(1) Bajoran Phaser Pistol ( Second Edition)
Equipment
Hand Weapon. While in combat, each of your personnel present is Strength +1.
Predominately similar to Starfleet hand weapons, this standard-issue side arm of the Bajoran Militia eliminates the need for a prefire chamber by employing a "tracer" beam to focus the primary energy discharge.
Characteristics: enhance your STRENGTH (other cards), Hand Weapon.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Accepting the Past ( Necessary Evil)
Event
To play this event, you must command three personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.
"Don't deny the violence inside of you, Kira. Only when you accept it can you move beyond it."
Characteristics: score points, "use" your discard pile, discard a random card from hand.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Bajoran Gratitude Festival ( Second Edition)
Event
To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.
"As the scrolls burn, may our troubles turn to ashes with them."
Characteristics: "use" your discard pile, additional card draws, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Casualties of the Occupation ( Symbiosis)
Plays in your core.
Order - Remove a card in your discard pile from the game to make each of your personnel attributes +1 until the end of your turn (limit +3).
"If only they had cooperated with us, we could have turned their world into a paradise. From the moment we arrived on Bajor, it was clear that we were the superior race."
Characteristics: enhance your personnel attributes (other cards), plays in your core, "use" your discard pile, remove cards from the game (other cards).
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(0) Days of Atonement ( Second Edition)
Event
To play this event, you must command a Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.
"Today we begin prayer and meditation as preparation for our Days of Atonement. May the Prophets walk with us as we begin our journey."
Characteristics: discard a card from hand, additional card draws.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Destined To Be ( To Boldly Go)
Prophet. Replicate - Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event.
"Help me ... Please!"
Characteristics: recover cards from your discard pile, discard a card from hand, Prophet, Replicate.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Duranja ( Raise the Stakes)
Event
To play this event, you must command six Anthropology personnel. Plays in your core. At the end of each of your turns, you may take a card from your discard pile and place it on the top of your deck.
"Rake-ja ut shale morala. Ema bo roo kanu, uranak. Ralanon Bareil, propeh va nara ehsuk shala-kann vunek."
Characteristics: plays in your core, manipulate your deck, recover cards from your discard pile.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) For the Sisko ( Energize)
Event
Prophet. Plays in your core.
Order - If you command three personnel, discard a non-personnel card from hand to place two personnel from your discard pile on top of your deck in any order.
"If the D'jarras belong in the past, why did you send me into the future?"
Characteristics: plays in your core, manipulate your deck, recover cards from your discard pile, discard a non-personnel card from hand, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(0) In the Pah-wraith's Wake ( Strange New Worlds)
Event
Pah-wraith. To play this event, you must command three personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event.
"I know this must be of little comfort, but I never intended you any harm."
Characteristics: destroy an event - in opponent's core, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Invocation of Kosst Amojan ( Reflections 2.0)
Event
Pah-wraith. Discard a unique personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.
"The Pah-wraiths demand a sacrifice. Someone worthy of them - Who better than you?"
Characteristics: recover cards from your discard pile, download, download - personnel, Pah-wraith.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) No Love for the Spoon Heads ( Second Edition)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.
"Remember, the bomb is set to go off three minutes after it's activated. ... I suggest you plant it somewhere in Dukat's quarters."
Characteristics: combat, destroy an event, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Peldor Joi ( Energize)
Event
To play this event, you must command three personnel. Take a personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event.
"Tesra Peldor impatri bren. Bentel vetan ullon sten."
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile.
Requires: affiliation, headquarters.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Political Putsch ( Captain's Log)
Event
To play this event, you must command two Treachery personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile.
"I won't allow Bajorans to be powerless anymore."
Characteristics: prevent opponent's events, plays in your core, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) Psychotic Impulse ( Shattered Mirror)
Event
Punishment. To play this event, you must command three personnel. Kill any number of captives in your brig and/or your Human personnel. If the total cost of personnel killed in this way was 7 or more, score 5 points. Remove this event from the game.
"...you'll find that random and unprovoked executions will keep your entire workforce alert and motivated."
Characteristics: kill your own personnel, score points, Punishment, remove cards from the game (this card).
Requires: affiliation, Capture, Alternate universe related, Human species.
Card logging info: First edited by Telak at Nov 27th, 2018. Please support openCards and validate game text of this card!
