(2) Confessions in the Pale Moonlight ( Energize)
Event
Plays in your core. While your Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn.
"I laid the first stone right there. I'd committed myself. I'd pay any price, go to any lengths, because my cause was righteous. My intentions were good. In the beginning, that seemed like enough."
Characteristics: plays in your core, enhance your skills (other cards).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Defensive Upgrades ( Raise the Stakes)
Event
To play this event, you must command six personnel. Plays in your core. When your event is about to be destroyed by a card an opponent owns, you may destroy this event instead. When your event or interrupt is about to be prevented, you may destroy this event instead.
"Right now, I've got five thousand photon torpedoes armed and ready to launch."
Characteristics: prevent your cards from beeing destroyed, plays in your core, interrupt related card.
Requires: destroy an event, prevent opponent's events, prevent opponent's interrupts, Deep Space None related.
Rule hint for this card
This card has an erratum: Clarification on wording ("prevent the action").
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Field Report ( Strange Bedfellows)
Event
To play this event, you must command three personnel. Plays on your mission. When a dilemma at this mission is about to return to its owner's dilemma pile, you may destroy this event to prevent that and place that dilemma beneath this mission.
"...seventy-seven percent nitrogen, twenty-one percent oxygen, and two percent carbon-dioxide."
Characteristics: place opponent's dilemmas under your mission, plays / place on a mission.
Requires: "return to owner's dilemma pile" dilemma, Deep Space None related, Gamma-Quadrant mission.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(4) • Holding Cell ( Peak Performance)
Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you play this event, name a personnel, then each player places each copy of that personnel they command on this event (those personnel cannot use abilities). When an opponent is about to play an interrupt, prevent that interrupt and place it on this event instead.
Characteristics: prevent opponent's interrupts, plays in your core, Decay, interrupt related card.
Requires: Deep Space None related.
Rule hint for this card
This card has an erratum: This card is unique.
Taken form Current Errata 2015-04-06.Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
(1) • Hollow Hospitality ( Balance of Terror)
Event
Paranoia. Plays in your core. Your non-Treachery personnel cannot gain skills (except Treachery). Each of your personnel and personnel are Strength +1.
"Jake, get them a menu... I would recommend the Shrimp Creole."
Characteristics: enhance your STRENGTH (other cards), plays in your core, Paranoia.
Requires: Deep Space None related, Earth related.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(1) • Martial Law ( Balance of Terror)
Event
Paranoia. Plays in your core. Your ships may not move to or from Earth.
Order - Stop your personnel at your Earth to draw a card (limit three per turn).
At Admiral Leyton and Captain Sisko's behest, Federation President Jaresh-Inyo gave Starfleet Security the authority to fortify Earth's defenses in response to the Founder threat.
Characteristics: plays in your core, Paranoia, additional card draws, ship related card.
Requires: affiliation, Deep Space None related, Earth.
Card logging info: First edited by Telak at Sep 9th, 2014. Please support openCards and validate game text of this card!
(1) Medical Teams ( Fractured Time)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission.
"Captain, try not to move. You took a bad blow."
Characteristics: "relocate" personnel cards - between your event and "in play", prevent your personnel from beeing killed by a dilemma, plays in your core, Decay.
Requires: "killer" dilemma, Deep Space None related, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Power Loss ( Balance of Terror)
Paranoia. Plays in your core. You may only begin one mission attempt each turn.
Order - Stop your Treachery personnel to unstop each of your stopped personnel. You may do this only once each turn.
"Mister President, there are people all over this planet right now huddled in the dark, terrified about what might happen next."
Characteristics: unstop your personnel, plays in your core, Paranoia.
Requires: Deep Space None related, Earth related.
Card logging info: First edited by Telak at Jan 2nd, 2016. Please support openCards and validate game text of this card!
(1) Promenade School ( Extreme Measures)
Event
Stop four of your personnel of four different species to score 5 points. Remove this event from the game.
"I hope you realize what you're getting yourself into. I can't force the Bajora, the Ferengi, or anyone else to send their children to your school. And even if they do come, everyone has a different culture, a different philosophy."
