The Book ( The Cage)
In 2168, a copy of the book Chicago Mobs of the Twenties was left on planet Sigma Iotia II by a crew member from the Starfleet vessel Horizon.
Artifact
Special icons:
Immediately name a non- affiliation and a regular skill; place on table. Your personnel gain the named affiliation and skill (even if not in play).
Requires: "affiliation".
Card logging info: First edited by Telak at Jun 29th, 2019. Please support openCards and validate game text of this card!
Difference of Opinion ( Straight and Steady)
Andorians despised Tellarites. Vulcans distrusted Andorians. Tellarites disliked everyone. Until they found a common ally in humankind, conflict in the region was inevitable.
Dilemma - Dual dilemma
All personnel in crew or Away Team are "stopped" until end of your next turn. Discard dilemma.
Requires: "affiliation".
Card logging info: Last lgged by KlimDokachin at Nov 5th, 2010 (Q1 by eberlems at Nov 15th, 2010 & Q2 by Telak at Mar 1st, 2011)
Frame of Mind ( Alternate Universe)
William Riker was captured in 2369 on Tilonus IV, tortured with neurosomatic techniques and made to believe he was someone else - until his illusions were shattered.
Dilemma - Dual dilemma
Special icons:
One personnel present (random selection) now becomes Non-Aligned with attributes of 3-3-3 and only two skills (opponent’s choice). Cure with 3 Empathy present.
Characteristics: Alternate Universe icon dilemma.
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Hired Muscle ( Energize - ST1E compatible)
"The FCA's involved now. And those Nausicaans working for Brunt aren't just for show."
Dilemma - Dual dilemma
Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a personnel to be placed on top of his or her owner's deck.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
Lawgivers ( These are the Voyages - ST1E compatible)
"The body absorbs its enemies. It only kills when it has to. When the first Archons came, they were free, out of control, opposing the will of Landru. Many were killed, many more were absorbed."
Dilemma - Planet dilemma
For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each personnel stopped this way is returned to his or her owner's hand.
Requires: Headquarters, "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
Shocking Betrayal ( What You Leave Behind - ST1E compatible)
"Excellency, it is difficult. I try to obey, but ..."
Dilemma - Dual dilemma
Choose a personnel to be stopped and your opponent my discard a non- personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed.
Characteristics: killer dilemma.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
Bajoran Phaser ( Deep Space Nine)
Standard-issue phased energy weapon of the Bajoran Militia. Provides firepower equivalent to that of the Starfleet type II phaser.
Equipment
Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation", Bajoran species.
Card logging info: Logged by openCards team at May 1st, 2009.
Bajoran Phaser Rifle ( Deep Space Nine)
Enhanced energy rifle used by the Bajoran Militia. Popular among members of the resistance during the Cardassian occupation of Bajor.
Equipment
Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation", Bajoran species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cardassian Disruptor ( Deep Space Nine)
Phase-disruption weapon used by Cardassian military and civilian personnel.
Equipment
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: "Cardassian"-related equipment, disruptor, Hand weapon.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Cardassian Disruptor Rifle ( Deep Space Nine)
Rifle version of the Cardassian phase disruptor. Has a 4.7-megajoule power capacity, 3 millisecond recharge and two beam settings.
Equipment
Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: "Cardassian"-related equipment, disruptor, Hand weapon.
Requires: affiliation, "affiliation", Cardassian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor ( Rules of Acquisition)
Standard-issue hand weapon used by military personnel in the Ferengi Alliance. Provides accuracy and energy output comparable to those of the Starfleet hand phaser.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Ferengi Disruptor Rifle ( Rules of Acquisition)
Powerful energy weapon. Essential protection for particularly dangerous or unusual missions - such as when rescuing one's moogie from the Dominion.
Equipment
Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Ferengi species.
Card logging info: Logged by openCards team at May 1st, 2009.
Jem'Hadar Disruptor ( The Dominion)
Standard-issue Jem'Hadar sidearm. Energy from a tritium microfusion reaction is accumulated in a phased polaron source, then pulse-discharged through a parabolic arkenium emitter.
