Preserver Obelisk ( The Cage)
Seed one on table in facility phase; if you have no personnel in play, you may download up to 2 different personnel who name in lore a planet you seeded. Score 5 points whenever such a personnel helps solve the planet mission they name. You may not seed Assign Mission Specialists. OR Plays to download such a personnel whom you do not have in play.
Requires: Original Series .
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Agonizer ( Mirror, Mirror)
Pain-inflicting device developed by the Terran Empire. Fear of punishment drives crew members to maintain maximum efficiency at all times. Ensures alertness, loyalty, and obedience.
Equipment
Special icons:
Where present, each of your personnel and Klingons is INTEGRITY and CUNNING +1. (Cumulative up to +3.)
Characteristics: Original Series .
Requires: affiliation, Original Series , Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Communicator ( The Trouble with Tribbles)
Typical 23 rd -century personal communications device. Features flip-up antenna grid and multi-band tuning. Such equipment was developed by many races.
Equipment
Special icons:
Allows one of your personnel present to add a skill from one of your other compatible personnel at same location. (May re-select once each turn.)
Characteristics: Original Series .
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Disruptor ( Mirror, Mirror)
Standard phase-disruption weapon used in the mid-23 rd century. Technology shared between the Klingon and Romulan Empires during their brief alliance in the late 2260s.
Equipment
Special icons:
Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
Characteristics: disruptor, Hand weapon, Original Series .
Requires: affiliation, Original Series , Klingon species, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Medical Tricorder ( The Trouble with Tribbles)
General-purpose medical reference and diagnostic tool. Representative of devices used in the latter half of the 23 rd century. Such equipment was developed by many races.
Equipment
Special icons:
Your personnel present who have MEDICAL or SCIENCE classification all add MEDICAL OR Biology OR Exobiology. (May re-select once each turn.)
Characteristics: Tricorder, MEDICAL-related equipment, SCIENCE-related equipment, Original Series .
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Tricorder ( The Trouble with Tribbles)
Multipurpose hand-held device typical of those employed by many races in the late 23 rd century. Jadzia Dax said of this one, "I love classic 23 rd - century design."
Equipment
Special icons:
Your personnel present who have ENGINEER or SCIENCE classification all add ENGINEER OR SCIENCE OR Geology OR Physics. (May re-select once each turn.)
Characteristics: Tricorder, ENGINEER-related equipment, SCIENCE-related equipment, Original Series .
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Type II Phaser ( The Trouble with Tribbles)
Starfleet personal defense and security weapon. Styling is typical of those used in the late 23 rd and early 24 th centuries. The pistol grip cradles and amplifies a Type I phaser.
Equipment
Special icons:
Federation use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
Characteristics: Hand weapon, phaser, Original Series .
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Cloaking Device ( Mirror, Mirror)
23 rd -century device based on prototype successfully tested on the Gal Gath'thong. After one was lost to a Federation spy operation in 2268, the technology was revised and enhanced.
Equipment
Special icons:
Reports only aboard your Romulan ship or to Sherman's Peak. While on your Romulan ship (or your ship with 2 ENGINEER aboard), ship has a Cloaking Device.
Characteristics: Original Series , Cloaking Device.
Requires: affiliation, Original Series , Romulan ship.
Card logging info: Logged by openCards team at May 1st, 2009.
Five Year Mission ( The Cage)
The 23rd century was a period of expansion and exploration for many spacefaring races.
Seeds on table. Once each turn, when you play (but not download) an card, you may draw a card. When you play a non- personnel or ship on your turn, you must discard a card from hand. (Immune to Kevin Uxbridge.)
Characteristics: additional card draws.
Requires: Original Series .
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
M-5 Computer ( The Cage)
Advanced multitronic computer prototype created by Richard Daystrom in 2268. More sophisticated than the duotronic computer. Its self-preservation instinct proved dangerous.
Plays on your ship OR non- ship with 2 Computer Skill aboard. Ship may move and initiate battle without staffing or leader aboard. (Unique.)
