(2) • Baraka ( Decipher's Promotion Cards)
Bajoran Ship (Shabren Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - Lose 5 points to make this ship Range +10 until the end of this turn.
RANGE: 3 WEAPONS: 0 SHIELDS: 3
"According to legend, the ancient Bajorans used ships like these to explore their star system 800 years ago. ... Some scholars say they made it all the way to Cardassia."
Further game play infos
The following personnel cards can be used as "matching commander" for Baraka:Characteristics: lose points, affiliation, enhance your RANGE (this card), Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Bird-of-Prey ( Raise the Stakes)
Romulan Ship (Bird-of-Prey Class / Cloaking Device )
Staffing reqirements:
Icons:
This ship is Range +1 for each personnel aboard who has a cost of 4 or more (Limit +3). This ship is Weapons +1 and Shields +1 for each personnel aboard (Limit +3).
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"They're rumored to be an aggressive, territorial species but the Vulcan High Command has never made direct contact with them."
Characteristics: affiliation, enhance your RANGE (this card), enhance your SHIELDS (this card), enhance your WEAPONS (this card), Past related, Cloaking Device.
Requires: affiliation, Past related.
Rule hint for this card
This card has an erratum: Attribute enhancement limited. Errata'd on 2014-11-24: Limit added to the attribute gain on this ship.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Cochrane, Voyager Shuttle ( Captain's Log)
Federation Ship (Type-9 Shuttlecraft Class / Standard Equipment )
Staffing reqirements:
Icons:
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard.
RANGE: 3 WEAPONS: 3 SHIELDS: 3
"I'll bring the shuttle up to speed. The second I cross the threshold, I'll cut the engines, drop out of warp, and come about."
Characteristics: affiliation, enhance your RANGE (this card), enhance your ship attributes (this card), Voyager related.
Requires: Caretaker's Array, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Devna-Lev, Harrad-Sar's Barge ( What You Leave Behind)
Non-aligned Ship (Maraar Class / Standard Equipment )
Staffing reqirements:
Icons:
While three of your personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"I'm afraid you have an appointment with a pair of Orion marauders. I don't intend to keep them waiting. ... I can see you're upset, and I sympathize, but it's truly out of my hands. We are both slaves to the situation."
Further game play infos
The following personnel cards can be used as "matching commander" for Devna-Lev, Harrad-Sar's Barge:Characteristics: reduce your dilemma play cost, "affiliation", enhance your RANGE (this card), Past related.
Requires: manipulate your dilemma stack, "affiliation", Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Drake, Voyager Shuttle ( Captain's Log)
Federation Ship (Type-8 Shuttlecraft Class / Standard Equipment )
Staffing reqirements:
Icons:
While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3.
RANGE: 3 WEAPONS: 3 SHIELDS: 3
"Your shuttle intersected one of our timestreams, and, boom."
Characteristics: event related card, affiliation, enhance your RANGE (this card), Voyager related.
Requires: Temporal, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Enterprise, Battle Hardened ( Dangerous Missions)
Starfleet Ship (NX Class / Standard Equipment )
Staffing reqirements:
Icons:
Order - Discard a Temporal event from your hand to make this ship Range +2 until the end of this turn.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"Enterprise is a tough ship. She take more than anyone could ask her to, and then some."
Further game play infos
The following personnel cards can be used as "matching commander" for Enterprise, Battle Hardened:Characteristics: event related card, affiliation, enhance your RANGE (this card), Past related.
Requires: Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • I.K.S. Pagh ( Call to Arms)
Klingon Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
While this ship is on Engage Cloak, each opponent's ship is Range -1.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
Considering the absence of debris, Captain, it is reasonable to assume that the Klingon vessel is in the area and cloaked. ... And since we do not know its intent, I recommend we go to Red Alert.
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Pagh:Characteristics: affiliation, enhance your RANGE (this card), K'Vort-class, Cloaking Device.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • I.K.S. Qel'Poh, Clandestine Vessel ( What You Leave Behind)
Klingon Ship (B'rel Class / Cloaking Device )
Staffing reqirements:
Icons:
While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
Bird-of-prey commanded by Kruge on a covert mission to the Genesis Planet.
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Qel'Poh, Clandestine Vessel:Characteristics: affiliation, enhance your RANGE (this card), enhance your ship attributes (this card), Past related, Cloaking Device.
Requires: mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • I.K.S. Qel'Poh, H.M.S. Bounty ( What You Leave Behind)
Federation Ship (B'rel Class / Cloaking Device )
Staffing reqirements:
Icons:
While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a personnel from hand to make that personnel attributes +1 until the end of that dilemma.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
"... it was Dr. McCoy, with a fine sense of historical irony, who decided on a name for our captured Klingon vessel."
Further game play infos
The following personnel cards can be used as "matching commander" for I.K.S. Qel'Poh, H.M.S. Bounty:Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your RANGE (this card), Earth related, The Original Series related, Past related, Cloaking Device.