Equipment
Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Jem'Hadar Disruptor Rifle ( The Dominion)
Jem'Hadar weapons have nonvariable energy setting, but their polaron beams can be enhanced with chemicals such as anticoagulants, nerve agents and osteosolvents.
Equipment
Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Klingon Disruptor ( Premiere BB)
Phase-disruptor used by Klingons and other races. Similar to a phaser.
Equipment
Klingon and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Klingon Disruptor Rifle ( Blaze of Glory)
Standard phase disruptor fitted with attachable shoulder stock. Rifle components include extended-charge capacitance cell, high-energy augmented accelerator and requisite induction coil.
Equipment
Klingon and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: affiliation, "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Disruptor ( Premiere BB)
Directed-energy weapon used by Romulans and other races. Disruptor fire can be detected by a high residue of antiprotons that linger for several hours.
Equipment
Romulan and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Romulan Disruptor Rifle ( Blaze of Glory)
Enhanced energy rifle used throughout the Romulan Star Empire. Generates an elevated level of residual anti-protons which are detectable for several hours after firing.
Equipment
Romulan and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: disruptor, Hand weapon.
Requires: "affiliation", affiliation, Romulan species.
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type III Phaser Rifle ( First Contact)
More powerful than other Federation hand-held energy weapons and has longer-lasting charge. Rotatable beam modulation. Stored aboard ship in armory racks.
Equipment
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Starfleet Type II Phaser ( Premiere BB)
Handheld weapon can be set for stun, heat and disruption. PHASER is an acronym for PHASed Energy Rectification.
Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
Characteristics: Hand weapon, phaser.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Discommendation ( Q-Continuum)
naDHa'ghach. Klingon ritual of shame. A disgraced warrior (and his descendants for seven generations) are shunned and declared non-existent to the rest of Klingon society.
Plays on any Klingon who survived a losing battle. That Klingon is now Non-Aligned, has no Honor and loses points.
Point-Box on card: -5 bonus points (your opponent can score points, when you use this card).
Characteristics: bonus points.
Requires: "affiliation", Klingon species.
Card logging info: Logged by openCards team at May 1st, 2009.
Espionage: Vulcan on Andorian ( Live Long and Prosper)
The Vulcan High Command routinely monitored the activity of more emotional and aggressive neighboring species, such as the Andorians, from hidden listening posts.
Plays on any Non-Aligned mission (or any mission with "Andorian" in lore). Your Vulcan personnel may now attempt this mission. Discard after mission completed.
Characteristics: Espionage, Espionage - Vulcan.
Requires: "affiliation", Vulcan species.
Card logging info: First edited by Telak at Sep 2nd, 2017. Please support openCards and validate game text of this card!
Lore's Fingernail ( Premiere BB)
Circuitry in Lore's fingernail was used to control and manipulate Lt. Commander Data with emotions.
Plays on table. While in play, all Soong-type Androids (including Lt. Cmdr. Data) and Exocomps loose thier affilation and are non-aligned personnel.
Requires: Soong-type android, "affiliation", Android "species".
Card logging info: Logged by openCards team at May 1st, 2009.
Memory Wipe ( Premiere Starter Deck II)
Satarran operatives use bioelectric fields to cause selective memory suppression. Victims retain basic skills and aptitudes, but lose their sense of identity and affiliation.
Seeds on table; your opponent’s cards may mix regardless of affiliation. OR Plays on a non- ship; ship, crew, and ship’s Away Teams lose affiliation and become .
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Neural Servo Device ( Premiere BB)
Device which can be used to control a crew by activing pain causing implants.
Plays on any non-aligned ship. Unless 2 SECURITY aboard, use ship and crew for one turn as your own. Discard event.
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Rebellious Servants ( Crossover)
Although not technically slaves, Mr. Sisko and his crew spent their lives doing The Intendant's bidding. With Julian Bashir's influence, they rebelled, cost the Alliance bitterly.
Download different human and/or Vulcan personnel with up to 7 total icons to your facility. Discard event (lose points).
