Starry Night ( Rules of Acquisition)
Famous painting by Dutch impressionist Vincent van Gogh. Painted at Saint-Remy in 1889. Dubiously owned by Kivas Fajo 477 years later. A highly prized commodity.
If earned at same location as Quark's Bar, a Trading Post or a homeworld, immediately download here (earn) up to two "use as Equipment card" artifacts. Discard Starry Night.
Characteristics: "Use as Equipment"-artifacts.
Requires: "Use as Equipment"-artifacts, Trading Post, Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
Koon-ut-kal-if-fee ( The Cage)
Translated as "marriage or challenge", this ritual requires Vulcans, driven by the neurochemical imbalance known as Pon Farr, to take a mate or fight a challenger in combat.
Dilemma - Dual dilemma
Randomly select one Vulcan male OR opponent chooses one personnel. To get past, personnel must relocate to matching homeworld OR battle strongest other male present.
Characteristics: male-related dilemma, relocate dilemma, wall dilemma.
Requires: Homeworld, Vulcan species.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Gold-Pressed Latinum ( Rules of Acquisition)
Valuable liquid latinum encased in relatively worthless gold dust. Standard of exchange throughout the Ferengi Alliance. Typically traded in bars, strips and slips; 1 bar = 20 strips = 2,000 slips.
Once each turn, on a Trading Post, homeworld or Quark's Bar, you may discard two Latinum (one if your Acquisition present) to download a non-Latinum Equipment card there.
Requires: Trading Post, Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
Self-Sealing Stem Bolts ( Mirror, Mirror)
Used in producing reverse-ratcheting routing planers. Jake and Nog traded 5,000 wrappages of yamok sauce for 100 gross of stem bolts, which they sold for seven tessipates of Bajoran land.
Once each turn, may be downloaded from draw deck to replace (discard) your other Equipment card at a homeworld (or vice versa if you have any Jake or any Nog present).
Requires: Homeworld, any Jake, any Nog.
Card logging info: Logged by openCards team at May 1st, 2009.
HQ: War Room ( Deep Space Nine)
During the Bajoran civil war of 2370, General Krim charted troop movements for the Bajoran Militia from his fortified map room.
Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.
Characteristics: HQ card.
Requires: Homeworld, Resistance.
Card logging info: Logged by openCards team at May 1st, 2009.
Homefront ( The Trouble with Tribbles)
Seeds or plays on any homeworld. In place of a normal card play, a SECURITY personnel matching homeworld's affiliation may download here (owner draws no cards that turn). No player may attempt mission or use headquarters game text here unless they have 4 SECURITY on planet. OR Plays on table. Your personnel who have infiltration icons may report (for free) on homeworlds those icons match.
Requires: Headquarters, Homeworld, Infiltrator.
Card logging info: Logged by openCards team at May 1st, 2009.
HQ: Orbital Weapons Platform ( The Trouble with Tribbles)
Incident
Special icons:
Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged = for each Platform that targets it, and you may exclude that ship from that battle.
Characteristics: HQ card.
Requires: Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
Service The Collective ( Enhanced First Contact)
Incident
Special icons:
Seeds or plays on table. Whenever your current objective targets either a homeworld OR your mission that has an affiliation icon matching your counterpart there, your Borg are not restricted from probing on same turn they complete scouting. Also, while a personnel you've assimilated as a counterpart is on your ship, that ship is WEAPONS and SHIELDS +4 against counterpart's former affiliation(s).
Characteristics: affiliation.
Requires: affiliation, Homeworld, Counterpart, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Strategema ( All Good Things)
Incident
Special icons:
Seeds or plays on table. Ooby Dooby, Revolving Door, and Rogue Borg Mercenaries are nullified. Q's Planet may not enter play. Your opponent may not initiate battle or play Outgunned at a homeworld against your force containing a card matching that homeworld's affiliation.
Requires: Rogue Borg, Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
Assimilate Homeworld ( First Contact)
Objective
Special icons:
Plays on table. Target both an unassimilated homeworld on spaceline an your matching counterpart. Your Borg may scout that homeworld. If your counterpart is at that spaceline location, you may probe:
: Assimilated. Place on homeworld. Cards of that affilation (except cards) may not report to any outpost for rest of game.
Point-Box on card: 40 bonus points (you score points, when you play or use this card).
Characteristics: affiliation, bonus points.
Requires: Outpost, affiliation, Homeworld, Counterpart, Borg species.
Card logging info: Logged by openCards team at May 1st, 2009.
Declare New Sovereign ( The Terran Empire)
Plays on table if your Consolidate Power complete. When the Contender helps solve a matching homeworld, objective complete (once per game): Place objective in point area, the Contender is now an Emperor (or Empress), and once each turn you may stop that personnel to either draw four cards OR download a personnel.
Point-Box on card: 15 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: Homeworld, Emperor, Empress.
Card logging info: First edited by Telak at Nov 23rd, 2016. Please support openCards and validate game text of this card!
Defend Homeworld ( The Trouble with Tribbles)
Objective
Special icons:
Seeds or plays on table. When opponent initiates battle against your card at a homeworld matching that card's affiliation, just after it is targeted you may download there any number of HQ cards and compatible ships, leaders, SECURITY personnel, and hand weapons. Once per game, you may discard objective to download a SECURITY personnel OR any HQ card (except Return Orb to Bajor).
Requires: HQ card, Hand weapon, Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
HQ: Secure Homeworld ( Deep Space Nine)
Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.
Characteristics: HQ card, Capture.
Requires: Homeworld.
Card logging info: Logged by openCards team at May 1st, 2009.
Straight and Steady ( Straight and Steady)
Seeds or plays on table. When your card is attacked, you may discard objective to make each card involved attributes all +5 until the end of that battle. At the end of your opponent's turn, you may discard objective to move your ship one spaceline location toward your homeworld or facility. (Unique. Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: 22nd Century , Homeworld.
Card logging info: Logged by Roga Danar at Oct 29th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by eberlems at Nov 15th, 2010)