(3) Arena ( These Are The Voyages)
Dual Dilemma
Randomly select a personnel. Unless that personnel has total attributes > 18, your opponent places him or her on a planet mission.
"The Enterprise is dead in space, stopped cold during her pursuit of an alien raider by mysterious forces, and I have been somehow whisked off the bridge and placed on the surface of an asteroid, facing the captain of the alien ship."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Covert Insertion ( To Boldly Go)
Dual Dilemma
Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.
Founders have cultivated fear in their subjects and enemies from within.
Characteristics: "randomly select" dilemma, "randomly stopper" dilemma, download, download - personnel, ship related card.
Requires: Founders' homeworld, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Left Behind ( Legacy)
Space Dilemma
Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have 2 Biology and 2 Medical or 2 Navigation, Transporters, and Shields > 8, those personnel are stopped, and your opponent places them on a planet mission in the same quadrant as this mission.
"I wanted to exhaust every possibility of finding a cure. ... I regret to inform you that I have been unsuccessful."
Characteristics: dilemma with a cost of 3 or more, "randomly select" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Lending a Hand ( This Side of Paradise)
Planet Dilemma
Your opponent chooses two personnel to be stopped. Choose a personnel from your hand that you do not command who has a cost less than the total cost of those two personnel. You may place that personnel on this planet mission and have him or her join this mission attempt.
"I've always wanted to play the part of the 'Mysterious Stranger.'"
Characteristics: "opponent's choice stopper" dilemma, "your choice stopper" dilemma.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Mutinous Guests ( Strange Bedfellows)
Space Dilemma
Unless you have 3 Security or 2 Vulcans, all your personnel are stopped and your opponent may place a ship at this mission at your planet mission.
"Everything can be handled from auxiliary control. The computers contain all the information we need! We can do it!"
Characteristics: dilemma with a cost of 3 or more, "stop all personnel" dilemma, ship related card.
Requires: planet mission, Vulcan species.
Card logging info: First edited by Telak at Dec 14th, 2015. Please support openCards and validate game text of this card!
(2) The Needs of the Few ( Unnatural Selection)
Space Dilemma
Your opponent chooses an Engineer or Security personnel to be stopped. If you command a completed planet mission, that personnel is killed.
"So when they reach us in two days, we'll have been out of air for eleven hours. You ever try holding your breath for eleven hours?"
Characteristics: "killer" dilemma.
Requires: planet mission.
Card logging info: First edited by Telak at Dec 15th, 2015. Please support openCards and validate game text of this card!
(1) • Hyperspanner ( Strange Bedfellows)
Equipment
While at a planet mission, each of your Engineer personnel present gain Anthropology and Geology.
Internally powered engineer's tool used to repair critical components of communications systems, EPS conduits, and phaser relays. Not to be confused with a coil spanner.
Characteristics: enhance your skills (other cards).
Requires: Gamma-Quadrant mission, planet mission.
Card logging info: First edited by Telak at Apr 7th, 2015. Please support openCards and validate game text of this card!
(3) • Anything or Anyone ( Necessary Evil)
Event
Infiltration. To play this event, you must command three personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
Characteristics: "relocate" personnel cards - between your event and "in play", place a card from hand on your event, plays in your core, Infiltration, ship related card.
Requires: affiliation, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bigger Tattoo ( In A Mirror, Darkly)
Event
Q. Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas.
Characteristics: draw extra dilemmas, plays in your core, Q, remove cards from the game (other cards), Q.
Requires: planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Labor Camp ( Second Edition)
Event
Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points.
The Cardassians maintain labor camps in dozens of locations within their borders. Hutet and Lazon II represent only the few known outside the Cardassian military.
Characteristics: score points, Punishment, plays / place on a mission.
Requires: affiliation, Capture, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Legal Proceedings ( Energize)
Event
Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.
Often light-years away from established judicial bodies, the senior staff of a starship is given some discretionary power in dealing with matters of law.