Point-Box on card: -10 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: "affiliation", Mission, Human species, Vulcan species.
Card logging info: First edited by Telak at Sep 19th, 2015. Please support openCards and validate game text of this card!
Recruit Mercenaries ( Deep Space Nine)
Quark hired mercenaries in 2369 to help Rao Vantika steal a deuridium shipment. Individuals of questionable character are easily found for this kind of illegal operation.
Downloads and/or Treachery personnel with up to 7 total icons to where you have Treachery present. "Pay" them (lose points).
Point-Box on card: -10 bonus points (you score points, when you play or use this card).
Characteristics: bonus points.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
The Best of a Bad Life ( Crossover)
Having carved out an existence for himself and his crew better than most under the Alliance, Mr. Sisko was satisfied he had made his contribution to improve the lives of Terrans.
Return up to two cards from your discard pile to hand. Discard event. OR Plays on table. Your personnel are attributes all +1. (Cumulative.)
Characteristics: manipulate your discard pile.
Requires: "affiliation", Alliance .
Card logging info: First edited by Telak at Oct 5th, 2015. Please support openCards and validate game text of this card!
The Inner Light ( In A Mirror, Darkly - ST1E compatible)
"Where is this...?"
To play this event, you must command no cards. Plays in your core. When you play this event, you may play an personnel aboard your ship. That personnel loses each of his or her icons (except for and those in game text), gains , and becomes . When this event is destroyed, kill that personnel.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
The Orion Underworld ( Second Edition - ST1E compatible)
For over a century, Orions have been synonymous with criminal activity. Though the planet's rightful government has tried to fight this negative image, the Syndicate wields more power.
Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Thief aboard. If you win, score 10 points.
Characteristics: Maneuver event.
Requires: "affiliation", Thief.
Card logging info: Logged by openCards team at Jan 1st, 2008.
We're Ready ( Straight and Steady)
Ensign Sato felt she had much in common with Sluggo: out of place, far from home, and unsure if she could survive. But, she soon realized, "It's not that hard to adapt."
Event
Special icons:
Plays on table if you have three personnel in play. At the end of each of your turns, if you do not have a card in play, you may draw an additional card.
Requires: "affiliation", affilition.
Card logging info: Logged by Roga Danar at Oct 28th, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by eberlems at Nov 15th, 2010)
Cold Station 12 ( Cold Front)
22nd-century biolab built by Earth and Denobula. Stored hazardous pathogens and genetically enhanced embryos. Commandeered by augments.
Non-aligned Facility - Station
Special icons:
SHIELDS: 18
Seed one at a mission. Your cards with "Khan" in title or lore may report here; one may seed here.
Characteristics: "affiliation".
Requires: "affiliation", "Khan"-related personnel.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
❖ Husnock Outpost ( Official Tournament Sealed Deck)
The sudden eradication of the entire Husnock race left its many outposts vacant. Various affiliations take advantage of these available facilities.
Non-aligned Facility - Outpost
SHIELDS: 40
Seed at any lacation. You may seed one ❖ Husnock Ship face up here. Extends only 25% of ist SHIELDS to ships.
Characteristics: Outpost, "affiliation".
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Kazon Outpost ( Voyager)
Since losing its homeworld, the Kazon Collective raids others, establishing outposts throughout its territory.
Kazon Facility - Outpost
Special icons:
SHIELDS: 34
Seed one at a or location OR build at such a location where you have a Kazon ENGINEER. Has no transporters. The Kazon Collective
Characteristics: Outpost, affiliation.
Requires: "affiliation", Kazon species.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Nekrit Supply Depot ( Voyager)
Trade center for mining and commercial vessels. Located on the border of the Nekrit Expanse.
Non-aligned Facility - Outpost
Special icons:
SHIELDS: 36
Seed one at any mission that is in (or adjacent to) the Nekrit Expanse Region OR build at such a mission where you have a Non-Aligned ENGINEER.
Characteristics: Outpost, "affiliation".
Requires: "affiliation", Nekrit Expanse region, Mission.
