(0) • Alvera Tree Ritual ( Peak Performance)
Ritual. (When you play this event, if you do not command a Ritual, draw a card. Cards you own cannot destroy this event.) Plays in your core. When you play this event, draw a card. When a personnel begins a mission attempt, you may have each player shuffle his or her dilemma pile. When you are about to lose command of this event, prevent that and remove it from the game.
"Well, this isn't so bad. I was sure there'd be something in here about standing on one foot with my eyes shut..."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, plays in your core, Ritual, additional card draws, remove cards from the game (this card).
Requires: Ritual.
Rule hint for this card
This card has an erratum: Changed to Unique.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Dec 9th, 2010 (Q1 by Roga Danar at Feb 7th, 2011 & Q2 by Telak at Oct 11th, 2010)
(2) • Clarity ( What You Leave Behind)
Event
Morph. To play this event, you must command two founders. Plays in your core. When you Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile.
"One day, the Link will be all you need. And that day is coming soon."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Morph.
Requires: Consume, Founder.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) • Deja Q ( What You Leave Behind)
Event
Q. Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
"And I have a much more serious problem. I am no longer a member of the continuum. My superiors have decided to punish me."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Q, Q.
Requires: manipulate your dilemma stack, Consume.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) Destiny Reset ( Captain's Log)
Event
Temporal. Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile.
"Captain Archer destroyed the weapon."
Characteristics: manipulate your dilemma pile, search your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal, remove cards from the game (other cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Distracting Exhibition ( To Boldly Go)
Event
Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent's completed mission and place it on top of your dilemma pile. You may do this only once each mission attempt.
"... you'll encounter numerous other species."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Guardian's Advice ( In A Mirror, Darkly)
Event
Temporal. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters each turn.
"The time lines are in constant flux. ...Unless that's the outcome you desire, I suggest you find a way to launch the weapon."
Characteristics: manipulate your dilemma pile, plays in your core, Temporal, spend additional counters.
Requires: Alternate universe related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) Heightened Perception ( Fractured Time)
Event
Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile.
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Machinations ( Energize)
Event
Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down. Place the chosen dilemma on the top of your dilemma stack.
"We didn't plan to involve the humans or the Vulcans... not yet."
Characteristics: manipulate your dilemma pile, search your dilemma pile, manipulate your dilemma stack, plays in your core, Temporal, remove cards from the game (other cards), remove cards from the game (this card).
Rule hint for this card
This card has an erratum: Adapt to current ruling "attempting missions".
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by eberlems at Feb 11th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Nov 7th, 2010)
(4) Not Easily Avoided ( These Are The Voyages)
Event
Q. Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
"The hostile is now giving chase, sir. Accelerating fast."
Characteristics: manipulate your dilemma pile, search your dilemma pile, equipment related card, plays in your core, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Optimism ( These Are The Voyages)
Event
Plays in your core.
Order - Place a card from hand on the bottom of your deck.
Order - Shuffle your dilemma pile.
Order - Discard a card from hand that has the same title as a unique card you command to draw a card.
"... but what you lack biologically you make up for with your charming optimism."
Characteristics: manipulate your dilemma pile, plays in your core, manipulate your deck, discard a card from hand, manipulate your hand, additional card draws.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Portent ( Unnatural Selection)
Event
Q. Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may examin the top card of your dilemma pile, then place it on the top or bottom of your dilemma pile.
"Oh, you'd like me to connect the dots for you? Lead you from A to B to C so that your puny mind could comprehend... how boring. They'd be so much more entertained if you just tried to figure it out."
Characteristics: manipulate your dilemma pile, plays in your core, Q, Q.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(1) Seal the Temple's Door ( To Boldly Go)
Pah-wraith. Replicate - Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarter mission. (Place the top card of your dilemma pile beneath an opponent's incompleted non-headquarter mission. If you do so, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Draw two cards. Destroy this event.
Characteristics: manipulate your dilemma pile, Pah-wraith, Replicate, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Storage Compartment ( Necessary Evil)
Event
Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn.