Characteristics: score points, plays / place on a mission, modify your mission requirements.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Orbital Weapon Platform ( Sacrifice of Angels)
To play this event, you must command six personnel. Plays on an opponent's planet mission. While a player commands a completed space mission, that player must have total Shields > 12 at this mission to attempt it. Each Damage dilemma revealed at this mission is cost -1.
"We don't need starships to protect Chin'toka. Not anymore."
Characteristics: reduce your dilemma play cost, prevent mission attempt.
Requires: affiliation, planet mission, space mission.
Card logging info: First edited by Telak at Oct 18th, 2019. Please support openCards and validate game text of this card!
(1) • Pressing On ( Zero Hour)
Decay: 4. (When there are four cards on this event, destroy it.) Plays in your core. At the start of each of your turns, place the top card of your deck on this event. Your Treachery personnel cannot be killed by planet dilemmas. When your personnel complete a planet mission, you may place each or Nucleogenic card on this event in its owner's hand.
Characteristics: prevent your personnel from beeing killed by a dilemma, plays in your core, manipulate your deck, Decay.
Requires: Voyager related, Nucleogenic, Delta-Quadrant mission, planet mission.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • Romulan Intelligence Network ( Second Edition)
Event
Plays in your core. At the start of each of your turns, if you have a personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.
"What do you know of this human? ... I have received intelligence indicating he's on his way here."
Characteristics: plays in your core, manipulate opponent's deck.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) To Boldly Go ( Second Edition)
Event
To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.
"Thousands of inhabited planets at our fingertips. And we'll be able to explore those strange new worlds, and seek out new life and new civilizations..."
Characteristics: prevent your personnel from beeing stopped by a dilemma, plays in your core.
Requires: affiliation, planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) To Rule in Hell ( Unnatural Selection)
Event
To play this event, you cannot command a headquarters mission. Plays on your Ceti Alpha V. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed at this mission. When you command four completed planet missions and have 120 or more points, you win the game. You may play Genetically Enhanced personnel and equipment at this mission.
Characteristics: equipment related card, modify your winning the game conditions.
Requires: "affiliation", Ceti Alpha V, Alpha quadrant mission, planet mission, Genetically Enhanced.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
Disinterested Visitant ( To Boldly Go)
Interrupt
To play this interrupt, you must command three personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost your opponent may spend on dilemmas for that mission attempt.
"We're walking on an alien world light-years from Earth or Vulcan. Doesn't that impress you?"
Characteristics: reduce opponent's abilities to play dilemmas.
Requires: affiliation, planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Homeward Bound ( Lower Decks)
Interrupt
To play this interrupt, you must command a completed space mission. When you play this interrupt, if you command a planet mission, lose 5 points.
Order - Unstop each of your stopped personnel at a space mission. Remove this interrupt from the game.
"Somewhere, along this journey, we'll find a way back."
Characteristics: lose points, score points, unstop your personnel, remove cards from the game (this card).
Requires: Delta-Quadrant mission, planet mission, space mission.
Card logging info: First edited by Telak at Jul 5th, 2015. Please support openCards and validate game text of this card!
• Alsuran Sector, Utilize Abandoned Relay Station ( Lower Decks)
Space Mission
Location: Delta-Quadrant Span: 3. Points: 30.
Requirements: Engineer, Honor, Programming, Cunning>32, and three personnel
Special Instructions: While you command four completed space mission, have 100 or more points, and do not command a planet mission, you win the game.
Any affiliation may attempt this mission.
"Sixty thousand light years seems a little closer today."
Characteristics: modify your winning the game conditions, Delta-Quadrant mission, space mission, worth 30 or less points.
Requires: Voyager related, Delta-Quadrant mission, planet mission, space mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
• Deep Space Station K-7, Monitor Federation Commerce ( A Time to Stand)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 35.
Requirements: Engineer, Intelligence, Programming, Treachery, and Cunning > 34
Special Instructions: When you play an Infiltrator, if this mission is complete, that personnel is cost -1 and you may place him or her on an opponent's planet mission or aboard an opponent's ship.
Any affiliation (except ) may attempt this mission.
"The Sherman's Planet affair is of extreme importance..."