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Repurposed Outpost ( The Sky's the Limit)
As the power of a spacefaring culture declines, outposts established throughout its former territory are often occupied by independent groups.
Non-aligned Facility - Outpost
SHIELDS: 30
Seed one OR build where you have a Non-Aligned ENGINEER. Does not allow aligned cards to report.
Characteristics: Outpost, "affiliation".
Requires: "affiliation".
Card logging info: First edited by Telak at Apr 28th, 2013. Please support openCards and validate game text of this card!
❖ Vidiian Outpost ( Voyager)
The Vidiian Sodality establishes outposts throughout its territory, often hiding them inside barren planetoids.
Vidiian Facility - Outpost
Special icons:
SHIELDS: 34
Seed one at a or location OR build at such a location where you have a Vidiian ENGINEER. The Vidiian Sodality
Characteristics: Outpost, affiliation.
Requires: "affiliation", Vidiian species.
Card logging info: Logged by openCards team at May 1st, 2009.
Alliance for Global Unity ( Emissary)
Incident
Special icons:
Plays on table. Your personnel lose Resistance (even if not in play). Once each turn, your personnel with "the Circle" in lore may report (for free) to your compatible facility in the Bajor Region. Each time you solve a mission, you may download a card to that mission, an HQ card, Bajoran Civil War, or Bajor for Bajorans. Discard this card if you play or have played a personnel that is not , , or .
Characteristics: play for free / report for free, -icon.
Requires: HQ card, "Reshape the Quadrant"-related cards, affiliation, "affiliation", "affiliation", Bajor region, "The Circle"-related personnel, Resistance.
Card logging info: First edited by Telak at Dec 14th, 2013. Please support openCards and validate game text of this card!
Comfort Women ( Cold Front)
Plays once each turn (for free) on your Gul or Senator present with a female of a different species. For rest of turn, this personnel gains any regular skill; discard incident. OR Seeds on Bajor. Your females become dissidents with "Terok Nor" in lore (even if not in play); download a site. OR Seeds on Verex III. Your females are considered native to 2154 Time Locations.
Characteristics: time location related cards.
Requires: affiliation, affiliation, "affiliation", 22nd Century , Bajor, Dissident, Gul, Senator, "Terok Nor"-related personnel.
Card logging info: First edited by Telak at Aug 1st, 2018. Please support openCards and validate game text of this card!
Followers of the One ( The Sky's the Limit)
Incident
Special icons:
Plays on Varria III. androids and Borg cards may report to planet or in orbit; once each turn The One (or a personnel with his name in lore) may do so for free. Your androids and Borg may beam through shields of an opponent's ship at the same mission as your Borg ship, but may only battle once that turn. Your Borg are immune to Reactor Overload.
Characteristics: Beaming, play for free / report for free, -icon.
Requires: "affiliation", "The One"-related personnel, Android "species", Borg species, Borg ship.
Card logging info: First edited by Telak at May 12th, 2014. Please support openCards and validate game text of this card!
Plenty of Captains ( Crossover)
Incident
Special icons:
Plays on table; you may download A Safe Place to Hide. Your personnel lose (even if not in play). Your personnel and ships may report to any Badlands Region mission; once each turn, one such or personnel may do so for free. Nullified if you seeded Mirror Terok Nor.
Characteristics: play for free / report for free, -icon.
Requires: affiliation, "affiliation", Alliance , Terran , Badlands region, "Terok Nor"-related personnel.
Card logging info: First edited by Telak at Sep 12th, 2015. Please support openCards and validate game text of this card!
The Final Frontier ( The Cage)
Incident
Special icons:
Seed one on your facility at a non-homeworld mission. At the start of the first turn of the game, if you have no ship in play, you may download an ship. Twice each turn, your matching personnel OR personnel reporting here may do so for free. You may not play non- personnel for free or report cards to time locations. All Temporal Investigations and your Crossover are nullified.
Characteristics: play for free / report for free, time location related cards.
Requires: "affiliation", Original Series .