(3) Rash Aggression ( Energize)
Event
Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Treachery personnel. If you win, choose an opponent's personnel involved to be killed.
"You can let your engineers play with the machines. I'm sending out search parties."
Characteristics: combat, kill opponent's personnel, plays in your core, Assault.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) Resistance Tactics ( Second Edition)
Event
Plays in your core. When combat or an engagement involving your card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.
"A resistance organization is structured into cells - autonomous groups of ten or twenty people. ... Smaller groups are safer - they're harder to track down."
Characteristics: prevent a combat or enggement, plays in your core, ship related card.
Requires: combat, engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Spiritual Exploration ( Return to Grace)
Event
Prophet. To play this event, you must command three personnel. Plays in your core. When you place a personnel from your discard pile at your Bajor, you may destroy this event to place an additional personnel from your discard pile at your Bajor.
"A Bajoran draws courage from his spiritual life. Our life-force, our pagh, is replenished by the Prophets."
Characteristics: plays in your core, Prophet.
Requires: affiliation, recover cards from your discard pile, Bajor.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(2) Steeled By Loss ( Call to Arms)
Event
Replace a personnel you command with a personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game.
"We found the soldiers that did this to you. I'm gonna make them pay, just like I promised."
Characteristics: recover cards from your discard pile, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) Straying from the Path ( Energize)
Event
Prophet. To play this event, you must command three personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.
"It is dangerous to walk a different path."
Characteristics: recover cards from your discard pile, manipulate your hand, Prophet, remove cards from the game (this card).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • The Reckoning ( What You Leave Behind)
Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn.
"It will be the end ..."
"Or the beginning."
Characteristics: enhance your personnel attributes (other cards), plays in your core, Decay.
Requires: affiliation, Pah-wraith, Prophet.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • The Text of the Kosst Amojan ( Energize)
Event
Pah-wraith. To play this event, you must command Bajor and no other headquarter mission. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.
"There is an old saying, 'He who studies evil... is studied by evil.' "
Characteristics: plays in your core, recover cards from your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation, Bajor, Kai.
Rule hint for this card
This card has an erratum: This card has received an erratum to eliminate abuse when combined with other headquarters. In order to use this card, one must be using Bajor and no other headquarters. The retrieval function remains untouched.
Game text before errata: "Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn."
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Trial of Faith ( Call to Arms)
Event
Prophet. To play this event, you must command three personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.
"The Prophets will not let anything happen to him."
Characteristics: score points, plays in your core, manipulate opponent's discard pile, Prophet.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Walk the Line ( What You Leave Behind)
Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your personnel is about to be stopped, you may place your personnel on this event to prevent that. When your personnel is about to be stopped, you may place your personnel on this event to prevent that.
"Bajor will join the Federation."
Characteristics: prevent your personnel from beeing stopped, prevent your personnel from beeing stopped by a dilemma, plays in your core, Decay.
Requires: affiliation, affiliation, Deep Space None related.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Accession ( Return to Grace)
Interrupt
Prophet. To play this interrupt, you must command six personnel. When your Anthropology personnel begins a mission attempt, take a personnel you do not command from your discard pile and place him or her present with that Anthropology personnel. (You now command him or her.) That personnel joins the mission attempt. Remove this interrupt from the game.
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Prophet, remove cards from the game (this card).
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
Ancient Grudge ( Strange Bedfellows)
Interrupt
Pah-wraith. When an opponent plays an event, that opponent chooses a personnel in your discard pile. (If that event costs 3 or more, he or she chooses an additional personnel.) Remove the chosen personnel in your discard pile from the game to prevent that event.
"Oh, you have no idea how many centuries I've waited for this."
Characteristics: prevent opponent's events, "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
Covenant ( What You Leave Behind)
Interrupt
Pah-wraith. When your Treachery personnel is facing a dilemma, remove a personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that personnel removed from the game until the end of this mission attempt.
"The Pah-wraiths aren't what you think. And neither am I."
Characteristics: "use" your discard pile, Pah-wraith, remove cards from the game (other cards), enhance your skills (other cards).
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limited to the end of the mission attempt.
Taken form Current Errata 2015-04-06.The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
Cultist Attack ( Call to Arms)
Interrupt
Pah-wraith. To play this interrupt, you must command a Treachery personnel.
Order - Each player removes all interrupts in his or her discard pile from the game.
"Your work is finished. The Orb you are seeking. The Orb of the Emissary… You’re never going to find it."
