(3) The Hand of Apollo
Plays in your core. When personnel that the player on your right commands begin a mission attempt, unless he or she has a ship at that mission with four or more staffing requirement icons, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
"It's almost as if it means to grab us."
Virtual card from Tacking Into the Wind (Copyright 2011)
Image Source: The Original Series - Who Mourns for Adonais? (Season 2 - Episode 2)
UCT-ID : ST2E 24 V 18 (manufactor info on card: 24 V 18)
Print-Style : color (standard) / black border / non-foil
No "reprints" for this card (no cards published with same title & sub-title in other expansions).
You can create your own Decks at the ST2E deck section!