Card logging info: First edited by Telak at Jul 5th, 2019. Please support openCards and validate game text of this card!
The Regent's Flagship ( Crossover)
Incident
Special icons:
Plays on table; download Regency 1. Your personnel lose (even if not in play). Your personnel may report aboard Regency 1; once each turn, one such or personnel may do so for free. In place of your normal card play, you may download a non- leader (once per game per affiliation). Nullified if you seeded Mirror Terok Nor.
Characteristics: play for free / report for free, -icon.
Requires: "Reshape the Quadrant"-related cards, affiliation, affiliation, "affiliation", Alliance , Terran , "Terok Nor"-related personnel.
Card logging info: First edited by Telak at Sep 18th, 2015. Please support openCards and validate game text of this card!
War Council ( Voyager)
Seeds or plays on your Neutral, Non-Aligned, or facility, except Colony or a Nor. Each of your CIVILIAN and V.I.P. personnel who is native to this quadrant is CUNNING +2; once each turn, one may report aboard (for free). Each time opponent plays Going To The Top, you may download one personnel aboard. OR Plays on your crew or Away Team that has 4 Treachery. Draw up to three cards; discard incident.
Requires: "affiliation", "affiliation", Mission.
Card logging info: Logged by openCards team at May 1st, 2009.
Humuhumunukunukuapua'a ( Alternate Universe)
A reef triggerfish, Rhinecamthus aculeatus, found near Earth's tropical islands. An animated version is a symbolic "guide" on the U.S.S. Enterprise schoolroom computers.
Plays on any location. For this turn: Your personnel with Youth are CUNNING + 4 and STRENGTH + 4. Opponent's non-aligned personnel are CUNNING -4 and STRENGTH - 4.
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Establish Relations ( Official Tournament Sealed Deck)
Independent planet: Conduct negotiations to establish peaceful rapport and cultural exchange.
Mission - Planet
Mission located in Alpha-Quadrant with span: 3 and points: 25.
Requirements: Diplomacy + INTEGRITY > 32 + (Leadership OR V.I.P.)
Special Instructions: When you solve, download a personnel here.
Affiliations:
Characteristics: Mission.
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Host Tournament ( Emissary)
Wadi planet: Facilitate high stakes gaming event.
Mission - Planet
Mission located in Gamma-Quadrant with span: 4 and points: 35.
Requirements: Diplomacy + Honor + Greed x2
Special Instructions: cards may report on planet.
Affiliations: Any Away Team may attempt mission.
Characteristics: Mission.
Requires: "affiliation", Mission.
Card logging info: First edited by Telak at Oct 29th, 2014. Please support openCards and validate game text of this card!
Imperial Intimidation ( Through the Looking Glass)
Objective
Special icons:
Seeds or plays on your ship. Doubles attribute bonuses to this ship from special skills. End of each turn, if this staffed ship orbiting an unsolved, non-homeworld planet mission, you may prob:
, : Intimidation. Draw a card.
, : Exploitation. Play a non- personnel.
, : Rebellion. Discard a card from hand.
Characteristics: additional card draws, play for free / report for free.
Requires: affiliation, "affiliation", Terran .
Card logging info: First edited by Telak at Mar 15th, 2016. Please support openCards and validate game text of this card!
The Only Way Home ( The Maquis)
Seeds on table. When your personnel solve a mission, relocate your personnel to your ship there, then relocate ship to any Alpha Quadrant mission. For the rest of the game, your personnel are attributes all +2 and may report to your ships.
Requires: "affiliation", Maquis , Mission, Mission.
Card logging info: First edited by Telak at Jun 17th, 2014. Please support openCards and validate game text of this card!
Visit Cochrane Memorial ( First Contact)
Seed or plays on Earth. (Unique.) When your unopposed personnel or human ENGINEER personnel present, you may probe (once per game per persona):
,: "Oooh." Draw one card.
,: "Aaaaah" Play one personnel to planet.
,: "Wow!" Download probe card (or a copy).
,: "I thought it'd be bigger." Discard one card.
Characteristics: additional card draws.