Characteristics: manipulate opponent's discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Dark Secrets ( Reflections 2.0)
Interrupt
Pah-wraith. When your personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).
"The Pah-wraiths aren't evil, but they are powerful. And they're willing to share their power with you. - do you want it?"
Characteristics: enhance your personnel attributes (other cards), "use" your discard pile, Pah-wraith, remove cards from the game (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Hidden Resource ( Peak Performance)
Interrupt
When an opponent plays a ship, discard a card from hand to download a ship.
Order - Each of your ships is Range +5 until the end of this turn.
"We managed to get a few sub-impulse raiders underground before the Cardassians hit us, but that was ten years ago."
Characteristics: enhance your RANGE (other cards), download, download - ship, discard a specific card from hand, ship related card.
Requires: affiliation.
Card logging info: Logged by Roga Danar at Sep 4th, 2010 (Q1 by eberlems at Sep 4th, 2010 & Q2 by Telak at Oct 11th, 2010)
Lasting Peace ( Second Edition)
Interrupt
To play this interrupt, you must command a Diplomacy personnel.
Order - Place an equal number of personnel and non- personnel from your discard pile on top of your deck in any order.
"The Prophets teach us that while violence may keep an enemy at bay, only peace can make him a friend."
Characteristics: manipulate your deck, recover cards from your discard pile.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Souls of the Dead ( Second Edition)
Interrupt
To play this interrupt, you must command three personnel.
Order - Place a card from your discard pile on top of your deck.
"'What remains after death is but a shell - a sign that the pagh has begun its final journey to the Prophets.'"
Characteristics: manipulate your deck, recover cards from your discard pile.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Symbol of Devotion ( Second Edition)
Interrupt
To play this interrupt, you must command a Kai, Prylar, or Vedek.
Order - Download a personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck.
"Our religion is the only thing that holds my people together."
Characteristics: manipulate your deck, download, download - personnel.
Requires: affiliation, Kai, Prylar, Vedek.
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Prophets' Guidance ( Energize)
Interrupt
Prophet. To play this interrupt, you must command two Vedeks.
Order - Take a personnel from your discard pile into hand.
"This isn't working, Bareil. ... I need to feel useful."
"It might be interesting to explore 'useless' for awhile. See how it feels."
Characteristics: recover cards from your discard pile, Prophet.
Requires: affiliation, Vedek.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Ties of Blood and Water ( Second Edition)
Interrupt
When your personnel is facing a dilemma, he or she gains all skills on a personnel in your discard pile. This effect lasts until the end of that dilemma.
"I saw so much death during the Occupation. I felt so much pain. But my father. He was my strength. And I... I couldn't stand to see that strength slipping away. So I ran. ... I owed it to my father to get it right this time."
Characteristics: enhance your skills (other cards).
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
Vision of Violence ( Energize)
Interrupt
Prophet. When your personnel is in combat, add the Strength of a personnel in your discard pile to your total Strength.
"Accept this gift from the Prophets."
Characteristics: enhance your STRENGTH (other cards), Prophet.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Bajor, Gift of the Prophets ( Second Edition)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
Bajoran Headquarters: You may play cards, cards, and equipment at this mission.
Region: Bajor System.
Bajor: "We're on the verge of a new era. The Occupation is over, we've achieved peace with Cardassia, Federation membership is only a few years away - this is an exciting time to be a Bajoran."
Characteristics: equipment related card, Bajor, Alpha quadrant mission, Bajor System, headquarters.
Requires: affiliation, "affiliation", Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Bajor, Terok Nor ( Shattered Mirror)
Headquarter Mission
Location: Alpha-Quadrant Span: 2.
You may play cards, cards, cards, cards, cards, and equipment at this mission. Mirror. You cannot command another headquarters mission. Each non-unique personnel and non-unique personnel you own gains .
"...the center of authority for the Bajoran sector."
Characteristics: equipment related card, Bajor, Alpha quadrant mission, headquarters.
Requires: affiliation, affiliation, affiliation, affiliation, "affiliation", Alternate universe related.
Card logging info: First edited by Telak at Nov 24th, 2018. One quality log by eberlems at Nov 25th, 2018. Please support openCards and validate game text of this card a second time!
• Mine Nebula ( Energize)
Space Mission
Location: Alpha-Quadrant Span: 4. Points: 30.
Nebula.
