Helpless ( Shades of Gray)
Banished from the Continuum, Q lamented his transformation into a "normal, imperfect, lumpen human being."
Dilemma - Planet dilemma
One Away Team member is chosen (random selection). If that personnel does not have a skill in mission requirements, that personnel and one other personnel (random selection) are "stopped" (even if playing Borg).
Characteristics: Q-related dilemma.
Card logging info: Logged by propaghandi at Apr 19th, 2011 (Q1 by Telak at Apr 19th, 2011 & Q2 by eberlems at Jun 1st, 2011)
Pinned Down ( The Next Generation)
Confronted with Sir Guy of Gisbourne's archers, Jean-Luc Picard, posing as Robin Hood, ordered his crew deeper into Q's recreation of Sherwood Forest.
Dilemma - Dual dilemma
To get past, two personnel (random selection) must be "stopped." Then, if any card in play, another personnel (random selection) is "stopped."
Characteristics: Q-related dilemma, wall dilemma.
Card logging info: First edited by Telak at May 2nd, 2013. Please support openCards and validate game text of this card!
Q ( Premiere BB)
Incorrigible, extra-dimensional member of the Q Continuum, a race of omnipotent beings. Q exhibits a child-like petulance and a sense of playfulness.
Dilemma - Dual dilemma
Unless 2 Leadership and INTEGRITY>60, stops crew or Away Team. Discard dilemma.
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Q Gets the Point ( The Trouble with Tribbles)
Q, stripped of his powers, helped the U.S.S. Enterprise crew develop a plan to save Bre'el IV from destruction. Guinan used a simple serving fork to verify his claim of mortality.
Dilemma - Dual dilemma
To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent's choice) is "forked" ("stopped") if opponent has any Guinan in play. Nullified by any Guinan.
Characteristics: Q-related dilemma, wall dilemma.
Requires: any Guinan.
Card logging info: Logged by openCards team at May 1st, 2009.
Q's Vicious Animal Things ( Q-Continuum)
Wearing Napoleonic uniforms and firing musket-shaped energy weapons, Q's creatures attacked William Riker and his away team. Worf gave them their colorful moniker.
Dilemma - Planet dilemma
Unless 22 > STRENGTH < 55, one Away Team member is killed (random selection) and opponent re-seeds dilemma under a different unsolved planet mission.
Characteristics: Q-related dilemma, killer dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Ar-Q-ologist ( Holodeck Adventures)
How can you write about something that you've never seen? I know! Why don't I take you there?
Q-Card - Dilemma
Unless Archaeology and Honor present, opponent may "dig up" up to Q cards from their discard pile and place them in any order on top of draw deck, where Q=total number of and icons on lowest INTEGRITY personnel present. Discard dilemma.
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Fightin' Words ( Deep Space Nine)
Go on. Take a poke at me. That's what you want to do, isn't it?
Q-Card - Dilemma
Special icons:
Place on table. All your personnel with three or more icons lose their first two listed skills. Nullified only by Oof! or if you initiate personnel battle.
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Go Back Whence Thou Camest ( Q-Continuum)
Thou art notified that thy kind has infiltrated the galaxy too far already. Thou art directed to return to thy own solar system immediately.
Q-Card - Dilemma
Unless 10 < INTEGRITY < 50, at end of your turn opponent may immediately relocate any one of your ships at this location to one of your outposts.
Characteristics: Q-related dilemma.
Requires: Outpost.
Card logging info: Logged by openCards team at May 1st, 2009.
Guilty - Provisionally ( Q-Continuum)
You will now answer to the charge of being a greviously savage race... Soldiers, you will press those triggers if this criminal answers with any word other than 'guilty'.
Q-Card - Dilemma
Q chooses on personnel present (random selection). Personnel killed unless you say "guilty - provisionally", in which case opponent may cancel the next battle you initiate.
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Hide and Seek ( Official Tournament Sealed Deck)
"Why don't we play a little game? I'll hide... you find me."