Requires: Outpost, affiliation, "affiliation", Enterprise E , Earth, Human species.
Card logging info: Logged by openCards team at May 1st, 2009.
Allamill ( Life From Lifelessness)
Alien pilot that frequented a Starfleet bar in San Francisco. Offered to help Leonard McCoy, but would not go to the restricted Mutara sector.
Non-aligned Personnel
Gender: male. Species: Alien.
Command & Staffing abilitys:
Classification: CIVILIAN
Greed Smuggling Navigation
Any card
INTEGRITY: 4 CUNNING: 6 STRENGTH: 6
Characteristics: "affiliation", Classic films , Pilot.
Requires: "affiliation", Classic films .
Card logging info: Logged by KlimDokachin at Jun 11th, 2010 (Q1 by Feanwulf at Jun 11th, 2010 & Q2 by eberlems at Jun 15th, 2010)
Colyus ( The Gamma Quadrant)
Village protector investigating recent disappearances but unable to produce results. Unaware that he, and his cloak, are holograms.
Non-aligned Personnel
Gender: male. Species: Hologram.
Icons (other):
Classification: SECURITY
Law Leadership SECURITY
Other personnel present are attributes all +1
INTEGRITY: 7 CUNNING: 7 STRENGTH: 5
Characteristics: "Reshape the Quadrant"-related cards, "affiliation", Hologram "species".
Requires: "affiliation", Mission.
Card logging info: First edited by Telak at Jan 31st, 2015. Please support openCards and validate game text of this card!
• Grebnedlog, Pakled Captain ( Captain's Log - ST1E compatible)
"We look for things.... Things we need.... Things that make us go."
Non-aligned Personnel
Gender: male.
Command & Staffing abilitys:
Classification: No Classification
Keywords: Commander: Mondor.
Exobiology Honor Leadership
Officer
While present with a non- personnel, this personnel loses Honor and gains Transporters and Treachery.
INTEGRITY: 6 CUNNING: 6 STRENGTH: 4
Grebnedlog, Pakled Captain counts as "matching commander" for the following ships or facilities:
Characteristics: "affiliation", Captain, Pakled species, matching commander.
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
❖ Morik ( The Sky's the Limit)
One of many Borg disconnected from the Collective who became loyal to The One. Guarded the Federation prisoners but was easily tricked by them.
Non-aligned Personnel
Gender: male. Species: Borg.
Command & Staffing abilitys:
Classification: ENGINEER
Anthropology Transporter Skill Geology
X=number of different Borg present (limit 6).
INTEGRITY: 4 CUNNING: 4+X STRENGTH: 4+X
Characteristics: "Continuing Mission"-related cards, "affiliation", "The One"-related personnel, Borg species.
Requires: affiliation, "affiliation", Borg species.
Card logging info: First edited by Telak at May 1st, 2013. Please support openCards and validate game text of this card!
Sybok ( The Motion Pictures)
Vulcan son of Sarek; half-brother to Spock. Banished for his emotional, spiritual beliefs. Quests for Sha Ka Ree.
Non-aligned Personnel
Gender: male. Species: Vulcan.
Command & Staffing abilitys:
Classification: CIVILIAN
Restriction-Box: Does only work with affiliation.
Leadership Treachery Mindmeld
Empathy Anthropology Release This Pain.
INTEGRITY: 5 CUNNING: 8 STRENGTH: 8
Characteristics: "affiliation", Classic films , Brothers and sisters, Vulcan species.
Requires: "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
Taya ( The Gamma Quadrant)
Yaderan "granddaughter" of Rurigan's imagination. Hologram who bonded with the changeling Odo. Almost ventured too far from the village.
Non-aligned Personnel
Gender: female. Species: Hologram.
Icons (other):
Classification: CIVILIAN
Youth Geology Archaeology
Honor Any Odo OR any personnel
INTEGRITY: 7 CUNNING: 5 STRENGTH: 3
Characteristics: "Reshape the Quadrant"-related cards, "affiliation", Shape-shifter, Hologram "species".