Requirements: Engineer, 2 Navigation, Officer, and Cunning > 31
Special Instructions: When you complete this mission, if you command three personnel, score 5 points.
McCallister C-5 Nebula: "Every one of your ships has a mine on its belly, my finger's on the button, and you're in a very bad position."
Characteristics: score points, Alpha quadrant mission, mission with span 4, nebula mission, space mission, worth 30 or less points, worth 35 or less points.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
• Runabout Search ( Second Edition)
Planet Mission
Location: Alpha-Quadrant Span: 2. Points: 35.
Requirements: Medical, Science, Transporters, Cunning > 32, and (Acquisition or Honor)
Special Instructions: When you complete this mission, if your ship is at this mission, you may take a personnel or a personnel from your discard pile and place it aboard that ship.
Class-L planet: Respond to a distress signal from a sabotaged runabout.
Characteristics: "relocate" personnel cards - form discard pile into play, recover cards from your discard pile, Alpha quadrant mission, planet mission, worth 35 or less points, ship related card.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Akorem Laan, Revered Poet ( Energize)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Law
Navigation Physics
While two personnel are in your discard pile, this personnel is attributes +2.
INTEGRITY: 6 CUNNING: 4 STRENGTH: 4
"It's not clear to me yet why the Prophets made me their Emissary, but I know that they gave me back my life for a reason."
Characteristics: affiliation, enhance your personnel attributes (this card), "use" your discard pile, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Alenis Grem, Occupation Historian ( Return to Grace)
Bajoran Personnel of Bajoran species.
Anthropology Archaeology Science
When you play a personnel at this mission, you may discard cards from the top of your deck equal to that personnel's cost.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I'm doing a study on the Elemspur Detention Center for the Bajoran Central Archives, and I was hoping to ask you a few questions."
Characteristics: affiliation, manipulate your deck, "use" your discard pile, Bajoran species.
Requires: affiliation.
Card logging info: First edited by Telak at Mar 10th, 2014. Please support openCards and validate game text of this card!
(5) • Bareil Antos, Esteemed Vedek ( Second Edition)
Bajoran Personnel of Bajoran species.
Anthropology Biology
2 Diplomacy 2 Honor Leadership
Science
Vedek. Each of your other personnel present is Integrity +1 (or +2 while facing a dilemma).
INTEGRITY: 8 CUNNING: 6 STRENGTH: 5
"I began my service at the monastery as the gardener... Unfortunately, the Prophets did not allow me that peaceful life."
Characteristics: affiliation, enhance your INTEGRITY (other cards), Vedek, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Benjamin Sisko, Enlightened Supervisor ( Strange Bedfellows)
Federation Personnel of Human species.
Icons:
Engineer Leadership Officer
Transporters
While this personnel is present with your personnel, each of your personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"We don't always agree. We have some damn good fights... but we always come away from them with a little more understanding and appreciation for each other."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, Benjamin Sisko, Human species.
Requires: affiliation, affiliation.
Card logging info: First edited by Telak at Mar 31st, 2015. Please support openCards and validate game text of this card!
(4) • Benjamin Sisko, Shipwright ( Decipher's Promotion Cards)
Bajoran Personnel of Human species.
Icons:
Anthropology Astrometrics
Engineer Honor Navigation
Commander: Baraka. While this personnel is aboard a ship, it is Range +1.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"Listen... not even the hum of an engine. It's almost like being on the deck of an old sailing ship. Except the stars are not just up in the sky, they're all around us."
Further game play infos
Benjamin Sisko, Shipwright counts as "matching commander" for the following ship cards:
Characteristics: affiliation, enhance your RANGE (other cards), Deep Space None related, Commander, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Benjamin Sisko, Human species, ship related card.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Borum, Selfless Hero ( Energize)
Bajoran Personnel of Bajoran species.
Icons:
Exobiology Honor
Medical
Bajoran Resistance. Order - Exchange this personnel with a Leadership personnel in your discard pile, then remove this personnel from the game.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"Get Li to Bajor. Four of us will stay behind, hold them off until you reach your ship. ... Just get him back safely. That's all that counts."
Characteristics: "relocate" personnel cards - form discard pile into play, affiliation, recover cards from your discard pile, remove cards from the game (this card), Bajoran Resistance, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Elizabeth Lense, Valedictorian ( Strange Bedfellows)
Federation Personnel of Human species.