Requires: Original Series .
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Organian Peace Treaty ( The Trouble with Tribbles)
Pacifistic energy beings known as Organians imposed upon the United Federation of Planets and the Klingon Empire the treaty that those warring factions were unable to forge themselves.
Seeds or plays on table. Your Federation- and Klingon-affiliation cards that have icons may mix and cooperate. (Immune to The Devil.)
Characteristics: Treaty, Treaty - Federation, Treaty - Klingon.
Requires: affiliation, affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Recreation Room ( The Cage)
During their off-hours, Starfleet officers in the 23rd century would frequently gather in crew lounges for socializing over some food, listening to music, and playing card games.
Seeds or plays on table. Once each turn, when you play a unique card, you may draw a card and then place a card from hand on the bottom of your deck.
Characteristics: additional card draws.
Requires: Original Series .
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
To Boldly Go ( The Cage)
Exploration of the stars, encounters with different cultures, and the potential for knowledge and advancements were driving forces for expansion in the 23rd century.
Seeds or plays on table. For every mission you seeded with "23rd century" in lore, your ships are RANGE and SHIELDS +1 (limit 3). (Captain's Order.)
Characteristics: "Captain's Order"related cards.
Requires: Original Series , "23rd century"-related mission.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
Deep Space Station K-7 ( The Trouble with Tribbles)
Federation frontier station, circa mid-2260s. Consists mostly of fabrication facilities and storage units.
Federation Facility - Station
Special icons:
SHIELDS: 16
Plays at 2267 Sherman's Planet; may be used by all players' compatible cards. Once per turn, one card reporting at this location may report for free. (Not duplicatable.)
Characteristics: affiliation, Original Series , play for free / report for free.
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
maH nlv ( Shades of Gray)
Seeds on table. Your Klingons may report where you have a Klingon (or vice-versa). Your and Klingons may use 2 Treachery as if it were 1 Honor. OR Plays on your crew or Away Team of at least three Klingons. Replace those Klingons (place out-of-play) by downloading an equal number of or Klingon personnel.
Requires: affiliation, 22nd Century , Original Series , Klingon species.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Risk is Our Business ( The Cage)
Seeds or plays on table. End of each turn, if your ship is exposed with two unstopped personnel aboard at a mission with "23rd century" in lore, draw a card. At the start of your first mission attempt of each mission, you may download Prepare Landing Party OR Where No Man Has Gone Before OR Where No One Has Gone Before OR Preserver Obelisk OR Recreation Room OR Corbomite Device.
Characteristics: additional card draws.
Requires: Orb artifact, affiliation, Original Series , "23rd century"-related mission.
Card logging info: First edited by Telak at Jun 30th, 2019. Please support openCards and validate game text of this card!
The Final Frontier ( The Cage)
Incident
Special icons:
Seed one on your facility at a non-homeworld mission. At the start of the first turn of the game, if you have no ship in play, you may download an ship. Twice each turn, your matching personnel OR personnel reporting here may do so for free. You may not play non- personnel for free or report cards to time locations. All Temporal Investigations and your Crossover are nullified.
Characteristics: play for free / report for free, time location related cards.
Requires: "affiliation", Original Series .
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
Driven ( Life From Lifelessness)
The strain experienced by Lt. Bailey during his encounter with the Fesarius pushed him to the brink of mental breakdown.
When your OFFICER is facing a dilemma, discard an OFFICER from hand to make him or her attributes all +5 until the end of that dilemma.
Requires: Original Series .
Card logging info: Logged by KlimDokachin at Jun 11th, 2010 (Q1 by Feanwulf at Jun 11th, 2010 & Q2 by eberlems at Jun 15th, 2010)
General Order 7 ( The Cage)
Objective
Special icons:
Seeds or plays on Talos IV. Your personnel may attempt this mission. Once each turn, in place of a card draw, you may download to hand Christopher Pike or any personnel who names him in lore. Your Starship Enterprise may use its full range to move here from any spaceline location in the Alpha Quadrant.