Requires: "affiliation", any Odo.
Card logging info: First edited by Telak at Jan 31st, 2015. Please support openCards and validate game text of this card!
Military Privilege ( Q-Continuum)
Starfleet Admiral Q, at your service!
Q-Card - Event
Plays on table unitil any Q-Flash. All Federation and Non-Aligned personnel in play with OFFICER classification are now CIVILIAN instead, and vice versa.
Requires: affiliation, "affiliation".
Card logging info: Logged by openCards team at May 1st, 2009.
❖ Cargo Vessel ( Cold Front)
Ferengi merchant vessel from the 22nd century. The large cargo capacity resulted in numerous trading partners adopting the design - for a modest fee.
Ferengi & Non-aligned Ship - Guzah'far Class
Staffing requirements:
Further Icons:
Ship Equipment: Tractor Beam
Special skill(s): cards have standard attack restrictions here.
RANGE: 6 WEAPONS: 4 SHIELDS: 5
Characteristics: affiliation, "affiliation", Tractor Beam, Ferengi ship, Merchant vessel, ❖ ship.
Requires: "affiliation".
Card logging info: First edited by Telak at Aug 4th, 2018. Please support openCards and validate game text of this card!
• Mondor, Far From Home ( Captain's Log - ST1E compatible)
"We are Pakleds. Our ship is the Mondor. ...It is broken."
Non-aligned Ship - Brendob Class
Staffing requirements:
Ship Equipment: Standard Equipment
Special skill(s): While you have its Commander aboard it, this ship is attributes +1 for each non- personnel aboard. (limit +4).
RANGE: 6 WEAPONS: 5 SHIELDS: 5
List of "personas" for Mondor, Far From Home:
Characteristics: "affiliation".
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
Renegade Borg Sphere ( Life From Lifelessness)
Once freed from the Borg hive mind, General Korok commanded this vessel. Assisted the U.S.S. Voyager in the destruction of Tactical Cube 138.
Non-aligned Ship - Borg sphere
Staffing requirements: OR OR
Further Icons:
Ship Equipment: Standard Equipment
Special skill(s): Borg may report aboard. WEAPONS and SHIELDS +4 vs. .
RANGE: 6 WEAPONS: 6 SHIELDS: 6
The following cards can be used as "matching commander" for Renegade Borg Sphere:
Characteristics: "affiliation", Borg ship, Borg spheres.
Requires: affiliation, "affiliation".
Card logging info: Logged by Telak at Jun 9th, 2010 (Q1 by KlimDokachin at Jun 11th, 2010 & Q2 by Feanwulf at Jun 11th, 2010)
• U.S.S. Reliant, Part of One Big Happy Fleet ( What You Leave Behind - ST1E compatible)
"What is the meaning of this attack? Where is the crew of the Reliant?"
Non-aligned Ship - Miranda Class
Staffing requirements:
Further Icons:
Special skill(s): Order - Discard a personnel from hand to make this ship attributes +2 until the end of this turn.
RANGE: 7 WEAPONS: 6 SHIELDS: 6
The following cards can be used as "matching commander" for U.S.S. Reliant, Part of One Big Happy Fleet:
Characteristics: "affiliation".
Requires: "affiliation".
Card logging info: Logged by openCards team at Jan 1st, 2008.
❖ Cargo Bay ( Rules of Acquisition)
Site
Playable at: Any Nor - Docking Ring.
Smuggling, Acquisition and Navigation personnel may report here (or download here in place of a normal card play; player draws no cards that turn). Once each turn, if a freighter, transport or ship's crew member completes a "cargo run" (brings a non-weapon Equipment card here from another facility), for each mission passed (except starting and ending locations) owner may draw a card or download a Gold-Pressed Latinum here. (Once per game per Equipment card title.)
Characteristics: additional card draws.
Requires: affiliation, "affiliation", Freighter Class, Transport.
Card logging info: Logged by openCards team at May 1st, 2009.
