(3) Not Quite Domesticated Pets ( Genesis)
Dual Dilemma
Unless you have Diplomacy, 2 Leadership and Integrity > 28 or Biology, 2 Exobiology and Cunning > 34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarter mission insted and that opponent now commands that personnel.
Characteristics: dilemma with a cost of 3 or more, "headquarter related" dilemma, "randomly select" dilemma, "randomly stopper" dilemma, event related card, take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(9) Space Seed ( The Nth Degree)
Planet Dilemma
This dilemma is cost -1 for each Genetically Enhanced personnel this dilemma's owner commands. Unless you have 3 Security and Strength > 40 or 2 Telepathy and Cunning > 40, randomly select two personnel. If this dilemma's owner commands To Rule in Hell, he or she may place those personnel on Ceti Alpha V to take command of them (they become ).
Characteristics: dilemma with a cost of 3 or more, dilemma with variable costs, reduce your dilemma play cost, "randomly select" dilemma, "relocate" dilemma, "specific affiliation related" dilemma, take command (of opponent cards).
Requires: Ceti Alpha V, Genetically Enhanced.
Card logging info: First edited by Telak at Oct 22nd, 2017. Please support openCards and validate game text of this card!
(2) • 1962 Roger Maris ( Unity)
Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.)
Commodity. (When a player plays or takes command of this event, it is placed in that player's core.)
Order - Give command of this event to an opponent to take command of an event with no cards on it in that opponent's core and place it in your core.
Characteristics: take command (of opponent cards), Artifact, Commodity.
Card logging info: First edited by Telak at Dec 24th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(2) Abduction ( Call to Arms)
Event
Plays in your core.
Order - Destroy this event and stop your two Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.
"The captain has been altered by the Borg."
Characteristics: take command (of opponent cards), plays in your core.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Adapted to Service Us ( Reflections 2.0)
Event
To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement involving your personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)
"Recognize it? - It's your nanovirus. With a few modifications. We've reprogrammed it to target your mutated drones."
Characteristics: take command (of opponent cards), plays in your core, manipulate your deck.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Adding to Our Perfection ( Call to Arms)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.
"Assimilation is complete. ... They've left behind their trivial, selfish lives, and they've been reborn with a greater purpose. We've delivered them from chaos into order."
Characteristics: combat, take command (of opponent cards), plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Base Commerce ( Unity)
To play this event, you must command two Acquisition personnel. Plays in your core.
Order - Download a Commodity. You may do this only once each turn.
Order - Destroy this event to take command of up to three non-Artifact Commodity events you own in opponents' cores.
"Remember, bid high and bid often."
Characteristics: take command (of opponent cards), plays in your core, download, download - Commodity (cards).
Requires: Commodity.
Card logging info: First edited by Telak at Dec 20th, 2011. One quality log by eberlems at Jan 2nd, 2012. Please support openCards and validate game text of this card a second time!
(5) Borg Cutting Beam ( Call to Arms)
Event
Maneuver. Plays in your core.
Order - Begin an engagement involving your ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.
Characteristics: engagement, take command (of opponent cards), manipulate opponent's attributes (ship), plays in your core, Damage, Maneuver.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Changed History ( Reflections 2.0)
Event
Temporal. Plays in your core. When you win an engagement involving your ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).
"They mush have done it in the past. They went back and assimilated Earth."
Characteristics: take command (of opponent cards), plays in your core, manipulate opponent's deck, Temporal, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Hidden Strings ( Zero Hour)
Punishment. To play this event, you must command three personnel. Plays in your core. Personnel you command but do not own gain Assassin.
Order - Stop your personnel aboard your D'deridex-class ship to place a personnel in your brig aboard that ship. You now command that personnel.
"...his preexisting neural implants make our work impossible to detect."
Characteristics: take command (of opponent cards), plays in your core, Punishment, Assassin, ship related card.
Requires: affiliation, Capture, D'deridex-class.
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) Organized Crime ( Unnatural Selection)
Event
Crime. To play this event, you must command six Thief personnel. Take command of an event that has no cards on it in an opponent's core. (Move that event to your core.) If that events costs 3 or more, that opponent scores 5 points. Destroy this event.
"They were employing a high-energy transporter beam, designed to locate items of technological value, and remove them."
Characteristics: take command (of opponent cards), Crime.
Requires: Thief.
Card logging info: First edited by Telak at Aug 21st, 2013. Please support openCards and validate game text of this card!
(0) Scum and Villainy ( Sacrifice of Angels)
To play this event, you must command three Thief personnel. Plays in your core. Name a personnel. Each personnel you own with that card title gains Thief.
Order - Stop your Thief to take command of a Hand Weapon equipment present with that Thief. You may do this only once each turn.
