To play this interrupt, you must command a ship at a mission with span 4 or more.
Order - Place your personnel on a dilemma aboard that ship. (Remove that dilemma from the game.)
Order - Remove a Damage card on that ship from the game.
Order - Make that ship Range +4 until the end of this turn.
Characteristics: enhance your RANGE (other cards), span related card, ship related card.
Requires: Damage, mission with span 4.
Card logging info: First edited by Telak at Apr 18th, 2016. Please support openCards and validate game text of this card!
Virtual card from A Time to Stand (Copyright 2016)
Image Source: The Original Series - Mirror, Mirror
UCT-ID : ST2E 36 V 13 (manufactor info on card: 36 V 13)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
- "Accumulating Knowledge NACC 2016 Edition (Or, I Spent 20 Bucks For This?!?)" by Joseph Bazemore
Create your own Deck in the ST2E deck section!Because this is a virtual non-promo card, it's not listed in the Tradeplace.