Icons:
Archaeology Exobiology Medical
Physics
When you play this personnel, the next personnel you play this turn is cost -2.
INTEGRITY: 5 CUNNING: 6 STRENGTH: 5
"So what's happening on Bajor? Were you able to get the T-cell anomalies under control...?"
Characteristics: affiliation, Deep Space None related, reduce your card play cost, Human species.
Requires: affiliation, Deep Space None related.
Card logging info: First edited by Telak at Apr 5th, 2015. Please support openCards and validate game text of this card!
(2) Hazar ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Astrometrics Leadership
Officer Transporters
General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a ship, that ship may join that engagement.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
Though some resistance leaders retired to private lives after the Occupation, many became officers in the Bajoran Militia.
Characteristics: affiliation, General, Bajoran species, ship related card.
Requires: engagement, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Jean-Luc Picard, Compassionate Advocate ( Far Beyond the Stars)
Federation Personnel of Human species.
Icons:
Anthropology Archaeology 2 Diplomacy
Honor Law Officer
Commander: U.S.S. Enterprise-D. To play this personnel, you must command three personnel.
INTEGRITY: 8 CUNNING: 6 STRENGTH: 6
"The relief efforts we've been coordinating are barely adequate. I've come to know the Bajorans. I'm a strong proponent for their entry into the Federation."
Further game play infos
Jean-Luc Picard, Compassionate Advocate counts as "matching commander" for the following ship cards:
Characteristics: affiliation, Deep Space None related, Commander, personnel who has a cost of 3 or more, Jean-Luc Picard, Human species.
Requires: affiliation.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!
(3) • Keiko O'Brien, School Teacher ( Energize)
Federation Personnel of Human species.
Icons:
Biology Exobiology
Honor Science
When you are about to play a personnel at this mission, you may discard a card from hand to make that personnel cost -1.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"I'm a teacher. My responsibility is to expose my students to knowledge, not hide it from them."
Characteristics: affiliation, Deep Space None related, discard a card from hand, reduce your card play cost, personnel who has a cost of 3 or more, Human species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Kira Meru, Comfort Woman ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Exobiology
Geology
While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a personnel in your discard pile until the end of that mission attempt.
INTEGRITY: 5 CUNNING: 5 STRENGTH: 5
"What do you expect me to do? Kick and bite Dukat every time he comes near me? How is that gonna help Taban or the children?"
Characteristics: lose points, affiliation, "use" your discard pile, enhance your skills (this card), Past related, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Kira Nerys, Colonel Kira ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor
Leadership Officer Programming
Security
While this personnel is present with your personnel, each of your other personnel present is attributes +1.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Sitting in the captain's chair, having that kind of responsibility... it focuses you."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, personnel who has a cost of 3 or more, Bajoran species.
Requires: affiliation, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kira Nerys, First Officer ( What You Leave Behind)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor Officer
Security
Order - If you command two missions worth 40 or more points, discard four cards from hand to take a personnel from your discard pile and place it on your headquarters mission. You may only do this once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I don't suppose this would be a good time for me to give you my opinion about how Bajor should be dealing with the Klingons?"
Characteristics: "relocate" personnel cards - form discard pile into play, affiliation, recover cards from your discard pile, Deep Space None related, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: affiliation, headquarters, mission worth 40 or more points.
Rule hint for this card
This card has an erratum: Limited to once each turn.
Taken form Current Errata 2015-04-06.Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Kira Nerys, Ih'valla ( Extreme Measures)
Bajoran Personnel of Bajoran species.
Icons:
Honor Leadership
When you begin a mission attempt involving this personnel, you may lose 5 points to take up to two cards from your discard pile into hand.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"I was up half the night. I have a flock of flightless birds in my quarters."
Characteristics: lose points, affiliation, recover cards from your discard pile, Bajoran species.
Requires: affiliation.
Rule hint for this card
This card has an erratum: Limit to 2 cards.
Taken form Current Errata 2015-04-06.Card logging info: Last edited by eberlems at Jul 12th, 2011. One quality log by Telak at Nov 29th, 2011. Please support openCards and validate game text of this card a second time!
(3) • Kira Nerys, Outspoken Major ( Genesis)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy Honor Leadership
Security
While this personnel is facing a dilemma, each personnel present is attributes +1 and gains Honor.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"... I have the bad habit of telling the truth ... Even when people don't want to hear it."