Characteristics: score points, remove cards from the game (this card), species related cards (unspecific).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by Roga Danar at Feb 5th, 2011 (Q1 by eberlems at Jun 28th, 2011 & Q2 by Telak at Jun 29th, 2011)
(1) Sabotage Program ( Call to Arms)
Event
To play this event, you must command three personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile.
"It's the last message this station will be sending out for a while."
Characteristics: prevent opponent's events, plays in your core.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Transporter Buffer ( To Boldly Go)
Replicate - Discard two cards from hand. (You may discard two cards from hand when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event you must command three personnel. Place an event from your discard pile on top of your deck. Destroy this event.
Deep Space Nine's transporters include a large memory core used to temporarily store the patterns of transported matter.
Characteristics: manipulate your deck, recover cards from your discard pile, discard a card from hand, Replicate.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Visionary ( Energize)
Event
Temporal. To play this event, you must command two Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.
"What if I could travel into the future again? This time, just before the destruction of DS9? I could find out what's going to happen, then return to the present in time for us to prevent it from happening."
Characteristics: plays in your core, Temporal, additional card draws.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Walk the Line ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped, you may place your personnel on this event to prevent that. When your personnel is about to be stopped, you may place your personnel on this event to prevent that.
"Bajor will join the Federation."
Characteristics: prevent your personnel from beeing stopped, prevent your personnel from beeing stopped by a dilemma, plays in your core, Decay.
Requires: affiliation, affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dear Friends ( What You Leave Behind)
Interrupt
When a personnel you command is about to be killed by a dilemma that costs 3 or more, discard an personnel from hand to prevent that.
"I'm serious, Miles, I envy you. Going back to Earth. A chance to enjoy paradise again."
Characteristics: prevent your personnel from beeing killed by a dilemma.
Requires: dilemma with a cost of 3 or more, Deep Space None related, Earth related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Delegated Assignment ( Strange New Worlds)
Interrupt
When one of your unique personnel is about to be stopped by a dilemma, stop two of your personnel present to make that personnel attributes +2 until the end of turn instead.
"Confirm that each distribution amplifier is at one hundred percent efficiency. ... If there's more than a .03 percent fall off, replace it..."
Characteristics: prevent your personnel from beeing stopped by a dilemma, enhance your personnel attributes (other cards).
Requires: Deep Space None related.
Rule hint for this card
This card has an erratum: Limiting the duration.
Game text without errata: "When one of your unique personnel is about to be stopped by a dilemma, stop two of your personnel present to make that personnel attributes +2 instead.".
Taken form Current Errata 2015-04-06.Card logging info: First edited by at . One quality log by eberlems at Mar 4th, 2012. Please support openCards and validate game text of this card a second time!
Discreet Inquiry ( Energize)
Interrupt
When your personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel's skills until the end of that mission attempt. Place the revealed personnel on top of your deck.
"To do what you're asking would use up every resource I have left on Cardassia. And it may be a very messy, very bloody business. Are you prepared for that?"
Characteristics: manipulate your deck, enhance your skills (other cards).
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Precautionary Measures ( Energize)
Interrupt
When your personnel is about to be stopped by a dilemma, stop one of your personnel present to prevent that.
"I want to thank you, captain. ... For convincing the President to implement these security measures. It feels like we're finally on the right track."
Characteristics: prevent your personnel from beeing stopped.
Requires: Deep Space None related, Earth related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Earth, Home of Starfleet Command ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Federation Headquarters: You may play cards, cards, cards, and equipment at this mission.
Region: Sector 001.
Earth: "Now there's something I never get tired of looking at."
Characteristics: equipment related card, Earth, Alpha quadrant mission, Sector 001, headquarters.
Requires: affiliation, "affiliation", Deep Space None related, Earth related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Mouth of the Wormhole, Deep Space 9 ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 1.
Bajoran/Federation Headquarters: You may play cards, cards, and equipment at this mission.
Region: Bajor System. When any player is about to move a ship between this mission and a mission, do not add 2 to the span total of those missions.
Deep Space 9: "... this has become my home."
Characteristics: equipment related card, Mouth of the Wormhole, Alpha quadrant mission, modify movement between quadrants, Bajor System, headquarters, ship related card.