Wardroom ( The Gamma Quadrant)
Site
Playable at: DS9 - Habitat Ring.
personnel may report here, ignoring their icon (or download here in place of a normal card play; player draws no cards that turn). Once each turn, one such personnel may report here for free if you have 2 V.I.P. here (or personnel of two different affiliations). Matching V.I.P. personnel may file mission reports here.
Characteristics: play for free / report for free.
Requires: "affiliation".
Card logging info: First edited by Telak at Jan 11th, 2015. Please support openCards and validate game text of this card!
Determined Assault ( Life From Lifelessness)
Tactic
Attack value: 2 Defense value: 1
ATTACK bonus +2 if you have a ship firing. May not be used to fire upon a facility.
Hit = Direct hit =
Invasive Strike: If an opponent's ship here, one random non- equipment card aboard is relocated there and stolen.
SHIELDS: -2 HULL: -25 %
Requires: "affiliation".
Card logging info: Last lgged by KlimDokachin at Jun 11th, 2010 (Q1 by Feanwulf at Jun 11th, 2010 & Q2 by MichaPre at Jun 17th, 2010)
22nd-Century Japan ( The Terran Empire)
After attacking San Francisco, Empress Soto moved her throne to Kyoto.
Time-Location 2155 Earth
Special icons:
Seeds or plays on table; download Imperial Palace here; any players may download UFP: One Small Step. Native to this timeline: all cards, personnel, cards, and equipment. Non- cards are excluded from battle here.
List of "personas" for 22nd-Century Japan:
Requires: "affiliation", "affiliation", affilition, 22nd Century .
Card logging info: First edited by Telak at Nov 19th, 2016. Please support openCards and validate game text of this card!
22nd-Century San Francisco ( Straight and Steady)
San Fransisco survived World War III and became a beacon of human progress.
Time-Location 2154 Earth
Seeds or plays on table; download Seat of Starfleet here. Each card with both and gains (even if not in play). Native to this timeline: all cards, personnel, cards, and equipment (except cards). Non- cards are excluded from battle here.
List of "personas" for 22nd-Century San Francisco:
Requires: "affiliation", "affiliation", affilition, 22nd Century , Earth.
The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).
22nd-Century ShiKahr ( Live Long and Prosper)
2154 Vulcan: Desert metropolis located near The Forge. Birthplace of many famous Vulcans.
Time-Location 2154 Vulcan
Seeds or plays on table; any player may download IDIC. Native to this timeline: all cards, personnel, and equipment (except cards). Once each turn, one such personnel reporting at this location may do so for free. Non- cards are excluded from battle here.
List of "personas" for 22nd-Century ShiKahr:
Characteristics: play for free / report for free.
Requires: IDIC, "affiliation", affiliation, 22nd Century .
Card logging info: First edited by Telak at Sep 2nd, 2017. Please support openCards and validate game text of this card!
Augment Research Facility ( Straight and Steady)
Secret facility where the Empire created superior Klingon augments.
Time-Location 2154 Qu'Vat
Seeds or plays on table. Native to this timeline: all cards, cards, equipment, and all augments with both and . Once per turn, one such augment reporting at this location may report for free.
List of "personas" for Augment Research Facility:
Characteristics: play for free / report for free.
Requires: affiliation, "affiliation", "affiliation", 22nd Century , Augment.
Card logging info: Logged by Roga Danar at Oct 31st, 2010 (Q1 by KlimDokachin at Nov 5th, 2010 & Q2 by Telak at Nov 7th, 2010)
Hall of Magistrates ( Broken Bow)
Klingon sector judicial authority. Site of several historic trials.
Time-Location 2154 Narendra III
Seeds or plays on table. In place of a normal card play, any player may download a Law personnel here. Native to this timeline: all cards, all personnel, and all equipment (except cards). Once per turn, one such personnel reporting at this location may do so for free (if all of that player's Time Locations are 2154).
List of "personas" for Hall of Magistrates:
Characteristics: play for free / report for free, time location related cards.
Requires: affiliation, "affiliation", 22nd Century .
Card logging info: First edited by Telak at Mar 29th, 2017. Please support openCards and validate game text of this card!