Characteristics: affiliation, enhance your personnel attributes (other cards), Deep Space None related, enhance your skills (other cards), personnel who has a cost of 3 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Kira Nerys, Pious Major ( Strange New Worlds)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Diplomacy
Leadership Navigation
When this personnel uses a skill to complete a mission, score 5 points. You may do this only once each turn.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
"Commander, I'd like to go with you. Not just because I'm your first officer, but because I believe I'm here to help the Emissary."
Characteristics: score points, affiliation, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Leeta, Dabo Girl ( Energize)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Honor
Dabo Girl. When this personnel is randomly selected during a mission attempt, you may make one of your other personnel present gain one skill he or she already has until the end of that mission attempt.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 4
"The truth is, not everyone can be a dabo girl. First of all, you have to be able to wear the clothes, and believe me, that's not easy."
Characteristics: affiliation, Deep Space None related, enhance your skills (other cards), Dabo Girl, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Lojal, Investigative Ambassador ( Strange Bedfellows)
Federation Personnel of Vulcan species.
Icons:
Anthropology Archaeology Diplomacy
Navigation
When you play this personnel, you may lose 5 points to take up to two personnel from your discard pile and place them on your headquarters mission where they could be played.
INTEGRITY: 6 CUNNING: 7 STRENGTH: 6
"What are you recalibrating?"
Characteristics: lose points, affiliation, recover cards from your discard pile, Deep Space None related, Vulcan species.
Requires: affiliation, headquarters.
Card logging info: First edited by Telak at Apr 10th, 2015. Please support openCards and validate game text of this card!
(2) Olamu ( Symbiosis)
Non-aligned Personnel of Hologram species.
Archaeology Law 3 Leadership
4 Officer
While you command three personnel, this personnel is attributes +1, gains Diplomacy, and becomes .
INTEGRITY: 5 CUNNING: 5 STRENGTH: 4
"My spiritual beliefs are part of my programming."
Characteristics: "affiliation", enhance your personnel attributes (this card), enhance your skills (this card), Hologram "species".
Requires: affiliation.
Card logging info: First edited by Telak at Jul 27th, 2018. Please support openCards and validate game text of this card!
(5) • Opaka, Kai of Bajor ( Second Edition)
Bajoran Personnel of Bajoran species.
Anthropology Diplomacy
2 Honor 3 Leadership
Kai. When you play this personnel, you may download a personnel.
INTEGRITY: 9 CUNNING: 6 STRENGTH: 3
"A Bajoran draws courage from his spiritual life. Our life force - our pagh - is replenished by the Prophets."
Characteristics: affiliation, download, download - personnel, Kai, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, personnel who has a cost of 5 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Razka Karn, Scavenger ( Necessary Evil)
Bajoran Personnel of Bajoran species.
Icons:
Acquisition Archaeology
Astrometrics Engineer Navigation
Bajoran Resistance. Smuggler. Thief. While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a personnel in your discard pile until the end of that dilemma.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 5
"Let's just say I miss the old days on Bajor. "
Characteristics: event related card, affiliation, enhance your INTEGRITY (this card), "use" your discard pile, discard an event from hand, Bajoran Resistance, Smuggler, Thief, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(4) • Shakaar Edon, First Minister of Bajor ( Raise the Stakes)
Bajoran Personnel of Bajoran species.
Icons:
Diplomacy 2 Honor Law
2 Leadership
When you play this personnel, if you have completed a mission requiring Anthropology or Leadership, he is cost -4. When you complete a mission worth 40 or more points, you may unstop each of your stopped personnel.
INTEGRITY: 7 CUNNING: 6 STRENGTH: 6
"I've been a soldier and I've been a politician. I have to say, I'm starting to think being a soldier was easier."
Characteristics: unstop your personnel, affiliation, reduce your card play cost, personnel who has a cost of 3 or more, personnel who has a cost of 4 or more, Bajoran species.
Requires: affiliation, mission worth 40 or more points.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Shakaar Edon, Resistance Leader ( Second Edition)
Bajoran Personnel of Bajoran species.
Icons:
Biology Geology
2 Leadership Security
Bajoran Resistance. Each of your other personnel present is Strength +1 (or +2 while in combat).
INTEGRITY: 6 CUNNING: 6 STRENGTH: 6
Leader of a resistance cell whose victories during the Occupation included the liberation of the Gallitep labor camp. He remained equally devoted to his people years after trading that violent past for the life of a farmer.