Requires: "affiliation", Deep Space None related, Gamma-Quadrant mission, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Benjamin Sisko, Defiant Captain ( Second Edition)
Federation Personnel of Human species.
Icons:
Diplomacy Engineer
Honor Leadership Navigation
Officer
Commander: U.S.S. Defiant. When you play this personnel, you may download a ship.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Let's just say we're preparing a few surprises just in case the Dominion comes through the wormhole."
Further game play infos
Benjamin Sisko, Defiant Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, download, download - ship, Deep Space None related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Benjamin Sisko, Human species.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Benjamin Sisko, Vastly Outnumbered ( Allegiance)
Federation Personnel of Human species.
Icons:
Diplomacy Leadership Navigation
When this personnel begins a mission attempt, if an opponent commands a Maneuver event, you may name a dilemma. This personnel gains “This personnel and each personnel present cannot be killed or stopped by that dilemma” until the end of turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"We don't want to fight you, or hurt anyone. Your officers will be our guests for a while."
Characteristics: event related card, prevent your personnel from beeing killed by a dilemma, prevent your personnel from beeing stopped by a dilemma, affiliation, Deep Space None related, enhance your skills (this card), Benjamin Sisko, Human species.
Requires: Deep Space None related, Maneuver.
Rule hint for this card
This card has an erratum: Clarification gaining skills.
Taken form Current Errata 2015-04-06.Card logging info: Last lgged by Roga Danar at Sep 6th, 2010 (Q1 by eberlems at Nov 9th, 2010 & Q2 by Telak at Dec 7th, 2011)
(2) • Declan Keogh, Veteran Captain ( 20th Anniversary Collection)
Federation Personnel of Human species.
Icons:
Astrometrics Geology Physics
Commander: U.S.S. Odyssey. While this personnel is aboard your ship at a mission, each of your non-unique personnel present is attributes +1.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"All the Maquis had were a pair of lightly armed shuttlecraft. I expect the Dominion to have sharper teeth."
Further game play infos
Declan Keogh, Veteran Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Commander, Human species, ship related card.
Requires: Deep Space None related, Gamma-Quadrant mission.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Dukat, Erstwhile Ally ( Far Beyond the Stars)
Cardassian Personnel of Cardassian species.
Icons:
Diplomacy 2 Leadership Programming
2 Treachery
Commander: Naprem. Gul. Order - Discard a card from hand to begin an engagement involving your personnel or your personnel. You may do this only once each turn.
INTEGRITY: 2 CUNNING: 6 STRENGTH: 6
"You and I on the same side... it never seemed quite right, did it?"
Further game play infos
Dukat, Erstwhile Ally counts as "matching commander" for the following ship cards:
Characteristics: engagement, affiliation, Deep Space None related, Terok Nor related, discard a card from hand, Commander, Gul, personnel who has a cost of 3 or more, Cardassian species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(2) • Elizabeth Lense, Valedictorian ( Strange Bedfellows)
Federation Personnel of Human species.
Icons:
Archaeology Exobiology Medical
Physics
When you play this personnel, the next personnel you play this turn is cost -2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"So what's happening on Bajor? Were you able to get the T-cell anomalies under control...?"
Characteristics: affiliation, Deep Space None related, reduce your card play cost, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Apr 5th, 2015. Please support openCards and validate game text of this card!
(2) • Enrique Muñiz, Dependable Troubleshooter ( Lineage)
Federation Personnel of Human species.
Icons:
Engineer Programming Transporters
When you play a personnel of a species you do not command, you may draw a card. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Don't worry, jefe. I'll get you through this."
Characteristics: affiliation, Deep Space None related, additional card draws, Human species, species related cards (unspecific).
Requires: Deep Space None related.
Card logging info: First edited by Telak at Jul 7th, 2012. One quality log by eberlems at Jul 8th, 2012. Please support openCards and validate game text of this card a second time!
(4) • Ezri Dax, Resourceful Counselor ( What You Leave Behind)
Federation Personnel of Trill species.
