Varon-T Disruptor ( Premiere BB)
Only five of these pistols were made before being banned by the Federation. These vicious weapons disrupt the body from the inside out, causing a slow and painful death.
Use a Equipment card. Doubles all of your personnel's STRENGTH where present. (Not commulative.)
Characteristics: disruptor, Hand weapon.
Card logging info: Logged by openCards team at May 1st, 2009.
Breen CRM114 ( Rules of Acquisition)
Powerful disruptor often brokered by Hagath. Guaranteed to cut through reactive armor up to 15 centimeters and shields up to 4.6 gigajoules. Quick recharge. Expensive, but well worth it.
Reports to your Breen or arms dealer. At start of battle, kills up to 5 Rogue Borg present. Once each turn, this Away Team may attack a landed ship or facility on same planet (damaged=).
Characteristics: disruptor, Hand weapon.
Requires: Rogue Borg, Arms dealer, Breen species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cardassian Disruptor ( Deep Space Nine)
Phase-disruption weapon used by Cardassian military and civilian personnel.
Equipment
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: "Cardassian"-related equipment, disruptor, Hand weapon.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cardassian Disruptor Rifle ( Deep Space Nine)
Rifle version of the Cardassian phase disruptor. Has a 4.7-megajoule power capacity, 3 millisecond recharge and two beam settings.
Equipment
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: "Cardassian"-related equipment, disruptor, Hand weapon.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Classic Disruptor ( Mirror, Mirror)
Standard phase-disruption weapon used in the mid-23 rd century. Technology shared between the Klingon and Romulan Empires during their brief alliance in the late 2260s.
Equipment
Special icons:
Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
Characteristics: disruptor, Hand weapon, Original Series .
Requires: affiliation, Original Series , Klingon species, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor ( Rules of Acquisition)
Standard-issue hand weapon used by military personnel in the Ferengi Alliance. Provides accuracy and energy output comparable to those of the Starfleet hand phaser.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor Rifle ( Rules of Acquisition)
Powerful energy weapon. Essential protection for particularly dangerous or unusual missions - such as when rescuing one's moogie from the Dominion.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Hirogen Disruptor Rifle ( The Borg)
Extremely high-powered weapon favored by Hirogen hunters. Constructed of solid monotanium. Over one meter in length. Equipped with a short-range tactical scanner for tracking prey.
Equipment
Hirogen use only. Each of your Hirogen present is STRENGTH +4 and CUNNING +2, but loses all Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, Hirogen species.
Card logging info: Logged by openCards team at May 1st, 2009.
Jem'Hadar Disruptor ( The Dominion)
Standard-issue Jem'Hadar sidearm. Energy from a tritium microfusion reaction is accumulated in a phased polaron source, then pulse-discharged through a parabolic arkenium emitter.
Equipment
Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Jem'Hadar Disruptor Rifle ( The Dominion)
Jem'Hadar weapons have nonvariable energy setting, but their polaron beams can be enhanced with chemicals such as anticoagulants, nerve agents and osteosolvents.
Equipment
Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Kazon Disruptor ( Voyager)
Typical sidearm employed by the various Kazon sects. Simple design is slightly less powerful than comparable Starfleet arms, but is easily mass-produced even without replicator technology.
Equipment
Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon, play for free / report for free.
Requires: affiliation, Kazon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Kazon Disruptor Rifle ( Voyager)
Relatively unsophisticated beam weapon used by the Kazon. No-frills design abandons aesthetic features in favor of inexpensive production. As deadly as it is ugly.
Equipment
Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon, play for free / report for free.
Requires: affiliation, Kazon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Klingon Disruptor ( Premiere BB)
Phase-disruptor used by Klingons and other races. Similar to a phaser.
Equipment
Klingon and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Klingon Disruptor Rifle ( Blaze of Glory)
Standard phase disruptor fitted with attachable shoulder stock. Rifle components include extended-charge capacitance cell, high-energy augmented accelerator and requisite induction coil.
Equipment
Klingon and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Disruptor ( Premiere BB)
Directed-energy weapon used by Romulans and other races. Disruptor fire can be detected by a high residue of antiprotons that linger for several hours.
Equipment
Romulan and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Disruptor Rifle ( Blaze of Glory)
Enhanced energy rifle used throughout the Romulan Star Empire. Generates an elevated level of residual anti-protons which are detectable for several hours after firing.
Equipment
Romulan and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.