"There must be thousands of them."
"Hundreds of thousands."
Characteristics: manipulate your dilemma pile, draw extra dilemmas, plays in your core.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Temporal Incursion ( Strange New Worlds)
Event
Temporal. Plays in your core.
When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.)
"This vessel is more than a weapon. It's a museum of lost histories."
Characteristics: manipulate your dilemma pile, draw extra dilemmas, plays in your core, Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) The Manheim Effect ( Call to Arms)
Event
Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile.
"Sensors show nothing, sir, but it appears a moment in time repeated itself exactly. For everyone."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, plays in your core, Temporal.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Thought Maker ( Necessary Evil)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down.
Illegal device that twists a victim's mind into reliving the past.
Characteristics: manipulate your dilemma pile, search your dilemma pile, draw extra dilemmas, plays in your core, Artifact.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Voluntary Withdrawal ( Tapestry)
Event
Q. Plays in your core. When you have drawn dilemmas, you may destroy this event to set one of those dilemmas aside, then return the others to your dilemma pile and draw one less dilemma than the number you returned. Add the dilemma you set aside to those drawn.
"I do so only because it suits me… but I will not promise never to appear again."
Characteristics: manipulate your dilemma pile, dilemmas - draw again, plays in your core, Q, Q.
Card logging info: First edited by Telak at Sep 22nd, 2012. One quality log by eberlems at Sep 27th, 2012. Please support openCards and validate game text of this card a second time!
(2) • War of Attrition ( Balance of Terror)
Event
To play this event, you must command three personnel. Plays in your core. At the start of each player's turn, he or she removes the top card of his or her dilemma pile from the game.
"Over fifty ships lost, our spacedocks on Torros Three destroyed. A victory perhaps, but a costly one."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, plays in your core, remove cards from the game (other cards).
Requires: affiliation, Terok Nor related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
A Q Scorned ( This Side of Paradise)
Interrupt
Q. When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas.
"What are you doing with that dog? I'm not talking about the puppy."
Characteristics: manipulate your dilemma pile, draw extra dilemmas, spend extra in total cost on dilemmas, event related card, destroy an event - your own, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Frantic Probe ( Balance of Terror)
Interrupt
When you have drawn dilemmas, you may remove one or more of those dilemmas from the game to draw an additional dilemma.
Order - If the opponent on your left commands a completed mission, search your dilemma pile for up to three copies of a dilemma and remove them from the game. Shuffle and replace your dilemma pile.
Characteristics: manipulate your dilemma pile, search your dilemma pile, draw extra dilemmas, remove cards from the game (other cards).
Card logging info: First edited by Telak at Sep 12th, 2014. Please support openCards and validate game text of this card!
Shall We Not Revenge? ( The Undiscovered Country)
Interrupt
When an opponent's personnel uses his or her Anthropology, Astrometrics, Diplomacy, or Security, if he or she is facing a dilemma you own, place the top card of your dilemma pile face down beneath your dilemma stack to kill that personnel. Place this interrupt on the bottom of your deck.
"Tickle us, do we not laugh? Prick us, do we not bleed? Wrong us..."
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, kill opponent's personnel, manipulate your deck, interrupt related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Temporal Delineation ( To Boldly Go)
Interrupt
Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a or personnel, you may also spend one extra in total cost on dilemmas.
"When time travel was first developed, it wasn't long before people realized that laws had to be made."
Characteristics: manipulate your dilemma pile, spend extra in total cost on dilemmas, Temporal.
Requires: Future related, Past related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Uninvited ( Favor the Bold)
Interrupt
Q. When personnel that the player on your right commands begin a mission attempt, choose a dilemma that has a cost of 1 or less, and place it aside. Then shuffle and replace your dilemma pile. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack.
"I was hoping for something more along the lines of 'Welcome back, Q. It's a pleasure to see you again old friend.'"