"They are stealing... from archaeological sites..."
Characteristics: equipment related card, take command (of opponent cards), plays in your core, Thief.
Requires: Hand Weapon, Thief.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(3) • Shocking Revelation ( Shattered Mirror)
Event
Infiltration. Plays on an opponent's incomplete non-headquarters mission. When your opponent completes this mission, if you command an Infiltrator, choose a personnel involved, place them on your headquarters mission, and name an affiliation. They become the named affiliation. (You now command that personnel.)
"...and we thank you for returning our sister to us."
Characteristics: "relocate" personnel cards - between two locations "in play", take command (of opponent cards), plays / place on a mission.
Requires: headquarters, Infiltrator.
Card logging info: First edited by Telak at Dec 1st, 2018. Please support openCards and validate game text of this card!
(0) Targeted for Assimilation ( Necessary Evil)
Event
Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her.
The Borg assimilation process occurs with such speed and efficiency that it takes only a few minutes to transform an ally into an enemy.
Characteristics: combat, lose points, take command (of opponent cards), Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) The Will of the Collective ( Call to Arms)
Event
Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your ship at this mission.
"In their collective state, the Borg are utterly without mercy, driven by one will alone: the will to conquer."
Characteristics: combat, engagement, take command (of opponent cards), plays in your core, Assault, Maneuver, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Brainwashing ( Necessary Evil)
Interrupt
Capture. To play this interrupt, you must command three personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
"...La Forge was conditioned by the Romulans - a process referred to historically, and somewhat inaccurately, as brainwashing."
Characteristics: lose points, take command (of opponent cards), manipulate opponent's hand, Capture.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Condition Captive ( Second Edition)
Interrupt
Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.
"He still hesitated. Prepare the equipment for another session."
Characteristics: take command (of opponent cards), Punishment.
Requires: Capture, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Exchange Program ( Peak Performance)
To play this interrupt, you must command two ships. When an opponent plays an interrupt, download an interrupt.
Order - Place one of your personnel at an opponent's headquarters mission (he or she now commands that personnel) to take a personnel at that headquarters mission that has a cost equal to or less than that personnel and place him or her at your Qo'noS (you now command that personnel).
Characteristics: "relocate" personnel cards - between two locations "in play", take command (of opponent cards), download, download - interrupt, ship related card.
Requires: affiliation, Qo'nos, headquarters.
Card logging info: Last edited by Telak at Oct 2nd, 2016. One quality log by eberlems at Feb 21st, 2019. Please support openCards and validate game text of this card a second time!
Reborn ( Necessary Evil)
Interrupt
To play this interrupt, you must command three personnel present together at a non-headquarters mission.
Order - Lose 5 points to randomly select an opponent's personnel present with those personnel and take command of him or her.
"Captain! Help! Please help!"
Characteristics: lose points, take command (of opponent cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Target of Opportunity ( Lower Decks)
Interrupt
Capture. Tsunkatse. To play this interrupt, you must command three personnel. When your opponent reveals a personnel from the top or bottom of his or her deck, you may lose 5 points to place that personnel aboard your ship. (You now command him or her.)
"You are going to be a very popular attraction."
Characteristics: lose points, score points, take command (of opponent cards), Capture, Tsunkatse, ship related card.
Requires: "affiliation", manipulate opponent's deck.
Card logging info: First edited by Telak at Jun 30th, 2015. Please support openCards and validate game text of this card!
• Assimilate Starship ( Tacking Into the Wind)
Space Mission
Location: Delta-Quadrant Span: 2. Points: 40.
Requirements: Engineer, Programming, and Cunning>42 or Security, Transporters, and Strength>40
Special Instructions: When you complete this mission, you may choose an opponent, place a ship you do not command from his or her discard pile at this mission, and take command of that ship. (It becomes .)
no statement
Borg Space: Locate advanced technology. Acquire.
Characteristics: take command (of opponent cards), Delta-Quadrant mission, STRENGTH Missions, space mission, mission worth 40 or more points, ship related card.
Requires: affiliation.
Card logging info: First edited by eberlems at Jul 9th, 2011. One quality log by Telak at Dec 7th, 2011. Please support openCards and validate game text of this card a second time!
(2) • Berlinghoff Rasmussen, Temporal "Historian" ( Peak Performance)
Non-aligned Personnel of Human species.
Icons:
Anthropology Archaeology Treachery
Thief.
Order - Stop this personnel to take command of an equipment present that you do not own.
Order - If this personnel is on an opponent's planet mission, stop him to give command of an equipment present you command but do not own to that opponent to score 5 points.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 4
Characteristics: equipment related card, score points, take command (of opponent cards), "affiliation", Past related, Thief, Human species.
Requires: planet mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(5) Harvest Drone ( The Undiscovered Country)
Borg Personnel of Borg species.
