoming Message - Ferengi ( Rules of Acquisition)
Messages and directives are sent, faster than light, on subspace radio signals amplified by networks of relay stations.
"Your ship must immediately return to the nearest Ferengi outpost, full speed." Place on one Ferengi ship until outpost reached, then discard.
Characteristics: Incoming Message.
Requires: Outpost, affiliation, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Quark's Bar ( Rules of Acquisition)
Site
Playable at: no statement - Promenade.
Morn and Ferengi may report here. Once each turn, a bartender, a dabo girl, a waiter, any Quark or any Rom may report here for free (or download here in place of a normal card play; player draws no cards that turn). Any player who has Morn unopposed here may draw an additional card at end of each turn. Any player who kills any waiters or dabo girls here in battle must discard two cards for each. Ferengi ships may report, dock, undock and repair at this Nor.
Characteristics: play for free / report for free.
Requires: affiliation, Bartender, Dabo Girl, Waiter, any Quark, any Rom, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Energy Weapon ( Rules of Acquisition)
Tactic
Attack value: 1 Defense value: 2
ATTACK bonus +2 if you have a Ferengi ship firing.
Hit = Direct hit =
Casualties: randomly kills one personnel (on a Nor, one personnel at site of opponent's choice).
RANGE: -1 WEAPONS: -1 SHIELDS: -2 HULL: -30 %
Requires: affiliation, Ferengi species, Ferengi ship.
Card logging info: Logged by openCards team at May 1st, 2009.