Icons:
Anthropology Diplomacy Geology
Host. If you command Jadzia Dax, place this personnel in her owner's discard pile. Your personnel and personnel present cannot be killed by dilemmas that cost 3 or more.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
"We're going to get this under control. I promise."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Deep Space None related, Host, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Trill species.
Requires: dilemma with a cost of 3 or more, Deep Space None related, Earth related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Jadzia Dax, Tongo Player ( Unity)
Ferengi Personnel of Trill species.
Icons:
Anthropology Astrometrics Science
Host. While you command a personnel, you may play this personnel at Mouth of the Wormhole. When you play this personnel, you may download Tongo: Confront.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"You see, the key to tongo is to confront when you're sure you're in a better position than the other players. And if your cards match the roll of the dice, then you win."
Characteristics: affiliation, download, download - specific cards, Host, Jadzia Dax, Trill species.
Requires: affiliation, Deep Space None related, Mouth of the Wormhole.
Card logging info: Last edited by eberlems at Jan 3rd, 2012. One quality log by Telak at Jan 4th, 2012. Please support openCards and validate game text of this card a second time!
(2) • Jake Sisko, Engineer's Apprentice ( The Undiscovered Country)
Federation Personnel of Human species.
Icons:
Anthropology Engineer Honor
Programming
When an event in your core is destroyed, if this personnel is equipped with a non-Hand Weapon equipment, you may download a personnel. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"You really think we can convert this place into a deuterium refinery?"
Characteristics: equipment related card, event related card, affiliation, download, download - personnel, Deep Space None related, Human species.
Requires: destroy an event, plays in your core, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Jake Sisko, Temporal Anchor ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Astrometrics
Biology Physics Programming
Science
Order - Place this personnel in his owner's discard pile to download a personnel.
INTEGRITY: 7 CUNNING: 7 STRENGTH: 3
" 'To my father, who's coming home...' "
Characteristics: "relocate" personnel cards - from play in his or her owner's discard pile, kill your own personnel, affiliation, download, download - personnel, Earth related, Future related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Human species.
Requires: affiliation, Deep Space None related.
Rule hint for this card
This card has an erratum: Replace his icon with a icon.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Jaresh-Inyo, Federation President ( Extreme Measures)
Federation Personnel of Grazerite species.
Icons:
Diplomacy 2 Honor Law
2 Leadership
When you play this personnel, you may lose 5 points to download up to three personnel, then place them on your headquarters where each personnel could be played.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 4
"I never sought this job. I was content to simply represent my people on the Federation Council. When they asked me to submit my name for election, I almost said no."
Characteristics: lose points, affiliation, download, download - personnel, Earth related, personnel who has a cost of 3 or more.
Requires: Deep Space None related, headquarters.
Card logging info: Logged by Roga Danar at Feb 7th, 2011 (Q1 by Telak at Mar 8th, 2011 & Q2 by eberlems at Jun 28th, 2011)
(3) • Joseph Sisko, Creole Chef ( Energize)
Federation Personnel of Human species.
Icons:
Anthropology Biology
Honor
Each of your personnel present is attributes +1.
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
"I recognize that look. ... The one that says, 'something's bothering me and I don't know what to do about it.' ... You want to tell me about it?"
Characteristics: affiliation, enhance your personnel attributes (other cards), Earth related, personnel who has a cost of 3 or more, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Julian Bashir, Vastly Outnumbered ( Allegiance)
Federation Personnel of Human species.
Icons:
Biology Exobiology Medical
Science
Genetically Enhanced. When a dilemma that has a cost of 1 or more and does not require a skill is about to kill your personnel present, if an opponent commands an Assault event, you may discard a card from hand to prevent that.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 6
"We'll make them think there are two hundred of us instead of twenty, sir."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Deep Space None related, discard a card from hand, Genetically Enhanced, personnel who has a cost of 3 or more, Human species.
Requires: Deep Space None related, Assault.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 8th, 2010 & Q2 by Telak at Dec 7th, 2011)
(1) • Keiko O'Brien, Pah-Wraith Hostage ( Strange Bedfellows)
Bajoran Personnel of Human species.