Characteristics: reduce your card play cost, Alpha quadrant mission, mission with span 4, space mission, worth 35 or less points, ship related card.
Requires: planet mission, Infiltrator.
Card logging info: First edited by Telak at Apr 11th, 2016. Please support openCards and validate game text of this card!
• Vandros IV, Restore Iconian Gateway ( The Nth Degree)
Planet Mission
Location: Gamma-Quadrant Span: 2. Points: 30.
Requirements: Officer, Security, Strength > 35, a Hand Weapon, and (Archaeology or Leadership)
Special Instructions: Order - If this mission is complete, place any number of your Jem'Hadar and/or Hand Weapons from this planet on any player's ship or planet mission.
"...they'll become virtual invincible."
Characteristics: "relocate" personnel cards - between two locations "in play", Gamma-Quadrant mission, STRENGTH Missions, nebula mission, planet mission, worth 30 or less points, worth 35 or less points.
Requires: Hand Weapon, planet mission, Jem'Hadar species.
Card logging info: First edited by Telak at Oct 27th, 2017. Please support openCards and validate game text of this card!
(2) • Berlinghoff Rasmussen, Temporal "Historian" ( Peak Performance)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology Treachery
Thief.
Order - Stop this personnel to take command of an equipment present that you do not own.
Order - If this personnel is on an opponent's planet mission, stop him to give command of an equipment present you command but do not own to that opponent to score 5 points.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
Characteristics: equipment related card, score points, take command (of opponent cards), "affiliation", Past related, Thief, Human species.
Requires: planet mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(4) • Chakotay, Steadfast Commander ( Lower Decks)
Federation Personnel of Human species.
Icons:
2 Anthropology Archaeology Diplomacy
Honor Leadership Officer
Commander: U.S.S. Voyager. When you begin a mission attempt involving this personnel, if you do not command a planet mission, reduce all attribute requirements of that mission by 2 for each of your completed space missions until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Characteristics: affiliation, Voyager related, modify your mission requirements, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Chakotay, Human species.
Requires: deck type "space only", planet mission, space mission.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
(1) • Elizabeth Cutler, Eager Entomologist ( To Boldly Go)
Starfleet Personnel of Human species.
Icons:
Biology Exobiology
While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
to be added"Did you know there are over five thousand subspecies of termites on Loracus Prime?"
Characteristics: affiliation, enhance your skills (this card), Past related, Human species.
Requires: planet mission, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Geordi La Forge, Conn Officer ( Necessary Evil)
Federation Personnel of Human species.
Icons:
Astrometrics Navigation
Officer
While this personnel is on a planet, he loses Astrometrics, Navigation, and Officer and gains Engineer, Physics, and Programming.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 5
"My father was an exo-zoologist. My mother a command officer. ... They were always on the move. Some of the time together, some times separately. ...But to me, it was just one long adventure."
Characteristics: affiliation, Next Generation related, enhance your skills (this card), Human species.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Ishka, Opportunistic Hostage ( Symbiosis)
Dominion Personnel of Ferengi species.
2 Acquisition Anthropology Diplomacy
Medical
While this personnel is on a planet or aboard a ship, if you command Ferenginar, you may play personnel on that planet or ship.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 2
"Cream of hipicate, I apply it twice a day. You see, a diversified financial portfolio can mean greater profits and healthier looking skin."
Characteristics: affiliation, personnel who has a cost of 3 or more, Ferengi species, ship related card.
Requires: affiliation, Ferenginar, planet mission.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(2) • Jeremiah Hayes, Diligent Major ( These Are The Voyages)
Starfleet Personnel of Human species.
Icons:
Honor Leadership
Officer Security
MACO. While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 6
"Sir, I noticed a lot of activity down there."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, Past related, MACO, Human species.
Requires: planet mission, space mission, MACO.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Ralami ( Zero Hour)
Federation Personnel of Alien species.
Icons:
Intelligence Medical 2 Security
Treachery
Infiltrator. While you command a ship, you may play this personnel on a planet mission with an event on it.