Requires: affiliation, Original Series , Talos IV, Mission, "Christopher Pike"-related personnel.
Card logging info: First edited by Telak at Jul 1st, 2019. Please support openCards and validate game text of this card!
Prepare Landing Party ( Star Trek 50)
Plays on your mission. At the start of your first mission attempt here, you may download one ❖ SECURITY personnel OR one equipment to Away Team. If three unique personnel with different classifications are present when you solve mission, discard objective to score points and/or draw 3 cards. Nullified if you play (or have played) a non- personnel.
Point-Box on card: 5 bonus points (you score points, when you play or use this card).
Characteristics: additional card draws, bonus points.
Requires: Original Series .
Card logging info: First edited by Telak at Sep 21st, 2016. Please support openCards and validate game text of this card!
Captain Koloth ( The Trouble with Tribbles)
Commander of I.K.C. Gr'oth. Sent to protect Klingon interests in Sherman's Planet. Dear to Captain Kirk.
Klingon Personnel
Gender: male. Species: Klingon.
Command & Staffing abilitys:
Classification: OFFICER
Diplomacy Anthropology SCIENCE
If on I.K.C. Gr'oth, it is attributes all +1 for each Klingon personnel aboard (up to +3).
INTEGRITY: 6 CUNNING: 7 STRENGTH: 8
Captain Koloth counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, Original Series , Captain, Klingon species, matching commander.
Requires: Original Series , Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Chief Engineer Scott ( Mirror, Mirror)
Mr. Scott is chief engineer of the I.S.S. Enterprise. A relentless taskmaster. His department has the highest rate of turnover on the ship.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Icons (other):
Classification: ENGINEER
ENGINEER Transporter Skill Stellar Cartography
Physics If on a ship, it is attributes all +2.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 7
List of mirror universe related cards for Chief Engineer Scott:
Characteristics: affiliation, Original Series , Terran , Chief engineer, any Scotty, Human species.
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Christopher Pike ( All Good Things)
Noted captain. Succeeded Robert April and commanded the Starship Enterprise for 13 years. Accepted promotion in 2263 and relinquished command to James T. Kirk.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: OFFICER
SECURITY Honor Diplomacy
Leadership Your other personnel here are attributes all +1.
INTEGRITY: 7 CUNNING: 8 STRENGTH: 8
Christopher Pike counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, Original Series , Captain, "Christopher Pike"-related personnel, Human species, matching commander.
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Dr. McCoy ( Through the Looking Glass)
Surgeon who assisted Mr. Scott in a plan to escape the mirror universe. Saved First Officer Spock's life.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: MEDICAL
MEDICAL Biology x2 Once each turn, you may save a just-killed personnel present (both are
stopped).
If in : Mr. Scott may report here (for free).
INTEGRITY: 8 CUNNING: 8 STRENGTH: 5
List of "personas" for Dr. McCoy:
Characteristics: affiliation, Original Series , any McCoy, "Mirror universe"-related personnel, Human species.
Requires: Original Series .
Card logging info: First edited by Telak at Mar 23rd, 2016. Please support openCards and validate game text of this card!
❖ Ensign Kjolholm ( Through the Looking Glass)
Typicall Terran security guard often assigned to the phaser control room on the I.S.S. Enterprise. Loyal to Security Chief Sulu. Confronted Mr. Scott in 2267.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Icons (other):
Classification: SECURITY
Treachery Youth Tactical Scan
Your OFFICER personnel present add Leadership.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 7
Characteristics: affiliation, Original Series , Terran , Human species.
Requires: Original Series , Terran .
Card logging info: First edited by Telak at Mar 18th, 2016. Please support openCards and validate game text of this card!