Q-Card - Dilemma
Shuffle into crew or Away Team. Randomly "stops" personnel one by one. After a universal personnel or Hide and Seek selected, discard dilemma. (May also be seeded.)
: Plays on table. When any player overcomes thier own Q dilemma, thier opponent may immedialtely seed up to four cards there from hand, discard pile or Q's Tent; discard event. (May not be nullified. May also be seeded as .)
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
His Honor, The High Sheriff Of Nottingham ( Q-Continuum)
Yes, but what about your merry men? Are you willing to jeopardize their lives as well?
Q-Card - Dilemma
If any of your personnel are held captive, you must either lose points OR return captive to this location. If just after return, opponent shows SECURITY from hand, opponent captures two of your personnel present (random selection). (Immune to Q-Flash and Q2.)
Point-Box on card: -5 bonus points (your opponent can score points, when you use this card).
Characteristics: Q-related dilemma, Capture, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
I Tried to Warn You ( Deep Space Nine)
You're making a terrible mistake.
Q-Card - Dilemma
If you began this mission attempt with only one non-Borg personnel, or if all your missions have the same icon ( or ), opponent places dilemma on any one mission in play. Q makes that mission unattemptable and unscoutable; destroys any points already gained from solving that mission or completing an objective targeting that mission. (May not be nullified.)
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Mandarin Bailiff ( Q-Continuum)
Criminal! How plead you?
Q-Card - Dilemma
Opponent takes one personnel present (random selection) into custody (as a captive) unless you "post bail" by transfering X points to opponent, where X = the number of icons in that personnel's skill box.
Point-Box on card: +X/-X bonus points (you score points, when you play or use this card).
Characteristics: Q-related dilemma, Capture, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Pla-Net ( Q-Continuum)
Damn it all to Hell!
Q-Card - Dilemma
Immediately choose whether or not to nullify the next seed card at this location. If you choos to nullify, lose points. Otherwise, if that seed card turns out to be a dilemma and it "stops", disables or puts in stasis any of your personnel, lose points.
Point-Box on card: -5 bonus points (your opponent can score points, when you use this card).
Characteristics: Q-related dilemma, bonus points.
Card logging info: Logged by openCards team at May 1st, 2009.
Q-Type Android ( The Trouble with Tribbles)
Think fast, Commander Riker.
Q-Card - Dilemma
Opponent places dilemma on one Personnel card at this location, then chooses: All copies of that card become Q-type androids (STRENGTH +4) or, if already androids, become humans (STRENGTH -4). OR That card, unless Borg, seeds (relocates) under Q's Planet, if not solved; discard dilemma. (May be nullified only by Mortal Q or a version of the William T. Riker persona present.)
Characteristics: Q-related dilemma.
Requires: Android "species", Human species.
Card logging info: Logged by openCards team at May 1st, 2009.
Rhetorical Question ( Deep Space Nine)
Still chasing your own tail?
Q-Card - Dilemma
If crew or Away Team completes mission on this attempt, discard dilemma. Otherwise, opponent may place dilemma on any one of your non-Borg ships in play (at this location if possible). While dilemma in play, you may not re-attempt this mission and ship must do nothing but return to one of your facilities; then discard dilemma. (Immune to Q2.)
Characteristics: Q-related dilemma.
Card logging info: Logged by openCards team at May 1st, 2009.
Risky Business ( Deep Space Nine)
Remember that bug bite?... The galaxy can be a dangerous place when you're on your own.
Q-Card - Dilemma
If only one personnel in crew or Away Team, that personnel dies (erased if ); seed dilemma beneath mission to be encountered again. Otherwise, if you have any one-person crews or Away Teams anywhere in play, choose one of them to die OR lose points. (Dilemma does not affect Borg.)
Point-Box on card: -5 bonus points (your opponent can score points, when you use this card).
Characteristics: Q-related dilemma, bonus points.
Requires: Borg species, Hologram "species".
Card logging info: Logged by openCards team at May 1st, 2009.