Icons:
Biology Exobiology 2 Treachery
Infiltrator. When this personnel is facing a dilemma, you may discard a card from hand to make a personnel present gain Anthropology, Exobiology, and Treachery until the end of that dilemma. You may do this only once each turn.
INTEGRITY: 1 CUNNING: 5 STRENGTH: 4
"If you don't do precisely what I ask, I'll kill your wife."
Characteristics: affiliation, Deep Space None related, discard a card from hand, enhance your skills (other cards), Infiltrator, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Apr 9th, 2015. Please support openCards and validate game text of this card!
(3) • Li Nalas, Vastly Outnumbered ( Allegiance)
Bajoran Personnel of Bajoran species.
Icons:
Geology 2 Honor Leadership
Security
While an opponent commands an Assault event, this personnel and each personnel present is Strength +1.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 5
"Please don't resist, General. We have no wish to use deadly force."
Characteristics: event related card, affiliation, enhance your STRENGTH (other cards), enhance your STRENGTH (this card), Deep Space None related, personnel who has a cost of 3 or more, Bajoran species.
Requires: Deep Space None related, Assault.
Card logging info: Logged by eberlems at Feb 7th, 2010 (Q1 by Roga Danar at Sep 6th, 2010 & Q2 by Telak at Dec 7th, 2011)
(3) • Martok, Welcome Presence ( Strange Bedfellows)
Klingon Personnel of Klingon species.
Icons:
2 Honor Leadership Navigation
Officer
General. When this personnel is facing a dilemma, you may discard an interrupt from hand to make him gain all skills and attributes on a personnel in your discard pile until the end of that dilemma. You may do this only once each turn.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 8
"I would be honored."
Characteristics: affiliation, enhance your personnel attributes (this card), "use" your discard pile, Deep Space None related, discard a specific card from hand, enhance your skills (this card), interrupt related card, General, personnel who has a cost of 3 or more, Klingon species.
Requires: Deep Space None related.
Card logging info: First edited by Telak at Apr 6th, 2015. Please support openCards and validate game text of this card!
(4) • Nog, Defiant Captain ( Matter of Time)
Federation Personnel of Ferengi species.
Icons:
Acquisition Diplomacy Engineer
Honor Officer Physics
Commander: U.S.S. Defiant. While this personnel is aboard your ship, it is attributes +1 for each personnel aboard (limit +4).
INTEGRITY: 7 CUNNING: 6 STRENGTH: 5
"I'd better get back to the bridge."
Further game play infos
Nog, Defiant Captain counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (other cards), Deep Space None related, Future related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Ferengi species, ship related card.
Requires: Deep Space None related, Future related.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
(3) • Russell Toddman, Security Conscious ( Return to Grace)
Federation Personnel of Human species.
Icons:
Law Officer Security
Admiral. When you lose command of one of your events, you may take a personnel you own that was on that event and place him or her at your headquarters mission where he or she could be played. (You now command that personnel.)
INTEGRITY: 5 CUNNING: 6 STRENGTH: 6
"...there's nothing we can do."
Characteristics: event related card, "relocate" personnel cards - between your event and "in play", affiliation, Earth related, Admiral, personnel who has a cost of 3 or more, Human species.
Requires: take command (of opponent cards), Deep Space None related, headquarters.
Card logging info: First edited by Telak at Mar 14th, 2014. Please support openCards and validate game text of this card!
(2) • Sarish Rez, Ministerial Adjutant ( Strange Bedfellows)
Bajoran Personnel of Bajoran species.
Icons:
Biology Medical Science
Transporters
When you play this personnel, the next personnel you play this turn is cost -2.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 5
"Bajor's effort to join the Federation hinges on what happens over the next few days."
Characteristics: affiliation, Deep Space None related, reduce your card play cost, Bajoran species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Apr 5th, 2015. Please support openCards and validate game text of this card!
(2) • T'Rul, Guarded Attaché ( Strange Bedfellows)
Romulan Personnel of Romulan species.
Icons:
Astrometrics Engineer Physics
When this personnel is about to be stopped or killed by a dilemma, you may discard a personnel from hand to prevent that. You may do this only once each turn.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"... I'm not here to make friends."