Farrell ( Through the Looking Glass)
Trusted bodyguard of James Tiberius Kirk. Terran who helped identify plundered alien artifacts. Has an uncle who works in espionage. Wary of Haadok.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Icons (other):
Classification: SECURITY
Archaeology Geology Greed
Physics Your personnel present add V.I.P.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 7
Characteristics: affiliation, Original Series , Terran , Bodyguard, Human species.
Requires: Original Series , Terran .
Card logging info: First edited by Telak at Mar 28th, 2016. Please support openCards and validate game text of this card!
First Officer Spock ( Mirror, Mirror)
1/2 Vulcan, 1/2 human. History will record that Mr. Spock rose to command the I.S.S. Enterprise, then reformed the Empire and ultimately caused its downfall.
Federation Personnel
Gender: male.
Command & Staffing abilitys:
Icons (other):
Classification: SCIENCE
OFFICER Mindmeld Diplomacy x2
Honor Transporter Skill Any Equipment card.
INTEGRITY: 8 CUNNING: 10 STRENGTH: 9
First Officer Spock counts as "matching commander" for the following ships or facilities:
Characteristics: affiliation, Original Series , Terran , any Spock, matching commander.
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Lt. Grant ( The Trouble with Tribbles)
Typical security officer aboard the Starship Enterprise. Eager to join the landing party to Capella IV, which he hopes will be the first of many such assignments.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: SECURITY
Honor May replace your personnel present who was just randomly selected to die.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 7
Characteristics: affiliation, Original Series , Human species.
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Lt. José Tyler ( The Cage)
One of many navigators who served aboard the Starship Enterprise under Christopher Pike. He joined the initial landing party to Talos IV in 2254.
Federation Personnel
Gender: male. Species: Human.
Command & Staffing abilitys:
Classification: SECURITY
Physics Navigation If on an ship, it is WEAPONS +3 while returning fire. (Cumulative.)
INTEGRITY: 6 CUNNING: 6 STRENGTH: 8
Characteristics: affiliation, Original Series , "Christopher Pike"-related personnel, Human species.
Requires: Original Series .
Card logging info: First edited by Telak at Jul 1st, 2019. Please support openCards and validate game text of this card!
Yeoman Rand ( All Good Things)
Janice Rand is yeoman to Captain Kirk aboard the Enterprise. Captain of the Academy Diving Team in 2264-65. Student of horticulture and xenobotany.
Federation Personnel
Gender: female. Species: Human.
Command & Staffing abilitys:
Classification: OFFICER
Youth Biology ENGINEER
File Mission Report. personnel may file mission reports aboard her ship.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
List of "personas" for Yeoman Rand:
Characteristics: affiliation, Original Series , Human species.
Requires: Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Battle Cruiser ( Mirror, Mirror)
Klingon battle cruiser, circa 2267. Some were provided to the Romulan Star Empire in exchange for cloaking technology. Commander Charvanek captained one.
Romulan & Klingon Ship - D-7 Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam , Cloaking Device
Special skill(s): Any ❖ Klingon or Romulan.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
The following cards can be used as "matching commander" for Battle Cruiser:
Characteristics: affiliation, affiliation, Original Series , Cloaking Device, Tractor Beam, Klingon ship, Romulan ship, ❖ ship.
Requires: Original Series , Klingon species, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Gal Gath'thong ( The Trouble with Tribbles)
Commanded by Keras during incursion of Neutral Zone in 2266. Possibly the first Romulan ship with a cloaking device. Named for the firefalls on Romulus.
Romulan Ship - Romulan Bird-Of-Prey
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam , Cloaking Device
Special skill(s): Any Romulan personnel.
RANGE: 5 WEAPONS: 7 SHIELDS: 6
The following cards can be used as "matching commander" for Gal Gath'thong:
Characteristics: affiliation, Original Series , Cloaking Device, Tractor Beam, Romulan ship.
Requires: Original Series , Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
I.K.C. Gr'oth ( The Trouble with Tribbles)
Battle cruiser commanded by Koloth. Dispatched to Federation station K-7, under pretense of shore leave, to further the Empire's plans for Sherman's Planet.
