(3) Rush Job | openCards

You are here

Space (3) Rush Job

    Rush Job

    Space Space Dilemma

    Choose a personnel to be stopped. Unless this ship has four or more staffing requirement icons, choose a personnel to be stopped. Unless this ship has a Command icon in its staffing requirements, your opponent chooses a personnel to be stopped.

    "Those departure orders. Twelve hours? Starfleet cannot be serious."

    Characteristics: dilemma with a cost of 3 or more, "opponent's choice stopper" dilemma, "your choice stopper" dilemma.

    The logging for the game text of this card is not completed. Please help us with this task and visit our interactive ST1E card-database to validate the game text of this card (actual state: Changed).

    ST2E libraryCollector's Info

    Virtual card from Tacking Into the Wind Tacking Into the Wind (Copyright 2011)
    Image Source: Motion picture "Star Trek: The Motion Picture" (1979)
    UCT-ID : ST2E 24 V 9 (manufactor info on card: 24 V 9)
    Print-Style : color (standard) / black border / non-foil
    No "reprints" for this card (no cards published with same title & sub-title in other expansions).

    ST2E libraryCard-Reviews

    Log in OR create a new account and be the first to review this card.

    ST2E libraryDecks

    Latest 5 Decks with this card (or with a reprint of this card):
    - "Friends, Bajorans, Countrymen (Worlds 2017)" by Joseph Bazemore
    - "Thorsten Wanek - ECC 2015" by Jaglom Shrek
    - "Dominion with some infiltrator shenanigans" by Harshana Randeni
    - "Kathys Worlds deck" by Katherine Stenning-Hall
    - "Updated Relativity 10/07/15" by Greg Dillon
    To see all decks with this card click here.
    Create your own Deck in the ST2E deck section!

    openCards tradeplaceTradeplace references

    Because this is a virtual non-promo card, it's not listed in the Tradeplace.