(3) • Anything or Anyone ( Necessary Evil)
Event
Infiltration. To play this event, you must command three personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
Characteristics: "relocate" personnel cards - between your event and "in play", place a card from hand on your event, plays in your core, Infiltration, ship related card.
Requires: affiliation, planet mission, Infiltrator.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Black Operation ( Warp Pack: Access Denied)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command six Cadet personnel. Plays in your core. When an event or interrupt is played, you may place a Paranoia card from hand on this event to prevent that event or interrupt and place it in its owner's discard pile.
"...there would be no record of our actions..."
Characteristics: place a card from hand on your event, prevent opponent's events, prevent opponent's interrupts, plays in your core, discard a specific card from hand, Decay, interrupt related card.
Requires: Paranoia, Cadet.
Card logging info: First edited by Telak at Jul 31st, 2018. Please support openCards and validate game text of this card!
(0) • Five Year Mission ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. When you are about to play a card, you may place a card from hand on this event to make that card cost -1. You may do this only once each turn.
"We finally received an answer from Command base, sir. They say they'll support whatever decision you have to make."
Characteristics: place a card from hand on your event, plays in your core, manipulate your hand, Decay, reduce your card play cost.
Requires: The Original Series related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Gatherers' Raid ( What You Leave Behind)
Crime. Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core.<BR>Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card.
Characteristics: place a card from hand on your event, plays in your core, manipulate opponent's deck, Crime, Decay, additional card draws, interrupt related card.
Requires: Gatherer.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Maquis Raid ( Reflections 2.0)
Event
To play this event, you must command two ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma.
Characteristics: place a card from hand on your event, plays in your core, enhance your skills (other cards), ship related card.
Requires: Maquis related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Reclaim Terok Nor ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. Each personnel and personnel gains . At the start of each of your turns, place a card from hand on this event.
"First we reclaim Terok Nor, and then ... on to Bajor."
Characteristics: place a card from hand on your event, plays in your core, Terok Nor related, Decay.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Rule of Acquisition #102 ( To Boldly Go)
Rule. Decay: 3. (When there are three cards on this event, destroy it.) To play this event you must command three personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event.
Order - Discard a card placed on this event to draw a card.
"Nature decays, but latinum lasts forever."
Characteristics: place a card from hand on your event, plays in your core, manipulate your deck, Decay, Rule, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Rule of Acquisition #16 ( Captain's Log)
Event
Rule. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event.
Order - Stop your personnel to place a card from hand on this event.
"A deal is a deal... until a better one comes along."
Characteristics: place a card from hand on your event, plays in your core, Rule, spend additional counters.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) Security Drills ( Fractured Time)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.
"Schedule another surprise drill. If the Dominion tries to infiltrate the station, I want to be ready for them."
Characteristics: place a card from hand on your event, plays in your core, Decay, enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Security Precautions ( Unnatural Selection)
Decay: 2. (When there are two cards on this event, destroy it.) Plays in your core. Players may only score points from non-headquarters missions. When a player scores points from a mission, he or she cannot score more than the printed value of that mission. At the start of your turn, place the top card of your deck on this event. When this event is destroyed, remove it from the game.
Characteristics: place a card from hand on your event, plays in your core, Decay, remove cards from the game (this card).
Requires: score points.
Card logging info: First edited by Telak at Dec 16th, 2015. Please support openCards and validate game text of this card!
(3) Spreading Fear ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core.
Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
Characteristics: engagement, kill opponent's personnel, place a card from hand on your event, plays in your core, Decay, Maneuver.
Requires: Jem'Hadar species, Vorta species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Stealth Mission ( Reflections 2.0)
Event
Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way.
"Lay in a course to the wormhole. I want to cloak as soon as we reach the Gamma Quadrant."
Characteristics: place a card from hand on your event, enhance your RANGE (other cards), plays in your core, Pursuit, ship related card.
Requires: Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Straight and Steady ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When your personnel aboard a ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event.
Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event.
"... we can't be afraid of the wind."
Characteristics: place a card from hand on your event, plays in your core, download, download - personnel, download - equipment, download - event, download - ship, manipulate your hand, Decay, ship related card.
Requires: affiliation, mission worth 40 or more points.
Rule hint for this card
This card has an erratum: Errata'd on 2015-04-06: This card has been used constantly in non-Starfleet decks to download 0 cost events. A requirement for three Starfleet personnel has now been added to play the card.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • The New Occupation ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel or personnel is attempting a mission aboard your ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt.
"This is not an occupation. This is a Cardassian station."
Characteristics: place a card from hand on your event, enhance your personnel attributes (other cards), plays in your core, Decay, ship related card.
Requires: affiliation, affiliation, Terok Nor related, Dissident.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) The Play's the Thing ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, choose , , or . Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event.
"We've performed in London, Paris, Milan, all to sold-out houses. I assure you, we'll be able to pay the rent. With a bonus."
Characteristics: place a card from hand on your event, plays in your core, Decay, Alternate universe related, Future related, Past related.
Requires: personnel who has a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Unyielding ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped by a dilemma, you may place a personnel from hand on this event to prevent that.
"When they decide to come, they will come in force. They do nothing piecemeal."
Characteristics: place a card from hand on your event, prevent your personnel from beeing stopped by a dilemma, plays in your core, Decay.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Watch Dog ( In A Mirror, Darkly)
Event
To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand.
Order - Place an interrupt from hand on this event.
"Don't mind Porthos. He hasn't had his dinner yet."
Characteristics: place a card from hand on your event, plays in your core, extend your hand size, interrupt related card.
Requires: affiliation, Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Iden, Lustrous Demagogue ( Unity)
Non-aligned Personnel of Hologram species.
Anthropology Biology Exobiology
Leadership Science Treachery
Commander: Olarra. At the start of each of your turns, you may place a Hologram from hand on each Holoprogram event in your core, then draw an equal number of cards.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"...and He gathered His people unto Him and delivered them to freedom."
Further game play infos
Iden, Lustrous Demagogue counts as "matching commander" for the following ship cards:
Characteristics: event related card, place a card from hand on your event, "affiliation", additional card draws, Commander, personnel who has a cost of 3 or more, Hologram "species".
Requires: Holoprogram, Hologram "species".
Card logging info: First edited by Telak at Dec 1st, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) Mobar ( Unnatural Selection)
Non-aligned Personnel of Alien species.
Icons:
Biology Law Programming
Security
Thief. When you play this personnel, you may randomly select a non-ship card from an opponent's hand and place it on your Display of Wealth.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"I was portraying my character as truthfully as possible."
Characteristics: place a card from hand on your event, "affiliation", manipulate opponent's hand, Thief, Alien species.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!