Requires: Past related, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • I.S.S. Enterprise, Terran Flagship ( In A Mirror, Darkly)
Starfleet Ship (NX Class / Cloaking Device )
Staffing reqirements:
Icons:
To play this ship, you must command three personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"My orders are to take the ship into Tholian space for a mission of vital importance to the Empire. I can't reveal the details of our assignment, but I can tell you this. If we're successful, Starfleet will crush the rebellion once and for all."
Further game play infos
The following personnel cards can be used as "matching commander" for I.S.S. Enterprise, Terran Flagship:Characteristics: affiliation, enhance your RANGE (this card), Alternate universe related, Past related, Cloaking Device.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Krayton, Trade Envoy ( Captain's Log)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn.
RANGE: 8 WEAPONS: 9 SHIELDS: 7
The Krayton was the first Ferengi vessel allowed to attend the bi-annual Trade Agreements conference on Betazed. While they made a significant profit, DaiMon Tog's abduction of Federation citizens ensured that the Ferengi would not be invited back.
Further game play infos
The following personnel cards can be used as "matching commander" for Krayton, Trade Envoy:Characteristics: affiliation, enhance your RANGE (this card), D'Kora-class, ship with four or more staffing icons.
Requires: Rule, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Kreechta, Prepared for War ( Tacking Into the Wind)
Ferengi Ship (D'Kora Class / Standard Equipment )
Staffing reqirements:
When an engagement involving this ship ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot being any other engagements this turn.
RANGE: 8 WEAPONS: 9 SHIELDS: 7
"Our probes indicate you were aware of our approach, yet took no action."
Further game play infos
The following personnel cards can be used as "matching commander" for Kreechta, Prepared for War:Characteristics: unstop your personnel, affiliation, enhance your RANGE (this card), D'Kora-class, ship with four or more staffing icons.
Requires: engagement.
Card logging info: First edited by eberlems at Jul 18th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) NX-Prototype ( Raise the Stakes)
Starfleet Ship (NX Class)
Staffing reqirements:
Icons:
This ship is Range -1 for each Human aboard. When this ship moves to a non-headquarters mission, you may download a Damage card and place it on this ship. When a Damage card is placed on this ship, you may download a card.
RANGE: 5 WEAPONS: 0 SHIELDS: 0
"NX control. I thought we built a warp ship so we could go to warp?"
Further game play infos
The following personnel cards can be used as "matching commander" for NX-Prototype:Characteristics: affiliation, enhance your RANGE (this card), download, download - personnel, download - Damage (cards), download - ship, Past related.
Requires: affiliation, Damage, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) Orion Interceptor ( Raise the Stakes)
Non-aligned Ship (Interceptor Class)
Staffing reqirements:
Icons:
While you command another ship that has a cost of 6 or more, this ship is Range +2. While this ship is at a mission or a mission worth 40 or more points, it is Weapons +4 and Shields +4.
RANGE: 6 WEAPONS: 6 SHIELDS: 6
"There never used to be Orions in this area. They must've expanded thier range of operations."
Characteristics: "affiliation", enhance your RANGE (this card), enhance your SHIELDS (this card), enhance your WEAPONS (this card), Past related.
Requires: "affiliation", mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Shuttlepod One, Reliable Transport ( To Boldly Go)
Starfleet Ship (Shuttle Class / Standard Equipment )
Staffing reqirements:
Icons:
You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is range -2. When this ship is about to move to or from a mission where you have a ship, subtract 2 from the range required.
RANGE: 2 WEAPONS: 2 SHIELDS: 2
"Prep a shuttlepod, Mister Tucker."
Characteristics: affiliation, enhance your RANGE (this card), Past related.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Shuttlepod Two, Landing Craft ( To Boldly Go)
Starfleet Ship (Shuttle Class / Standard Equipment )
Staffing reqirements:
Icons:
You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is range -2. When this ship is about to move to or from your space mission, subtract 3 from the range required.
RANGE: 2 WEAPONS: 2 SHIELDS: 2
"We could take Shuttlepod Two..."
Characteristics: affiliation, enhance your RANGE (this card), Past related.
Requires: space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • Tenak'talar, Vanguard of the Occupation ( Legacy)
Dominion Ship (Warship Class / Standard Equipment )
Staffing reqirements:
Icons:
This ship is Range +1 for each unique personnel aboard (limit +3). When your unique Cardassian aboard uses a skill to complete a mission, if this ship is staffed, score 10 points. You may do this only once each turn.
RANGE: 9 WEAPONS: 9 SHIELDS: 9
"... since they're now members of the Dominion, their concerns have become our concerns."
Further game play infos
The following personnel cards can be used as "matching commander" for Tenak'talar, Vanguard of the Occupation:Characteristics: score points, affiliation, enhance your RANGE (this card), Terok Nor related.
Requires: affiliation, Cardassian species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Trager, Patrol Ship ( Captain's Log)
Cardassian Ship (Galor Class / Standard Equipment )
Staffing reqirements:
When this ship is about to move from an opponent's mission, subtract 2 from the Range required.
RANGE: 8 WEAPONS: 8 SHIELDS: 8
"Even with the treaty they're still skittish about protecting their border."
