Alien Parasites ( Premiere BB)
Intelligent parasites enter and take control of a humanoid. Their presence can be detected by a gill like protrusion on the back of a host's neck.
Dilemma - Planet dilemma
Unless INTEGRITY > 32, Away Team infected. They beam up and opponent immediately controls ship and crew until "stopped". Then turn resumes.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Alien Parasites & REM Fatigue ( Enhanced Premiere)
Dilemma - Dual dilemma
Alien Parasites: Unless INTEGRITY > 32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped."
REM Fatigue Hallucinations: Crew or Away Team dies at end of your third full turn unless cured by 3 MEDICAL OR docking at outpost.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: bonus points.
Requires: Outpost, Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Extradition ( Deep Space Nine)
In 2370, Cardassian legal authorities coerced Miles O'Brien to lower his vessel's SHIELDS. They abducted him without explanation and forced him to stand trial on alse charges.
Dilemma - Dual dilemma
If opponent's Law or Treachery here, up to four opponent's SECURITY personnel may beam to one of your ships here, capture a crew member of lower STRENGTH and/or beam off.
Characteristics: capture dilemma, Capture.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Male's Love Interest & Plague Ship ( Enhanced Premiere)
Dilemma - Dual dilemma
Male's Love Interest: Male crew or Away Team member (random selection) runs off with lover to furthest planet.
Tarellian Plague Ship: Entire crew or Away Team immediately dies unless MEDICAL beams over (discarded). Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: male-related dilemma, bonus points.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Now Would Be A Good Time ( The Motion Pictures)
With insufficient transporter power for Scotty to beam him off the aircraft carrier Enterprise, Chekov was captured and interrogated by the U.S. Navy. Being Russian didn't help him.
Dilemma - Planet dilemma
Unless Transporter Skill aboard your ship or facility here beams up entire Away Team, one personnel present (opponent's choice) is captured. Discard dilemma.
Characteristics: capture dilemma, Capture.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Phased Matter ( Premiere BB)
Phased personnel vibrate out of sync with normal matter, rendering them undetectable. Phased people cannot interact with non-phased people.
Dilemma - Planet dilemma
Away Team is split into two Away Teams (owner’s your choice). Only the smaller team may beam up Larger team is phased and cannot beam until cured by ENGINEER and SCIENCE present in another Away Team on planet.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Portal Guard ( Premiere BB)
Portal 63 is the last remaining protector of the Tkon Empire, which went extinct 600,000 years ago. Challenges those who awaken him.
Dilemma - Planet dilemma
Unless at least one Away Team member has CUNNING > 7 OR Honor, the entire Away Team must abort mission and beam up or die.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Punishment Zone ( Alternate Universe)
On Rubicun III, mediators arrested Wesley Crusher when he fell into a garden. He was designated for death, which created a Prime Directive dilemma for Jean-Luc Picard.
Dilemma - Planet dilemma
One Away Team member (random selection) is killed OR beam up that personnel at a penalty. Double penalty if Federation.
Characteristics: killer dilemma.
Requires: Beaming, affiliation.
Card logging info: Logged by openCards team at May 1st, 2009.
"Subspace Seaweed" ( Deep Space Nine)
In 2370, a runabout piloted by Jadzia Dax collided with a protouniverse. The "subspace seaweed" lodged in the ship's warp nacelle until it was transferred to DS9's science lab.
Dilemma - Space dilemma
Unless 3 Navigation aboard, place on ship. Reduces RANGE by 3 (cumulative). Your Transporter Skill may subsequently beam dilemma to your Science Lab at same location.
Characteristics: place on ship.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Tarellian Plague Ship ( Premiere BB)
Ship containing the survivors of a Tarellia war plague. Infected from biological weapons, they are refused entry everywhere.
Dilemma - Space dilemma
Entire crew immediately dies from plague unless MEDICAL “beams over” (discarded) to Tarellians. Discard dilemma.
Point box: 5 points. The player how encounter this dilemma may score them.
Characteristics: bonus points.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Barclay Transporter Phobia ( Alternate Universe)
Lt. Reginald Barclay refused to transport out of fear. When forced to transport in 2369, he saw creatures in the beam and believed he had transporter psychosis.
Plays during transport by beaming, Dimensional Shifting or Iconian Gateway. One personnel (random selection) refuses all transport until cured with plexing.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.
Dropping In ( Deep Space Nine)
Ships and facilities are vulnerable to unwanted guests when their shields are lowered.
Plays if any SHIELDS are less than 4 or were just lowered for beaming. Your Transporter Skill may beam your cards through those SHIELDS. OR Nullifies your Dead End.
Requires: Beaming.
Card logging info: Logged by openCards team at May 1st, 2009.