Resupply Marauder II ( Engage)
Clandestine base: Restock Ferengi vessel.
Mission - Space
Mission located in Alpha-Quadrant with span: 4 and points: 25.
Requirements: OFFICER + ENGINEER x2 + Acquisition
Special Instructions: Solving player's D'Kora-class ships are RANGE +1.
If destroyed, flip mission over.
Backside: If your Ferengi ENGINEER is here, you may discard a Gold-Pressed Latinum from here to flip mission over; draw no cards that turn.
Affiliations:
List of "personas" for Resupply Marauder II:
Characteristics: Mission II, Mission.
Requires: Ferengi species, D'Kora-class.
Card logging info: First edited by Telak at Oct 29th, 2014. Please support openCards and validate game text of this card!
Resupply Maurader ( Homefront IV)
Clandestine base: Restock Ferengi vessels for operations in adjacent sectors.
Mission - Space
Mission located in Alpha-Quadrant with span: 4 and points: 30.
Requirements: OFFICER + ENGINEER x2 + Acquisition
Special Instructions: Solving player's D'Kora-class ships are RANGE +1.
Affiliations:
List of "personas" for Resupply Maurader:
Characteristics: Mission.
Requires: D'Kora-class.
Card logging info: First edited by Telak at Nov 4th, 2014. Please support openCards and validate game text of this card!
Plasma Energy Burst ( Rules of Acquisition)
Tactic
Attack value: 0 Defense value: 2
ATTACK bonus +4 and DEFENSE bonus +2 if you have a D'Kora-class ship firing.
Hit = Direct hit =
EM burst: until end of your next full turn, WEAPONS disabled and all ENGINEER-classification personnel are "stopped".
WEAPONS: -1 SHIELDS: -1
Requires: D'Kora-class.
Card logging info: Logged by openCards team at May 1st, 2009.