Klingon Ship - D-7 Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any Klingon personnel.
RANGE: 6 WEAPONS: 6 SHIELDS: 5
The following cards can be used as "matching commander" for I.K.C. Gr'oth:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, Original Series , Tractor Beam, Klingon ship.
Requires: Original Series , Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ I.S.S. Constitution ( Mirror, Mirror)
Typical battle cruiser of the Terran Empire. Outfitted for a variety of mission profiles, including conquest, domination, subjugation, and Imperial enforcement.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any ❖ personnel.
RANGE: 6 WEAPONS: 5 SHIELDS: 6
Characteristics: affiliation, Original Series , Terran , Constitution Class, Tractor Beam, Federation ship, ❖ ship.
Requires: Original Series , Terran .
Card logging info: Logged by openCards team at May 1st, 2009.
I.S.S. Enterprise ( Mirror, Mirror)
Imperial starship. Credited with many successful and profitable missions. I.S.S. Enterprise officers are frequently promoted - usually through assassination.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any personnel.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
The following cards can be used as "matching commander" for I.S.S. Enterprise:
Characteristics: affiliation, any "Enterprise", Original Series , Terran , Constitution Class, Tractor Beam, Federation ship.
Requires: Original Series , Terran .
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Starship Constitution ( The Trouble with Tribbles)
Class ship. Heavy cruiser designation. Mainstay of the Federation Starfleet in the 2260s. Registry number NCC-1700.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any ❖ Federation personnel.
RANGE: 6 WEAPONS: 4 SHIELDS: 6
List of "personas" for Starship Constitution:
Characteristics: affiliation, Original Series , Constitution Class, Tractor Beam, Federation ship, ❖ ship.
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Starship Enterprise ( The Trouble with Tribbles)
Original U.S.S. Enterprise. Starfleet registry number NCC-1701. Responded to Deep Space Station K-7 distress call in 2267. Commanded by Captain Kirk.
Federation Ship - Constitution Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): Any Federation personnel.
RANGE: 6 WEAPONS: 5 SHIELDS: 6
The following cards can be used as "matching commander" for Starship Enterprise:
Characteristics: "Reshape the Quadrant"-related cards, affiliation, any "Enterprise", Original Series , Constitution Class, Tractor Beam, Federation ship.
Requires: affiliation, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Phaser Banks ( The Cage)
Tactic
Attack value: 1 Defense value: 3
ATTACK bonus +2 if you have a Constitution-class ship firing.
Hit = Direct hit =
Code One Emergency: ships may attack this ship, ignoring affiliation attack restrictions.
RANGE: -1 WEAPONS: -1 SHIELDS: -2 HULL: -30 %
Requires: Original Series , Constitution Class.
Card logging info: First edited by Telak at Jul 4th, 2019. Please support openCards and validate game text of this card!
Halkan Council ( Mirror, Mirror)
Site of dilithium deposits and obstinate inhabitants.
Time-Location 2267 Halkan Planet - Mirror Universe
Special icons:
Seeds or plays on table; any players may download one Constitution- class ship here. Native to this timeline: all cards, and all Equipment cards. Once per turn, one such card reporting at this location may report for free.
List of "personas" for Halkan Council:
Characteristics: play for free / report for free.
Requires: Original Series , Constitution Class.
Card logging info: Logged by openCards team at May 1st, 2009.
Sherman's Peak ( The Trouble with Tribbles)
105 years, 1 month, and 12 days ago - a Friday.
Time-Location 2267 Sherman's Planet
Seeds or plays on table; download Deep Space Station K-7 here. Any players may download Organian Peace Treaty. If a Tribble Bomb at this location is nullified by being examined, also nullifies Hero of the Empire. Native to this timeline: all cards with both icon and icon (except cards).
List of "personas" for Sherman's Peak:
Requires: Treaty - Federation, Treaty - Klingon, Original Series .
Card logging info: Logged by openCards team at May 1st, 2009.