Characteristics: manipulate your dilemma pile, manipulate your dilemma stack, Q, Q.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Aid Maritime Sovereignty ( Favor the Bold)
Planet Mission
Location: Delta-Quadrant Span: 2. Points: 35.
Requirements: Diplomacy, Leadership, Science, and Integrity > 34 or Physics, Navigation, Treachery, and Cunning > 36
Special Instructions: When you complete this mission, take a dilemma you own from beneath a mission and return it to your dilemma pile.
Any affiliation may attempt this mission.
The Waters: "They only discovered the waters three hundred years ago."
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, Delta-Quadrant mission, planet mission, worth 35 or less points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Ajur, Temporal Thief ( Favor the Bold)
Non-aligned Personnel of Vorgon species.
Icons:
2 Anthropology Archaeology Treachery
Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"For years we looked through the archives of the many cultures that reside in this part of the galaxy."
Characteristics: manipulate your dilemma pile, search your dilemma pile, "affiliation", Future related, Thief, personnel who has a cost of 3 or more.
Requires: dilemma with a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Angela Martine ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Astrometrics Engineer
Programming
You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"You won't get off my hook this easily. I'm going to marry you, mister, battle or phaser weapons not withstanding."
Characteristics: manipulate your dilemma pile, affiliation, manipulate your deck, The Original Series related, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Boratus, Temporal Thief ( Favor the Bold)
Non-aligned Personnel of Vorgon species.
Icons:
Archaeology 2 Security Treachery
Thief. When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 5
"We've traveled three hundred years into the past to find you."
Characteristics: manipulate your dilemma pile, search your dilemma pile, "affiliation", Future related, Thief, personnel who has a cost of 3 or more.
Requires: dilemma with a cost of 3 or more.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • DaiMon Solok, Cargo Runner ( Extreme Measures)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition Anthropology Engineer
Navigation Officer Transporters
Smuggler. To play this personnel, place the top card of your dilemma pile underneath a non-headquarters mission of the opponent to your right's choice. When you play this personnel, if you command three personnel, score 5 points.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"When do you want to leave?"
Characteristics: manipulate your dilemma pile, score points, affiliation, Smuggler, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species.
Requires: affiliation.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(2) • Damar, Resourceful Supervisor ( Hard Time)
Cardassian Personnel of Cardassian species.
Icons:
Engineer Intelligence Officer
Physics
Gul. When you play this personnel, flip any player's dilemma pile over. Then, remove the top dilemma of each player's dilemma pile from the game.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 6
"Let's just say it will change the course of history."
Characteristics: manipulate / examine opponent's dilemma pile, manipulate your dilemma pile, remove opponent's dilemmas from the game, affiliation, remove cards from the game (other cards), Gul, Cardassian species.
Card logging info: First edited by Telak at Sep 4th, 2016. Please support openCards and validate game text of this card!
(3) • Falow, Gamemaster ( 20th Anniversary Collection)
Non-aligned Personnel of Wadi species.
Icons:
Acquisition Diplomacy Honor
Programming
When you play this personnel, you may search your dilemma pile for a dilemma whose title begins with "Chula" and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Move along, move along home!"
Characteristics: manipulate your dilemma pile, search your dilemma pile, "affiliation", personnel who has a cost of 3 or more.
Requires: "Chula" dilemma.
Card logging info: First edited by Telak at Dec 8th, 2014. Please support openCards and validate game text of this card!
(2) • Kodos the Executioner, "Anton Karidian" ( Hard Time)
Federation Personnel of Human species.
Icons:
Anthropology Biology Leadership
Programming 2 Treachery
You may play this personnel at cost +3 to search your dilemma pile for up to three copies of The Conscience of the King and place them on your opponent's missions. Then, shuffle and replace your dilemma pile.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 5
"There was another part I once played long ago."
Characteristics: manipulate your dilemma pile, search your dilemma pile, affiliation, The Original Series related, Past related, Human species.
Card logging info: First edited by Telak at Sep 9th, 2016. Please support openCards and validate game text of this card!