Characteristics: affiliation, enhance your STRENGTH (other cards), Bajoran Resistance, personnel who has a cost of 3 or more, Bajoran species.
Requires: combat, affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • The Sirah, The Storyteller ( Energize)
Bajoran Personnel of Bajoran species.
Anthropology 2 Honor
Leadership
While this personnel is facing a dilemma, you may stop him to make each of your other personnel present attributes +3 until the end of that dilemma.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 2
"Despite our fears, we shall stand our ground and face the Dal'Rok."
Characteristics: affiliation, enhance your personnel attributes (other cards), Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Varis Sul, Tetrarch of the Paqu ( Energize)
Bajoran Personnel of Bajoran species.
Geology Honor
Law
While a Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership.
INTEGRITY: 6 CUNNING: 5 STRENGTH: 3
"My father was a great man. A great leader. ... I try to be strong, the way he was strong, but... it's difficult."
Characteristics: affiliation, "use" your discard pile, enhance your skills (this card), Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(2) • Yarka, Harbinger of the Prophets ( Reflections 2.0)
Bajoran Personnel of Bajoran species.
Anthropology Archaeology
Physics
While each of your non-headquarters missions is a mission, each of your Bajorans present is attributes +1.
INTEGRITY: 4 CUNNING: 5 STRENGTH: 4
"You must listen to me. - I've studied the prophecies all my life. We are on the verge of a great disaster."
Characteristics: affiliation, enhance your personnel attributes (other cards), Bajoran species.
Requires: affiliation, Bajoran species.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(3) • Yassim, Zealous Protester ( Call to Arms)
Bajoran Personnel of Bajoran species.
Anthropology 2 Honor
Leadership Medical
Vedek. When your personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that.
INTEGRITY: 8 CUNNING: 5 STRENGTH: 3
"Can't you see what is happening to you? You're becoming an apologist for them. A defender of evil. What will it take to make you act... to stop accepting them and start fighting back?"
Characteristics: kill your own personnel, prevent your personnel from beeing stopped by a dilemma, affiliation, Vedek, personnel who has a cost of 3 or more, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(1) • Zayra, Bigoted Witness ( Captain's Log)
Bajoran Personnel of Bajoran species.
Icons:
Anthropology Archaeology
Physics Transporters Treachery
While this personnel is present you're your non- personnel, he cannot use his skills.
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
"He told me that he was scared. He was afraid Odo would kill him."
Characteristics: affiliation, Bajoran species.
Requires: affiliation.
Card logging info: Logged by openCards team at Jan 1st, 2008.
(5) • Taluno, Guardian ( Matter of Time)
Bajoran Ship (Perikian Class / Standard Equipment )
Staffing reqirements:
Icons:
While you command Line of Defense, this ship and each of your Generals are attributes +2. When your Line of Defense is destroyed, you may take Line of Defense or a card from your discard pile into hand.
RANGE: 6 WEAPONS: 7 SHIELDS: 6
The Bajoran Militia commissioned a small fleet of defensive vessels to secure and protect their settlemenets throughout the Bajoran system.
Characteristics: affiliation, enhance your ship attributes (this card), recover cards from your discard pile, Deep Space None related.
Requires: affiliation, General.
Card logging info: First edited by Roga Danar at Feb 24th, 2013. Please support openCards and validate game text of this card!
(6) • U.S.S. Enterprise-D, Humanitarian Envoy ( Far Beyond the Stars)
Federation Ship (Galaxy Class / Standard Equipment )
Staffing reqirements:
Icons:
When you play this ship, if you command three personnel, each player may place a personnel from hand on a headquarters mission where he or she could be played. (Yours must be a personnel.)
RANGE: 8 WEAPONS: 8 SHIELDS: 9
"Starfleet has agreed to establish a Federation presences in this system following the withdrawal of Cardassian occupational forces."
Further game play infos
The following personnel cards can be used as "matching commander" for U.S.S. Enterprise-D, Humanitarian Envoy:Characteristics: "relocate" personnel cards - place from hand into play, affiliation, Deep Space None related, Galaxy-class, U.S.S. Enterprise-D, ship with four or more staffing icons.
Requires: affiliation, affiliation, Deep Space None related, headquarters.
Card logging info: First edited by Telak at Jul 28th, 2018. Please support openCards and validate game text of this card!