Further game play infos
The following personnel cards can be used as "matching commander" for Trager, Patrol Ship:Characteristics: affiliation, enhance your RANGE (this card), Trager.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • U.S.S. Bozeman, Well-Preserved Antique ( Peak Performance)
Federation Ship (Soyuz Class / Standard Equipment )
Staffing reqirements:
Icons:
While a player commands a Temporal event, this ship is Range -3.
Order - If this ship is at a non-headquarters mission, stop six personnel aboard to destroy a Temporal event.
RANGE: 7 WEAPONS: 6 SHIELDS: 6
"They haven't been in service in over eighty years."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Bozeman, Well-Preserved Antique:Characteristics: event related card, affiliation, enhance your RANGE (this card), Next Generation related, Past related.
Requires: Temporal.
Card logging info: Last lgged by eberlems at Sep 6th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 28th, 2010)
(6) • U.S.S. Enterprise-D, Salvaged Ship ( The Undiscovered Country)
Ferengi Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
This ship is Range +2 for each Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points.
RANGE: 0 WEAPONS: 8 SHIELDS: 9
"... I now declare this ship to be a loss and open to claim according to the Ferengi Salvage Code."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Salvaged Ship:Characteristics: score points, affiliation, enhance your RANGE (this card), Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, planet mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Enterprise, Earth's Savior ( Genesis)
Federation Ship (Constitution Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command a personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from Range required.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"'All I ask is a tall ship, and a star to steer her by.'"
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise, Earth's Savior:Characteristics: affiliation, enhance your RANGE (this card), The Original Series related, Past related.
Requires: The Original Series related, Earth.
Card logging info: Last lgged by eberlems at Feb 10th, 2010 (Q1 by Roga Danar at Sep 15th, 2010 & Q2 by Telak at Dec 5th, 2010)
(4) • U.S.S. Ganges, One of the First ( To Boldly Go)
Federation Ship (Danube Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command more than seven personnel aboard this ship , it is range -3. This ship is attributes +1 for each personnel aboard (limit +5).
RANGE: 3 WEAPONS: 3 SHIELDS: 3
One of the Deep Space Nine's three original Danube-Class runabout vessels. Delivered to Deep Space Nine by the Enterprise-D in 2369.
Characteristics: affiliation, enhance your RANGE (this card), enhance your ship attributes (this card), Deep Space None related, Danube-class.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Pasteur, Medical Ship ( What You Leave Behind)
Federation Ship (Hope Class / Standard Equipment )
Staffing reqirements:
Icons:
While your Medical personnel is aboard this ship, it is Range +5. While your personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn.
RANGE: 7 WEAPONS: 7 SHIELDS: 8
"There was an outbreak of Tarellian Plague on Romulus. The Klingons have been allowing Federation medical ships to cross the border."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Pasteur, Medical Ship:Characteristics: event related card, affiliation, enhance your RANGE (this card), Next Generation related, Future related, ship with four or more staffing icons.
Requires: affiliation, Decay, Future related, space mission.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • U.S.S. Rio Grande, Built to Last ( To Boldly Go)
Federation Ship (Danube Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtract 1 from the range required. While your Engineer is aboard, this ship is Range +1.
RANGE: 3 WEAPONS: 3 SHIELDS: 3
The only survivor of Deep Space Nine's three original runabout vessels.
Characteristics: affiliation, enhance your RANGE (this card), Deep Space None related, Danube-class.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • U.S.S. Yangtzee Kiang, Modified Transport ( Captain's Log)
Federation Ship (Danube Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required. Order - Discard two events from hand to make this ship Range +2 until the end of this turn.
RANGE: 3 WEAPONS: 3 SHIELDS: 3
Runabout reconfigured for navigating the wormhole.
Characteristics: event related card, affiliation, enhance your RANGE (this card), Deep Space None related, Danube-class.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Xhosa ( Call to Arms)
Non-aligned Ship (Antares Class)
Staffing reqirements:
Icons:
When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"...Captain Yates was hired by the Bajorans... One of her regular runs is from Bajor to a colony on Dreon VII. It's a twelve-hour run for most ships, but she always takes eighteen. The six hour difference is just enough time to allow her to make a side trip into the Badlands, rendezvous with a Maquis ship, and then continue on..."
Further game play infos
The following personnel cards can be used as "matching commander" for Xhosa:Characteristics: "affiliation", enhance your RANGE (this card), Maquis related.
Requires: Badlands.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • Xhosa, Sponsored Transport ( Tacking Into the Wind)
Bajoran Ship (Antares Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is about to move between a Region: Bajor System mission and a non-Region: Bajor System mission, subtract 1 from the Range required. At the start of each of your turns, if this ship is staffed at a non-headquarters mission, you may place an equipment or a personnel from your discard pile on top of your deck.
RANGE: 6 WEAPONS: 5 SHIELDS: 5
"...I never have to leave this sector."
Further game play infos
The following personnel cards can be used as "matching commander" for Xhosa, Sponsored Transport:Characteristics: affiliation, enhance your RANGE (this card), manipulate your deck, recover cards from your discard pile, Deep Space None related.
Requires: Bajor System.
Card logging info: Last edited by Telak at Dec 7th, 2011. One quality log by eberlems at Feb 9th, 2012. Please support openCards and validate game text of this card a second time!