Icons:
Engineer Exobiology Security
Drone. When you take command of a personnel that you do not own, you may randomly select an opponent's personnel present with this personnel, take command of him or her, and place this personnel on the bottom of your deck.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
TASK: Identify additional targets near newly assimilated drones. Pursue.
Characteristics: take command (of opponent cards), affiliation, manipulate your deck, Past related, Drone, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Borg species.
Requires: take command (of opponent cards).
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Joaquin, Superhuman Lieutenant ( Unnatural Selection)
Non-aligned Personnel of Human species.
Icons:
Anthropology Diplomacy Geology
Officer Security
Genetically Enhanced.
Order - If you do not command a ship and have completed Ceti Alpha V, you may take a ship from any player's discard pile and place it at this mission. You now command that ship (it becomes .)
INTEGRITY: -1 CUNNING: -1 STRENGTH: -1
Characteristics: take command (of opponent cards), "affiliation", Past related, Genetically Enhanced, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species, ship related card.
Requires: "affiliation", Ceti Alpha V.
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!
(2) • Kruge, Instinctive Commander ( Genesis)
Klingon Personnel of Klingon species.
Icons:
Astrometrics Intelligence Officer
Treachery
Commander: I.K.S. Qel'Poh. When you win an engagement involving this personnel and there are two or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a ship).
INTEGRITY: 3 CUNNING: 6 STRENGTH: 7
"I give to minutes for you and your gallant crew."
Further game play infos
Kruge, Instinctive Commander counts as "matching commander" for the following ship cards:
Characteristics: event related card, take command (of opponent cards), affiliation, Capture, Past related, Commander, Klingon species, ship related card.
Requires: engagement, Damage.
Rule hint for this card
This card has an erratum: Typo in "Commander: I.K.S. Qel'Poh.". Errata'd on 2014-11-24: Kruge's ability has been toned down, now it requires two people or less, rather than four.
Taken form Current Errata 2015-04-06.Card logging info: First edited by Telak at Dec 17th, 2014. Please support openCards and validate game text of this card!
(3) • Letant, Sneering Liaison ( Sacrifice of Angels)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Law 2 Programming
Security
Senator. When you play this personnel, reveal an opponent's hand. Choose an Assault or Maneuver event revealed and place it in your core. You now command that event.
INTEGRITY: 4 CUNNING: 7 STRENGTH: 6
"Klingons can be quite entertaining, can't they? Every Romulan zoo should have a pair."
Characteristics: event related card, take command (of opponent cards), affiliation, manipulate opponent's hand, Senator, personnel who has a cost of 3 or more, Romulan species.
Requires: Assault, Maneuver.
Card logging info: First edited by Telak at Oct 20th, 2019. Please support openCards and validate game text of this card!
(1) Prak ( Return to Grace)
Ferengi Personnel of Ferengi species.
Icons:
Acquisition
When you play this personnel, you may place a non-Artifact equipment from any player's discard pile on your Ferenginar. (You now command that equipment.)
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"Unfortunately, my entire crew is occupied with our repairs.
I don't think there will be time to search our records."
Characteristics: equipment related card, take command (of opponent cards), affiliation, recover cards from your discard pile, Ferengi species.
Requires: Ferenginar.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(5) • Rota Sevrin, Deranged Doctor ( Zero Hour)
Non-aligned Personnel of Tiburonian species.
Icons:
Anthropology Engineer 2 Leadership
Programming Treachery
Commander: Aurora.
Order - If this personnel is at a non-headquarters mission, you may discard two cards from hand to randomly select an opponent's non-unique personnel present. You now command that personnel.
INTEGRITY: 3 CUNNING: 7 STRENGTH: 5
Characteristics: take command (of opponent cards), "affiliation", discard a specific card from hand, Past related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Tiburonian species.
Requires: "affiliation".
Card logging info: First edited by Telak at Jul 29th, 2017. Please support openCards and validate game text of this card!
(2) • T'Jon, Felicium Addict ( Unnatural Selection)
Non-aligned Personnel of Ornaran species.
While you command Felicium, this personnel is Cunning +2 and Strength +2 and gains , Acquisition, Leadership, and Navigation. While this personnel is facing a dilemma, you may stop him to take command of a Felicium you own in an opponent's core.
INTEGRITY: 4 CUNNING: 4 STRENGTH: 4
"The suffering on my planet is too great. People are dying. It doesn't matter whether we're entitled to it or not. We must have it."
Characteristics: take command (of opponent cards), "affiliation", enhance your CUNNING (this card), enhance your STRENGTH (this card), enhance your skills (this card).
Card logging info: First edited by Telak at Aug 23rd, 2013. Please support openCards and validate game text of this card!