INTEGRITY: -1 CUNNING: -1 STRENGTH: -1
After her home on Valan III was threatened, she employed her considerable experience in espionage to disrupt Cardassian shipments in the Demilitarized Zone.
Characteristics: event related card, affiliation, Maquis related, Infiltrator, Alien species, ship related card.
Requires: affiliation, Maquis related, plays / place on a mission, planet mission.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • Udar, "Smike" ( Unnatural Selection)
Non-aligned Personnel of Human species.
Icons:
Honor
Genetically Enhanced. While this personnel is on a planet or aboard a ship, you may play Arik Soong on that planet or ship. When this personnel is facing a dilemma, if your Genetically Enhanced personnel present is selected, you may replace him or her with this personnel.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 5
"I won't betray my brothers and sisters."
Characteristics: ignore or manipulate the results of a random selection, "affiliation", Past related, Genetically Enhanced, Human species, ship related card.
Requires: "affiliation", planet mission, Genetically Enhanced, Arik Soong.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(2) • Vakis, Misinformed Operative ( Lineage)
Romulan Personnel of Romulan species.
Icons:
Biology Intelligence Medical
When you play an Assassin, you may discard a card from hand to place that personnel on any headquarters mission or on any planet.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 5
"I'll correct our records."
Characteristics: "relocate" personnel cards - between two locations "in play", affiliation, discard a card from hand, Romulan species.
Requires: headquarters, planet mission, Assassin.
Card logging info: First edited by Telak at Jul 8th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(4) • William Patrick Samuels, Maquis Saboteur ( Energize)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer
Treachery
Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"...I set an implosion device that destroyed the freighter Bok'Nor."
Characteristics: affiliation, Maquis related, manipulate your hand, Damage, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Kitara ( Energize)
Bajoran Ship (Perikian Class)
Staffing reqirements:
Icons:
When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
"Our scans show that the weapons aren't fully operational yet. They're still missing launch sequencers. I'm going to make sure those sequencers never reach Derna."
Further game play infos
The following personnel cards can be used as "matching commander" for Kitara:Characteristics: affiliation, recover cards from your discard pile, Deep Space None related.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Naprem ( Decipher's Promotion Cards)
Cardassian Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
While this ship is at an opponent's planet mission, if your personnel is on that planet, he or she is an Infiltrator.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"Quite a prize we've taken. The first Klingon bird-of-prey ever to be captured by Cardassia."
Further game play infos
The following personnel cards can be used as "matching commander" for Naprem:Characteristics: affiliation, K'Vort-class, Cloaking Device.
Requires: planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Tama ( Energize)
Non-aligned Ship (Darmok Class)
Staffing reqirements:
While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet.
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Darmok at Tanagra. ... Picard and Dathon at El-Adrel."
Further game play infos
The following personnel cards can be used as "matching commander" for Tama:Characteristics: "affiliation", discard a card from hand, ship with four or more staffing icons.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Trolarak ( Energize)
Romulan Ship (D'deridex Class / Cloaking Device )
Staffing reqirements:
While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.
RANGE: 7 WEAPONS: 9 SHIELDS: 9
Warbird which became involved in the race to unravel Professor Richard Galen's DNA puzzle after intercepting communications between the Cardassians and their informants.
Further game play infos
The following personnel cards can be used as "matching commander" for Trolarak:Characteristics: affiliation, discard a card from hand, D'deridex-class, Cloaking Device, ship with four or more staffing icons.
Requires: planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Salvaged Ship ( The Undiscovered Country)
Ferengi Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points.
RANGE: 0 WEAPONS: 8 SHIELDS: 9
"... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Salvaged Ship:Characteristics: score points, affiliation, enhance your RANGE (this card), Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. Enterprise-E, Federation Envoy ( Second Edition)
Federation Ship (Sovereign Class / Standard Equipment )
Staffing reqirements:
Icons:
When you complete a planet mission, if this ship is at that mission, score 5 points.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"The new Praetor, someone called Shinzon, has requested a Federation envoy. ...You're the closest ship so I want you to go and hear what he has to say."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-E, Federation Envoy:Characteristics: score points, affiliation, Next Generation related, Sovereign-class, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.