(3) • Orfil Quinteros ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Geology
Honor Physics Programming
When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"We're rushing repairs on the U.S.S. Melbourne. But it's still eighteen hours until she'll be ready. There is nothing else you can do."
Characteristics: manipulate your dilemma pile, affiliation, manipulate your deck, download, download - ship, Next Generation related, additional card draws, personnel who has a cost of 3 or more, Human species, ship related card.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Rayva, Bureaucratic Ally ( Balance of Terror)
Dominion Personnel of Vorta species.
Icons:
Diplomacy Security Treachery
When this personnel uses a skill to complete a mission, each player removes the top two cards of his or her dilemma pile from the game. You may do this only once each mission attempt.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"I have been assured that the Facilitators will be unarmed and unaccompanied by any Jem'Hadar soldiers."
Characteristics: manipulate your dilemma pile, remove opponent's dilemmas from the game, affiliation, Terok Nor related, remove cards from the game (other cards), Vorta species.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(1) Robert Tomlinson ( These Are The Voyages)
Federation Personnel of Human species.
Icons:
Engineer Physics
Transporters
You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"Well, meanwhile, temporarily at least, I am still your superior officer."
Characteristics: manipulate your dilemma pile, affiliation, manipulate your deck, The Original Series related, Past related, Human species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Spock, Maverick Diplomat ( Face of the Enemy)
Federation Personnel of Human / Vulcan species.
Icons:
Archaeology 2 Diplomacy Honor
Law Science
When you play this personnel, each player may choose one: download a Diplomacy personnel; remove the bottom card of his or her dilemma pile from the game; or place a personnel from his or her headquartesr mission at another mission.
INTEGRITY: 8 CUNNING: 8 STRENGTH: 6
"...I am here on a personal mission of peace..."
Characteristics: manipulate your dilemma pile, remove opponent's dilemmas from the game, "relocate" personnel cards - between two locations "in play", affiliation, download, download - personnel, Next Generation related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, Vulcan species.
Card logging info: First edited by Telak at Nov 1st, 2015. Please support openCards and validate game text of this card!
(3) • Verad, Rejected Candidate ( Hard Time)
Non-aligned Personnel of Trill species.
Icons:
Exobiology Leadership Programming
Treachery
Thief. When you play this personnel, you may search your dilemma pile for up to three copies of Skeleton Crew and place them on your opponent's mission. Then, shuffle and replace your dilemma pile.
INTEGRITY: 3 CUNNING: 5 STRENGTH: 6
"I only want what is rightfully mine."
Characteristics: "Skeleton Crew"-related cards, manipulate your dilemma pile, search your dilemma pile, "affiliation", Thief, personnel who has a cost of 3 or more, Trill species.
Card logging info: First edited by Telak at Sep 5th, 2016. Please support openCards and validate game text of this card!
(3) • Winn Adami, Religious Opportunist ( What You Leave Behind)
Bajoran Personnel of Bajoran species.
Anthropology Diplomacy Law
Leadership Treachery
Vedek. Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile.
INTEGRITY: 3 CUNNING: 6 STRENGTH: 4
Characteristics: manipulate your dilemma pile, return a dilemma to your dilemma pile, event related card, affiliation, "use" your discard pile, remove cards from the game (other cards), Vedek, personnel who has a cost of 3 or more, Bajoran species.
Requires: Consume, Persistent.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kronos One ( What You Leave Behind)
Klingon Ship (K't'inga Class / Cloaking Device )
Staffing reqirements:
Icons:
Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of your turn. Then shuffle and replace your dilemma pile.
RANGE: 7 WEAPONS: 7 SHIELDS: 7
"We would be delighted to accept your gracious invitation."
Further game play infos
The following personnel cards can be used as "matching commander" for Kronos One:Characteristics: manipulate your dilemma pile, search your dilemma pile, affiliation, enhance your ship attributes (this card), remove cards from the game (other cards), Past related, Cloaking Device.
Requires: Persistent, Commander.
Card logging info: Logged by openCards team at Jan 1st, 2008.