Characteristics: prevent your personnel from beeing killed by a dilemma, prevent your personnel from beeing stopped by a dilemma, affiliation, Deep Space None related, discard a specific card from hand, Romulan species.
Requires: Deep Space None related.
Card logging info: First edited by Telak at Apr 9th, 2015. Please support openCards and validate game text of this card!
(5) • Naprem, Renegade Vessel ( Far Beyond the Stars)
Cardassian Ship (K'Vort Class / Cloaking Device )
Staffing reqirements:
Icons:
When you win an engagement involving your personnel or your personnel, choose one: remove the top two cards of the loser's dilemma pile from the game; or randomly kill an opponent's Leadership personnel involved. You may do this only once per turn.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"There was a time when the mere mention of my race inspired fear."
Further game play infos
The following personnel cards can be used as "matching commander" for Naprem, Renegade Vessel:Characteristics: remove opponent's dilemmas from the game, kill opponent's personnel, affiliation, Deep Space None related, Terok Nor related, remove cards from the game (other cards), K'Vort-class, Cloaking Device.
Requires: engagement, affiliation, Deep Space None related.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(5) • Salvaged Attack Ship, Sheep in Wolf's Clothing ( Far Beyond the Stars)
Federation Ship (Attack Ship Class / Standard Equipment )
Staffing reqirements:
Icons:
While this ship is at a mission, this ship and each of your personnel at this mission are attributes +1.
RANGE: 7 WEAPONS: 8 SHIELDS: 7
"...right now I would settle for a viewscreen."
"Or a chair."
"Or a sandwich."
Further game play infos
The following personnel cards can be used as "matching commander" for Salvaged Attack Ship, Sheep in Wolf's Clothing:Characteristics: affiliation, enhance your personnel attributes (other cards), enhance your ship attributes (this card), Earth related.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Sep 15th, 2018. Please support openCards and validate game text of this card!
(7) • U.S.S. Bellerophon, Conference Host ( Raise the Stakes)
Federation Ship (Intrepid Class)
Staffing reqirements:
Icons:
When you play this ship, you may place a Diplomacy personnel from your hand aboard this ship.
RANGE: 9 WEAPONS: 9 SHIELDS: 8
"This is a golden opportunity to gather intelligence on Romulan intentions and military capabilities."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Bellerophon, Conference Host:Characteristics: affiliation, Deep Space None related, ship with four or more staffing icons.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • U.S.S. Centaur, Patrolling Ship ( Legacy)
Federation Ship (Centaur Class / Standard Equipment )
Staffing reqirements:
Icons:
While your personnel aboard is attempting a mission that has three or less dilemmas beneath it, he or she is attributes +1.
RANGE: 8 WEAPONS: 7 SHIELDS: 7
"... there's a Federation ship off our starboard bow, bearing one-five-seven mark zero-nine-five."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, ship related card.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(6) • U.S.S. Enterprise-D, Humanitarian Envoy ( Far Beyond the Stars)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.)
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Humanitarian Envoy:Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, affiliation, Deep Space None related, headquarters.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(4) • U.S.S. Ganges, One of the First ( To Boldly Go)
Federation Ship (Danube Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command more than seven personnel aboard this ship , it is range -3. This ship is attributes +1 for each personnel aboard (limit +5).
RANGE: 3 WEAPONS: 3 SHIELDS: 3
One of the Deep Space Nine's three original Danube-Class runabout vessels. Delivered to Deep Space Nine by the Enterprise-D in 2369.
Characteristics: affiliation, enhance your RANGE (this card), enhance your ship attributes (this card), Deep Space None related, Danube-class.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(7) • U.S.S. São Paulo, NCC-75633 ( This Side of Paradise)
Federation Ship (Defiant Class / Standard Equipment )
Staffing reqirements:
Icons:
When your personnel aboard this ship is about to be killed by a dilemma, you may stop that personnel instead.
RANGE: 8 WEAPONS: 10 SHIELDS: 10
"She has some big shoes to fill."
Characteristics: prevent your personnel from beeing killed by a dilemma, affiliation, Deep Space None related, Defiant-class, ship with four or more staffing icons.
Requires: Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.